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Soulfreak

MODDER
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Everything posted by Soulfreak

  1. Doing a flight in a Twin Huey
  2. One tip from me, use as less decals as possible. I normaly only use them for the numbers and paint the insignias on the skin.
  3. Great work on the Bell 212. But can you please update the Model a little bit? Adding the rotorblades to the Model (not showing you can see when engine is out) and maybe animate the side doors? Edit: I have also noticed an shadow bug on the 212.
  4. Works fine! Thank you very much mate!
  5. Thank you for the replay, but it doesn´t work. My hide entries look like this now: Component[008]=Hide1 [Hide1] ParentComponentName=Mesh01 ModelNodeName=Group1 DestroyedNodeName= ShowFromCockpit=FALSE HasAeroCoefficients=FALSE
  6. I´m playin around with the Bell 212. it is very cool. But can the Model a lil bit improved? the rotorblades are not visible when Engines are out and maybe the side doors can be animated? And can someone help me to remove the "big" antenna on the top? It is called Group1 in the lod-viewer, but can´t find the parent mash name... .-(
  7. Check My skins for those values...
  8. You know these? http://combatace.com/files/file/15530-usaf-ang-t-33a-skins/
  9. Another Phenom 100 Skin...
  10. Some Civil Whatif stuff
  11. What about some highrez A-7E Desert Storm skins? ;-)
  12. Sad but true... TW doesn´t give a f**k about us SF2 PC folks...
  13. I tried the download on your page and my avvir founds HEUR/APC Cloud in the TFDtool.exe... :-(
  14. Soulfreak

    It's Been Years

    The Mig Alley Forum you see here is not a forum for the Sim.It is a forum for a Korean War add on for Strike Fighters 2 wich is called "Mig Alley".
  15. Yes i tried it, but does not work in SF2 NA. In other Terrains it works...
  16. Hello Mue, i installed your Target Area Editor yesterday on my new system (Win7 64bit) But now i can´t move selected objects. readme says: -translation (coarse): ctrl + left click + move -translation (fine): ctrl + shift + left click + move -rotation (coarse): ctrl + mouse wheel -rotation (fine): ctrl + shift + mouse wheel rotation works fine, but not the moving...
  17. @ aliza123: https://store.thirdwire.com/store_dlc.htm
  18. Great work! ;-)
  19. Tango Gina
  20. That´s why I did not replay too....
  21. Moin Spooky, ja kannst du. Da müssen dann Einträge (ich glaube) in der jeweiligen options.ini der einzelnen Sim geändert werden bzw. der Pfad zu den mods muss geändert werden. Schau mal hier: http://combatace.com/topic/62302-what-is-the-mod-folder/ Da wird einiges erklärt und es gibt weiterführende Links. ,-)
  22. Russo, may I ask for another favor? Would it be possible, that the air intakes can be mapped seperately and that the end of the tail hook too? In the way it is now mapped skinning in that Areas is not really possible. :-(
  23. @ classic british flight sim is a freeware dove. Maybe it could be converted into Sf2?! If the original creater share the source. But i guess it can be, cause I got the permission to convert the Hunter Trainers into SF2...
  24. Russ, where did you upped it? Just downloaded the T-45 and something with the data.ini is wrong. Only this is in: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=6.0 RetractTime=6.0 AnimationID=1 DragArea=0.35 ModelNodeName=Nose_Gear_Strut InsideNodeName=Nose_GearWell ShockNodeName=FrntWhlHousing ShockAnimationID=6 ShockStroke=0.25 SpringFactor=5.0 DampingFactor=4.0 WheelNodeName=NoseTires RotationAxis=x-Axis ReverseModelOrientation=FALSE RollingRadius=0.200 CastoringWheel=TRUE CastoringNodeName=NoseSteering Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=45.0 InputName=YAW_CONTROL ControlRate=5.0 HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=130
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