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Stary

MODDER
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Everything posted by Stary

  1. Polish prosecutors found traces of Trinitrotoluene and trinitroglycerin in the wrack of Tu-154M... big f*** up it gonna be... and no I NEVER thought it was hack job or something, but it's getting nasty now http://wiadomosci.onet.pl/kraj/katastrofa-smolenska/w-tu-154m-odkryto-slady-materialow-wybuchowych,1,5291329,wiadomosc.html
  2. How does one? Goes crazy. Period
  3. ^just to stir the pot
  4. mesh hole so it's not fixable at the moment? Wasn't that Oli's creation?
  5. Tony (if I may so) ALOT of people still refuses to move to series two for various reasons, so it's ok, I know that system I write from now wouldn't run it for example so the users are somehow dependent on their station's performance etc
  6. except for 17 reasons SF2 is better than "the series 1", but if you're happy with it... It kinda makes me nostalgic, thinking about the SF days, so be happy!
  7. Very nice! This one is still in the workshop:
  8. .
  9. still, masochist (and it's a premiere example how to write a review)
  10. Stary

    10 years ago

    we all remember...
  11. I wish maybe in the future Thirdwire would lean towards Air Navy Fighters type of game... just saying (opinion based on lite version of ANF only)
  12. Great review Harold, well written, covering all aspects of the app! 100% agree, guns-on-guns are lot of spray and pray tactics but the missiles makes gamer think before release
  13. Harold let me shamelessly quote myself here: edit: above goes as far as explanation to Umut's old_vs_new experiences too...
  14. It's a great pit FC, I plan in fact to use it in one project -with all the kudos to you Harold, of course, can I beg for green light?
  15. I call false? As numerous others still available on the market can have both the properly-rendered-to-false-infinity-restriced-to-combiner and fully-floating ones as I call these. Note to self: Must re-check FC2.0 and DCS on this (fly with cockpits on)
  16. see, new "terrain" is not really a terrain, it's just "nice" mesh you can run into and go boom, apparently not threated as one by game logic system... (it's porked) just saying
  17. re-enable the shaders in GermanyCE_Data.ini: [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE
  18. maybe... but we're in 2012
  19. looks awesome Carlo!!!
  20. I really wish we could have realism DLC of some sort... and taht bloody HUD, that would be a game changer at least for me -now doing a run, even with as accurately modelled avionics and weapons as some 3rd party mods go I'm all in the game so to speak until that bloody piper goes off the HUD onto the cockpit mesh... and as I deducted, most cockpits seem to have separate HUD combiner glass (or reflector one in older planes) modeled as proven by numerous cockpits ini files, but no, the non-floating, restricted reticles go way beyond definition of "fun" apparently
  21. one can't satisfy everyone, specially in case of moddable titles as usually mods tend to increase requirements not the other way
  22. stock or modded terrain, if so which one? also remember to have ForceDX9=FALSE
  23. only by removing given tod files (in example GermanyC2.tod -but that removes all buildings and replaces them with stock on given tile, all over the map)
  24. 62 km which is default unlimited horizont range is ok I think, this would be less fit for high altitude flying, ok, but I am more worried about the engine not so of resoultion to render such diverse terrain (or any in fact) -that refering to "classic format" TE
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