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Stary

MODDER
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Everything posted by Stary

  1. yes, and now we have nice cockpit to use with Sea Fury
  2. Orsin I'm sorry but everything so far says we won't, at least in forseeable future (but with TK you never know) I wish we had some sort of documentation, back in the testing stuff days I was only able to 1)create mesh in Max from heightmap 2)texture it 3)split into several pieces 4)import these into game and setup to show but there were HUGE errors like bad rendering of faces (wrong normals showing through hills etc) terrible I mean terrible errors with the clipping near the "shores" regions and above all errors with terrain collision detections, some parts of the mesh, you could happily fly through so given the lack of documentation and I think not so much interest from other modders in the area I decided to switch back to improving existing old format terrains
  3. oh no, not impying a thing Orsin, it's just really difficult to create new terrain in NA format that would actually work (my tests worked with tremendous amount of issues!) and I think it's simply more reasonable to stick with old format using Terrain Editor
  4. Dude, WHOLE NA terrain cat has been already extracted long time ago, trust me nothing interesting in there
  5. ohhh ok, no biggie really! Been just wondering, again, my apologies, haven't noticed this
  6. ummm... shouldn't the IL2 histomod guys be credited too..?
  7. nitpicker!!! j/k as I wrote, I think the EF2000-style tunnel entrances could be made, but there too would be issues with tunnel mesh interfering with terrain HFD one
  8. my first "serious" (by 1993 standards...) flight simulator was F-19 Stealth Fighter* so I considered that totally possible... :P *yes, there was vertex based version for C-64! and it rocked when one was 13 y.o
  9. other than technical difficulties, think of how would game AI respond to such object? Slam right into the centre that's how :) @Kevin: yup, DBS2 soviet sub pens
  10. trees are (lame) 3D objects but are placed as targets, however there is build in sort of autogen I was fiddling with that uses flat 2-planes crossing type of objects using trees as targets to populate terrain is a big NOGO re: textures -these can be edited but there are locked shaders developed specially for Iceland terrain alone taht make any custom NA-style maps grey/desaturated as player's POV approaches surface of mesh with given texture these old screenshots below are my tests from shortly after NA CAT extractor became available earlier this year, but without sort of automated procedure to 1)divide main 3D mesh into squared parts 2)output 3D meshes with coordinates to terrain ini, it's pointless to develop such attempts further IMO
  11. this could be done fairly simply for railroads and highways as it was in good old EF2000 -just the model of the entrance to the tunnel placed on slope in the desired location (oh, and the other in the supposed other end!) serving as a standard target like simply "tunnel", the destroyed mesh would look like it collapsed with some nice dusty particle effect, sounds like an easy job...
  12. go playing Ace Combat, this is serious simulator! LOD based only as Kev wrote, either NA terrain (we can't make those working correctly) or as "target" placed on map
  13. heh, my idea from 2008, but series 1 only :yes: -I used back then black TGA for bombight outside the actual sight to block the view, like in CFS3 for example, try it such way
  14. given in the past TK never ever answered to my polite mails with alot more sane and reasonable suggestions, good luck
  15. I think software or even hardware issue as I have several DVDs with (obsolete by now) custom installs both for Series1 and 2
  16. Panama, IIRC there were some confirmed concerns regarding legality of Veltro's models, so he removed them all, and now he re-works some of them from scratch, which is fair behaviour in my opinion
  17. why..? some etiquette issues? I don't remmeber who the author was to be honest, wasn't that Veltro's model?
  18. yeah but those tanks currently used are like 183% too long
  19. not that it was hard, ok, maybe a bit given the FTs used... camo WILL be tricky I, the non-skinning guy say
  20. and as I slowly work on visual update of Gepard's BoB map, I think this area is well covered
  21. New Tempest and Typhoon would be nice addition...
  22. yeah, most of my hangars from that pack would fit WW2 OR 50s terrains, some with minor reskinning only
  23. cool stuff there Russo! My repaint is for the "BOB for the 70s" version of the terrain but as it is the same TFD, tileset, will have use for both! As for re-targeting the terrain, I'm not the right guy as I did it only to a limited amount
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