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Everything posted by Stary
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Good Times in SF2
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
why do we need stock Lods in the first place? I bet for decaling gurus and maybe some fake pilot or movement tricks, right -
whatever, Crusader of The Holy A-Team Cause ok that wasn't nice it's just the models and skins are very good in general and I can't skip over obvious irritating errors that have more to do with lack of that extra bit of attention -but I am pretty sure they will fix most of that so time to wait for fixes again
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Good Times in SF2
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
damn man! I bet that sucks -
Good Times in SF2
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
look, I never understood back then the attacks on mlracing here, OK I did and it was because he was apparently from China -and that was shortly after Insky Group ban from here IIRC so the tension was high. I allways been seeing back then we are too harsh on the guy as I KNEW already day will come we'll need guys like him around. As for the payware project I know the leader of this project has formal permission from TK to do so, simple. -
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is the tanks part any different than planes one? I've seen numerous ground units manned by players down below last time I flew it around September so I wonder how that part is handled. From screens look climatic -bu t on the other hand so does the plane part on videos
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of course! Do I have to repeat myself for the third time here? No? Good. What Dave says, the initial topic of this thread was the lack of more in-depth testing of this mod, as the error are quite obvious -took me like 5 minutes to spot several. Also I am aware most WILL be fixed or CAN be fixed by us the end-users so to say, however we can and we will expect more from such comprehensive installations! At least I will, so be prepared for me still ranting here ad infinitum in the future! (Thought Kevin's terrain matter is an ugly one)
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Good Times in SF2
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As for exe hex editing and dll injecting, sounds more like dreamland to me. It is a nice thought but heh. some say one payware title/expansion now in development does work around certain limitations by doing exactly that, dll injections and pushes Do335 -
Folland Gnat F.1 cockpit
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
hard to say but these have been like this since I remember, too prone to that for sure -
Good Times in SF2
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yeah Stratos, that's the mail, I remember you posting it earlier -
The Scandinavian Front 2
Stary replied to JonathanRL's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Now it is... -
tried few times, allways found out the kids with real cash to buy uberplanes do me... the FM is OK I think, just the multiplay isn't my thing, never was TBH. Title with great engine and potential but for me sadly killed in execution* IF it had better, open from start campaigns and solo missions I'd be more willing to give it another try but otherwise it's AirQuake as far as I tested. Historical server on the other hand required either clans or some upper levels or were hard to get into free slots back when I tried Ohh my soso viewon War Thunder has totally nothing to do with JonathanRL kicking my sorry ass in the duels we had, I assure you! *"Killed in execution" -my dibs on heavy metal band name
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also Gatling something you better understand before further discussion -as we become experienced modders and modellers in particular we have our rising standards so we do not release mods we find unfinished or fucky I'll give you an example -3 years ago /edit: January of 2012 to be precise/ I made new ZU-23 platform together with a truck-mounted variant: BUT I never released the basically finished unit (with custom fire muzzle effect and tweaked data) -because one Finnish guy here that operated those in army pointed out several small errors regarding ie. the gunsight mounting common user wouldn't spot. Would be quite easy to remodel etc if he gave me some better schematics than I have had at that point. It's not that older Eastern block equipment blueprints are so easily available online as Western counterparts if you get me. So one day I might finish this mod, right now I do not as I -again- see it as fucky or incomplete with several small errors present. Same with a pack of Ural trucks I made at that period, lack destroyed models and are a bit low poly for current standards so I have them at backburner "just in case" What is my pointI am sure lots of guys here did experienced such case in the past where they "put to sleep" a mod due to small errors or lack of data to mke it "right" See where I am going with this? Also, you seem to be quite odddly defensive of A-Team and Capun... Ceasar is that you hiding there?
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Gatling20, I won't say you're wrong, I openly admitted in my OP the scope of the mod and planeset is fantastic BUT there is difference between mediocre mods, ok mods and legendary mods. The diffference is amount of time spend to fix own errors and innacuracies. And I do not mean the things that require a bit of skills or even lots of skills like planes or cockpits -I am refering to things you can fix yourself like the forementioned 109K cockpit position. All you need it the will and notepad to do so. Same with other models like A-20 I just tested -old but still very accurate Beaufighter cockpit (showing it's age as far as the resolution of mesh goes but I CAN live with that for sure!) that has been so placed I can see the culled parts of fuselage all around me: exhibit A: show from cockpit =TRUE in action if that doesn't kill the immersion for you, you're dead inside then you have the ground units that haven't been updated or even retextured since the original Solomons campaign/mod from 2006 like desert flak guns etc. Yes once I sat in the gunner position of 88 in one museum so I want nice flak from a team specifically focused on WW2 era! As for cockpits, is it that hard to at least do a 5 minute-worth repaint of Bf-109E to say make it more plausible Gustav one? Yeah see I have a thing for 109's. Also strange given they I think still cooperate or at least cooperated with Kessel in the past so at this point should have access to the original cockpits most of which are again about 10, 8 years old. The Wrench's terrain being used without permission is another thing that hurts the bigger picture. One of the holy rules here in a freeware mods circle is -if a mod creator doesn't want you to use his mod without asking, DON'T Also yes, after joining in 2005 here I was initially the prophead but after the dramas of late 2007 or so I decided to focus on other times as WW2 stuff became a mess due to Capun's division of the WW2 community (on those silent with access and those openly criticizing who get banned. I'll skip over the fact that registering at A-Teams site required you to post your CombatAce credetials so they could run background check on you. A bit paranoid, don't you think?) Not good as this community would work better with people cooperating to make better mods, not going berserk any time obvious errors are pointed out which sadly is common case with Capun. When I get banned for posting the above, Capuns is going to find himself in lots of trouble. Hint: ALL his mods use some of my work and so he'd better have lots of free time to remove my content from his packages and I know all my content that is there Also Gatling the terrain DO USE parts of my tiles etc apart from Wrench work
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What goes below could go aswell to any other A-Teams releases in the past be it WoRussia, PTO and so on I mean c'mon! Obvious errors in models like that odd wider fuselage after nose section on Dora, odd sinking canopies in fuselages, holes in airplanes after tails or wings shoot off (one of things I never can get over!!!) cockpits that are so lazily placed there are holes in fuselage visible (Bf-109K!!!) lights from muzzle flashes lighting bombers 300 meters away at dawn sun light* etc and so on... *I guess just not-adjusted stock lighting values taken from Thirdwire gunsdata Shame as this is something I was very eager to test as ETO being my favourite theatre, seems the A-Team's policy is to never learn on their mistakes. What kills me it's the scope and amount of rare planes in this pack is, and I can't stress this enough -fantastic- but the execution of this as a whole leaves much to my prophead taste. Also, Veltro2K as you will be obviously reading this -ever considered making other than level 1 LODs for your models? I do realise it's tedious procedure but I get 12-16 fps attacking 12 or so Lancasters formation on a bloody 8-core rig. And your models are standing out of the others given their details and accuracy. Edit: as for the low fps attacking bombers formations I'll repeat what I stated back around 2007 or so working with Baltika on his BoB conversion -it might be more of a piss-poor gunners algorithm bottleneck more than the models themselves
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Folland Gnat F.1 cockpit
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
that was a good one Dave -
Good Times in SF2
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
let's say there is a CAT tool that opens hidden cats, those with LODs and Iceland terrain one, but it's of not much use anyway as lods are property of Thirdwire and we have tons of 3rd party objects to work with also not that needed now as we have Mue and his/her great LOD Viewer. I think we need more folks like Mue and Gerwin, the code-savy ones -
View File SAAB A-21A cockpit This is cockpit for Swedish SAAB A-21A-3, ground attacker variant of J-21. Created for TSF mod flyers with help from JonathanRL. Thank you mate. Small disclaimer is required at this point: as this was to be part of the TSF expansion I was asked to be on hold with releasing those and other TSF-relevant cockpits -but as now Expansion is not going too well and YEYEYE made public his great 21 pack few months ago (been away!!! Sorry didn't noticed that!!!) I decided to release these I got green light for. To install unpack to your A21A-3 folder, overwrite when asked. I recommend backing up any files or cockpits you are going to replace just in case. Credist: JRL & Team for TSF mod YEYEYE for fabulous SAAB J-21 Good folks at Combat Ace Thirdwire Have fun Stary Submitter Stary Submitted 02/23/2015 Category Prop Cockpits
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View File SAAB J-21A-3 cockpit This is cockpit for Swedish SAAB J-21A-3 fighter plane. Created for TSF mod flyers with help from JonathanRL. Thank you. To install unpack to your J-21A folder, overwrite when asked. Best would be to backup any files or cockpits you are going to replace, eh? Credist: JRL & Team for TSF mod YEYEYE for fabulous SAAB J-21 CA friends TW&TK nah, those among us who still make SF2 series what it is Have fun Stary Submitter Stary Submitted 02/23/2015 Category Prop Cockpits
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Version 1.0
148 downloads
This is cockpit for Swedish SAAB A-21A-3, ground attacker variant of J-21. Created for TSF mod flyers with help from JonathanRL. Thank you mate. Small disclaimer is required at this point: as this was to be part of the TSF expansion I was asked to be on hold with releasing those and other TSF-relevant cockpits -but as now Expansion is not going too well and YEYEYE made public his great 21 pack few months ago (been away!!! Sorry didn't noticed that!!!) I decided to release these I got green light for. To install unpack to your A21A-3 folder, overwrite when asked. I recommend backing up any files or cockpits you are going to replace just in case. Credist: JRL & Team for TSF mod YEYEYE for fabulous SAAB J-21 Good folks at Combat Ace Thirdwire Have fun Stary
