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Julhelm

MODDER
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Everything posted by Julhelm

  1. Some guy posted these profiles in an old thread here, which take the "Stealthy F-15" concept to what has to be it's logical conclusion. Maybe FC would like a stab at these:
  2. It would probably have been cheaper building 2-3 different airframes with shared avionics than trying to make this single airframe cover such vastly differing requirements.
  3. Why is it that pet issues of the USAF (internal gun, less weight) and Marines (VTOL ...sigh) are allowed to f*** up what could otherwise have been a perfectly good common airframe, if not for interservice rivalry? What does the USAF care about airframe weight anyway? It relies on operation from gigantic airstrips and supports its aircraft with inflight refuelling so technically range and payload isn't an issue. And why do the marines need VSTOL? They sure as hell never needed it in WW2 or Vietnam, or until they acquired the Harrier which hasn't been that effective anyway. Why couldn't they be content with operating their F-35's from expeditionary forward airstrips? At this point it's just TFX all over again and a lot of taxpayer money is wasted that could have been put to much better use funding a plethora of other projects that have now been relegated to R&D land.
  4. Interservice rivalry.
  5. This one is pretty ugly too:
  6. That's almost as ugly as my Kestrel :)
  7. The main problem is that TK's engine clearly isn't intended to match even LOMAC's 2005 visuals since the engine is still essentially 2002 technology that has no provision at all for quick lodding of and procedural generation of terrain objects such as trees, nor any useful implementation of graphics standards such as normalmapping of objects. The latter is funny because he does have normalmapping on the water and terrain, but just won't bother linking the libraries to the other shaders and justifies this that he "doesn't have the budget".
  8. See, I haven't seen that one before which was why I asked.
  9. That was on the news here as well at the time.
  10. No, yours looks good.
  11. I was thinking about doing this exact skin last night.
  12. Damn. Here's what I want to do:
  13. Is the original modeller still around or how would I go about gaining access to the max files? There is a specific one-off F-104 mod I want to do but it requires modifying the original max file...
  14. I don't see it either. How about bigger pics?
  15. Those are Cougars.
  16. He's probably talking about the 1982 war.
  17. Off the top of my head: When I was a kid I saw a B-17 fly over my house. Not the most common thing in Sweden! The local skydiving club operates twin AN-2's, both of which have soviet markings on them with one in green camo. Then the other day I had a Sikorsky Skycrane fly over my condo at low altitude making lots of noise. I've also seen an AN-124 (several times actually - they tend to land at a local airport not far from here. If you have MSFS you can check it out - Sturup airport).
  18. Not to steal Veltro's thunder, but does anyone else fancy an updated F-19? Because I was sort of working on one.
  19. It isn't that hard to implement that kind of stuff as long as you rebuild the rendering engine from the ground up. Then again there is zero chance of TK ever doing that, especially since his customers aren't going anywhere else anytime soon.
  20. Shameless plugs here, but I really like fighting in the Vigilante. It has the endurance to fly continously in full afterburner and is perfect for low to mid over-the-shoulder deliveries.
  21. I'd like to have a go at texturing that ship model, Ed.
  22. You can do any of my planes as long as all get done, lol.
  23. The point is that whatever rules of physics the AI actually uses is of no interest whatsoever to you the player as long as the AI appears to use the same physics as you do. Personally I think TK's engine is simply starting to show its age since he's essentially just bolting more and more stuff onto the same basic game engine which is some 8 years old now.
  24. SSAO is on shift-f10. Hit shift-f7 to get rid of the cloud anomalies.
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