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Everything posted by Stary
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SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The F-16A Blk10 from my pics is mod of stock Netz, I think it's from Nato package -
June patch available!
Stary replied to Murphy'S's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
True, I tested my "modern all in one" after patching, works without problems from start, no further tweaking needed so far (apart from the trees fading which I disabled) -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Found this little gem in my "all thrown in" install -don't know whose mod it is, F-16A Block 10: -
MODS after June Patch
Stary replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Delete ALL the stock planes folders, these are the: A-10A\ A-10A_78\ A-1H\ A-1H_67\ A-1J\ A-1J_67\ A-4B\ A-4B_65\ A-4C\ A-4C_65\ A-4E\ A-4E_65\ A-4E_67\ A-4E_Ahit\ A-4E_Ahit_73\ A-4F\ A-4F_74\ A-4F_Ahit\ A-4H_Ahit\ A-4H_Ahit_68\ A-4H_Ahit_70\ A-4H_Ahit_73\ A-6A\ A-7A\ A-7B\ A-7B_71\ A-7C\ A-7C_71\ A-7D\ A-7D_75\ A-7D_78\ A-7E\ An-12\ B-52D\ B-57B\ C-47A\ Canberra2\ Canberra20\ Canberra6\ CF-104\ CF-104_72\ CF-104_76\ F-100A\ F-100A_58\ F-100C\ F-100C_65\ F-100D\ F-100D_64\ F-100D_68\ F-104G\ F-105D\ F-105D_66\ F-15A\ F-15A_Baz\ F-16A_Netz\ F-4B\ F-4B_65\ F-4B_67\ F-4C\ F-4C_67\ F-4D\ F-4D_67\ F-4D_75\ F-4D_78\ F-4E\ F-4E_72\ F-4E_75\ F-4E_78\ F-4E_Kurnass\ F-4E_Kurnass_73\ F-4E_Kurnass_75\ F-4E_Kurnass_78\ F-4F\ F-4F_80\ F-4J\ F-4M\ F-4M_75\ F-84F\ F-8C\ F-8C_66\ F-8D\ F-8D_66\ F-8E\ F-8E_66\ F-8H\ F-8H_69\ F-8J\ F-8J_69\ Harrier1\ Harrier1A\ Harrier3\ Hunter1\ Hunter2\ Hunter4\ Hunter5\ Hunter51\ Hunter59\ Hunter6\ Hunter70\ Hunter73\ Hunter9\ IL-28\ J-6\ KfirC1\ KfirC1_77\ KfirC2\ Lightning1\ Lightning1A\ Lightning2\ Lightning2A\ Lightning3\ Lightning53\ Lightning6\ Meteor8\ MiG-15\ MiG-15bis\ MiG-17\ MiG-17F\ MiG-17PF\ MiG-19S\ MiG-21bis\ MiG-21bisB\ MiG-21F\ MiG-21FL\ MiG-21M\ MiG-21MF\ MiG-21PF\ MiG-21PFM\ MiG-21PFV\ MiG-21S\ MiG-21SM\ MiG-23BN\ MiG-23M\ MiG-23MF\ MiG-23ML\ MiG-23MLA\ MiG-23MLD\ MiG-23MS\ MiG-23P\ MiG-27\ Mirage3C\ Mirage5D\ Mirage5F\ MystereIVA\ Nesher\ P-51D\ Shahak\ Shahak_71\ Spitfire9c\ Spitfire9e\ Su-7B\ Su-7BM\ Su-7BMK\ SuperMystere_Saar\ SuperMystereB2\ Tu-16\ Tu-22\ Vampire5\ Vampire52\ Vampire9\ VautourIIA\ Yak-23\ better would be to move these folders somewhere like _stockJun11 folder in your /Aircraft like I do, just in case -
I failed
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SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
enough quality and good performance for most systems -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice I have my repaint almost ready too -new grey roads, modified main tiles fields layout and some minor changes, plus new seasons, all in 512x512 resampled from 1024x1024 for performance: spring shown -
Aero Studios F-16s
Stary replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
look, poor bird has green tumors seriously, can't wait! -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Migbusters repaint I guess -
it's an old trick I started using in Baltika's BoB install -stock Mach value is too high for lower muzzle velocity guns, so hitting bombers from > 0.6 mile was somewhat impossible due to bullets being psyhically removed before reaching the target but yes, unfortunately, the impact of framerate is showstopper
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SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Mmm... dark roads -nice MigBuster (I have small tileset update in the works, but still with bright roads) edit: given all the variants of unfinished or almost finished work I have on my HDD it's really hard to tell what version or mod to expect next -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
2 Hunters vs. Brand airbase: 1:0 -
I was testing the beautiful new ships released recently (cheers WhiteBoySamurai!) and after setting simple test mission in ME, I'm shocked that three SumnerFRAM2 2 to 3 miles apart from Tarawa, CG-52 can't hit a thing. All rounds short, some 1/4th off the targets. I remember there was bug related to guns offset from ships CG, is it the case? I'm asking because the recent new naval addons, aswell as Tomcat on the horizont, are tempting see more sea action in the missions and campaigns by our fellow action gurus. With ships unable to succesfully engage each other from such short (too short maybe?) distance it would be a bit hard to do some nice user made missions.
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View File HR GermanyCE trees buildings TODs update This is small update to my HR GermanyCE 4-seasons terrain released in 2009. Purpose of this update is to replace trees and buildings graphics with new ones, hopefully for the better feel and looks. Also included are reworked .TOD files (files determinating population of tiles with objects) that make the trees more real-life size (as for Central Europe) and correct several tiles layout. As of some patches back, alpha-channel for buildings seems not supported, I removed all the "tricky" buildings that were using the apha channel for transparency effects (some fake lame windmills etc). Includes GermanyCE.ini and GermanyCE_data.ini files, updated to newest standards. Submitter Stary Submitted 06/25/2011 Category Tilesets for Terrains
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June patch available!
Stary replied to Murphy'S's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Exp2 came before May11 patch so my bet is no. Exp2->Jan11->May11->Jun11->DLC planes would be the good reasonable order. I bet the patching still must follow incrementally, last patches were NOT cumulative as far as I know -
Version 1.0
1,184 downloads
This is small update to my HR GermanyCE 4-seasons terrain released in 2009. Purpose of this update is to replace trees and buildings graphics with new ones, hopefully for the better feel and looks. Also included are reworked .TOD files (files determinating population of tiles with objects) that make the trees more real-life size (as for Central Europe) and correct several tiles layout. As of some patches back, alpha-channel for buildings seems not supported, I removed all the "tricky" buildings that were using the apha channel for transparency effects (some fake lame windmills etc). Includes GermanyCE.ini and GermanyCE_data.ini files, updated to newest standards.
