-
Posts
8,497 -
Joined
-
Last visited
-
Days Won
100
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Stary
-
CA Stary
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So, next TMF weapons pack is going to have them? These from older Bunyaps packs were by master Deuces (from his EffectPack 3 IIRC), and still look good, the only ones newer being nukes (either mine or Lexx's) -
CA Stary
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
So, aircraft fire, aircraft explosion, various bomb-related effects and countermeasures are working. No nukes. That's partially good news. KillerBee PMd me, seems he has nukes working. edit: Killerbee, maybe there are different versions of Dx10 installed on them? So the ones that aren't up to date don't use shaders and refuese to display effects properly? And what cards are these? -
Right now I'm rewriting Enhanced Explosions 3 emitters to use shaders (whole three types of them), -but- as I'm running XP with DX9c here, I can't guarantee full success. After finishing I'll post the updated emitters in new topic for those running DX10 for testing. I do have plans toying with Windows 7 RC and DX10 sometime next week, must backup a lot of stuff before making new partitions and clean install PIA.
-
I'll skip Wolverine (never liked the X-Men thing), out of curiousity will watch the new Star Trek, but Terminator stories allways were one of my favourite ones. Men struggling with own deadly creations. OT: Damn, I miss the violent, dark, soo convincing sci-fi movies of the 80s... they don't make such films anymore. New ones have something cartoonish about them. Can't say what exactly. The CG sets maybe? Exagerrated effects? Bad casting most cases? And what the hell happened to Alien and Predator!!? They killed THE monsters! They killed them!
-
THIRD WIRE FEATURES
Stary replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
(repeating self again and again) new terrain engine -
SF2 -stock SFP1 map, I haven't noticed anything new related to ground textures, objects etc SF2:Vietnam -I think the textures have been slightly modified , anyway look better than in WoV The ground clutter seems unchanged, but treemods work w/o problems after little tweaking. I assume the 4-seasons mod for WOE would work in SF2:Europe just fine. The new cockpits (and I could buy the new series for them alone) are superior to anything we've seen fr the series. Planes are TMF quality
-
Happy Birthday Don
-
Anyone like Bf109s?
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
K-4 -
Europe as a bigger terrain
Stary replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Creating famous architectural objects wouldn't be that hard, ok, maybe hard, but very time consuming. The PIA would be creating close to real life major roads, urban areas (with many, many custom city textures and .tod files) and rivers layout etc. @Brain32 -
Europe as a bigger terrain
Stary replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think the ones from winter season should work just fine, but require renaming of tods from GermanyCE naming format to EAW one. Not to mention the need to include new trees textures pointers in terrain data.ini Also there are some nice in Ansons (?) Norway terrain -
Europe as a bigger terrain
Stary replied to a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I was helping Wrench with the EAW-based version, an around 1950 rebuild but we ran into serious problems, which, without texturelist.ini used to build it originally in Terrain Editor, prevented us from sealing the "leaks" (as I call these) in ground textures set -the white or randomly swapping tiles all over the place, also something with the water on waterless areas, weird -
Setting render in order option for cloud material in environmentsystem.ini isn't a good idea, but you propably noticed that by now (very weird transparency effects at clouds borders). It's an old bug, that TK fixed in WOI and post 06' patches, it also causes trees to render through canopy glass IIRC. Sadly I never found solution for 06-level installs
-
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cool shots Stick! Love the third one -
Added, You can find me as Przemek Starkiewicz, Poland
-
There's another setting one might consider using -so far no problems with clouds (Widesky), but causes trees to render one-sided, not that easy to notice at quick test, but you've been warned (changed is the Z-buffer offset from 2 to 1) [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA edit: still buggy on broken weather, i think the older settings malibu43 posted are the best solution so far, or the 4-seasons blending ones if you can stand the slight rendering anomalies ( time for a really updated graphics engine, TK?)
-
malibu43, that should always work, but also creates the little ugly transparent outlines around the trees (I have and hate those) right? and slows slightly the framerate. The nice thing is there aren't displaying in wrong order anymore too. Frankly, there are so many versions of the alphaobjecttexturematerial settings in various versions of my treemods, I'd have to sit down and rework them all to best settings. But the ones with trees blending in distance (ie. included in 4 seasons GermanyCE) is my favorite now because of that soft look of canopies, and lack of shimmering
-
It's the clouds rendering though trees nasty bug, I've been trying to get rid of it for NF4 4-seasons terrain without luck so far. It has something to do with the ZBufferOffset= in terrain data ini, but after trying several combinations for both alphaobjecttexture together with clouds material in environmentsystem I wasn't able to come with good, working solution yet.
-
Sonic Boom Effect
Stary replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Trigger event, or lack of, is the answer. -
Sonic Boom Effect
Stary replied to Leidgenosse's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Right now it's not possible , or I'm a newbie
