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Everything posted by Stary
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Rise of Flight: Two aircraft released/unlocked today!
Stary replied to ArgonV's topic in General Discussions
I bought it from flight sim pilot shop, should arrive within 2 weeks, then I'll have my own unbiased (thank you SimHQ ) opinion about it. The recent user posted Y-tube movies doesn't look that bad after all. And quoting Jedi Master above: "Having 4 planes is more than 2x better than just 2" -main reason I bought FE with Expansion Pack, 3 planes was a bit too small choice at start. -
I was thinking exactly the same... maybe some background pointer tool with paning keys binded to mouse axis movement? There's that nice 4-dof mod for IL2 AFAIK
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Surely, Krynica-Zdrój, Poland
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thanks uncleal, I fly with labels off, just at the start of flight I padlock flightleader, helps maintain formation (Target Display also off for surprise of course)
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thanks Olham, I read in the FAQ about the lack of action in 1916, opposite to mid 1917 -survived two flight: transfer,transfer, killed on takeoff by enemy during scramble
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Ruggbutt, if you'd ever get bored by this pit, let me know Seriously, what Silverbolt said x2
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Hello, I'm new to OFF:BHAH, but I played a little Phases 1 and 2 back in 2006 and 2007. Long time CFS 3 experience. First, I'm very impressed by the amount and quality of work put into this simulation -previous installments are no indication of the Phase 3 experience! Thank you developers! Also I'm very happy that some issues that are hard-coded are being constantly "cracked" -the use of no more supported CFS3 engine was holding me off at beginning. There are few things I'd like to know: 1) view system -is it possible to pan the view with mouse? Can't afford TrackIR at the moment, hat switch isn't that useful (long habit of using mouse to do so) 2) claims -how long does it take to approve/reject them? my fellow pilots usually die on next or yet another flight 3) once in a squadron transfer my waypoints messed up, leading straight north off the map -might be because I've installed BHAH over Phase 2? 4) playing on 120% realism (auto mixture on) dead is dead caused errors few times ie. I was badly shoot and my crate exploded mid air, yet my pilot survived, next mission I emergency landed in fields, but banked to the left and shattered my wings at very low speed, pilot killed (Se5a Viper) 5) serving for France in mid 1916, I had several (four or five now) flights without a single contact (flying Bebe in Alsace) All the above in OFF 1.31L, Phase 3 installed ontop of Phase 2. Cheers, Stary
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Rise of Flight: Two aircraft released/unlocked today!
Stary replied to ArgonV's topic in General Discussions
I'll wait a little more. Having fun with the other WW1 title right now will see how thing develop regarding ROF. New simulator with brand new engine is allways welcome after all. Ok, apart from Whirlwind of Vietnam thingy -
Rise of Flight: Two aircraft released/unlocked today!
Stary replied to ArgonV's topic in General Discussions
Maybe, after let's say three more free added planes, I'll buy it... maybe... -
CFS3 for $9.99... is it worth it?
Stary replied to malibu43's topic in General Flight Sim Discussion
Malibu43, be aware that once you buy CFS3 you'll end up running on it OFF phases 1 and 2, which leads straight into WW1 marvel the OFF:BHAH is... at least so it was in my case recently CFS3 alone puzzles me... as it's in my opinion worse (as a sim) than IL2 family, I found out to my own surprise I played it more than IL2 all the years now. The only thing I may negate is the as JediMaster pointed out indeed outdated graphics engine (but I'd die to have such terrain engine in Thirdwire sims, with all the roads and rivers networks and mesh resolution...) Also there are full total conversion mods like MAW, PTO and ETO, that add and improve much over the out of the box version Please note that my opinion about CFS3 vs IL2 is from single-player only gamer. edit: as for OFF Phases 1 and 2 (you can skip the first one) they seem to be no longer available for download, but there's a DVD swapping at combatfs dot com (sticky on Cfs3 general discussion forum IIRC) -
Very good work!
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Anyone can give me details of RoF campaing?
Stary replied to PinkPanther's topic in General Discussions
Clearly my decision to buy OFF BHAH instead of ROF was the wise one... -
Going for a 10 day trip to Croatia tomorrow -so a lot of beer and local beverages for me
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Didn't know that, thanks for information Spinners
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looks like you were using useadvancedshaders=1 in options.ini, but only if it's happening in new series
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Love the look of this Cowboy Game
Stary replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Welcome Finally I ordered my copy of BHAH today, so I may come up with some noob questions in near future :yes: (how long does it takes, delivery to eastern Europe?) Call of Juarez was good shooter in my opinion, has some minor issues, but overall recommended if you like western theme. I'm modder from Thirdwire jet simulations forums here at CombatAce, the thing in my sig is from upcoming India-Pakistan mod I participate in. -
Love the look of this Cowboy Game
Stary replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Sorry I didn't make it clear, COJ=Call of Juarez BIA:HH uses Unreal Engine 3.0 IIRC -
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Enhanced Explosions 3 for SF2 series View File This is a simple update of EE3 effects pack to have them working in SF2 series. Thanks to 331KillerBee and Dave for being crash test dummies Credit my leaking memory for NOT uploading them back in May when this was done Submitter Stary Submitted 07/01/2009 Category Effect Mods
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Love the look of this Cowboy Game
Stary replied to UK_Widowmaker's topic in WOFF UE/PE - General Discussion
Hello It's Chrome engine developed by Techland (creators of COJ and COJ2), COJ used version 2.0 of this engine, COJ 2 uses updated one IIRC. And yes, all the games using this engine have a bit crappy character animations -
It's in the Materials section of given effect, blendop= defines how the alpha channel (transparency) on tga file is proceeded and rendered here's an example from vehiclefireeffect.ini effect in EE3: [VehicleSmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA <-here NumTextureStages=1 TextureStage[01].TextureName=EE3_MB_L_smoke.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [VehicleFireMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC <-here NumTextureStages=1 TextureStage[01].TextureName=EE3_Expl3_Ani9.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE note not all effects have the materials defined in them
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Interesting, haven't checked the ENBseries DLLs in a long time, will give it a try...
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nothing there still
