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Everything posted by Stary
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hear, hear to that! Thank you all involved!
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It's alive! thank you for update!
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First Eagles stock terrains visual upgrade
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2 File Announcements
Malibu, keep them as a backup if possible! I use new folder names to not overwrite stock tilesets. But if you really run out of hd space delete them -
First Eagles stock terrains visual upgrade
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2 File Announcements
Make sure to set your ground objects and terrain detail to unlimted to have all the city buildings and trees (for screenshot purposes) -
Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
New effects pack uploaded too. You can find it in Objects mods download category, not weapons mods -my mistake -
View File First Eagles Effects Pack This is set of new effects created for First Eagles, to give some new look to the stock effects. Nothing big, just some impovements to original ones, together with new graphics. Replaces most of originals. Includes new smaller tracers, they don't have that laser look anymore, but are visible from shorter distances. Submitter Stary Submitted 08/25/2009 Category First Eagles - WWI and Early Years - Object Mods
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1,088 downloads
This is set of new effects created for First Eagles, to give some new look to the stock effects. Nothing big, just some impovements to original ones, together with new graphics. Replaces most of originals. Includes new smaller tracers, they don't have that laser look anymore, but are visible from shorter distances. -
View File First Eagles stock terrains visual upgrade This is a set of new reworked seasonal textures, together with custom hand placed trees and buildings, created to enhance the look and feel of default First Eagles Verdun terrain and "Expansion Pack 1" Cambrai. For Cambrai sector the large empty grass areas (the so called "rough" textures) have been replaced with new irregular fields. Submitter Stary Submitted 08/25/2009 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
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Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
V 1.0 uploaded, waiting for a go from moderators. Please read the included readme -
1,306 downloads
This is a set of new reworked seasonal textures, together with custom hand placed trees and buildings, created to enhance the look and feel of default First Eagles Verdun terrain and "Expansion Pack 1" Cambrai. For Cambrai sector the large empty grass areas (the so called "rough" textures) have been replaced with new irregular fields. -
Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
GIMP, PAINT SHOP PRO handle color channels fine. Jan is working on his version, I do my own, so more choices. Jan's repaint is going to be 512x512, mine standard resolution. -
thank you
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Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
Perhaps I zomed out slightly before taking that shot, model is correct -
Excuse my silly question Erik, but would one be able to upload files to mods database during the transfer, or is it better to wait until the upgrade process is over?
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woe 4 seasons..
Stary replied to russouk2004's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Russ, what Dave said, it's automatically selected by engine based on mission time -
The "feels quick" mod BETA
Stary replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
F2 is the simplier solution IMO also, when flying with high FOV setting (over 90-100 deg) your performance may decrease as more objects are shown on screen. -
Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
Malibu, Yes I was, but that mod is on temporary hold. Have few other stopped in the pipe too. But the 1024x1024 WOE/SF2E repaint is not abandonned yet, just no release date i could promise currently. So "it's in the works", Combat Ace's 11th Commandment apply. Edit: the 1024x1024 repaint for 4seasons took me soo long, as when I encountered terrible tile borders matching errors (those bloody roads and rivers!) I decided to redo most of the textures to prevent further bugs. Currently have other modding priorities. And "older, uglier" 512x512 4seasons is there to go with -
Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
@Stratos -I was thinking about adding them in cities, maybe on fields too... the problem is on airfields is they could sometimes stuck into hangars or parked airplanes, depending on given aerodrome's layout. Will try. @Emp_Palpatine: Just do it. Install Peter's FM's. Fly Laton's planes. It's whole new simulation then Good news I discovered (hidden in the environmentsystem.dll) nice new AlphaObjectMaterial settings that creates almost no anomalies and renders trees nicely as seen on this Vogesen picture (yes, Vogesen works with this mod now, I'll post the necessary Vogesen_data.ini with this mod): So almost no anomalies and nice soft trees And for those that don't have it, here's picture from Rise Of Flight I took few days ago, seems some forest borders missing, as does the "gameplay"... (ok, the ROF engine is faaar superior) Back to work... -
B Bandy, as I use it in other Thirdwire titles, both Classic Series and SF2 family, for a really loong time, I haven't noticed such improvements. Moreover, in FE it really does reduce framerate as you noticed. On my system, 8400@2,66 ghz, 4GB ram, 8800 GT 512mb, WD 400, Win7, I usually have 40-60 in cruise or small furballs (up to ~12 crates, some flak), drops to low 30ties in very large engagements. With ENB enables it's sometimes unchanges, sometimes low twenties, all settings high or unlimited if possible (except shadows medium, terrain normal) @1280x1024, AAx4 AFx8.
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As far as I know, we can't have real 3D trees or houses. All that's available in TE are the X,Y type crossing planes or simple boxes. Some trials that I did were by placing few types of objects at the exact same location, but it's a workaround far from good. Also I was HEX-checking tods to find some clues about mesh geometry, no luck, no skills. I was asking TK about possibility to use custom 3D meshes for tod objects few times, no reply It's a step back from TK's EAW and it's full 3D custom editable .3DZ ground objects. I think Jan uses the standard types of objects..?
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Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
Sockboy, terrain textures ain't that big problem. The terrains creation itself is the magical thing I have almost no idea about... Surely we all would like more WW1 theaters, but until some with skills takes the task, we'd have only what's available. And, yes, I was trying twice to make terrains myself, it's PIA task, so admire the skilled ones that make them. -
Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
@Panama Red -thanks, will check -
Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
Jan, Only until your Sudetenland work comes out waiting for it impatiently:rolleyes: To make the solidobject type TODs two-sided, like in the destroyed buildings onthe picture, I use these settings for SolidObjectTextureMaterial in terrain_data.ini : [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE <-enables correct solid objects scene sorting AlphaTestEnabled=TRUE <-utilises TGA's alpha channel map, I use TGA files with transparency channel to represent the buildings like with trees CullMode=NO_CULL <-other way you don't see backfaces of the solid mesh LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_DST_ALPHA <-setting this to BLEND_SRC_ALPHA creates ugly transparent outline around the alpha channel texels NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE @Stratos: "week" means should be up on CombatAce for weekend (so I hope!) -
Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
A6Intruder, I haven't used ModEnabler in a loong time, but sound very reasonable. Where's the most recent version available? Mine is from around late 2006... I think one pack with all seasons and effects, maybe split into two parts for upload purposes. As usual the 2xbigger trees as optional download. -
Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
Yes, all rough tiles replaced with new farmlands, Cambrai only, as Verdun lack these tiles. Clearly visible on the second ("spring") pic, you can see default farm tiles in the bottom left corner, and new farmland to the center
