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Everything posted by Stary
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Baltic region HR tileset
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
also I converted 24bit bitmaps to 100%quality jpegs, as otherwise whole pack takes over 3 gigabytes of drive space, haven't noticed performance or texture quality issues after that -
Baltic region HR tileset
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I'll upload two more seasons (thaw and light snow) tomorrow -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so, I got bored today... F-105I A-105 Invader, designed after initial issues with F-105D (61) introduced in 1965 as low-level attacker operating deep behing enemy lines, specially for (Northern) ETO -
View File Baltic region HR tileset Baltic region HR tileset v1.0 for SF2 March 2012 patch-level April 1st 2012 optional tiles, ground TOD objects for "The Scandinavian Front MOD" by JonathanRL or stand-alone Sweden map by gillg Hats off to both of you for your efforts guys! ------------------------------------------------------------------------------------------GAMEPLAY NOTE: Due to large amount of ground objects per tile (around 800-1100+ per single tile) it's highly recommended to use ObjectsFade=TRUE statement in options.ini to increase ingame framerates Also, due to my crappy slow internet connection, I removed from the initial upload two seasons (thaw and light snow) which eventually will be uploaded later ------------------------------------------------------------------------------------------ This mod assumes one has at least installed and tested Sweden map by gillg, more preferably stand-alone TSF mod folder with one of JonathanRL&Team's Scandinavian mods, which includes the Sweden map in them too. Installation: To install unpack this archive and copy or move the content of Baltic Tileset to your Terrains folder, overwrite when asked. !!!Be warned, due to 1024x1024 textures and large TOD files, the map takes some time to load at first run!!! Stary Submitter Stary Submitted 04/01/2012 Category Tilesets for Terrains
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detailmesh questions
Stary replied to FalconC45's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the one you have set ingame -
"SDK: Yes, User? user: SDK, generate me F-42 Twister SDK: wait, please... (thinks 3 seconds) It's available in you hangar, User. Let me add flight model will be adjusted during your first flight. Ohhh, User, I think I forgot two rivets on the left vertical stabilizer, let me fix that" Lol, kinda like those talking self-aware Apple 1 lookalike computers from teenage movies in the early 80s
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Hey! It's our ruskies cockpits master Paladrian and whole crazy ID(io)T Team's ones! All the best to you! Have a great one!
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Version 1.0
747 downloads
Baltic region HR tileset v1.0 for SF2 March 2012 patch-level April 1st 2012 optional tiles, ground TOD objects for "The Scandinavian Front MOD" by JonathanRL or stand-alone Sweden map by gillg Hats off to both of you for your efforts guys! ------------------------------------------------------------------------------------------GAMEPLAY NOTE: Due to large amount of ground objects per tile (around 800-1100+ per single tile) it's highly recommended to use ObjectsFade=TRUE statement in options.ini to increase ingame framerates Also, due to my crappy slow internet connection, I removed from the initial upload two seasons (thaw and light snow) which eventually will be uploaded later ------------------------------------------------------------------------------------------ This mod assumes one has at least installed and tested Sweden map by gillg, more preferably stand-alone TSF mod folder with one of JonathanRL&Team's Scandinavian mods, which includes the Sweden map in them too. Installation: To install unpack this archive and copy or move the content of Baltic Tileset to your Terrains folder, overwrite when asked. !!!Be warned, due to 1024x1024 textures and large TOD files, the map takes some time to load at first run!!! Stary -
the negative values are as I suppose, well to start fog behing the camera so to speak, to make it densier at the viewpoint; think of a white-black gradient carpet for example, white being full fog -you start with pure black normally, getting more and more white as you look forward, but with negative values you move forward and find yourself somewhere in the grey zone in the middle of it. I couldn't make simplier and more lame explanation, forgive me
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6 is 6 meters, you'd need to set StartClear= to 6000.0 to match DetailMeshSize=6 also notice that overcast uses negative values for fog distance I've been trying this yesterday for Sweden tileset as it apparently seems that fog has impact on the fading of trees, notice when having objectsFade=true, in overcast trees fade even closer to POV
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that's how Thirdwire should have made it look like out of the box Kout
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Yak-38M Skin
Stary replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nice one Coupi -
thank you
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I knew it's a set up no one would post it in Pub, would run to SF2 section screaming, also not on this day
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SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ravenclaws_007's new Block25 cockpit, new modified sky colour and clouds sizes/shapes for SARCASM 1.2, almost done TSF tileset (buildings yet to be repainted) and Jules' new Raptor pit: it's good to be SF afficionado despite all the flaws post scriptum: I take back what I wrote about TK breaking TODs rendering, it was my error to use old entries -
too early April Fools guys, easy btw last pic, that bridge in the background does look familiar, ain't?
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All hail Falcon! heck even the background looks like my area, must finally go outside and check if there are chicks lying around in the snow
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ban him! it used to be good, honest, male-friendy sexist place
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SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
nice one Spinners! some more modern day flying over Baltic states: side note: OF COURSE TK (specially?) fu**** up the way TOD objects are rendering post March2012 (NA.exe) and other older format map shaders for land and water too, so using my good old proven settings messes things up. Sheesh -
Something I Really Do Like...
Stary replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and it will have DRAGONS!!!!!!!!!!!! http://na.worldofwarplanes.com/media/show/137/ too early April's Fools -
SF2: North Atlantic
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
You can't use Series2 stuff in Series1, period. Especially from North Atlantic, geez think for a second people!
