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Stary

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Everything posted by Stary

  1. Update 1 uploaded, should be available soon, new effect are 20mm, 37mm, aircraft fuel fire, and balloon fire effects, and some tweaked as discussed on forum
  2. 725 downloads

    First Eagles Effects Pack update. This is small update to my FE Effects Pack. Included new effects: -Balloon fire effect -brand new, larde burning debris falling to ground -aircraft fuel fire -new effect -20mm object hit effect -bigger than lmg and hmg -37mm object hit effect -big gray cloud updated/reworked effects: -Lmg object hit effect -without orange explosion, gray small cloud -Hmg objhect hit effect -bigger gray cloud -tracer smoke emitter -slightly reworked -artillery fire effect -longer lasting, smaller gas cloud Installation: extract ot your Effects folder, overwrite
  3. Bucky, I'm pretty sure the baloon fire effect can be attached to whatever you want to. I'll have the updated pack up in few hours I think
  4. tracersmoke.tga alphachannel BUT Quack74, it seem you have it wrongly installed..? Why they float such in the air? You dropped both tracersmoke.tga and tracersmokeemitter.ini to Effects folder?
  5. Actually, it isn't. specially when something's seriously screwed up after two parameters change
  6. If you're using my effect pack, open the file LmgobjecthitEffect.ini, [EmitterType001] Name=LmgHitFlashEmitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.15000 <-change to 0 ParticleLifeTimeDeviation=0.0500000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.400000 ParticleColor[02].Time=0.500000 ParticleColor[02].Value=0.800000,0.800000,0.800000,0.300000 ParticleColor[03].Time=0.800000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.200000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.2 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.07 ParticleSize[03].Time=1.000000 ParticleSize[03].Value=0.00000 BaseSizeDeviation=0.1 TextureMaterial=ExplosionParticleMaterial and save file
  7. Quack74, to be honest I like a lot the ROF tracers and tracersmoke, so I tried to implement similarily looking ones in my pack
  8. Would require new object hit effect for all size guns -I'm working on my effects pack update - it will include this effect improved, also without those small orange flashes. I think everyone would agree they are good for jet planes, but not for canvas ones. (also thinking about adding small amount of debris falling off from planes on impact)
  9. I'm affraid it not related to the detailmeshsize= setting Mike Dora, could you post here your flight engine settings? Also it may be related with the settings in terrain data.ini (example: wwiCambrai_data.ini) : it's on top of the file: [TerrainMesh] TextureThreshold=0.90 LowDetailMeshThreshold=0.80 MedDetailMeshThreshold=0.70 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=16384 //8192 AlphaObjectIndexCount=16384 //12288 these in red limits the maximum displayed mesh size, try doubling these numbers; when you have these low, together with low numbers in flightengine.ini, engine will render the mesh such way (it's if my memory serves me well)
  10. Southside Bucky, two things control this -the most important is setting in Gun Editor, called TracerSize=, specify the lenght of the tracer. Second is the tracer.tga (and unused in FE tracer2.tga, tracer3.tga) that is strethed to the lenght specified in the Gun Editor -by making the round yellow dot smaller, you'll also reduce the lenght of the tracer -see my recent FE effect pack, as it usees this method.
  11. Both pilots from Belarussian Airforce died in the crash, the Airshow spokesman said. RIP Plane creashed in populated area, hope no victims on the ground.
  12. Not much details available yet, one Su-27 crashed during aerobatics at Radom Airshow, Poland. 2 pilots onboard, their whereabouts yet unknown (?) Su-27 from Belarus here's the extended info and photo after the crash, site in polish My link
  13. Goodspeed. Have a safe return oldie
  14. Many effects are under rework, including the bullet impact effects I wrote this in my previous post the tracer smoke is defined by both TRACERSMOKE.tga and tracersmokeemitter.ini
  15. Have success with the fix? As for the artillery fire effect (used by all AAA guns in game) yes, I doubled the muzzle cloud size, the particles life time was unchanged IIRC. But new, smaller, longer lasting version is in the works, together with updated, more realistic light grey puff hit clouds from onboard guns, and new baloon fire effect, among other things. See attachment for new balloon fire. Now tt falls slowly burning to the ground, much like in should.
  16. @OlPaint01 -we can't have "true 3D" trees I'm affraid. Terrain Editor and engine limitation. I'll try making better shaded textures for them. But these would be still two crossed faces.
  17. Nice. Any way possible to make them appear on second and third flight automatically, without need to hand selecting the paints for squadron? Or would that be possible only by decals -cowl colors as flight numbers?
  18. Quack, you're not a d--k here. I know, and wrote this in readme, not all will like the default for this mod look of the trees. Try the second settings from readme -should look more soft and light. Here's from the included readme: these in red should do it for you , matter of personal preferences edit: I've tried making them semi-transparent (about 75-90 percent) at some point during making it, but I think they don't look that good then. Also remember we're limited by terrain engine, that's basically unchanged since 2002, except water and noise shaders, but I might be wrong, I'm with the series just four years now
  19. Stary

    37.JPG

    Nice Yuri. Whose 109 D is it? Also is it in First Eagles or SFP family? Lancaster shoot is nice too.
  20. Sockboy I'm affraid it may be your card related. For long time it's been reported Thirdwire games work better with Nvidia GPUs. You may try older drivers instead. If that doesn't work, the effects you have problems with are: AircraftSmokeEffect.ini LargeFire.ini MediumFire.ini SmallFire.ini the last option would be deleting these files or use other ones available from download section edit: A6Intuder, sockboy, try this attached version of aircraftsmokeeffect.ini, extract to you effects folder
  21. Malibu43, I uploaded fix that may help you with flashing, it's here: http://forum.combatace.com/index.php/topic/45904-stock-terrains-update-and-new-effects-pack/page__st__40__gopid__332593& look for post #49
  22. And here's the fix for Malibu43, that should eliminate the flashing buildings thing. I cannot add post with attachement in files announcement section, instead I post it here. Here's the fix. I can't guarantee it will work, but as cities don't flash, this could do it.
  23. Ouh! I don't have such green one, only dark grey/black one... What cards do you have guys? I'm on Nvidia btw. edit: checked, no problems with color... I'm playing with and without Enbseries plugin, no anomalies.
  24. Try setting the same settings as for AplhaObjectMaterial for [solidObjectMaterial] too.
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