Jump to content

Soulfreak

MODDER
  • Posts

    7,316
  • Joined

  • Last visited

  • Days Won

    166

Everything posted by Soulfreak

  1. There was an release annouced for early 2011..... *lol* quote from Aerosoft Forum: After some careful consideration we decided to change the release plan for Jet Thunder: Falklands/Malvinas a little bit. Though this means a bit of delay, the first release will be bigger then first planned. Let me explain: Jet Thunder: Ground Attack includes: BAe Harrier GR.3 and FMA IA-58 Pucara Release January 2011, download only price €22.63 (€27.95) Jet Thunder: Air Combat (add-on) includes: BAe Sea Harrier and Mirage Release June 2011, download only Add-on, needs Jet Thunder: Ground Attack price €14.53 (€17.95) Jet Thunder: Falklands/ Malvinas Includes the A4B Skyhawk and Super Etendar + all the additional features of this simulation. Full game, download and boxed Release September 2011 Full price €32.35 (€39.95) same for box and download Update price €14.53 (€17.95), update assumes both previous releases installed For me it is just another ghost sim....
  2. Posted over a month ago, since then again silence....
  3. You should contact Pfunk at Simhq and ask him direct for the terrain.... It has a reason why it was up at SimHQ and not at our lovely CA....
  4. NO, it was only up at simhq.
  5. It´s a Strikefighters / Wings over Model (out to date). So it would not work correct in Gen 2 Games. check this out: http://combatace.com/topic/78171-ajeet-for-sf2/
  6. Hey Ully, all your deep & specific questions you should ask the guy who made it..... ---> TK ;-) http://bbs.thirdwire.com/phpBB3w/index.php https://www.facebook.com/thirdwire I think he can tell you more then we all together...
  7. Came across this one... http://www.sharecg.com/v/69821/browse/5/3D-Model/MIG-17PM
  8. Not from me, i only play around with the bases and other easy stuff....
  9. Oups, sorry my bad! :-D Then try it out! ;-) choose an ac and set all skins to start date 1. ;-) I bet the texture which is 1st in the aircrafts ini will only shown up (if the skins are all the same nation). Otherwise the skin which matches with the nation you have choosen will show up 1st.. ;-)
  10. if you make a date f.e. 1959 then the skin appears not before 1959. Check my argentinean Canberras, there i used the method to let the skins show up historical correct.
  11. I have thete something in work with new titles by Stary, new airbases etc. but still a long way to go.... EDIT: BTW, check the forums where you wanna post something. ;-)
  12. Ah, i now know why. haven´t scanned them yet. Will do over the weekend and forward them to you!
  13. Effects folder under your mods folder... For the KfIr: Extract the inis for the Kfirs and check what tga is written in, so you can easy check if the 3 Aircrafts use the same tga. ;-)
  14. Zotz Decals has got an 1/32 Decal sheet, which I have.... Have I sended it to you Enoc? BTW, the SU-27 Decals Svetlin was refering to, i maybe can get in a very high rez Quality!!!
  15. Best is then, that you re-download an effectspack and install it in both mod folders i guess
  16. Is this so, when you start SF2E.exe or exp2.exe or are both affected? If only one is affected, copy the effects folder (of the uneffected mod folder) to the effected one.
  17. Can´t wait to test this one!
  18. BTW, has anyone a fix for the not moving nozzle?
  19. A very big "Thank you" to everyone involved!!!
  20. Nee, das sind die Bump maps. Die liegen mit im Ordner des Fliegers, die specular maps liegen mit im Skin ordner...
  21. Redownload your purchsed games from thirdwire.com (they will be patched to latest point, so no patching needed) install them in order after release date. first install should be the oldest, last the newest.
  22. I think it´s time for me to try out Flaming Cliffs 3....
  23. Well i think that will be a part of Exp. 3 maybe. elsewise Thirdwire had released it before, cause such a DLC will bring a lot of money i think....
  24. Thank you Kevin, but that should only go for the C Zippers right? The A hasn´t got the centerline missle rails, or?
  25. Hello my modding friends, I´m working on different Starfighter skins for the AI pack. But somehow i´m confused about the things need to been tweeked. The goal from this topic, is to have a complete list of things that can tweeked without the models core file. And please stay on Topic mates (that makes it easier to see relevant posts). ;-) Please post your tweeks here, will add them to the list. Tweek List DLC28 AI Starfighters: Refuel Probe visible from Cockpit in the C Zippers: (thank you Wilches) 104c: [AircraftData] DestroyedModel=F-104_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=5973.8 EmptyInertia=64205.6,3887.8,65364.5 ReferenceArea=18.22 ReferenceSpan=6.69 ReferenceChord=2.91 CGPosition=0.00,1.00,0.00 Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=VertTail Component[006]=Tailplane Component[007]=canopy_front_top Component[008]=canopy_mid_outer Component[009]=canopy_mid_inner Component[010]=2canopy_inner Component[011]=cockpit [canopy_front_top] ParentComponentName=Fuselage ModelNodeName=canopy_front_top ShowFromCockpit=FALSE [canopy_mid_outer] ParentComponentName=Fuselage ModelNodeName=canopy_mid_outer ShowFromCockpit=FALSE [canopy_mid_inner] ParentComponentName=Fuselage ModelNodeName=canopy_mid_inner ShowFromCockpit=FALSE [2canopy_inner] ParentComponentName=Fuselage ModelNodeName=2canopy_inner ShowFromCockpit=FALSE [cockpit] ParentComponentName=Fuselage ModelNodeName=cockpit ShowFromCockpit=FALSE [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=TRUE <----- ------------------------------------------------------------ On _COCKPIT.INI: Position=0.00,5.52,0.545 ... to be continued
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..