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Stary

+MODDER
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Everything posted by Stary

  1. Version 0.9

    379 downloads

    Yakovlev Yak-28P Firebar cockpit. V0.9 18.02.2015 Cockpit for Yak-28P Firebar interceptor of the Soviet Union, not perfect but "close enough" To install: Best would be to backup your existing Yak-28P ini files* and cockpit folder, right? Extract to your Yak-28P folder, overwrite when asked. *I DO realise that as far as I checked there seems to be no Firebar upgraded to SF2 standards, BUT the procedure is quite simple and takes 15 minutes tops. You are encouraged to do it yourself. NO SF1 version of this cockpit is planned. Period. Also, some aspects would require more tweakings but people more in the know of both avionics systems in SF2 and the true airframe radar capabilities, so go ahead if you habve the knowledge. Freeware license apply, not to be used as part of payware of any sort. Raw max 3D model available for those willing to work on this as basis for other mods/adjustments. Feel free to include in your own reuploads, retextures, tweaks etc without asking. Credits: Pasko, Doghouse, Lindr -for their work on Yakovlev 25/27/28 series through all the years. Avionics and data adjustments based on ini files by Doghouse and Lindr I think -at least found in the packs they created and or uploaded Boopidoo- I borrowed the "fake" SPO-10 RWR idea from his excellent Su-15TM cockpit TK, Thirdwire -for SF/SF2 series Admins, moderators and good folks at CombatAce Me- cockpit mesh, textures, cockpit inis, avionics tweaks etc
  2. OK, any more details WHAT it is? I suppose HD and possibly 24bit colour textures and models but as a EAW fan I'd really liek to see more info plus some screenshots
  3. hmm let's play here: 1. When would this aircraft have come into existence? project phase around 1947/1948, testflight 1948, in service since 1950 to around 1965-1970 2. Why was it made? As the numbers of soviet tank battalions in Eastern Germany rise to power, higher ordnance-capacity requirements cause the redesign of proven Meteor in this shape 3. Who would have made it? Doh, Brits! Namely Gloster Aircraft Company 4. What would be its official designation/name? "Gloster Firestreak FB.2" 5. And what would be its unofficial, but cooler, name? "Gravedigger"
  4. Version 0.9

    345 downloads

    Yakovlev Yak-28B cockpit. V0.9 18.02.2015 Cockpit for Yak-28B Brewer soviet jet bomber. Comes with "Stary's patented bombsight" for quite accurate high altitude level bombing. Bombsight activated with switching to air-to-ground gunsight mode or by simply selecting A2G ordnance. Suitable for Yak-28, Yak-28B and several other subtypes of Brewer family aside from P/PM and R/RR/PP types (without getting into too much detail). To install: Best would be to backup your existing Yak-28B ini files and cockpit folder, right? Extract to your Yak-28B folder, overwrite when asked. If you want to substitute this for other planes you should know what to do as the procedure is straightforward. Freeware license apply, not to be used as part of payware of any sort. Raw max 3D model available for those willing to work on this as basis for other mods/adjustments. Feel free to include in your own reuploads, retextures, tweaks etc without asking. Credits: Pasko, Doghouse, Lindr -for their work on Yakovlev 25/27/28 series through all the years. Avionics and data adjustments based on ini files by Doghouse and Lindr I think -at least found in the packs they created and or uploaded Boopidoo- I borrowed the "fake" SPO-10 idea from his excellent Su-15TM cockpit TK, Thirdwire -for SF/SF2 series Mods and good folks at CombatAce Me- cockpit mesh, textures, cockpit inis, avionics tweaks etc
  5. ahh Meteor... then A-10 followed by the better Khan* I think I might be getting this slowly FC is this possibly anyhow related to that cool A-10 -styled what-if Meteor mockup with engines in the rear of fuselage I've seen floating around Facebook few days ago? That was a cool design for sure *go back to your caves 1960s cavefolks, it's XXI century Star Trek and acting we're refering to here
  6. but it worked for Falcon 4.0 mod like Red Viper or Open Falcon, can't recollect, so if we settle on single existing tileset without the need to introduce tons of new tiles and terrain types, this is still doable I think? On the other hand if terrain gurus liek Baltika and Brain32 had issues that made the mstop working on this area, I might be completely wrong here
  7. watching I got the impression that was an almost certain ricochet angle when Tiger hit the logs, popping them off from the hull
  8. hmmm I see something near the wing/fuselage, some kind of protrusion..? yyy... the wings seem to look as moved back a bit? Dunno man hard to say with this resolution and angle
  9. it's a good movie, of course weak in some aspects (those forementioned Paks with lower accuracy than speeding Tiger!) and excellent in others acting- and suspense-wise (visit in the town PLUS how this particular subplot ends) but overall -when was the last time we had good tank crew-oriented movie? Israeli "Lebanon"? Ohh that one was powerful too. As Fury goes I really like how Pitt evolved as an actor, he played very good, so did Shia as Bible IMO. And Shane from Walking Dead guy, forgot his name. There are some brilliant scenes and ideas there, as I watched this with my dad I said to him at certain point they should put one dead German "there" for effect (those who watched know what I refer to) and so they did, but why ohh why one key part goes from late afternoon to night in span of several minutes?? My cousin was making fun the battles look like they're firing lasers at each others, had to point him to several real war clips to convince him the tracers more or less look that way, I think left him unconvinced. Overall very good war movie for me, a bit old school as far as general story arc goes but done with XXI way of portraing war.
  10. YEYEYEYE you're killing me! What variant is that for?
  11. isn't that the one Brain32 was working on like years ago? From Alps downwards including Balkans? Last time I've seen posts about it he said it was too complicated tileset wise, Brain32 said there was like 900 tiles to make it look right IF my memory serves me well
  12. What's that lovely cockpit there Russo?
  13. nice! don't forget the collision boxes! just read previous comments Monty -yeah IF I find the old city tod master files I'll gladly get rid of skyscrapers -BUT it'd be better to mix the germanyce tiles with the ones I did for Sweden terrain as these have nicer cities layout with no skyscrappers and in general more plausible layout
  14. Jean, can you evaluate? SAS'46 guys did some Gmax->Il2 converter, right? Given the price of Max the Gmax or dunno that bloody Blender converter could bring more modellers to the series again I think..?
  15. I'm affraid you can't -3ds plugins are very version specific and Max doesn't have legacy plugins support, so older plugins in newer versions won't work -Discreet Logic's and now Autodesk's policy
  16. do you have SweetFx installed by chance? I think Sweet Fx captures to Flight folder (in which it resists to work)
  17. does it has little J.McCain figurine in the Truc Bach Lake over there? but seriously, looks very good! -I see alot of possibilities there
  18. one can dream, does one not?
  19. Nah, still here! Just had a bit of hiatus from SF2 and modding, that's all
  20. it's my TWPOSTPROCESS.FX shader modifications that make the pits a bit too dark indeed -but the slight day bloom we have now is IMO worth it For the night is ...pink and full of terrors! ...but the Firebar burns them all away!
  21. Russ, tell me man why did I thrown cash at that DCS version where here I can have several? most excellent! (no please don't let me start ranting 'bout DCS again!!!)
  22. Yeah, plus real life duties so to speak. But in the end I showed back again as I allways do
  23. TY Dave! for those willing to test -it's beta of course, lacks different clouds graphics for different weather states and few tricks I plan to experiment with, but otherwise working. Also as this has been a concern for many previously -the sky colours transitions are back at stock values
  24. we could politely ask Tk for new version...
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