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MigBuster

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  1. They have mentioned the pit is quite far along so expect more pics soon
  2. http://theaviationist.com/2015/03/03/a-10-loadout-kuwait/
  3. SWINOUJSCIE, POLAND - March 3rd 2015 - F-14A/B (A+) Tomcat coming to DCS World Leatherneck Simulations, in association with The Fighter Collection and Eagle Dynamics are immensely proud to announce the development of the F-14 Tomcat for DCS World! The F-14 Tomcat is a fourth-generation, twin tail, supersonic naval interceptor aircraft, developed for the United States' Navy VFX programme. After it's debut flight in 1970, and subsequent fleet introduction in 1974, the F-14 became the primary fleet defense and air superiority fighter for the U.S. Navy. The legend of the F-14 only grew after the hollywood smash-hit "Top Gun" - in which it was heavily featured. Key Features of DCS: F-14A & B include: Highly Accurate 6-DOF (Degrees of Freedom) Cockpit Highly Accurate avionics and weapons system modelling - including the vaunted AWG-9 Radar system and AIM-54 Phoenix missiles. AIM-54 Phoenix Simulation with a CFD based AFM 'JESTER AI' - A Proprietary AI System for fully voiced, dependable and smart RIO/WSO Highly Accurate Flight Model - Based on Real Performance Data Both -A and -B Model F-14's Animated Crew Members - Closely Integrated with JESTER AI Highly Detailed External Model, Animations and Textures Highly Accurate Aircraft System and Subsystem Modelling One Free Theatre bundled with the Aircraft ...and much, much more! At Leatherneck Simulations we strongly believe in raising the bar. We have never been comfortable with adhering to the status quo. For the Development Team, the F-14 will represent the culmination of years of experience and dedication. Our passion is only rivaled by our ambition, and we are pushing ourselves to be better than ever before. So strap in and enjoy the ride, and get ready to experience definitive F-14 experience. Sincerely, Leatherneck Simulations [color:"Red"]NOTE: Due to an unexpected technical error in our website & subsequent down-time due to overloading the server, this is a limited, interim announcement.[/color]
  4. http://theaviationist.com/2015/03/01/iriaf-f-14s-overhauled/
  5. Dear All, First off – I'd like to sincerely apologize on the behalf of the team for the issues experienced by a significant amount of you with the rollout of the 1.2.15 patch. Something seems to have gone awry in the patching process that requires many of you to repair your DCS install to make the MiG-21 function properly. We are unsure what is causing this. Some other issues, such as the main landing gear slightly sinking into the ground do not occur on our local development builds. We are investigating the cause for these discrepancies and hope to correct them as soon as possible. Some major bugs we are tracking include the ASP, various instances of avionics errors, steering difficulties (note, that steering will be far more difficult now as the implementation has been changed to be realistic, but the current situation might be exacerbated by the sinking of main landing gear) and more. We'll keep you updated on our progress and also note what is intentional/correct behaviour, and what is not. In our previous monthly update we noted that we hope to ship all backer rewards in February; but while we've made significant progress on this front, we have shifted production runs to allow for shipments in late March. Likewise, as noted previously, we have combined several backer rewards into bigger, more useful, and better crafted items. These include for example printed manuals, T-Shirts, other printed artwork. We think you will be very happy with the level we've been able to attain. These items will be presented shortly, so we can receive your input and hold off until mostly everyone is satisfied. In our last newsletter, we mentioned significant growth of our team and the establishment of a new, permanent, studio in Swinoujscie, Poland. While our new studio is not quite yet operational; it is complete and in its' initial transitory phase. We're extremely excited to be able to grow and increase our production output, as it allows me to tease you all with secretive new content on a far more frequent basis. Growing the development team requires us to revise our internal thinking and workflow quite considerably. As the team and both our old and new aircraft and theatres grow in size and complexity, our current, tight-knit form of communication and task delegation is rapidly becoming obsolete. Thus, significant effort has been made throughout January and February to convert to and more effectively use project management tools and also revamp our workflow. While this may sound (oh, who are we kidding, it is) completely uninteresting, the take-away is that we are able to significantly enhance our effectiveness and thus content creation speed. Basically: We're going corporate. Expect more evil in LNS modules from now on. In the last newsletter we also noted that we had already expanded the team considerably, and I can now take the time to proudly introduce you to our new team members. We feel incredibly lucky to be able to work with more individuals who share our passion, drive and commitment. Without further ado; please welcome Christoffer Wärnbring Teodor Frost Andreas Sandin Anders Karlsson. Our Team section on our site has been updated accordingly; and features some snippets of information about the new cannon fod...er, team members. HERE: http://www.leatherneck-sim.com/team/ Aircraft development during the past two months has been progressing at a fantastic rate. Just like our changes in project management and task delegation, we too have been making big changes in the nitty gritty of our development process. The MiG-21 was an isolated product with a very specific codebase. To more efficiently move forward, we have spent a lot of time restructuring our projects and code itself, now adhering to a more general framework. This will allow us to more quickly prototype new aircraft and to get into the real meat of avionics and FM coding, as well as increase efficiency of started projects and code-porting. We have also written several internal tools which will help to enhance these benefits. We are working in parallel on our three advanced aircraft projects; but that isn't quite the whole story. In addition to these main, flyable aircraft modules, we are investing a lot of hard work into the creation of auxiliary components, such as: Tanks, Ships, AI Only Aircraft and much more. These items are heavily related to our theatre development plans, and represent one of our most ambitious undertakings. All three of our aircraft have necessitated the need to develop new, internal technologies that we did not need for the MiG-21. Some of these have been more challenging than others-- and some will probably genuinely make your jaw drop. By developing these difficult features, we are later able to adapt them to new aircraft, and thus shorten our development times even further. Examples of complexity include e.g. Ground Radar, AI Systems, and more. Currently, we hope to release two aircraft during the course of 2015. As usual, everything is subject to change, but as we become more experienced, we are able to better gauge our progress and remaining workload. The aforementioned project management and structure changes play a part in this as well. All indications point to two Leatherneck releases this year. I do not think you will be disappointed in the aircraft on offer. That just leaves the elephant in the room. The answer is Monday. We will announce one of our new, advanced modules on Monday. Apologies to those of you who have spent half the night up mashing your F5 key, but we need the extra day to facilitate the creation of our announcement materials. For those of you with sharpened pitchforks; there are free sausages in the fridge and I see you've already started a sizeable fire. Just grab a seat until Monday. The primary purpose of the establishment of our new, permanent studio is theatre development and everything therein. Theatre development requires a vast amount of content, especially if the theatre is set in a location or era not related to any currently available and developed location. While our theatre development plans are still in the early phases, considerable progress is being made. I just used the word theatre a lot. In particular, we have been conducting a lot of research on various topics. E.g. how to utilize various tools to enhance lower fidelity DEM data, or various texture baking techniques and how hand-sculpted terrain assets can be integrated into a DEM base. By leveraging the power of EDGE, we can follow in Eagle's footsteps and try to really push the boundaries. While plans may change, we currently hope to bundle two small theatres for free with both of the aircraft we're planning to release this year. Both theatres are significantly different from each other and will require the construction of a lot of content that can be re-used down the line. In closing; Thanks for sticking with us, we appreciate it more than we could ever convey. We're constantly looking to improve, but we're only human. We do try our best. The next monthly update will be before the middle of March – to compensate you for your long wait. By then, it'll be a whole different conversation. Sincerely, Leatherneck Simulations __________________ /Nicholas Dackard Artist & Evil Corporate Overlord Leatherneck Simulations
  6. YATO
  7. DCS World Newsletter February 2015 DCS World 1.2.15 and MiG-15bis Both DCS World 1.2.15 and DCS: MiG-15bis are now available. You can download DCS World 1.2.15 using the automatic updater or download the installer files here:http://www.digitalcombatsimulator.co...rld/dcs_world/ DCS: MiG-15bis can be purchased from: http://www.digitalcombatsimulator.com/en/shop/ DCS: MiG-15bis product page: http://www.digitalcombatsimulator.co...ucts/mig15bis/ We also have a series of videos to help you get started with the MiG-15bis here: http://www.youtube.com/playlist?list...LZpw-f-OTGOknR DCS World 2 We are nearing a point where DCS World 2 will be available for a public, alpha release. The primary work remains with sorting out some issues with the unified .exe (no longer will the front end and simulation end operate as two separate exe). We have also been using this time to give mission builders better control of AI weapon jettison, afterburner use, and restrictions of when they can attack air and ground targets. Now that the 1.2.15 update is released, the team will be focused on final testing and preparing DCS World 2 (and the NTTR map) for its debut. DCS: Nevada Test and Training Map The actual art construction (elevation mesh and textures) of this map is more-or-less done with the remaining work being performance optimization and getting the AI units to operate within the map correctly (such as airfield taxi operations). As with DCS World 2, once 1.2.15 is released, this map will be the focus of testing to get it ready for its alpha, public release. In parallel with the new map, Red Flag campaigns for the F-15C and A-10C are in active development. DCS: L-39 Albatros The next aircraft to be released by Eagle Dynamics will be the L-39C and the L-39ZA. Both aircraft are in a later stage of development with most of the work now focused on the various cockpit systems and flight dynamics. This will be a fully-realized module with mouse-interactive cockpit and professional flight model. Although it will not be available at launch, two-players in the same aircraft is planned for the L-39. We see this as an important feature, not just for the L-39, but other current and future DCS modules. DCS: P-47D Thunderbolt The next World War II aircraft for DCS World will be the Thunderbolt. As you can see by the images in this newsletter, the cockpit is quite far along and overall project status is moving along nicely. Once the Bf 109 K-4 is out of beta (good progress as you can see in the 1.2.15 preliminary change log), progress on this module will further accelerate. DCS: Spitfire IX Following the Thunderbolt, the next of our World War II aircraft will be the glorious Spitfire IX. While not as far along as the Thunderbolt, aspects of it are underway as evidenced by the early cockpit renders seen in this newsletter. DCS: F/A-18C Hornet No, it’s not a myth. Work on the Hornet continues with great progress on the air-to-surface radar. The real beam mapping mode is just about done, and once complete, the team will start work on the various sub-modes. This has been a critical new technology that had to be developed from scratch for this project. Included in this newsletter is the current status of the 6 DOF cockpit. It is still very much a work-in-progress but project development is now accelerating. Hawk for DCS World We are working closely with VEAO Simulations on preparing the Hawk for sale on the DCS e-shop. There have been a few remaining bugs that need to be resolved, but once complete, the module will be available from the DCS e-shop. In the meantime, you can download the VEAO installer here: http://forums.eagle.ru/showpost.php?...42&postcount=1 http://forums.eagle.ru/showthread.php?p=2330706
  8. RIP Leonard :(
  9. Its purpose revealed
  10. George Lucas - maybe this is how it should have been done
  11. Great news - many congrats!
  12. Typhoon and Mirage - loaded for Bear obviously
  13. For the very first time, a Boeing B-52 Stratofortress has moved from the boneyard back into the sky again. The veteran bomber took off from Davis-Monthan Air Force Base in Tucson, Arizona for the first time following its restoration on Friday, the 13th of February. Technicians at the 309th Aerospace Maintenance and Regeneration Group, otherwise known as AMARG, pulled the BUFF from the massive storage yard beside Davis-Monthan during 2014 to replace a damaged aircraft in the active fleet which the Air Force deemed beyond economic repair. The newly restored Stratofortress, serial number 61-0007, had been in 1000-level storage at AMARG alongside twelve other B-52Hs, far away from the ragged, chopped up Stratofortress carcasses on the other side of the boneyard. Unlike other 1000-level aircraft, or inviolate storage where an airframe is made safe and preserved without losing any parts to salvage, these bombers are looked after in a far more detailed and careful fashion at AMARG. Each Stratofortress in this small group has its own plane captain at the base whose primary responsibility is to monitor its health regularly and quickly intercede when maintenance is necessary. This practice has clearly shown its worth, judging by the mere months it took to return the aircraft to flight following years of storage. Nicknamed “Ghost Rider”, ’007 last served with the 5th Bomb Wing from Minot AFB before going into storage in the mid-2000s. The AMARG team selected her for regeneration because, of the thirteen B-52Hs in storage, she was in the best condition and had the lowest airframe hours. In fact she is in such good shape that members of her maintenance team felt ‘Ghost Rider’ was better off than several active airframes currently serving. ‘Ghost Rider’ was present at AMARG in March, 2014 when WarbirdsNews paid the facility a visit, and we have included an image above to show what she looked like then. Technicians from the 309th alongside those from Tinker AFB (responsible for B-52 depot-level maintenance) swiftly returned the bomber back into flying trim. She departed Davis-Monthan yesterday for Barksdale AFB near Bossier City, Louisiana. Colonel Keith Schultz, CO of the 307th Operations Group, 307th Bomb Wing at Barksdale AFB commanded the flight. He has been flying BUFFs since 1980, and is the “last of the Tall-Tail” pilots still actively flying the Stratofortress; “Tall-Tail” being the nickname for early-model B-52s which had much taller tail fins than the G and H models. Schultz has more than 7,000 hours in B-52s. In an article HERE, Colonel Schultz said “After delivering eighteen B-52D and G models to the “Boneyard” over the years, it is about time I get to take one out.” While at Barksdale AFB, members of the 76th AMXG from Tinker AFB will remove modifications from the damaged B-52 that ’007 is replacing and transfer them to the freshly restored airframe. At the same time, local Barksdale maintenance teams will inspect the airframe and repair as necessary. Once these details are complete sometime in late 2015, ‘Ghost Rider’ will fly to Tinker AFB in Oklahoma City, Oklahoma for Program Depot Maintenance to bring her in line with the rest of the fleet. The fifty year old bomber is expected to return to front line service sometime in 2016. http://www.warbirdsnews.com/warbirds-news/fun-facts/return-ghost-rider.html
  14. It runs okay with a GTX-780 The GTX-750Ti is good apparently http://www.ebuyer.com/618540-msi-gtx-750-ti-gaming-2gb-gddr5-vga-dvi-hdmi-pci-e-graphics-n750-ti-tf-2gd5-oc?utm_source=google&utm_medium=products&gclid=CK7go7z_6cMCFSQXwwodCroATg
  15. Red Flag? - think I will be browsing the airport shops instead.....................
  16. DCS Mid-Winter Sale! Warm up these cold February nights with a new DCS module! Starting at 18:00 (Moscow time) on Friday the 13th, and lasting for three days, we are offering a huge 70% off sale on most DCS products from our e-shop at:: http://www.digitalcombatsimulator.com/en/shop/ DCS: F-86F Sabre: $49.99 to $14.99 (70% off) DCS: Fw 190 D-9 Dora: $49.99 to $14.99 (70% off) DCS: Bf 109 K-4: $49.99 to $14.99 (70% off) DCS: UH-1H Huey: $49.99 to $14.99 (70% off) DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $14.99 (70% off) DCS: Flaming Cliffs 3: $39.99 to $11.99 (70% off) DCS: A-10C Warthog: $39.99 to $11.99 (70% off) DCS: Black Shark 2: $39.99 to $11.99 (70% off) DCS: P-51D Mustang: $29.99 to $8.99 (70% off) DCS: Combined Arms: $19.99 to $5.99 (70% off) F-15C for DCS World: $9.99 to $2.99 (70% off) A-10A for DCS World: $9.99 to $2.99 (70% off) Su-25 for DCS World: $9.99 to $2.99 (70% off) Su-27 for DCS World: $9.99 to $2.99 (70% off) DCS: MiG-21Bis: $49.99 to $37.49 (25% off)
  17. ....but misses pidgeons :) On Jan. 27, a Tomahawk Land Attack Missile (TLAM) was tested against a moving target at sea off San Nicolas Island, California. What is more, the TLAM was launched from a ship and guided into its target by an F/A-18E/F Super Hornet. A video of the test was published by USNI News. It shows the missile launched from guided missile destroyer USS Kidd (DDG-100) and picked up by the aircraft, fly at low altitude towards the target chased by the Super Hornet and punch a hole through a container on a ship (scaring some pigeons away). The Tomahawk IV can hit at a range of 1,000 miles and can adjust its flight path to pursuit moving targets. Guidance will eventually come from various platforms, including ISR (Intelligence Surveillance Reconnaissance) aircraft and, most probably, drones. Accoring to USNI News, the new Tomahawk variant could serve as a gap filler until the Long Range Anti-Ship Missile (LARSM), the navalized version based on the JASSM-ER, will be able to support the Navy’s “distributed lethality” warfare strategy. http://theaviationist.com/2015/02/13/tlam-guided-by-hornet/
  18. The lesser spotted AMX at the test range
  19. Before reinstall - Can you remove all mods by cutting out the mod folder - and pasting it elsewhere. You can then test it from scratch.
  20. Which aircraft? Are you properly locking a target up? Is it in radar clutter? Can you check the control mapping for the radar acquisition keys?
  21. From http://combatace.com/topic/44026-converting-older-planes-to-work-in-sf2-%E2%80%93-a-basic-guide-by-migbuster/ 19. No sounds from my aircraft?? Well no different to the SF1 series here but guess its part of it and its easy Open up the jets _data.ini file and find the [sound] section [sound] EngineSoundName=TornadoADV <--------Engine sound AfterburnerSoundName=TornadoBurner <------Afterburner sound DamagedEngineSound= <---------obvious FlapsSoundName=Flaps <-----------Flaps sound <shock> AirbrakesSoundName=Airbrakes <------------Airbrakes sound GearsSound=Gear <----------undercarriage sound LandingSoundName=TireTouch <--------sound made when hitting runway on landing StallSoundName=NotApplicable <---------sound if you stall the jet WindSoundName=NotApplicable <-----------wind loop sound To fix it -you need to find the wav files called TornadoADV.wav and TornadoBurner.wav and stick them in your Sounds folder. Where are they you say - well they will be with the jet or in the sounds folder in your old game - and of course you can make your own wav files if you like. If you cant find the files set the lines to this: [sound] EngineSoundName=JetEngine AfterburnerSoundName=JetBurner DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear Thats right you are now using the default in game engine and burner sounds!! If you have a prop plane [sound] EngineSoundName=PropLoop AfterburnerSoundName= DamagedEngineSoundName= FlapsSoundName=Flaps AirbrakesSoundName=Airbrakes GearsSoundName=Gear
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