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Everything posted by Stary
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I really wish we could have realism DLC of some sort... and taht bloody HUD, that would be a game changer at least for me -now doing a run, even with as accurately modelled avionics and weapons as some 3rd party mods go I'm all in the game so to speak until that bloody piper goes off the HUD onto the cockpit mesh... and as I deducted, most cockpits seem to have separate HUD combiner glass (or reflector one in older planes) modeled as proven by numerous cockpits ini files, but no, the non-floating, restricted reticles go way beyond definition of "fun" apparently
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Tree not fading?
Stary replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
stock or modded terrain, if so which one? also remember to have ForceDX9=FALSE -
Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
only by removing given tod files (in example GermanyC2.tod -but that removes all buildings and replaces them with stock on given tile, all over the map) -
Bump Map error
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
good, glad I could be of help -
Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Question: Is it just me, or there's something waaay off with distance calculations is the SF/SF2 series? Answer: don't really know, but...had this suspicion since well, day one -as in game world global distances vs objects size, doing some tests to check my idea -
Bump Map error
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
right now the textures texels stretch down the edge which isn't that noticeable on standard diffuse maps on small parts but causes normal maps to go crazy, mapping these parts will solve it -
Bump Map error
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
had this too, it's simply wrongly mapped surface, Volker unwrap those small parts and map them again it's caused by planar mapping on perpendicular surfaces of flaps and stabs pics of which you posted and engine goes crazy with side surfaces in this case I hope I make myself more or less clear -
Harold it's been something I was saying since Exp1 came out with Mustang and Fagot... then I said it again after seeing new terrain engine wips, but that was sadly verified after SF2NA release I had high hopes BDG wizards would pick Mig Alley after they did miracles to BOB:WOV but it's a dead end now apparently and personal note to those LOL-ing at me Il2 guys: yes it's great I know, I reall like it but I find myself having more fun out of CFS3 3rd party expansions, Il2 is somewhat sterile and plastic to me, can't descrie it better. And no, I don't fly it in multi, I don't like multi that much
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Not suprised at all to be honest. I think it was hinted at least once by TK at one point back at TW forums. The SF/SF2 formula has worn off, mainly because of TK's own "just slap it and it will hold" approach to the series. Of course one can still hope the man will release some avionics DLCs like properly collimated sights / HUDs*; but rationally if it was true he would most propably do that already. TK allways was aiming for his own formulat of "fun" tailoring whole gameplay idea to it (I should mention to me his idea of fun is kinda 1995ish old, and getting older) *Thirdwire might be not aware (or blindly follow that own "fun" idea) but the floating gunsights are biggest downer for people from flight simulations world trying to get into the series, I know few who gave up trying right after seeing the CCIP going of HUD glass. Right after was followed by something like "meh, arcadish" before I was able to show some interesting stuff
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Gotta love the way TK markets things "Hey guys, new cool DLC variant is here! Buy it blindly cause I don't wanna waste 5 minutes taking and uploading skins and cockpit pics" I really don't like buying things I can't see before hitting purchase button, except for Skyhawks of course. Oh, by the way DLC USAF F-16A and flyable Skyraiders were great! (it's called sarcasm)
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Taiwan and Korea tilesets v2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
guys after installing the pack to Korea V3 you are free to delete the default seasons tiles folders -
Taiwan and Korea tilesets v2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
yeah I named them not to lost myself in it (mind you I have other sets in the works too!) -
Hawker Sea Fury Fb.11 & Mk. 50
Stary replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Is is only me or the available Wyvern cockpit would be very close stand-in to use in this plane? More than Mustang one that's for sure
