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Soulfreak

MODDER
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Everything posted by Soulfreak

  1. Came across this one... http://www.sharecg.com/v/69821/browse/5/3D-Model/MIG-17PM
  2. Not from me, i only play around with the bases and other easy stuff....
  3. Oups, sorry my bad! :-D Then try it out! ;-) choose an ac and set all skins to start date 1. ;-) I bet the texture which is 1st in the aircrafts ini will only shown up (if the skins are all the same nation). Otherwise the skin which matches with the nation you have choosen will show up 1st.. ;-)
  4. if you make a date f.e. 1959 then the skin appears not before 1959. Check my argentinean Canberras, there i used the method to let the skins show up historical correct.
  5. I have thete something in work with new titles by Stary, new airbases etc. but still a long way to go.... EDIT: BTW, check the forums where you wanna post something. ;-)
  6. Ah, i now know why. haven´t scanned them yet. Will do over the weekend and forward them to you!
  7. Effects folder under your mods folder... For the KfIr: Extract the inis for the Kfirs and check what tga is written in, so you can easy check if the 3 Aircrafts use the same tga. ;-)
  8. Zotz Decals has got an 1/32 Decal sheet, which I have.... Have I sended it to you Enoc? BTW, the SU-27 Decals Svetlin was refering to, i maybe can get in a very high rez Quality!!!
  9. Best is then, that you re-download an effectspack and install it in both mod folders i guess
  10. Is this so, when you start SF2E.exe or exp2.exe or are both affected? If only one is affected, copy the effects folder (of the uneffected mod folder) to the effected one.
  11. Can´t wait to test this one!
  12. BTW, has anyone a fix for the not moving nozzle?
  13. A very big "Thank you" to everyone involved!!!
  14. Nee, das sind die Bump maps. Die liegen mit im Ordner des Fliegers, die specular maps liegen mit im Skin ordner...
  15. Redownload your purchsed games from thirdwire.com (they will be patched to latest point, so no patching needed) install them in order after release date. first install should be the oldest, last the newest.
  16. I think it´s time for me to try out Flaming Cliffs 3....
  17. Well i think that will be a part of Exp. 3 maybe. elsewise Thirdwire had released it before, cause such a DLC will bring a lot of money i think....
  18. Thank you Kevin, but that should only go for the C Zippers right? The A hasn´t got the centerline missle rails, or?
  19. Hello my modding friends, I´m working on different Starfighter skins for the AI pack. But somehow i´m confused about the things need to been tweeked. The goal from this topic, is to have a complete list of things that can tweeked without the models core file. And please stay on Topic mates (that makes it easier to see relevant posts). ;-) Please post your tweeks here, will add them to the list. Tweek List DLC28 AI Starfighters: Refuel Probe visible from Cockpit in the C Zippers: (thank you Wilches) 104c: [AircraftData] DestroyedModel=F-104_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=5973.8 EmptyInertia=64205.6,3887.8,65364.5 ReferenceArea=18.22 ReferenceSpan=6.69 ReferenceChord=2.91 CGPosition=0.00,1.00,0.00 Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=VertTail Component[006]=Tailplane Component[007]=canopy_front_top Component[008]=canopy_mid_outer Component[009]=canopy_mid_inner Component[010]=2canopy_inner Component[011]=cockpit [canopy_front_top] ParentComponentName=Fuselage ModelNodeName=canopy_front_top ShowFromCockpit=FALSE [canopy_mid_outer] ParentComponentName=Fuselage ModelNodeName=canopy_mid_outer ShowFromCockpit=FALSE [canopy_mid_inner] ParentComponentName=Fuselage ModelNodeName=canopy_mid_inner ShowFromCockpit=FALSE [2canopy_inner] ParentComponentName=Fuselage ModelNodeName=2canopy_inner ShowFromCockpit=FALSE [cockpit] ParentComponentName=Fuselage ModelNodeName=cockpit ShowFromCockpit=FALSE [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=TRUE <----- ------------------------------------------------------------ On _COCKPIT.INI: Position=0.00,5.52,0.545 ... to be continued
  20. Hello & welcome! http://flyawaysimulation.com/downloads/files/2220/fsx-project-t-37-37/ little tip, Google is you friend. ;-)
  21. Ah ok. Das hilft! Danke Flo!
  22. Hallo Leute, ich hab da mal Fragen zu den specular maps. - wofür sind die überhaupt da? - wie bekomme ich sie hin das sie so aussehen wie im angehängten Beispiel? Warum sind die nur bei den naturmetallenen Skins und wie kann man die an bzw. abschalten? Hab mir 2 Tage lang einen abgebrochen im nvidea tool für Photoshop und erfolglos das Netz durchsucht...
  23. So, photoreal textures are made... ;-)
  24. Maybe we could use something from Russo´s SU-9!? http://combatace.com/files/file/13382-sukhoi-fishpot-su-9f-upgraded-b-model/
  25. Very cool, will get it too! A lot of stuff to play with....
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