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Everything posted by Stary
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New DLC - AI Plane Pack
Stary replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
damn, my paypal money won't be available for me for few days... lucky you guys, that Avia and Zipper are must have -
New DLC - AI Plane Pack
Stary replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
my thought exactly! I wasn't expecting this kind of DLC... and ladies and gentlemen this is a good sign in my opinion. side note: MODS SOMETHING IS WRONG WITH CA, CAN'T USE ENTER HERE -
From the album: My private SFP1 pics
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Version 1.0
411 downloads
This is stand-in cockpit for soviet YAK-28B jet bomber. This is basically slightly reworked and "modernized" Il-28 cockpit to be used in radar-equipped soviet jet bombers (-28I, -28L etc. AND twin engine interceptors, I'm looking at you Farmer!) the one used here being Yak-28B. you can grab Yak-28B Brewer here: http://combatace.com/files/file/11965-yak-28b-for-sf2/ Comes with build-in experimental, yet working and accurate bombsight. An evolution of idea I had back in 2008 or so... The bombsight switches on automatically when you select air to ground ordnances (including guns). Selecting caged mode switches you back to pilot's seat. For ease of use I placed backup radar screen in the bombsight "compartment". Made and tested in Jul12 full-merged installation, so it's preferable setup. Has NOT been tested in latest May13 install, you have been warned. Should work ok though Credits: Pasko, Lindr2 and all that had their input to the Yak-28 series. TK,Thirdwire for keeping the PC series still alive CombatAce community for being who they are (and you know the names!) Installation: First install Yak-28B from above link. Unpack to your Yak-28B folder, overwrite when asked. Legal info etc: CA Freeware License apply. Feel free to tweak/repaint/re-release in other mods, just give me credits. Not to be used in any sort of payware. Have fun Stary -
Version 1.0
896 downloads
IL-28 Beagle cockpit v1.0 by Stary 30.05.2013 This is cockpit for soviet Il-28 jet bomber. Comes with build-in experimental, yet working and accurate bombsight. An evolution of idea I had back in 2008 or so... The bombsight switches on automatically when you select air to ground ordnances (including guns). Selecting caged mode switches you back to pilot's seat. Minor changes to data.ini to make guns separate for the ammo counters to work etc. Made and tested in Jul12 full-merged installation, so it's preferable setup. Anyway you'll need stock Il-28 Beagle for this (but can be used with other planes, as fits you taste) Has NOT been tested in latest May13 install, you have been warned. Should work ok though Credits: TK,Thirdwire for keeping the PC series still alive CombatAce community for being great bunch of people Installation: Unpack to your stock IL-28 folder, overwrite. Legal info etc: CA Freeware License apply. Feel free to tweak/repaint/re-release in other mods, just give me credits. Not to be used in any sort of payware. Have fun Stary -
I'm not installing it at the moment, will do later BUT as stated above two observations: 1) the option to have expansion packs independent from certain titles is a big plus that will boost their sales IMO 2) I wouldn't hold my breath at the moment but this might be hinting that Exp3 is around the corner... and this is a good sign that Thirdwire is still around for us PC folks
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Dear Combat Ace members..
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
welcome aboard the elite modder's club RAVEN -
OTC Cuba repaint (new tileset)
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
try adding or replacing in that terrain's data bits from some recent treemods of mine, especially [AlphaObjectTexture] part for example try those: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 [NormalTextureMaterial] EffectShaderName=terTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,1.000000,1.000000 SpecularPower=10.000000 Reflectivity=0.00000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [backgroundMaterial] EffectShaderName=terFarTerrainEffect.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE -
View File A-4C dark grey cockpit repaint Tiny mod for Scooters fans, optional dark grey cockpit. Slightly sharpened instruments etc. Not meant to be an accurate modification -my personal mod made for fun -though might look ok in some mercenary force campaign. This mod requires stock A-4C present in your installation. Extract to your aircraft folder, it comes with build-in subfolders structure Stary Submitter Stary Submitted 05/26/2013 Category Jet Cockpits
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Version 1.0
299 downloads
Tiny mod for Scooters fans, optional dark grey cockpit. Slightly sharpened instruments etc. Not meant to be an accurate modification -my personal mod made for fun -though might look ok in some mercenary force campaign. This mod requires stock A-4C present in your installation. Extract to your aircraft folder, it comes with build-in subfolders structure Stary -
OTC Cuba repaint (new tileset)
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
around time FE2 came out, but 1) it was never finished nor meant to be released 2) I don't know if I even have those somewhere Try Jan Tuma's fabulous repaint/treemod Russo -
One thing though -no such movie exists. Ohh, riiight, Papa Lucas thought "Revenge" in the title wouldn't be suitable for younger audience, and younger audience, the plastic toys kind of one was his target group by then... yeah, right. Thank you Greedo Lucas
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View File OTC Cuba repaint -warmer colours edition As some might find my Cuba repaint (version 1.5) a bit too dull, monotone and on the dark side, here's optional warmer, more colorful and slightly brighter edition of the tileset. Basically, same as my Cuba repaint version 1.5, just looks and feels tad different (for the better I hope!) Just unpack to your Cuba terrain folder and overwrite when asked. CA Freeware License apply. Not to be used as part of any kind of payware. Have fun, Stary Submitter Stary Submitted 05/25/2013 Category Tilesets for Terrains
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Version 1.0
461 downloads
As some might find my Cuba repaint (version 1.5) a bit too dull, monotone and on the dark side, here's optional warmer, more colorful and slightly brighter edition of the tileset. Basically, same as my Cuba repaint version 1.5, just looks and feels tad different (for the better I hope!) Just unpack to your Cuba terrain folder and overwrite when asked. CA Freeware License apply. Not to be used as part of any kind of payware. Have fun, Stary -
OTC Cuba repaint (new tileset)
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I think so -
OTC Cuba repaint (new tileset)
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Updated to version 1.5, with brand new high resolution satellite-based tiles. Let's say the initial release never actually happened, ok -
View File OTC Cuba repaint (new tileset) 05-25-2013 mod updated to version 1.5: new in version 1.5 is TOTAL rework of tileset, all tiles replaced with new mostly satellite-based high resolution tiles some trees graphics modified to avoid size issues on various tiles (ie. Desert-to-mountain transitionals, mountain tiles) Installation: Unpack with 7zip to your OTC Cuba terrain folder, overwrite when asked. initial upload readme: This is >>really<< simple repaint and tweaks to OTC Cuba terrain looks. Tiles have been recoloured, upscaled to 1024^ and undergo some tricky tricks to make them appear as they have more "depth" from air. Trees have been scaled down and I replaced their graphics with better quality textures (I borrowed from my other mods) to fit the new overall tones. At one point I tried to replace some of the ground textures with better quality ones, however as they were sticking out too much from the tileset I abandoned this idea. I think that's all. Have fun, and big THANK YOU! to original OTC creators and especially Eburger68 for putting this one together! Stary Submitter Stary Submitted 05/18/2013 Category Tilesets for Terrains
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I liked it! It was tense, gory and scary sometimes. Nice environments too
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Version 1.5
523 downloads
05-25-2013 mod updated to version 1.5: new in version 1.5 is TOTAL rework of tileset, all tiles replaced with new mostly satellite-based high resolution tiles some trees graphics modified to avoid size issues on various tiles (ie. Desert-to-mountain transitionals, mountain tiles) Installation: Unpack with 7zip to your OTC Cuba terrain folder, overwrite when asked. initial upload readme: This is >>really<< simple repaint and tweaks to OTC Cuba terrain looks. Tiles have been recoloured, upscaled to 1024^ and undergo some tricky tricks to make them appear as they have more "depth" from air. Trees have been scaled down and I replaced their graphics with better quality textures (I borrowed from my other mods) to fit the new overall tones. At one point I tried to replace some of the ground textures with better quality ones, however as they were sticking out too much from the tileset I abandoned this idea. I think that's all. Have fun, and big THANK YOU! to original OTC creators and especially Eburger68 for putting this one together! Stary -
not everything they show on movies like "Hostel" is true to here
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then take a trip to Tatra, Slarti, you'd love it!
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Several days ago I had conditions to take these, some are HDR, some LDR photography Free time in this beautiful, yet to be discovered by most of you, Slovakia's High Tatras, enjoy: Those I am proud of, matter of conditions and time: those empty patches of land you can see there in first 2 pictures... there was tremendous tornado back in 2004, I was there year after... whole mountain slopes were covered in shattered, torn upside-down trees, sad view, but now nature has it's way to redo the damage! day earlier, home, good old lift to our dominant (1140 m) Jaworzyna mountain that overlooks my hometown: my trusty Nikon D80 with several additions and a sturdy tripod (remote shots of course!) Thank you for watching
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Viper Zero reborn
Stary replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
outstanding!!! -
Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
recoloured with "fake" depth indeed, ohh and upscaled to 1024 with some extra filters passes here's better view Eburger did splendid job putting this one together
