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Stary

MODDER
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Everything posted by Stary

  1. because it's too strong afterburner, happens with some afterburner effects and not that greatly made cockpit's canopy material/textures
  2. isn't something porked in your install? It souldn't give such nuke effect
  3. Nothing of importance. And cockpits

  4. the particlesystem in series2 is unchanged, only the materials get shaders rest is 100% what was there
  5. in Terrain Editor you have options for that in tile objects creation tool
  6. 0=SolidObject =box building, use [solidObjectTextureMaterial] entry in terrain_data.ini and TerSolidobject.fx shader 1=AlphaObject =tree(s), use [AlphaObjectTextureMatrial] entry in terrain_data.ini and TerAlphaobject.fx shader and that's pretty much all to it, mostly to tell the Terrain Editor how to treat them when displaying on tile in object placement mode and on TOD file export
  7. have you tried some of my effect packs?
  8. yes I confirm that this works, and Eole2 thanks for clarification about the settings differences
  9. thanks for clarification
  10. yup, but the ranges indicators are hard-coded into cockpit so to say, ok, these are separate TGA files but still
  11. 15 nautical miles = 27.78 kilometers so I think it's ok
  12. Hot day in Kamchatka still long way to go, tiles are like 70% ready if I skip the non-existent river ones, but TODs for these done (cities included!) are uhh ohhh ton of work
  13. Dunno Spectre, just something about it looked not right for me since day one
  14. Thanks alot! Finally someone grabbed my work and fiddled with it off to test'em Luk'78!
  15. to menu folder you say? Hmm, so not only to Flight but also to Menu one?
  16. Drawcall_xxx? ugh! ohhh man...
  17. for some odd reason my installation of TSF2 CTDs on launch when the modded MENU folder is in the installation, when I remove the menu it works ok (sans music, medals and screens) however on my other low-end Dx9 system it works all-ok with the MENU folder
  18. back home finally, just tried F1C200, ohhh man... chapeau bas to all involved!
  19. looks great, one note regading C model -isn't the cut and bubble of canopy too big? It might be the screenshots angle though
  20. feel free to upload this repaint to CombatAce Luk! (and maybe delete GermanyR1.TOD and GermanyR2.TOD in your install to avoid trees on grassy tiles)
  21. Care to share that repaint? Looks very nice Luk!
  22. ohh man... you place them via notepad?
  23. Stary

    Tomorrow

    Good luck man!!!
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