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MigBuster

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Everything posted by MigBuster

  1. 7 has the same location as Vista by default - they will appear when you run the game for the first time.
  2. 650MB!! - looking at the others they are about 176kbps bitrate - and dont think ive seen any WAV files over 20 seconds long used in the actual game. fyi - Menu music wavs I have go to about 6 mins (30MB in size) - these are not played in game though.
  3. Great - after a hard day shovelling out the latrines - you can slice up and eat your dinner
  4. No it works in WOE fine - providing your WOE is patched to the level that will support the Avionics functions required. There are a lot of files neede in the cockpit folder - but would need to dig out an old backup of WOE to see whats supposed to be there.
  5. Hey some top level shooting in your collection - totally love that second from last shot above and good to see an F-4E painted up in that scheme! Notice you have a frontal shot of an EA-18G - didnt occur to me it might not have a gun in the nose (unless its covered)
  6. Sorry to hear - RIP
  7. The colour in those photos looks amazing! Is that a PT-76 at the bottom - only know it from the top view
  8. cheers guys - I got quite a few really close up shots of those JF-17s - interesting how 99% of the writing on them is in English! Yes I was a bit surprised to see a Seahawk getting ready for takeoff - it did a dual display with the Seafire - that photo of it was a low pass in carrier landing config. Forgot this
  9. MigBuster

    A-380.JPG

    From the album: Farnborough2010

  10. That was true in early YF-16 development - but not in the production models This from ex F-16 Test Pilot Joe Bill Dryden (Code1 Magazine): As the YF-16 progressed more and more toward an operational configuration, numerous small changes appeared in the stick and armrest/wristrest geometry. The first stick did not move at all, but rather depended strictly on the amount of force you were using to determine the desired pitch or roll rate. It was possible to fly the airplane very well with this fixed stick, but it was decided it would be still better if a small amount of motion was added. The stick still moves only three-sixteenths of an inch aft, three-thirty seconds left and right, and next to nothing forward. Although this is a very small amount, it is sufficient to give you the tactile cue of making an input. It also lets you know when you’re up against the limiter - something that was difficult to do with the old fixed stick.
  11. From the information and photos I found at the time of putting them up - the B-57A and RB-57A have the same glass nose and goldfish bowl canopy as the Canberra B.mk2. There were 8 x B-57As which never entered service, although the RB-57A was the first production version and went into service - although they were withdrawn by 1970.
  12. Rename the .ini file from MiG-21F.ini to MiG-21F_YU.ini - needs to be the same as the folder
  13. All those planes above come with Yankee Air Pirate 2 with cockpits and side facing gun sights - its a payware add on for WOV created by a Vietnam F-4 pilot - consists of over 100 scripted real missions - see their website. If an aircraft you download from here has a particular bombsight set up they should come with a readme informing you which keys to use or to map. - if not then its just manual guesswork bombing. The games themselves are not set up for flying bombers so there is no inbuilt code to support them - its a case of using 'workarounds'. The B-57A in the SF2 downloads has a pit with a bombsight - but this functionality is built into the 3rd party cockpit that comes with it.
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