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Stary

MODDER
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Everything posted by Stary

  1. nice! I think someone needs to disable the stock overdone yellowins flash at rocket motor ignition, spoils screens sometimes PAK-FA is good
  2. please remember this update is for 2009 1024x1024 HR GermanyCE (that with white roads, man that was my stupidest design decision back then!) mod, NOT for the new one.
  3. Stary

    97 Years Ago.....

  4. ...which already have update in the works... I'm never really happy with my results. Call the shrink. Fall will be new, don't like it as it's now, to lifeless. Also brighter bettermatching buildings etc. I did one experiment. Behold the DetailMeshSize=24 (kilometers) shrubbery rendering range: It does work
  5. look very accurate color-wise to me. Maybe a decal or two though
  6. updated version would be much needed for some RAF vs Soviets action also, some coastal airfields in France could have some use -albeit too close to the Wall
  7. much appreciate all your work Paul
  8. Baltika's British Isles, with my tileset in the works
  9. frankly, I'd prefer him spending some time on fixing century-old bugs OR adding layered fog we had in the sims back in the 90s
  10. asked the man the same question, no answer
  11. ...meanwhile, somewhere over Great Britain soon
  12. definitely, OUT files would be great for modders. Maybe asking TK very politely could do some good?
  13. funny, thought crossed my mind -isn't Monk slight ripoff off Colombo? Character wise? I do like Tony Shalhoub (sp?) as an actor, but isn't he trying bit too much to be Falk-like preforming? All his character's psycho issues aside
  14. no it won't in the past there were examples of those I won't mention here, suspected of converting and selling modified TW meshes
  15. none of the above listed have them placed
  16. looks very very... Mirage j/k nice one Ed! I prefer the camo skin to be fair
  17. Dave now I'm pretty sure I liberated it from "Modern Korea" mod-pack by Spectre-with-lots-of-numbers. It has these skins: [TextureSet001] Directory=NATOGrey1 Name=NATO Grey 1 Nation=Belgium Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 [TextureSet002] Directory=16TFS Name=388th TFW/16th TFS Nation=USAF Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 Squadron=16TFS [TextureSet003] Directory=34TFS Name=388th TFW/34th TFS Nation=USAF Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 Squadron=34TFS [TextureSet004] Directory=421TFS Name=388th TFW/421st TFS Nation=USAF Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 Squadron=421TFS [TextureSet005] Directory=4TFS Name=388th TFW/4th TFS Nation=USAF Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 Squadron=4TFS It's basically stock SF2I Netz model tweaked to serve as USAF/Nato Might it be you did released it but the dementia and such...? edit: kidding about the last part
  18. why would I? Those terrain look fine, no need to upgrade them at the moment
  19. thanks Wrench! Needed those!
  20. Eric, just change ObjectsFade=TRUE to ObjectsFade=FALSE in options.ini
  21. but having ships see/have knowledge of presence of each other at 10 miles still doesn't fix the pathetic gunnery skills at point blank range
  22. wouldn't that screw alot of other things? Also, maps in SF/SF2 are generally flat, no Earth curvature model exists so theorically two ships close to "global zero" height shouldn't have problems with each other's visibility / line of sight
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