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Everything posted by Stary
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Strait of Gibraltar
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2 File Announcements
Baltika! Long time no see my friend. I'm a bit tired of jets and WW2, so I concentrated on FE for a while. But I'm waiting for SF2:I, refreshing TW homepage every hour or so To be honest, I have absolutely no idea about forces involved. Did some research during placing targets on map, but without any luck yet -
Thanks for the new terrain, Stary!
Stary replied to Southside Bucky's topic in Thirdwire - First Eagles 1&2
It's not the snow, it's the Alps that creeps me... Still fighting with various settings in TE, not much luck so far. Those lighthouses are my creations, old objects I did in 2007 for abandoned Major Lee's DBS 2.0 mod, I can't help they're on during daytime. Engine limits Same goes for searchlight I did few months ago. -
Thanks for the new terrain, Stary!
Stary replied to Southside Bucky's topic in Thirdwire - First Eagles 1&2
Iron Duke was WW1/WW2 battleship made for Thirdwire sims by Master Hinchinbrooke, you can download her here: http://forum.combatace.com/index.php?app=downloads&showfile=3603 basically, having her will add two "warships" to Gibraltar Industrial and Tanger Port -
By mistake I've included that "green tint smoke" version some of you experience. Just don't use the aircraftsmokeeffect.ini from second upload. Or overwrite it with the first version posted. The other effects are fine AFAIK, they have corrected "particleweight" setting, so you don't have "heavy" flames falling to ground on fuel fire emitter. Frankly I have too many test versions here to be sure the right one was posted.
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Thanks for the new terrain, Stary!
Stary replied to Southside Bucky's topic in Thirdwire - First Eagles 1&2
Maybe Gepard or other terrain gurus would explain this further. -
Thanks for the new terrain, Stary!
Stary replied to Southside Bucky's topic in Thirdwire - First Eagles 1&2
thanks guys, it's more of a TE test than serious work. And fellow Brits, forgive me giving Ceuta to the Germans so easily. This map need real historical corrections. Right now I'm testing the various DEM import resolution options, to have more detailed mountains mesh (essential for, example northern Italy or Istria map), but it seems we're limited here. Incresing the terrain mesh resolution on import "shrinks" the covered data, so it gives 50% or 25% map - ingame 250x250 km size map (FE standard) covers area of 500x500 km true world sat data. But 125meters heightmap resolution looks beautifuly, and also reduces that ugly sudden land features po-pups: -
Want a couple more German two seaters?
Stary replied to Southside Bucky's topic in Thirdwire - First Eagles 1&2
Bucky, I've searched here at CA, but cannot find any Aviatik skins you recommend nevermind, found them, thanks again, off to clone -
SF2I screens up on facebook
Stary replied to eraser_tr's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yep. Definitely looks like new shaders. Release tomorrow? It's weekend edit: new bloom visible on the lower left wing surface of F-4 but I wear glasses, and these are low res the terrain heightmap seem a bit more detailed..? -
Strait of Gibraltar
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2 File Announcements
you're welcome, please remember it's more of a Terrain Editor test work -
View File Strait of Gibraltar This is new 250x250km terrain for First Eagles, covering area of, well, the Strait of Gibraltar. Named a beta, it has everything needed for some quick action, or maybe even a campaign if someone would be so kind to make one. Included are several cities, some with port facilities, few scattered army camps, about a dozen aerodromes for both sides, new high resolution tileset, and some additional new objects. Read the readme about additional info. Requires Iron Duke by Hinchinbrook. Submitter Stary Submitted 09/04/2009 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
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532 downloads
This is new 250x250km terrain for First Eagles, covering area of, well, the Strait of Gibraltar. Named a beta, it has everything needed for some quick action, or maybe even a campaign if someone would be so kind to make one. Included are several cities, some with port facilities, few scattered army camps, about a dozen aerodromes for both sides, new high resolution tileset, and some additional new objects. Read the readme about additional info. Requires Iron Duke by Hinchinbrook. -
Maybe the Canvas Knights thing will turn good. But it would require a lot of work to shake off the Sturmovik feel from it. Vide OFF/CFS3 -it took like four years of development for the OBD Team to give us mighty Phase3. Also as I'm not familiar with IL2 modding -is there weapons/guns editor of some kind for it? edit: And completely off topic -is Canvas Knights planned as freeware or payware addon?
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And I thought this topic is about RB3D with Turbo.exe 3000 online shop Alb DIII buyers? Excuse me, this a joke? Damage modelling? Almost non existent -single shot and you're out. Ragdoll physics? Nice. For first three times. AI? T-800 gunners on Br14, shooting through rear fuselage, hitting your head with every second burst. Campaign? 7 vs 2 canned. Ground battles? Requires ground objects. Ground objects? What are those? Mission Editor? SectorEffectors in DN3D's "Build" were more logical for me. Flight model -too good to be true. Paypal for online store? No. Documentation? Showing pictures of different GUI and set of missions than v1.0 release...* Proper grammar in briefings? Id haz som prublmz, komrade. Quick summary: WW1 experience? Somewhere else. (*which makes me suspect this game was ready in complete state long time ago, and now they just take your wallet to unlock already done "new" content)
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FE Ground Object Gallery
Stary replied to Tailspin's topic in Thirdwire - First Eagles 1&2 File Announcements
very useful, thank you TS! -
Mike, of course you did replaced the old file with the version from zip, didn't you..? Using the new aircraftsmokeeffect.ini file I have no smoke when shooting off wings of stressing Nupes or some collisions. Anyway here's new version, with other aircraft-related fx slightly updated
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Nice shots guys
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Actually, there's simpe solution: no smoke effect AT ALL. Think about it, it's not that bad -you still will have aircraft fire effect, aircraft fuel fire effect, and smoke from damaged engine -quite realistic. Here's null aircraftsmokeeffect.ini, modified to produce no smoke:
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Want a couple more German two seaters?
Stary replied to Southside Bucky's topic in Thirdwire - First Eagles 1&2
Interesting idea Bucky -
I think it's not possible, the aircraft smoke effect is hard-code linked with the plane's HEAVY damage status AFAIK. But yes, it's annoying. The best solution would be to have random option of choosen effect showing on such condition.
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the reason you see this anomaly is because the buildings TODs on medium are randomly removed from game world, and such only the rooftops and atticas (one object) were left, while main building object has been removed. I'll have to make new TODs for medium quality settings, with buildings without the atticas and such...
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How d'ya get rid of the laser light tracers?
Stary replied to Southside Bucky's topic in Thirdwire - First Eagles 1&2
It's in the update 1 file I posted yesterday: http://forum.combatace.com/index.php/topic/46482-first-eagles-effects-pack-update-1/ If you want the burning balloon effect to be attached to other object (zeppellin..?) open your object _data.ini, and for that particular object change the DestroyedEffect= (something here) to DestroyedEffect=BalloonFireEffect BUT it will work OK ONLY for objects that fly high in air (that's the way this effect is made!) -
Stock terrains update and new effects pack
Stary replied to Stary's topic in Thirdwire - First Eagles 1&2
quack, what version of tracersmokeemitter.ini are you using? Open the file and look for tga texture name (ie. smoke2.tga) <-the one you'll need, should be listed near the end of the file in [...material] section -
It's flightengine.ini
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The settings we're after are: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=8192 MaxModelType=2048 MaxMeshPerScene=4096 MaxModelPerScene=4096 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [FarSceneClip] FarClipDistance=36000.0 NearClipDistance=1000.0 [NormalSceneClip] FarClipDistance=15000.0 NearClipDistance=149.9 [NearSceneClip] FarClipDistance=150.0 NearClipDistance=0.4 [LowDetailOption] HorizonDistance=6000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=7000.0 DetailMeshSize=6 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=7500.0 DetailMeshSize=8 DetailLevel=0 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [unlimitedDetailOption] HorizonDistance=16000.0 DetailMeshSize=10 //DetailMeshSize=16 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 seems most is at their default values... hm... try lowering the FarClipDistance=20000.0 not 36000.0, this may be it I have this set at 25000 (this is, 25 kilometers) and seems ok for me
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First Eagles Effects Pack UPDATE 1 View File First Eagles Effects Pack update. This is small update to my FE Effects Pack. Included new effects: -Balloon fire effect -brand new, larde burning debris falling to ground -aircraft fuel fire -new effect -20mm object hit effect -bigger than lmg and hmg -37mm object hit effect -big gray cloud updated/reworked effects: -Lmg object hit effect -without orange explosion, gray small cloud -Hmg objhect hit effect -bigger gray cloud -tracer smoke emitter -slightly reworked -artillery fire effect -longer lasting, smaller gas cloud Installation: extract ot your Effects folder, overwrite Submitter Stary Submitted 08/31/2009 Category First Eagles - WWI and Early Years - Object Mods
