Jump to content

76.IAP-Blackbird

+MODDER
  • Posts

    9,690
  • Joined

  • Last visited

  • Days Won

    104

Everything posted by 76.IAP-Blackbird

  1. Ok I have looked through the models, so far I have identified planes with J57 are C-135A RC-135C RC-135D KC-135A I have even checked the E-3 we have, but it used JT3D engines. Would be nice to have newer E-3 versions. Tell me if im missing a version there that had the J57 engines
  2. And the normal mode doesnt read all the ini entries of the fm in the data ini ?! Strange prog Cause the planes behave very different in those modes, the helis also. and we are working on the Su-17 and our FM guy did a great job on the fm in Hardmode. But if the majority of you guys are using the normal mode...
  3. thanks for the info If I set it to hard mode, the engine tries to use all fm ini entries as hard mode and the incomplete aircrafts behave not so well under this settings. What are you guys use to fly in this game?
  4. What I would realy like to know, where are the specific differences in the fm editing and numbers between those two modes. I have started this game some years ago with hard settings, and after a time i have noticed, some planes are only flyable in normal mode. Can someone pls explain to me where the differences realy are?! And what would you say, if we standartice this fact to only one setting for all fm`s?! So you don`t need to switch between those two modes.
  5. I will prepare the file for yakarov and he will update his pack, I will also upload the data.ini for the E-3 and KC-135 planes if you like
  6. I have some fun with the 135 Series Boing 707 RC-135
  7. great! We need better heli sounds, cause the current ones are strange ... a decent chopper sound would be good. Anyone?!
  8. Do I understand it right, P&W J57 and the F-108 engines had no thrust reverse?! I will change it in the data.ini and send it to yakarov tomorrow for a proper update on this pack
  9. Ok so the KC-135A had no thrust reverse? I have no list with planes that had or had no TR. My list: B707-300 C-135A/B/C CT-49 E-3A EC-135K KC-135A/E/R The whole RC-135 Pack I can later upload the data.ini`s if needed
  10. Having fun with the airbrakes working and reversed thrust during landing It works fine ;)
  11. I have updated here the controle rate aswell, sorry for my misstake, use 2.0 instead of 0.05 on the vectorthrust controle rate
  12. I made a misstake to the vectorthrust .. pls change the number from 0.05 to 2.0 sorry guys .. its now corrected in my post So it`s fast enough to switch the vector while you can apply full power to the engines!!!
  13. I have a small update to this mod, maybe you can integrate it into your mod pack. The Airbrake was not working visualy, so here are the right entries for it. What I can offer to you is: 1. reversed thrust for the engines 2. working and visual airbrakes 3. new and proper pilot positions This entry goes into all 4 engines of every plane: // Crew --------------------------------------------------------- [Pilot01] SystemType=PILOT_COCKPIT SeatID=1 ShowPilot=True PilotModelName=helopilot03 PilotHeadNodeName=head SetCockpitPosition=TRUE Position=-0.359,15.714,1.29 MinExtentPosition=-0.587,18.797,0.231 MaxExtentPosition=-0.131,19.456,1.297 CanopyNodeName= [Pilot02] SystemType=PILOT_COCKPIT SeatID=2 ShowPilot=True PilotModelName=helopilot03 PilotHeadNodeName=head SetCockpitPosition=TRUE Position= 0.359,15.714,1.29 MinExtentPosition=0.131,18.797,0.231 MaxExtentPosition=0.587,19.456,1.297 CanopyNodeName= // Engines --------------------------------------------------------- **** ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID= MaxVectoredPitchAngle=180.0 ThrustVectorControlRate=2.0 **** // Airbrakes --------------------------------------------------------- [LeftAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=LeftSpoiler DragArea=1.50 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 [RightAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=RightSpoiler DragArea=1.50 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 ReverseModelOrientation=True [LeftOuterAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=LeftOuterSpoiler DragArea=1.50 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 [RightOuterAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=RightOuterSpoiler DragArea=1.50 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 ReverseModelOrientation=True Those entries work for the whole 135 series, Tankers, Cargo and Passengerplane
  14. I have a small update to this mod, maybe you can integrate it into your mod pack. The Airbrake was not working visualy, so here are the right entries for it. What I can offer to you is: 1. reversed thrust for the engines 2. working and visual airbrakes 3. new and proper pilot positions This entry goes into all 4 engines of every plane: // Crew --------------------------------------------------------- [Pilot01] SystemType=PILOT_COCKPIT SeatID=1 ShowPilot=True PilotModelName=helopilot03 PilotHeadNodeName=head SetCockpitPosition=TRUE Position=-0.359,15.714,1.29 MinExtentPosition=-0.587,18.797,0.231 MaxExtentPosition=-0.131,19.456,1.297 CanopyNodeName= [Pilot02] SystemType=PILOT_COCKPIT SeatID=2 ShowPilot=True PilotModelName=helopilot03 PilotHeadNodeName=head SetCockpitPosition=TRUE Position= 0.359,15.714,1.29 MinExtentPosition=0.131,18.797,0.231 MaxExtentPosition=0.587,19.456,1.297 CanopyNodeName= // Engines --------------------------------------------------------- **** ThrustVectoring=TRUE ThrustVectorInputName=THRUST_VECTOR_CONTROL ThrustVectorAnimationID= MaxVectoredPitchAngle=180.0 ThrustVectorControlRate=2.0 **** // Airbrakes --------------------------------------------------------- [LeftAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=LeftSpoiler DragArea=1.50 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 [RightAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=RightSpoiler DragArea=1.50 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 ReverseModelOrientation=True [LeftOuterAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=LeftOuterSpoiler DragArea=1.50 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 [RightOuterAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 ModelNodeName=RightOuterSpoiler DragArea=1.50 MaxDeflection=60.0 MinDeflection=0.0 ControlRate=0.5 ReverseModelOrientation=True
  15. You should name rename it, cause it has overwriten my standart TK C7, but all in all im a big fan of those mirage mods :D
  16. @Souly Habe ca 740€ ausgegeben, bin sehr zufrieden mit dem System, ein Test mit SF2 steht noch aus
  17. So schlecht die Hardware?
  18. Some quotes from soviet pilots stated the 23 was unflyable without the semiautomatic autopilot. Something with the aerodynamic instability. Comparable with the instable 5th generation design and their fly by wire controls. Unflyable without computers.
  19. @ Devil, when you download a plane, you will notice some LOD`s inside the folder, thats the exported 3D max format that is used for the gamesengine
  20. So, hab mir mal neue Hardware geholt i5 4690 16GB DDR3 960GTX 4GB ASRock MB 2 x 1TB HDD Toshiba Erster Versuch war Warthunder ..... maxed out.... fuck ist das Ding schnell
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..