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MigBuster

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Everything posted by MigBuster

  1. Can be positioned in the _cockpit.ini [CockpitSeat001] ModelName=Cockpit_MiG-21bis Offset=0.0,0.0,0.0 Position=0.0,3.7,0.68 ViewAngles=0.0,0.0,0.0 ............. For the 3D model not showing go into the aircrafts mig-23xx_data.ini and find this lines for each relevant section i.e. [LeftWing] ParentComponentName=Fuselage ModelNodeName=LWing ShowFromCockpit=TRUE <------------the line you are looking for
  2. funny to see it parked next to all those civi Cessna things :yes:
  3. No - it would need to go in the aircrafts main .ini file i.e BristolM1C.ini . If you look at the .ini files for the other aircraft you will see where the texture set lines go
  4. whats the exact problem?
  5. Those data_inis do seem to sort out the flashing courtyards - thanks for that Jan If you use the Panama you will need to change the shader names for FE2 EffectShaderName=terTerrainEffect.fx etc
  6. Get the same thing on My Win 7 64 FE2 install - needs some experimenting with the data.ini I would think. I also remember the very same thing was happening when Green Hell was released with those type of buildings and Stary posted a tod fix (I think) Im on an ATi card actually for DX9 - Look in options.ini [GraphicsOptions] DisplayDeviceID=0 DisplayWidth=1280 DisplayHeight=1024 DisplayDepth=32 AspectRatio=1.250000 AntiAliasing=4 UseAdvancedShaders=1 <-----------may have to set this to 0 ForceDX9=FALSE <---------- change ForceVSyncOff=FALSE LensFlare=0 DetailLevel=4 ObjectDetail=2 ObjectTexture=3 CockpitTexture=3 CockpitMirrors=1 CockpitReflection=1 EffectsDetail=3 TerrainDetail=2 TerrainTexture=2 HorizonDistance=2 GroundObjectDensity=2 WaterDetail=2 CloudsDetail=2 Shadow=1
  7. There should be a readME - The wav files probably just need to be put into the "Speech" folder
  8. I suppose that should have been "new major game feature" - The other new features we had were the the ability to look at medals awarded, and save missions - both relatively minor. Most changes have been (much needed) improvements on existing features (3D models/graphics/AI/Avionics): anyway if you look herehttp://combatace.com/topic/56091-whats-new-in-the-sf2-series/page__pid__432037?do=findComment&comment=432037 This mission editor could be a massive step in the right direction and totally changes the way anyone can now play the games. It could also be a feature that will bring others to the SF2 world.
  9. Use of certain colours around panels and rivets creates an illusion similar to bump mapping - have been using it skins for a few years - something obvserved from 2D artwork - although in mycase I create it with the skin manually - are you using some script or effect?
  10. Sounds like pilot needs to be repositioned. see no6 on here - should be the same thing http://combatace.com/topic/44033-putting-pilots-and-ejection-seats-in-sf2-by-migbuster/
  11. What do you mean by that? Ever since SF was released in 2002 you could fire off an AIM-7 from an F-4 from BVR - so a campaign with an F-14/MiG-23/F-4/MiG-25 - you would think so.
  12. OMG wasnt execting that - the first major tangible game change in many a year!
  13. No problems here with a 3 or 4 pro - A TiR 5 is on my list. Once you get used to it you will never fly without it.
  14. Yeah - you can get it with the SF2 B2/B6 canberras in the DL section
  15. Wow I think the Hunter and Lightning have now been pretty much covered!
  16. Many happy returns
  17. Yeah - basically .ini files are the text files you have been editing in Notepad. You have even shown a screen shot of the line you need to change. Yes dat file and ini files are totally different - you shouldnt be trying to edit .dat files at all.
  18. 1 . check the data.ini of another jet that has a pilot and change the PilotModelName= to use that specified pilot
  19. 1. Not seen that before - does it say which version of Strike Fighters that Mig was tested in? 2. Only 3rd Wire can change that - we have been asking for a button that gives the whole flight the same weapons and skins - until then they have to be configured separately.
  20. Fabulous pics - thanks for putting them up
  21. Not sure how its implemented in the game but remember - if a ground radar site has picked you up then GCI can just vector the bandit to your location.
  22. There is an Su-24 because I have one - must be in the downloads somewhere
  23. Many congrats - great news
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