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Sundowner

+MODDER
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Everything posted by Sundowner

  1. But what was used to create the models...........
  2. @Menrva Sorry mate, I understand where you're coming from and like I say I was'nt trying to cause any rifts or ruffle any feathers. This is the modern age and sadly morals and ethics mean nothing where the internet is concerned.
  3. It's not worth losing any sleep over piracy issues really. Do you REALLY know how many models and skins etc have been and still are created using pirate copies of 3DS Max and Photoshop ? There would be an awful lot less pages of downloads here at CA without them. Not trying to be argumentative or anything, just stating a fact. A lot of folks here get all wound up about piracy issues while being fully guilty of it themselves.
  4. Yup....animated rotors etc.. random screenie for the reply
  5. Holy moly.....outstanding !!!!!
  6. Boooo....hisssss, fighter pilots make movies...........mud movers make history....
  7. If it's been like that for 20 years it just shows how much the correct serials really matter to most folks...you could put a John Deere tractor number on there & it would make no difference...................but you miss a rivet on a skin...............
  8. I've recently been asked how my Vietnam map is going... It's been a long time since I touched any of this, maybe one day I'll get the time to do a little more..... But this is a tiny fraction of what's been achieved so far... Everything you see is a Terrain Object, most with collision meshes etc, 99% is new build stuff with new textures etc all done by myself, all with distance lods where needed , all new runways/taxiways hard standings etc as most bases changed enormously during the course of the war. Most of the aircraft are in multiple versions for time frame etc, some have animated props just for eye candy. Vehicles.....way too many types & variations . Lots of thinking "outside the box" to get things to work as I'd like them to .... Very few if any TW original items are now used. Will it ever get finished ?? very unlikely.
  9. @ Soulfreak........check pm......maybe useful for an idea.....or not.
  10. One step at a time my friend, tread lightly but firmly. She may hate you now but with some care and time hopefully things will come right in the end. This will affect you and your family badly but don't forget you have many friends on here who I'm sure would be great listeners if you ever need to talk.
  11. Well, well, well............... Today I gota refponse fwom TK sayin that SF3 wood be out later this yer......wud I like to be a beeta tester...............OUCH!!! X**%**xx!!!! Hi this is Ant's wife..............dont take any notice of him....................he's been having a few beers & they've "reacted" with his medication..................
  12. If you read through the old TW forums archive you can see the pattern of the patch release, from the first few hours of elation from new features and "fixes" then like DA said it was all doom and despair soon after. I think TK's biggest regret was ever making the game with the intention of allowing the end user to "customise" it. He as a game developer already should have known that what ever you give the customer it would never be enough, the more folks you get screwing with stuff the more they'll want and the more they'll break.
  13. A very long shot, but if you are using bump and spec maps try removing them .....I've no idea if it would cure the problem or not but at least you've remove another variable.
  14. Ahhh yes, I missed that bit. it was too early on a Sunday morning for me....
  15. Slimers can be separate parts of the model, no need to use .tga, just paint them on an area of your map as you would any other parts. I usually paint the "off" light straight onto the skin itself and the "on" version is a separate mesh so paint somewhere else. You need to get the game to call for the "On" light by using its mesh name in the data ini.Brightness can be controlled by settings in max. Take a look at some of Ravenclaw's F-4's to see how the data ini's are set up. There are probably other ways too, this is just how I do it & I'm still learning too.
  16. If you need to change any mesh names etc inside a lod for any reason to "correct" issues which have been around since the original author made the model, whether you like it or not is hacking the lod. If you or anybody else needs to do this for their own use is fine by me but if you're the type that wants to do this just to re-upload it and say "hey look what I've done, I'm so clever" well in my book its a pirated lod. The amount of time spent pissing about with this sort of stuff would be better spent learning how to actually make models.......it's fun (sometimes) and very satisfying to produce something with your own hands.......it may not be perfect but neither is the lod you're trying to hack.
  17. Interesting choice of words regarding how people make their models, I seriously think its about time you start to make some "real" models yourself instead of just moaning about not having the means to hack/pirate other folks work. This place seems to be rife with folks that just want the quick fix solution nowadays.....the real mod makers are getting fewer and fewer or just going "underground" so to speak.
  18. So, what you're saying is " can you make us a tool for hacking other folks work?" Why not just get max or blender and make your own.
  19. You just would'nt believe some of the stuff some of us are sitting on......some from way longer than 7 years ago. Anything having Flogger23's name on it will be quality that takes time to perfect. Best thing folks can do is get Max ( or Blender ) and build your own......it really is not that hard, espicially if you just want something for your own use and not chasing the "glory" of having others tell you how nice it is.
  20. I'm pretty sure Jimbib is right, it looks like our old Mirage Factory model........I'd have to check the max file.....where ever that is.
  21. Wow ! what a shock, I had no idea of him even being ill. Another great guy lost, always a pleasure to work with. RIP my friend.
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