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Stary

MODDER
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Everything posted by Stary

  1. Comrad, for Mig-15 cockpit you must add it to aircraft's .ini file as in instruction: "To install extract the contents of this package and copy or move the files from within Mig-15Bis folder to the folder of aircraft you want to use this pit with. Next, open the planes' master .ini file ("aircraftname.ini") and under [AircraftData] add this line: CockpitDataFile=Mig-15_cockpit.ini This package is preset to be used with stock Thirdwire Mig-15 bis." as for missing textures, try reducing by half these textures: windshieldDiffuseMap.tga mig15_1.bmp mig15_baked.jpg
  2. You are soo wrong... I think could fit Draken well too
  3. Ignacio, give it a try, I no longer have series1 installed so can't verify myself (yes, copied my answer as you did with question )
  4. Ignacio, give it a try, I no longer have series1 installed so can't verify myself
  5. View File Mig-17 PF/PFU cockpit This is simplified Mig-17PF/PFU cockpit. Right now it is released as final beta so there are some issues with this pit, but generally it's working. Avionics are slightly what if, but works ok given the limitations in portraying of Red side birds. Read included readme for requirements, credits and instalation info! Submitter Stary Submitted 04/13/2012 Category Jet Cockpits  
  6. Thanks Jules
  7. "Maybe never"
  8. Version 0.91

    1,410 downloads

    This is simplified Mig-17PF/PFU cockpit. Right now it is released as final beta so there are some issues with this pit, but generally it's working. Avionics are slightly what if, but works ok given the limitations in portraying of Red side birds. Read included readme for requirements, credits and instalation info!
  9. will move one way after all nice one Russo!
  10. I'm affraid that's the case the cockpit we have is in fact based on Gr1 witho some additions from Gr3, so we have to live with what was given
  11. Awesome design, never heard of it... reminds me sadly cancelled polish PZL-230 alot http://en.wikipedia.org/wiki/PZL-230_Skorpion
  12. Yak-23 is a loong way to go, Mig pits will be soon available as BETA I kon't know Matthew, I think it's place holder..? I remember seeing some WIPs of real A years ago at check-six or somewhere, but don't know how it ended
  13. View File ODS Jaguar A cockpit repaint This is repaint of Jaguar A cockpit. It gives the cockpit more depth and generally better look (I hope) There are some innacuracies and omissions so please do not count the rivets! Also due to the way the original mesh is mapped some parts couldn't be improved. Also because of this I decided to paint the canopy framing monocolour gray. Submitter Stary Submitted 04/13/2012 Category Jet Cockpits  
  14. Version 1.0

    463 downloads

    This is repaint of Jaguar A cockpit. It gives the cockpit more depth and generally better look (I hope) There are some innacuracies and omissions so please do not count the rivets! Also due to the way the original mesh is mapped some parts couldn't be improved. Also because of this I decided to paint the canopy framing monocolour gray.
  15. yeah, sad but true
  16. Teo you do have SF2 Europe, right? Only Europe has A-10 included as stock plane
  17. Miss those titles too Kevin no one makes such sims today, everyone (well, some 4 of them except TK) goes the route of high fidelity for none to enjoy in fact
  18. I don't think so, as it's now created in max and exported as LOD files
  19. I beg to differ too Kevin, the roads aren't there as game logic objects, such as in other sims where movement is created automatically, or when you place convoy in ME it adjusts the movement automatically to follow the roads (which are tpically separate objects laid on ground mesh), what we have in a poor man's solution (no pun intended towards TW) where we have points defined by terrain creator to which movement constrains. Heck the ground units have no AI on their own to avoid destroed vehicles and just move though them as these aren't there, the burniong wrecks. Just an accademic discussion of course (but I'd love to have them like in good old CFS 3 or Il2 does)
  20. Happy Birthday

  21. Nice screens Kulbit! Putting new paint onto old Jaguar cockpit, and new chaff effect:
  22. Love it Crusader! (but all your avionics tweeks are must have IMO!)
  23. yes like Umut said, by hand writing down coordinates, remember we don't have "working" roads (as in game objects) in game, just whatever tile creator draws onto it
  24. not really, I have one but with alot of issues, mainly water/land clipping
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