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GKABS

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Files posted by GKABS

  1. Civilian Airport 7 separate models terminals, gates

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    One main Airport building and two terminals plus three different gateways.
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-CMT
    FullName=GK-Civilian Main Terminal
    ModelName=GK-CMT.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CMT.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CT1
    FullName=GK-Civilian Terminal
    ModelName=GK-CT1.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CT1.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CT2
    FullName=GK-Civilian Terminal
    ModelName=GK-CT2.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CT2.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CG1
    FullName=GK-Civilian gate
    ModelName=GK-CG1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=9000.0
    CollisionMesh=GK-CG1.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CG2
    FullName=GK-Civilian gate
    ModelName=GK-CG2.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=9000.0
    CollisionMesh=GK-CG2.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CG3
    FullName=GK-Civilian gate
    ModelName=GK-CG3.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=9000.0
    CollisionMesh=GK-CG3.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CC-GROUND
    FullName=GK-CC-GROUND
    ModelName=GK-CC-GROUND.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CC-GROUND.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=MEDIUMCRATER003.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CA-Light
    FullName=GK-CA-Light
    ModelName=GK-CA-Light.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CA-Light.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=MEDIUMCRATER003.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
    [TargetAreaXXX]
    Name=Civelian Airbort
    Position=603000.00,505844.00
    Alignment=FRIENDLY
    Location=5
    ActiveYear=0
    Radius=2000
    Target[001].Type=GK-CMT
    Target[001].Offset=266.00,633.00
    Target[001].Heading=0
    Target[002].Type=GK-CT1
    Target[002].Offset=266.00,633.00
    Target[002].Heading=0
    Target[003].Type=GK-CT2
    Target[003].Offset=298.00,255.00
    Target[003].Heading=-180
    Target[004].Type=GK-CG1
    Target[004].Offset=564.00,591.00
    Target[004].Heading=10
    Target[005].Type=GK-CG2
    Target[005].Offset=422.00,591.00
    Target[005].Heading=0
    Target[006].Type=GK-CG3
    Target[006].Offset=489.00,591.00
    Target[006].Heading=0
    Target[007].Type=GK-CC-GROUND
    Target[007].Offset=408.00,511.00
    Target[007].Heading=0
    Target[008].Type=GK-CG1
    Target[008].Offset=348.00,643.00
    Target[008].Heading=225
    Target[009].Type=GK-CG3
    Target[009].Offset=562.00,644.00
    Target[009].Heading=180
    Target[010].Type=GK-CG2
    Target[010].Offset=597.00,618.00
    Target[010].Heading=-90
    Target[011].Type=GK-CG2
    Target[011].Offset=490.00,644.00
    Target[011].Heading=-180
    Target[012].Type=GK-CG3
    Target[012].Offset=348.00,591.00
    Target[012].Heading=0
    Target[013].Type=GK-CG3
    Target[013].Offset=421.00,644.00
    Target[013].Heading=180
    Target[014].Type=GK-CG1
    Target[014].Offset=256.00,477.00
    Target[014].Heading=95
    Target[015].Type=GK-CG2
    Target[015].Offset=255.00,552.00
    Target[015].Heading=-270
    Target[016].Type=GK-CG3
    Target[016].Offset=308.00,478.00
    Target[016].Heading=-90
    Target[017].Type=GK-CG2
    Target[017].Offset=255.00,408.00
    Target[017].Heading=90
    Target[018].Type=GK-CG3
    Target[018].Offset=308.00,550.00
    Target[018].Heading=-45
    Target[019].Type=GK-CG1
    Target[019].Offset=308.00,404.00
    Target[019].Heading=-80
    Target[020].Type=GK-CG3
    Target[020].Offset=283.00,302.00
    Target[020].Heading=0
    Target[021].Type=GK-CG1
    Target[021].Offset=256.00,337.00
    Target[021].Heading=100
    Target[022].Type=GK-CG2
    Target[022].Offset=308.00,335.00
    Target[022].Heading=-90
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and creating some of the textures
    Terminals and gates textures were taken from free to use X-plane.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    108 downloads

       (0 reviews)

    2 comments

    Updated

  2. Airport flood-lights

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Airport flood-lights
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-CA-Lights
    FullName=GK-CA-Lights
    ModelName=GK-CA-Lights.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    GroundObjectType=
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=GK-CA-Lights.LOD
    DamagedModel=
    DestroyedEffect=SmallFire
    DestroyedModel=
    SecondaryEffect=SmallExplosionEffect
    SecondaryChance=35

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS model and textures
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    96 downloads

       (0 reviews)

    0 comments

    Updated

  3. LED-TEMPORARY-RWY-CLOSURE-MARKER

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    LED-TEMPORARY-RWY-CLOSURE-MARKER
    this model come with two skin white and sand color.
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-LED-TRCM
    FullName=GK-LED-TRCM
    ModelName=GK-LED-TRCM.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=0.1
    ArmorValue=0.1
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=20
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4500.0
    DamagedModel=
    DestroyedEffect=VehicleFireEffect
    DestroyedModel=
    SecondaryEffect=SmallRocketGroundExplosion
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    36 downloads

       (0 reviews)

    0 comments

    Updated

  4. Jet Pilot SF1

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    New Pilot model
    All my files should include the Strike Fighters 1 Series game file (.LOD) and the texture required.
    This is for Strike Fighters 1 Series ONLY.
    Installation:
    Copy the files to Objects\pilot folder
    Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
    [Pilot]
    PilotModelName=GK-Pilot     <----
    PilotHeadNodeName=GK-Head    <----
    if you have a two-seater add the Copilot as well.
    [CoPilot]
    PilotModelName=GK-Pilot1    <----
    PilotHeadNodeName=GK-Head    <----

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Big thanks to Crawford for sending me the required MaxExporter_Max2009 and for testing the file in SF1.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse
    FaceGen
    If you need any assistance please contact me at 
    gkabs@gkabs.net

    47 downloads

       (2 reviews)

    5 comments

    Updated

  5. Jet Hangars

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Collection of 2 hangars with 12 skins one with open doors and the other closed.
    For SF2 only
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-CHangar1
    FullName=GK-CHangar1
    ModelName=GK-CHanger1.LOD <---- change the number for the skin name you need
    TargetType=HANGAR
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=Shelter_Hardened1_col.LOD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=LargeFire

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    87 downloads

       (0 reviews)

    0 comments

    Updated

  6. P-14 Tall King Radar

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    P-14 Tall King Radar
    This file work and tested on SP2 only
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-P-14
    FullName=P-14 Tall King Radar
    TargetType=EW_RADAR
    ;TargetType=RADAR
    ActiveYear=1959
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-P-14
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Radar_Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    copy the GK-P-14 folder to the ground object
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it 
    Me for making the model
    and big thianks to AC members for there help.
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    160 downloads

       (1 review)

    1 comment

    Updated

  7. Crotale SAM system

        
        CROTALE mod by GKABS

        1) Historical background

       The Development of the Crotale Surface-to-Air Missile system began in 1964.
       The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
       It was said that South Africa paid 85% (France: 15%) of the first step development 
       costs of this SAM System. The Crotale was named "Cactus" for South Africa.
       Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the 
       R440 missile were the two prime contractors.
       South Africa received the first systems in 1971.
       In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 
       2 Firing Units.
       The Armée de l'Air bought this SAM system in order to protect their airfields.
       The Crotale in this first opérational version (Crotale 1000) was above all engaged 
       for the Egypt-Libya and Angola wars in the 1980s.
       Further developments were launched for several customers among the 15 ones which 
       ordered this system.

        2) Installation in your Strike Fighters 2 installation(s)

       There are 2 options :
        - The "Sand" version in order to put in any "Desert" type SF2 install,
        - The "Green" version for any "European" type SF2 install.

       So you'll find them into 2 separated packs ready to play :)
        If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

        3) Credits
        
        - Coupi for suggesting the model, document, creating the data files, and testing.  From the bottom of my heart thanks.
        4) LICENSE:
        You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
         For use outside of this scope, you need to contact me for permission.
        gkabs@gkabs.net
        Software used:
        3d Max 2009
        UVLayout v2 Pro
        Substance Painter
        Adobe Photoshop

        If you need any assistance please contact me at 
        gkabs@gkabs.net    
    https://gkabs.net
     

    193 downloads

       (0 reviews)

    3 comments

    Updated

  8. Mistral missile manpads

         
        MISTRAL MANPADS  mod by GKABS
        Only for SF2
        1) Historical background
        MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
        It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
        MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.
        Type        Manportable surface-to-air missile
                Place of origin    France
        Specifications
        Length        1.86 m
        Diameter    90 mm
        Crew        2
        Effective firing range    up to 6 km
        Warhead    High Explosive with high density tungsten balls
        Warhead weight    2.95 kg
        Laser proximity or impact triggered
        Engine    Solid Rocket Motor
        Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
        Guidance
        system
        Infrared homing
       2) Installation in your Strike Fighters 2 installation
        copy to object folder 
       3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
        [TargetTypeXXX] 
        Name=MANPAD_Mistral
        FullName=MANPAD_Mistral
        TargetType=SAM_LAUNCHER
        UseGroundObject=TRUE
        GroundObjectType=MANPAD_Mistral
        ActiveYear=1989
        TargetValue=100
        RepairRate=0.550
        StartDetectChance=80
        StartIdentifiedChance=20
        IncreaseDetectChanceKey=10
        MaxVisibleDist=5000.0
        DestroyedEffect=SmallRocketGroundExplosion
        DestroyedModel=
        SecondaryEffect=VehicleFireEffect
        SecondaryChance=0
        If you need any further help please read the Knowledge Base at:
     
       https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       4) Credits
        
        - Thirdwire   
        - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
        - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.

        LICENSE:
        You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
        gkabs@gkabs.net
        Software used:
        3d Max 2009
        UVLayout v2 Pro
        Substance Painter
        Adobe Photoshop
        Fuse
        If you need any assistance please contact me at 
        gkabs@gkabs.net
     
     

        

    172 downloads

       (0 reviews)

    0 comments

    Updated

  9. 3 Russian Pilots

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    3 new russian Pilot models
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    This is for the SF2 series ONLY.
    Installation:
    Copy the files to Objects\pilot folder
    Add these lines to the _DATA.INI file to any jet you would like to add the new pilot too.
    [Pilot]
    PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
    PilotHeadNodeName=GK_Head    <----
    if you have a two-seater add the Copilot as well.
    [CoPilot]
    PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
    PilotHeadNodeName=GK_Head    <----

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse
    FaceGen
    If you need any assistance please contact me at 
    gkabs@gkabs.net

    120 downloads

       (1 review)

    0 comments

    Updated

  10. SAM-3 complete system

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    complete SA-3 models tested and working for only SF2 series.
    Installation:
    Copy the files to Objects folder and the following to _TYPES.ini file
    [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
    Name=SA-3DL
    FullName=SA-3 Goa Dual SAM 
    TargetType=SAM_LAUNCHER
    ActiveYear=1962
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=SA-3DL
    RepairRate=0.555
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=LargeRocketGroundExplosion
    DestroyedModel=sa-2_launcher_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
    Name=SA-3QL
    FullName=SA-3 Goa Quad SAM 
    TargetType=SAM_LAUNCHER
    ActiveYear=1962
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=SA-3QL
    RepairRate=0.555
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=LargeRocketGroundExplosion
    DestroyedModel=sa-2_launcher_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]  <-------- Change to the next number at the bottom of you types listing
    Name=Pechora-2ML
    FullName=Pechora-2ML Goa Quad SAM 
    TargetType=SAM_LAUNCHER
    ActiveYear=1962
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=SA-3QL
    RepairRate=0.555
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=LargeRocketGroundExplosion
    DestroyedModel=sa-2_launcher_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    also you need to add these:
    SNR-125
    SNR-125M
    SNR-125-2M

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Big thanks to :
    tiopilotos for requesting these models and for his sound files smoke effect as well as testing.
    Coupi without his input and testing and fixing the INI files, this would have been a dead-end without his help.
    strahi for testing the earlier models.
    yakarov79 for his excellent SNR-125 model
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse
    FaceGen
    If you need any assistance please contact me at 
    gkabs@gkabs.net

     

    196 downloads

       (1 review)

    3 comments

    Updated

  11. M51 Skysweeper

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    M51 Skysweeper model.
    tested and working for only the SF2 series.
    Installation:
    Unpack and copy to the SF2 Directory
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit:
    GKABS for making the model that was requested by whiteknight06604 (Gunner/operator are free from the net model couldn't find the maker name to give credit to)
    Coupi For making the data/INI files and testing as well as making the videos.

    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse
    FaceGen
    If you need any assistance please contact me at 
    gkabs@gkabs.net

     

    190 downloads

       (1 review)

    2 comments

    Updated

  12. Tactical Air Navigation System unit

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    This is the Tactical Air Navigation System unit
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-TANS
    FullName=Tactical Air Navigation System
    ModelName=GK-TANS.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-TANS
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=GK-TANS.LOD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and textures
    The texture from https://www.pngguru.com/ and https://www.textures.com/
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    133 downloads

       (0 reviews)

    0 comments

    Updated

  13. Giraffe 2D radar and 3d radar

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Giraffe 2D radar and 3d radar were requested by strahi.
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the following to _TYPES.ini file
    [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing
    Name=GK-Giraffe-R2D
    FullName=Giraffe 2D radar
    TargetType=AAA
    UseGroundObject=TRUE
    GroundObjectType=GK-Giraffe-R2D
    ActiveYear=1985
    TargetValue=250
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypeXXX] <-------- Change to the next number at the bottom of your type listing
    Name=GK-Giraffe-R3D
    FullName=Giraffe 3D radar
    TargetType=AAA
    UseGroundObject=TRUE
    GroundObjectType=GK-Giraffe-R3D
    ActiveYear=1985
    TargetValue=250
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model (everything except the truck chase) and skins
    strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request.
    The truck model is a free form https://free3d.com/ by ysup12 
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    220 downloads

       (0 reviews)

    0 comments

    Updated

  14. MIM-23 Hawk Missile System Unit

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    This is a complete new MIM-23 Hawk Missile System Unit.
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    credit goes to the following:
    1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 
    2-strahi for his testing and feedback as well as sharing his knowledge with me. 
    3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 
    4-tiopilotos for sharing his feedback and knowledge.
    5-Thanks to Coupi for working hard to update the HIPIR Radar pitch movement and tracking and adding the smoke effect.
    6-GKABS for creating the rest of the models and texture
    This is really group work and without you all and help this would not come this far, Thank you all.
    Please if I forgot anyone please let me know.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    466 downloads

       (1 review)

    6 comments

    Updated

  15. Flakpanzer Gepard Anti-aircraft gun tanks

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Flakpanzer-Gepard AAA model
    Flakpanzer Gepard
    The Flugabwehrkanonenpanzer Gepard is an all-weather-capable German self-propelled anti-aircraft gun. It was developed in the 1960s and fielded in the 1970s, and has been upgraded several times with the latest electronics.
    Type    Self-propelled anti-aircraft gun
    Place of origin    West Germany
    Specifications
    Mass    47.5 t (46.7 long tons; 52.4 short tons)
    Length    Overall: 7.68 m (25 ft 2 in)
    Width    3.71 m (12 ft 2 in)
    Height    Radar retracted: 3.29 m (10 ft 10 in)
    Crew    3 (driver, gunner, commander)
    Armor    conventional steel
    Main
    armament
    2 × 35 mm Oerlikon GDF autocannon, each with 320 rounds of anti-air ammunition and 20 rounds of anti-tank
    Secondary
    armament
    2 × quad 76mm smoke grenade dischargers
    Engine    10-cylinder, 37,400 cc (2,280 cu in) MTU multi-fuel engine
    830 PS (819 hp, 610 kW)
    Power/weight    17.5 PS/t
    Suspension    Torsion bar suspension
    Operational
    range
    550 km (340 mi)
    Maximum speed    65 km/h (40 mph)
    https://en.wikipedia.org/wiki/Flakpanzer_Gepard
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
    Name=GK-Flakpanzer-Gepard
    FullName=GK-Flakpanzer-Gepard
    TargetType=AAA
    ;TargetType=MISC
    UseGroundObject=TRUE
    GroundObjectType=ZSU-23
    ActiveYear=1960
    TargetValue=25
    RepairRate=3.22
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_DESTROYED.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Coupi for making all the data files and testing the model.
    compufat for making the Brazilian skin.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net
    Vidoe by Coupi

    202 downloads

       (0 reviews)

    1 comment

    Updated

  16. Volkswagen Type 3

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    VW T3 model
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
    Name=VWT3
    FullName=GK-VWT3
    ModelName=GK-VWT3.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-VWT3
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    70 downloads

       (1 review)

    0 comments

    Updated

  17. Zastava-M55 AAA

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Zastava-M55 model
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
    Name=GK-Zastava-M55
    FullName=GK-Zastava-M55
    TargetType=AAA
    ;TargetType=MISC
    UseGroundObject=TRUE
    GroundObjectType=GK-Zastava-M55
    ActiveYear=1960
    TargetValue=25
    RepairRate=3.22
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_DESTROYED.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.1.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Coupi for making all the data files and testing the model.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net
    Video by Coupi
     

    199 downloads

       (1 review)

    0 comments

    Updated

  18. Jet pilot

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    New Pilot model
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
    This is for Strike Fighters 2 Series ONLY.
    Installation:
    Copy the files to Objects\pilot folder
    Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
    [Pilot]
    PilotModelName=GK-Pilot     <----
    PilotHeadNodeName=GK-Head    <----
    if you have a two-seater add the Copilot as well.
    [CoPilot]
    PilotModelName=GK-Pilot1    <----
    PilotHeadNodeName=GK-Head    <----

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse
    FaceGen
    If you need any assistance please contact me at 
    gkabs@gkabs.net

    325 downloads

       (2 reviews)

    13 comments

    Updated

  19. UAZ-469

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    UAZ-469 model
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    compufat big thank you for making all 4 textures for the model and the Driver/Gunner.
    Coupi for his outstanding work with the data file without him this is nothing big thank you, my friend.
    Google for some photos and information.
    Driver and gunner are free low poly from the net without skin.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net
    videos by Coupi
     

    107 downloads

       (0 reviews)

    1 comment

    Updated

  20. Oshkosh M978-Fuel Truck and M977-Truck

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    M978 HEMIT and M977 HEMIT models
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
    [TargetTypeXXX] <-------- Change to the next number at the bottom of your types list
    Name=GK_M977_HEMTT
    FullName=GK_M977_HEMTT
    ModelName=GK_M977_HEMTT.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK_M977_HEMTT
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
    Name=GK_M978_HEMTT
    FullName=GK_M978_HEMTT
    ModelName=GK_M978_HEMTT.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK_M978_HEMTT
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    turbosquid for using their model photos for references and for some texture.
    https://www.turbosquid.com/Search/3D-Models/m978
    Some textures have been used from other games that were in the google search.
    Google for some photos and information.
    gerwin for some of his data file
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    115 downloads

       (2 reviews)

    2 comments

    Updated

  21. M163-PIVADS

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    M163-PIVADS model with 10 textures.
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    add this to your soundlist under the Flight folder if you don't have it listed there.
    SoundFileXXX=Vulcan.wav
    Note Change the XXX with the last number in your soundlist 
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Big thanks to  compufat for making three textures for the model (CamoChile, TanChile, and TanArmy)
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    148 downloads

       (1 review)

    2 comments

    Updated

  22. PBR-MK-II riverboat

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    PBR-MK-II riverboat model.
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Big thanks to swambast for adding more detail to the model and enhancing the texture with great details.
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    179 downloads

       (2 reviews)

    2 comments

    Updated

  23. Command and Communications Boat

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    COM-Boat model
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    add this to your soundlist under the Flight folder is you don't have it listed there.
    SoundFileXXX=PatrolBoatSlow
    SoundFileXXX=PatrolBoatSlow
    SoundFile003=AAA
    SoundFile009=Cannon

    [PatrolBoatSlow]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=3
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [PatrolBoatSlow]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=3
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [AAA]
    Priority=NORMAL
    Looped=FALSE
    NumBuffers=2
    3DSound=TRUE
    DopplerEffect=TRUE
    MaxDist=1200.000000
    MinDist=100.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [Cannon]
    Priority=NORMAL
    Looped=TRUE
    NumBuffers=4
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=1000.000000
    MinDist=100.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    Note Change the XXX with the last number in your soundlist 
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file 
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    118 downloads

       (0 reviews)

    0 comments

    Updated

  24. Patrol Craft Fast ak Swift Boats

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Patrol Craft Fast (Swift boat) model
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    add this to your soundlist under the Flight folder is you don't have it listed there.
    SoundFileXXX=PatrolBoatSlow
    SoundFileXXX=PatrolBoatSlow
    SoundFileXXX=50CAL_M2
    [PatrolBoatSlow]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=3
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [PatrolBoatSlow]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=FALSE
    Looped=TRUE
    NumBuffers=3
    MaxDist=500.000000
    MinDist=50.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [50CAL_M2]
    Priority=NORMAL
    Looped=TRUE
    NumBuffers=4
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=1000.000000
    MinDist=100.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    Note Change the XXX with the last number in your soundlist 
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file 
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    139 downloads

       (1 review)

    1 comment

    Updated

  25. Asian Junk-Furled -Sail

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    GK-Junk-Furled -Sail model
    All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
    Installation:
    Copy files to their proper folder
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    1.0.0
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    Third Wire for making this outstanding game.
    Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file 
    Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    91 downloads

       (1 review)

    1 comment

    Updated

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