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Stary

MODDER
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Everything posted by Stary

  1. those greyhound buses are sort of easter eggs @Soulman: Didn't knew Taiwan act now as Germany stand-in, but if there are greyhounds on the roads, why not Taiwanese tiles... (which reminds me to search for the original 1024x1024 tiles for Taiwan I have somewhere)
  2. how it ended MigBuster?
  3. should work I think as tods were mostly the same layout
  4. downloaded from the attachment, database one is still a NOGO
  5. O.M.G.
  6. LOL Dels!
  7. 20 more tiles for Indo-Paki tileset... is it me or it's allways harder near the end?

  8. errr... shouldn't these be TGA with alpha channel setting illumination level? (black -no light, white -light) setting just self illumination box doesn't work, you have to assign self illumiation material (the mentioned alpha level output)
  9. not much of shoulder tapping there in the first job I suppose
  10. can't they do in 3D any decent, good movie like Bangin' Housewifes 5 or something, can they?
  11. Stary

    Happy Birthday

    Happy Birthday!
  12. simple, get the SF2
  13. very very interesting results... what's the tiles count Ansons2?
  14. You say Casablanca was in fact black and white? I think I wouldn't stand Iceman in 3D no more... (oh, at least he had promising carrer back then)
  15. can't you rebuild the TE texturelist from the data.ini? just the tiles sequence for slight tiling issues..?
  16. the last one is sweet Carlo have fun with your new system, you'll like W7 fast I hope
  17. naaa... nothing to scream the sky is falling run to the hills about... how many miners gets killed down low in the dark yearly? Atom is quite safe solution
  18. geez... that salvo was impressive
  19. looks better, the higherpoly one from my own (in)experience I know those placeholders tend to stay there for good @Paulo: I'd toss it into 31 too
  20. can't be done "just like that"... Flanders terrain is simply much much times smaller than desert one, you'd need to make new desert map from scratch using terrain editor... and there's no point in having 250x250 kilometers map for jet fighters
  21. lol, good for you my man!
  22. good luck with that C. (what happened to freak btw? )
  23. I voted OFF, Like JM I wish I had time to fully play it, immerse myself into the campaigns and all the squadron life as it is, but I voted for OFF mainly because it has something developers in fact don't give a s**t about -the Single Player experience. ROF, I had to wait almost TWO years for all the shift and Campaign to arrive, Cliffs of (my) Depression, that's a joke in the face... FE2 is another nice one with good graphics delivered without ROF requirements, and is mean to be modded (like all TW sims in fact...) ROF, I have a problem with this title, at the beginning in mid-2009 I was soo pissed at the devs and the online DRM, now it's past, but still to me it's more of a FM/DM tech demo than a real flight simulator, whose aim is not to only (very accurately I admit that) depict the single plane one's flying but whole war environment "going on" around
  24. I do like some parts of it, like the cinematic overdone effects (similar to way I mod effects in fact) some blur, self shadowing, but some things aren't that great -ground units suffer from the "it's still 1996 software rendering" syndrome... it's stable release given I tested it briefly, but in similar amount of time I used to have at least one or two CTDs with FF this is how your cockpit lights up when you get hit by AAA: some aircraft seem straight from F4: will dig it more during this weekend... anyone would like to remind me how to change aircraft (package) in TE?
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