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Stary

MODDER
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Everything posted by Stary

  1. as it seems I wasn't understand correctly (getting old Fubar? ) my point was TK acts like anything he pulls out is the best thing available thus he doesn't have to make his work better with next release. And truth is there are planes (you know the names) that are on similar or superior level than his work (Bucc being DCS level aircraft IMO) which is ok of course cause modders with (theorically) unlimited free time and no budget can and allways will do better than 2-peps indie dev. I know it's a lot easier when you pretend nothing better in the same title exists for free because that gives you psyhical comfort. But the reality is that moders shown in recent years HOW GOOD this title could look and feel (equals revenue) if the man behind it would be more opened in his design approach. As a friend said: "TK is really an idiot. He has really a golden pot in the hands and he is wasting it" Maybe then Big Name Vets like Hi Ho would return here
  2. Stary

    OMG!

    Happy Birthday Wrench!!!:drinks:
  3. that's really nice, downloading
  4. nothing will come out of this, so don't get hyped/run to the hills
  5. what? that sentence makes perfect sense
  6. maybe ehmmm... layered fog? I guess it goes to terrain ini file as it's from terrain engine dll
  7. or community for that matter
  8. TK made bad decision since he started to pretend the series isn't moddable and mods far superior to what he offers as stock do not exist
  9. I'll dig it more after work, there are other entries that seem unused so far, like BrokenFogColor= :yes:
  10. Diego, ou clearly haven't "played" Cliffs of Dover I'm sure there will be another patch
  11. it's your decision hi ho silver, but to say new terrain doesn' t work on most users computers and give 3 to 4 frames is slight stretch IMO... what JRL said
  12. found new entries in the dll for terrain.ini or terrain_data.ini, seems unused and worth checking: GridType GridScale WeatherData AverageHumidity InversionFogAmount InversionFogHeight InversionFog?
  13. I'd wait for second patch
  14. seems I can scrap my version of UK tileset them anyway, cruising from Elk airbase in the American north Wesst
  15. yep seem like some of my effects work
  16. nope it's there for perhaps future usage... might be not yet implemented fully or removed before release,kind of development leftover
  17. Stary

    Happy Birthday to

    Happy Birthday to your son Dave! All the best!
  18. Thank you for info!
  19. it's unused yet... my tests with it had no luck so far Guys is it me, or when having ObjectsFade=True, post patch distance is now shorter than in March12 one? also, and I'm pissed here, now trees AGAIN float above ground when you don't disable the shaders in the terains _data.ini
  20. model ONLY arresting gear and needed bits of ini, place it ontop of existing runway, enjoy the lights at night edit: what Ed have said, ini alone should do fine
  21. hmmm, I thought 0,0 offset from airfield is allways in the middle of the runway? If so placing them would be just two coordinates copy&paste but it was "just" me thinking out loud edit: my knowlegde of the runway recovery systems equals to zero so I don't know if the position would be closer to standard touchdown point or not. Also I guess barricade nets would have use on runways too(?) but these aren't modelled in any sim I guess
  22. then make stationary (no engine 0 speed) carrier model using stock runway model and try it this way
  23. (the version of I have) IrfanView erases alpha channel on formats that support it during batch conversion, but is ok for other formats like bmp or jpegs
  24. exactly! I dunno why people bitch so much about breaking stuff, it's really 3 minutes work to restore whole mods or individual planes, as for flyables, directory like _stock_NA_planes in aircraft folder with everything one want's to keep copied into, makes restoring mods after patch matter of overwriting files
  25. "I have not touched these .fx files God, Eve did it!" Adam /Gen:2
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