Jump to content

Stary

MODDER
  • Posts

    8,500
  • Joined

  • Last visited

  • Days Won

    100

Everything posted by Stary

  1. lol guys, no privacy there
  2. Thank you, I missed those
  3. blasphemy!
  4. care to share link good Sir?
  5. not at the moment...
  6. that's novelty
  7. spending time to recreate shooting down of civilian airliner..? Yeah that's a great idea, on par with Modern Warfare 2 airport shootout... shesh
  8. randoms from yesterday's (short) session: freaking the tower
  9. Kid showing he's got grandpa's balls to the top brass, nothing more. He's young but not so stupid (I hope...) and want's to live on printed dollars a little longer
  10. great! now we need new Ca-15
  11. Illuminati and New World Order? Not every act is a conspiracy...
  12. just unpack to your selected mod folder
  13. you can't live with 3 Agressors and 3 player planes do you, spoiled one?
  14. told you at the very beginning... you could saved yourself the training gun hasstle edit: ok, now as I re-read; have you considered making specific set of bunker concrete-finished planes for yourself? then live ammo with real ballistics could be used
  15. I think the weight influences the drop quite in a funny way?
  16. I think it's really simple to do rename your mod folder (for example it's "Korea") to "xKorea" or "_Korea" or "NotPronHere" etc apply patch/whatever run your mod executable (in this case Korea.exe) and exit delete the newly created Korea folder rename xKorea/whatever folder back to Korea and voila! In this case any added DLC won't work most propably but you don't want that A-7P or Lion in Korea install after all
  17. is training rounds class supported by weapons editor? I don't think so, so it's down to harmless projectiles
  18. funny thing is it's one of the more playable DLCs
  19. thy'll run I think, my reasoning was that making both opponents and self fully armored to a point of being virtuall immune to bullets (think of stock hangars etc) one can still experience full dogfights with seeing effects of good lead solutions (hit puffs) without bringing down the enemies, and having to deal with his own nerves when opponents make it to his tail, more adrenaline that way. Yeah, RF as in Red Flag. other than that is fiddling with the selected planes _data.inis and making adjustments to components, I think these would be of interest: DetachWhenDestroyed= DamageRating= but I'm not an ini guy
  20. which DLC was that guys?
  21. Or mere two, three parts for tanks. Chasis, turret, barrel, that' all required most times
  22. Daddy, for JASDF we have for example Kuriles map, for Swedish AF great Baltic states one, all in glorious new detailed, features-rich terrain engine, avilable $10-$15 per map from Thirdwire store! Ohh wait... we don't and I'm daydreaming how to ru(i)n a good franchise again, I was just pointing that out as a interesting fact, that's all
  23. great start Gerwin! for names I'm not sure but better use format like "toolbox1_2" instead of "toolbox1:2", I think it might be leftover from CAD application you used as for the windows it's more tricky for beginners -you need another material for glass that uses Targa file with alpha channel for defining transparency level (more black=more transparent) and set this material properly in Material Editor in Max, this isn't that hard seeing the model already ingame I think the whole "proper orientation of axes" etc isn't a mistery then there's building the hierarchy and linking of the parts of the model (if needed) BUT given ground mobiles in TW games are really REALLY simple logics-wise, it's not that important -we don't even have rotationg wheels after all of course that requires modelling the simplistic interrior of the 977 cabin again, good start!
  24. my bad, forgot about that some might not have access to DAT planes, sorry!
  25. love-hate, love-hate, love-hate... SF2 is a constant rollercoaster of this emotional twister

    1. daddyairplanes

      daddyairplanes

      " well its a thin line......."

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..