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Stary

MODDER
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Everything posted by Stary

  1. Anatolia
  2. "not enough budget and time" I can name many extremely skilled and knowledgeable guys from here that together with TK could do the best sim of all times
  3. hmmm thinking about it... if the Christmas time isn't the real deal (and seems it won't) then some 6-8 months more... plain guess from throwing a dice
  4. don't be too jumpy with the detailmeshsize= value as it depends somehow on general intensity of mission and map, for me 16 used to be good, but had to lower it to 10 or 12 because in heavy mod install with lots of hires planes and detailed, hires, target-heavy terrain it simply causes CTD, experiment... on stock SF2E with my terrain enchancement I could set it to 24 without crash, but framerate dropped to twenties (system dependent of course)
  5. yeah but seems these were there for loong time and are irrelevant to actual content
  6. good it was the control panel setting, wasn't it?
  7. be warned, my flightengine.ini ALLWAYS have some uncommon tweaks in them: here's SF2V one: [Debug] SkipFlight=FALSE [FlightEngine] HUDDLL=HUD.dll HUDDataFilename=HUDData.ini CommDLL=Comm.dll CommDataFilename=CommData.ini ObjectList=ObjectList.ini SoundList=SoundList.ini ViewList=ViewList.ini ParticleSystem=ParticleSystem.ini EnvironmentSystem=EnvironmentSystem.ini MessageSystem=MessageSystem.ini SpeechSystem=SpeechSystem.ini DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 ChangeTimeAmount=15 MaxTimeCompression=16.0 StartTimeCompression=1 StartPaused=TRUE ShowCockpit=TRUE TextFilename=FlightText.str EjectView=EjectView [ForceFeedback] ForceFeedback=FlightFFBEffect.ini ForceFeedbackControl=PITCH_CONTROL FadeStartTime=0.2 FadeTime=1.0 [LoadingScreen] BackgroundImage=LoadingScreen1.JPG BackgroundImageSize=1024,768 TextFontName=Arial TextSize=20 TextFontColor=250,250,250 TextFile=LoadingText.str LoadingTextStringID=TXT_FLT_LOADING PercentTextStringID=TXT_FLT_LOADING_PERCENT ProgressBarRange=100 ProgressBarRect=204,733,820,753 StreamAudio=loading.wav FadeTime=0.2 [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=4096 MaxModelType=2024 MaxMeshPerScene=4096 MaxModelPerScene=2024 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [backgroundSceneClip] FarClipDistance=80000.0 NearClipDistance=3000.0 [ForegroundSceneClip] FarClipDistance=14000.0 NearClipDistance=0.45 [insideSceneClip] FarClipDistance=250.0 NearClipDistance=0.01 [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=42000.0 DetailMeshSize=6 //2 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=50000.0 DetailMeshSize=8 //8 //3 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=512 [unlimitedDetailOption] HorizonDistance=62000.0 DetailMeshSize=10 //16 ok //4 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=1024 //-1 [soundSettings] SampleFrequency=44100 BitsPerSample=16 DopplerFactor=1.0 [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=1000.0 //80000.0 MinHeight=1.0 MaxHeight=35000.0 [MapSettings] MapMaxSize=200000 MapMinSize=20000 MapInitSize=100000 MapScaleRate=5.0 ZoomControl=CAMERA_ZOOM_CONTROL [screenShot] FilenameFormat=img%05d.JPG MaxScreenShot=99999 SoundEffect=shutter.wav [TextStrings] GamePaused=TXT_FLT_GAME_PAUSED GameUnpaused=TXT_FLT_GAME_UNPAUSED TimeCompress=TXT_FLT_TIME_COMPRESS NormalTime=TXT_FLT_NORMAL_TIME TimeSet=TXT_FLT_TIME_SET StartFlight=TXT_FLT_START_FLIGHT WaitJoin=TXT_FLT_WAIT_JOIN [skipToNext] Timer=3.0 FadeTimer=1.0 SkipToNextView=FlybyView AutoPilotCommand=AUTO_PILOT [startView] StartView000=ShoulderView StartView001=CockpitFront [EndGame] EndGameTimer=5.0 EndGameView=DeathView AutoEndGame=FALSE [inFlightChat] TargetText=ChatTarget.str RepeatDelay=0.5 RepeatRate=0.1 CursorFlashTime=0.4 CursorString=|
  8. nice paulo!
  9. yes, these are sparks I was trying to fake the effect with but 1) AFAIK we don't have sort of "emitterchance=" so far so the "ricochet" would be allways or never (correct me here Fubar) 2) every guntype would require own ground hit effect, own bulletobject.ini entry etc -days days of writing, big chances of screwing something in the lines, and above all (point 1) wouldn't be believable effect too much time flying RiseOf... eh?
  10. hmmm your bitmaps do mipmap in distance but TGA do not, must be shimmering too... Dunno why. higher number DetailMeshSize= in flightengine.ini trick could help and try forcing anisotropy filtering to x8 in your graphics card's control panel
  11. it's first time in Warsaw's Chopin Int. Airport case of gear-up landing
  12. kpt. Tadeusz Wrona reports everyone's safe and sound, gear was stuck, unable to extend gravitationally, plane was circling for hour over Warsaw to burn 4 tonnes from remaining 7 of fuel
  13. videos here: http://www.tvn24.pl/ (site in polish)
  14. Seems everything is ok, plane 14 years old :clapping: :clapping:
  15. Rendlesham forest UFO included? (man I love that story from late 1980)
  16. DanW please... tease us
  17. don't miss this simulator: http://ejectionseat.com.ne.kr/
  18. ^what my personal stalker said
  19. I'd lovely pay 50$ for something really new in SF2 world... better than paying ten times 5$ for DLC
  20. Stary

    BIRTHDAYS!

    Have a great one guys!
  21. (Green Hell 2 had similar tweak included as option IIRC but without such nice effect )
  22. awesome shots Steelflanker! That new noise textures really add to the look
  23. Spectre, wasn't there some in your "Modern" series of packs? I was thinking abour replacing the cockpit with Superbug one myself some time ago when I was playing Modern Korea I think
  24. back to the DLC, why don't release bundles of planes from Expansion packs like flyable P-51D vs AI Spitfire for those who own just one or two titles? Or say Lightning and Harrier for RAF fans stuck with SF2 alone? Plenty of choices there with minimal work involved
  25. don't get me wrong, I have most of the DLC, sans few Hunters and CCustomizer, but these planes aren't part of something bigger like new small terrain, new campaigns etc. From some not so short time, seeing as TK clearly has slow(ed) general progress on new contend, I thought as others: why not include some 3rd party (MFactory...) planes, some general tweaks, terrains or terrain mods (Kevin's Iran/Iraq...) some stuff this amazing community created over the years. I'm pretty sure many would give away stuff for free or very small amount of money just to be on the "3rd party contributors" credits page (Hell I can name one that would ) or go full scale FSX-style addons at TW's site (don't shoot me!)... or do a recommended community mods/addons page next to shop one? Something for the crowd to know there are mods to the series (seems to me that contrary to we here would believe, most "lite" users don't mod...)
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