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yakarov79

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Everything posted by yakarov79

  1. I had some more time with 47 today. And looks like some meshes are not asigned to materials. LWtipLight LWlandingLight RWlandingLight RWtipLight On both B and RB. Also RB got missing skin on turret. Xept that skin issue everything is superb.
  2. DecalFacing=Bottom ? Maybe rotate numbers on decal. This mesh is flat?
  3. My ancient pc can't work on bumps in game. So no chance to check it here. Thats why it isnot added now. Maybe sooner or later I wil update with bumps (ready and waiting). Try to launch without any weapon. Even that fake "empty/no weapon"
  4. - when flying ? only on ground i think or below 40kph. Anyway animations enabled is just left and right hatch and wipers. - As I wrote in readme, there might be problems on setings - landing and collisons set on hard. I wil have a look on bugs on weekend (?)
  5. Forget Phantom. Get Crusader for dogfight.
  6. Thanks. I was waiting for this one.
  7. Thank You. Verry Very much.
  8. Also if someone needs these cargo objects from Sea Stallion pack and want to use as static let me know. Like minesweeper Mk105 for parking (can be used in US Navy or Iranian Navy base as static/ground object. Anyway. More cargo objects will follow.
  9. Will check data and lod file. Maybe this evening.
  10. templates for Howitzer and MUTTs CARGO_m151gimp.rar if anyone, one day, would like to paint.
  11. Change settings collision/landings in options to normal and check if this problem still apears. No landing gear always or when having underslung cargo ? Thtas realy problem - you can't "How do you land and drop the jeep when you cannot fire weapons with gear down?" Unless weapon settings are set to normal in options menu. Thats the limitations of game engine unfortunately.
  12. Any reference material for future projects would be great. Always easier to pick buNos and codes for skins.
  13. No. As i Said. Cockpit must be build with two positions and has build-in animation to switch positon with fake "gauge" or "switch" or "indicator" Thats how I build pit in Cobra, Loach and Lahatut. Here in Stallion nothing interesting on co-pilot seat. So nothing.
  14. - I know that there are still few of you left behind in sf1. I will try but no promisses now. It is about time mostly and I have no chance to launch sf1 at the moment. - cockpit must be build this way. So as long as someone will build pit with 2 positions it,s not a problem.
  15. View File Sikorsky CH-53A / CH-53D Sea Stallion Sikorsky CH-53A and CH-53D Ver 2.0 for SF2 This is a third party add-on of early models Sikorsky helicopter CH-53. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ This mod represents Late model of CH-53A already with instaled EAPS and early models oF CH-53D with uprated engines. A model never received aux fuel tanks and were used until 1992. At the end of service mostly by reserve units. D model /early/ was used also until around 1992. Not every D model was upgraded so in this config they were flying until the 90s. CHANGES: I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files. YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53A and CH-53D_70. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones. The rest (except Aircraft folders) are same you can be overwrite without fear... Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini. Added simple bump and specular maps. Also added damage tgas. Some changes and rearrangement in the cockpit ******************IMPORTANT****************** FAkePilot mod neede to run this mod. As always. This addon works with my CargoPACK (included in rar file). All of the weapon stations are made as specific station code and will work only with this cargo pack. Of course, you can edit and use any other weapons available. Standard commands: LANDING GEAR - Nose light deploy/retract at any speed. ANIMATION 1 - right side hatch and door. ANIMATION 2 - left hatch cabin windows ANIMATION 3 - wipers outside/inside Parking animations. Two parking animations included one for 'on land base' and other for 'on board' parking. Im including two vessels moded as USMC nation.(same as in AH-1J pack) so you can practice start and land. Those ships have moded catapults, deck and arresting cables in data.ini file. Those ships are limited only to those used during Vietnam War on WestPac/SEA cruises. You can fold tail and rotor by enabling animation in data.ini file. But it looks silly. And my intention for this animation was eye candy on board vessel. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. With heavy cargo load probably you need little run on A model as engines on A are little underpowered. Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off. It is possible to land on board two included ships. don't forget about a hook. Cockpits. One cockpit based on NATOPS manual, an early model for both A and early D model. Both models are similar. The only difference is in engine power. D model is 'stronger' so it's easier with heavy loadouts. And only D can tow 'experimental' Mk105 minesweeper. Skins. All serial numbers are based on available photos, and USMC documents and are historically correct. Weapons. The only "offensive" weapon is left/right side gunner. Well, it is a quite defensive weapon. Ah.. there is Napalm barrel bombs. Used in Vietnam War. Inside _WingsOverVietnam_Only Addon Folder ...BOOM. Cargo loads. I am releasing this cargo load in current condition. So maybe some skins needs to be adjusted. Cargo loads include few cargo crates for cargo bay and hook, howitzer, MUTTs. Skins for MUTTS - Thank yo The Trooper. in 1973 USMC joined NAVY in operation End Sweep and equipped their D model (HMH-463 only) with minesweeping stuff. So here you can "tow" Mk105 minesweeper. It is just interim mk105. V.2 is under development. To see Mk105 open cargo bay. IMPORTANT - Due to construction of this mod it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on airfield - especially with underslung cargo load. Countermeasures. I've deleted Countermeasures from weapon loadout. Skins. All serial numbers, as far as I know, are based on photos and US Army docs and are historically correct. CH-53A in Vietnam used by HMH-463 and HMH-361. In mid-80s A model was still in use by some units. One of the last unit to use CH-53A was HMH-772 until 1992 when they send A to AMARC. Also in mid-80s ( I believe it was in middle or late) US Navy composite squadron VC-1 was using old ex-marine CH-53A until 1992 when they send them to AMARC. I think they were using only these two aircrafts. CH-53D Few paintings fro different years, early green early 80s green and tri-color mid-80s. HMH-361, HMH-362, HMH-461, HMH-461 - two schemes one - 78 from a trip to Japan and one 1973 during Operation End Sweep. Pilots - best to use is OldDiego's pilots. This mod still needs some work. Will be working on it. Have fun. Edit and report bugs. Jarek Hereda. Thanks. Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird. The Trooper Thanks for all kind support. NAVAIR 01-230HMA-1 Natops Flight Manual Navy Model CH-53D Aircraft. Naval Air Systems Command, March 2001. H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed. popsmoke.com hampshireairfields.co.uk navysite.de gonavy.jp helis.com hmh-463-vietnam.com amarcexperience.com aerialvisuals.ca abpic.co.uk planepictures.net Submitter yakarov79 Submitted 09/24/2015 Category Other
  16. Version 3.0

    1,038 downloads

    Sikorsky CH-53A and CH-53D Ver 2.0 for SF2 This is a third party add-on of early models Sikorsky helicopter CH-53. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ This mod represents Late model of CH-53A already with instaled EAPS and early models oF CH-53D with uprated engines. A model never received aux fuel tanks and were used until 1992. At the end of service mostly by reserve units. D model /early/ was used also until around 1992. Not every D model was upgraded so in this config they were flying until the 90s. CHANGES: I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files. YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53A and CH-53D_70. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones. The rest (except Aircraft folders) are same you can be overwrite without fear... Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini. Added simple bump and specular maps. Also added damage tgas. Some changes and rearrangement in the cockpit ******************IMPORTANT****************** FAkePilot mod neede to run this mod. As always. This addon works with my CargoPACK (included in rar file). All of the weapon stations are made as specific station code and will work only with this cargo pack. Of course, you can edit and use any other weapons available. Standard commands: LANDING GEAR - Nose light deploy/retract at any speed. ANIMATION 1 - right side hatch and door. ANIMATION 2 - left hatch cabin windows ANIMATION 3 - wipers outside/inside Parking animations. Two parking animations included one for 'on land base' and other for 'on board' parking. Im including two vessels moded as USMC nation.(same as in AH-1J pack) so you can practice start and land. Those ships have moded catapults, deck and arresting cables in data.ini file. Those ships are limited only to those used during Vietnam War on WestPac/SEA cruises. You can fold tail and rotor by enabling animation in data.ini file. But it looks silly. And my intention for this animation was eye candy on board vessel. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. With heavy cargo load probably you need little run on A model as engines on A are little underpowered. Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off. It is possible to land on board two included ships. don't forget about a hook. Cockpits. One cockpit based on NATOPS manual, an early model for both A and early D model. Both models are similar. The only difference is in engine power. D model is 'stronger' so it's easier with heavy loadouts. And only D can tow 'experimental' Mk105 minesweeper. Skins. All serial numbers are based on available photos, and USMC documents and are historically correct. Weapons. The only "offensive" weapon is left/right side gunner. Well, it is a quite defensive weapon. Ah.. there is Napalm barrel bombs. Used in Vietnam War. Inside _WingsOverVietnam_Only Addon Folder ...BOOM. Cargo loads. I am releasing this cargo load in current condition. So maybe some skins needs to be adjusted. Cargo loads include few cargo crates for cargo bay and hook, howitzer, MUTTs. Skins for MUTTS - Thank yo The Trooper. in 1973 USMC joined NAVY in operation End Sweep and equipped their D model (HMH-463 only) with minesweeping stuff. So here you can "tow" Mk105 minesweeper. It is just interim mk105. V.2 is under development. To see Mk105 open cargo bay. IMPORTANT - Due to construction of this mod it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on airfield - especially with underslung cargo load. Countermeasures. I've deleted Countermeasures from weapon loadout. Skins. All serial numbers, as far as I know, are based on photos and US Army docs and are historically correct. CH-53A in Vietnam used by HMH-463 and HMH-361. In mid-80s A model was still in use by some units. One of the last unit to use CH-53A was HMH-772 until 1992 when they send A to AMARC. Also in mid-80s ( I believe it was in middle or late) US Navy composite squadron VC-1 was using old ex-marine CH-53A until 1992 when they send them to AMARC. I think they were using only these two aircrafts. CH-53D Few paintings fro different years, early green early 80s green and tri-color mid-80s. HMH-361, HMH-362, HMH-461, HMH-461 - two schemes one - 78 from a trip to Japan and one 1973 during Operation End Sweep. Pilots - best to use is OldDiego's pilots. This mod still needs some work. Will be working on it. Have fun. Edit and report bugs. Jarek Hereda. Thanks. Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird. The Trooper Thanks for all kind support. NAVAIR 01-230HMA-1 Natops Flight Manual Navy Model CH-53D Aircraft. Naval Air Systems Command, March 2001. H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed. popsmoke.com hampshireairfields.co.uk navysite.de gonavy.jp helis.com hmh-463-vietnam.com amarcexperience.com aerialvisuals.ca abpic.co.uk planepictures.net
  17. Not the only country. Gazelles were also produced in Egypt by Arab British Helicopter Company. Most of the L version (high skid, engine inlet filter) for middle east market were produced there. Setup is indeed nice. But for now no plans for SOKO Gazelles. Meanwhile. Mistral test no.2 This time rocket hit target.
  18. End Sweep. 1973. soon
  19. make it TRUE ?
  20. ? ForceDX9=TRUE
  21. What is your graphic settings from OPTIONS.INI
  22. Slower. Will pm you later test files. Edit: Thanks. But need some paintjob.
  23. Mistral tests. Well i didn't hit anything. how to remove end caps of launcher after launch ? ... Exept attaching end cap of launcher to Mistral itself and booster it in ini.
  24. Testing cargo delivery. Unloading. ...and its still there. At airfield. Delivering Unloading ..and its still there ....and still. I think around 90 seconds.
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