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Everything posted by Sundowner
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It happens when the "Flat Objects" eg parking area's etc are not placed low enough in 3ds Max, there's a very fine line between making them so low as they dont show at all, or positioning them a few inches above the terrain which then causes the Z buffer fighting issue. I've come across it a few times when making my bases, just because they appear to be made at 0.0 on the Z axis very often they're not, I have all my runways, taxiways etc,etc set at 15cm above "ground level" in 3ds max which seems to be the sweet spot for me.
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Not too sure about your Da Nang tower location but my reference's show it further down to the south on the old original pan, basically between those first 2 large hangars in your screenshot. Originally the old French built tower was used for a short while before the US built their own wooden structured version which again was in time replaced with a more modern "concrete" structure. All these US bases are very hard to depict accurately as they changed so much in the early years as various combinations of materials were used during construction then upgraded as need to suit newer aircraft coming the war zone, just the types and sizes of the revetments alone can be a complete nightmare
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Download problem
Sundowner replied to MArcuzz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Getting rid of a lot of the "old crap" on the site would free up some space. Also allowing the individual to delete their own out dated stuff could help......I've never been a fan of uploading my stuff and not being able to delete it when I want to. -
Download problem
Sundowner replied to MArcuzz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Personally I don't care what happens to any of my stuff anymore, whether it's locked away here or scattered all over the net, it's all old work and outdated anyway. -
That feeling of returning home after a long time in hospital is priceless.
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[WIP] Target Area Editor
Sundowner replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, TAE appears to be case sensitive. Thanks again for your continued support . -
[WIP] Target Area Editor
Sundowner replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If it happens on every target area and its a terrain where you're using a TFD exported Data ini ,it's because the TFD uses a lower case letter where the game uses upper case . It's where the name of whatever .jpg,tga etc is. I cant remember the exact naming but its some thing like; TextureFilename= as opposed to ; TextureFileName= Sorry if I'm not being very clear.... -
A 16 hour session , blimey Mohamad that is tough no wonder you feel so rough. Just keep your spirits up, stay positive and rest assured that we are all praying for you and hoping everything goes well for you. Good luck my friend.
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Good luck again, you're in good hands in London.
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Blimey mate. good luck like Eric said.
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Hi Mohamad, thanks for taking the time to update with these terrible health issues. Keep your spirits up mate and rest assured that we are all wishing you the best of luck with your diagnoses and future treatment. Ant.
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Hello mate, lets hope you get some answers to your problems and a speedy and good outcome. You are not alone........we're all thinking about you.
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https://www.flickr.com/photos/8270787@N07/albums/72157605269786717/
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