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Everything posted by simonmiller416
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Not sure if I misunderstood you. I noticed this as well, but I made sure to write the correct operator and time in Userlist.ini so that the game engine would spawn the right thing when it randomly spawned objects. Of course EW Radar is definitely an exception, so I don't want to spend too much time on it, but at least the Fire Control Radar (AKA SAM_RADAR and launchers can be matched to the date.Yeah I mean randomly spawned not place the one. I understand your distress, especially in those historical events, we can know through various records that a certain radar or launcher is at a certain exact location, but the game is wrong because certain bug and can't do anything, haha.
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Version 1.0.0
86 downloads
1.What inclueded: ZTQ-15 Light Tank; The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Ice is silent water(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; -
Version 1.0.0
97 downloads
1.What inclueded: T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Cloostyyyk(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works;- 1 review
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Exactly like Wrench said. I hope they could show up in the right date and in the right country. For example, Sweden received the first batch of PAC-3 MSE after 2016, so they should not have had such a good missile before that, the same is true for operators who own PAC2 and later purchase PAC3. And we can see that excellent map modders like Wrench will assign correct red and blue countries to the map theaters, which will also affect which units(groudobjects) are generated on the map, which is also related to the operator. So, following the example above, on the Sweden map, Swedish ground units can start generating the best PAC-3 MSE after 2016, whereas before they could only generate PAC-3. US Army can get AN/MPQ-65A after 2017, etc etc. AND will be reflected in the specific missions. There are value differences between them in the game, which may not be obvious to players, but it is a design method that I like to make it as realistic and historical as possible.
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So... I searched all the pages I could find today, but didn't get much. Maybe I'll have to go to the Pentagon or Langley to ask for more detailed,maybe have a chat with woods.Can someone inside help me get a pass or something? Considering that there were multiple upgrade packages during the PAC-2 period,as well as the gap between the contract and the delivery time, maybe I'll give them "approximate" date first untill I got more infor.
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I'm also working on Patriot SAM, but just a question, do you happen to have a directory on when and how many PAC2 or 3s are being deployed by various operators? Giving these units a suitable look in SF2 is another matter, I am more obsessed with making them "historically accurate". The information I was able to retrieve was very fragmented, it would be better if there was a summary list. ===================================================================== For now, what I made for SF2: Missiles: MIM104B/C/D/E/F; Radar with Engagement Control Station Set(SAM_RADAR): ①MPQ-53 + MSQ-104 (For early PAC-2) ②MPQ-65A + MSQ-132 (For PAC-2/GEM) ③MPQ-65A + MSQ-132 (For PAC-3) Launcher Station(STATIC_SAM): ①M903 + MIM-104C/PAC-2 ②M903 + MIM-104D/PAC-2(GEM) ③M903 + MIM-104F/PAC-3 Any suggestions are welcome
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View File R 91 FS Charles de Gaulle 1.What inclued: 1x aircraft carrier, R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship; 2.Note: According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here; As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Sameh Aransa(offsite user): Original models and textures; (2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works; Submitter simonmiller416 Submitted 11/13/2024 Category Aircraft Carriers
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Version 1.0.0
183 downloads
1.What inclued: 1x aircraft carrier, R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship; 2.Note: According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here; As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Sameh Aransa(offsite user): Original models and textures; (2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works; -
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Coming soon...
simonmiller416 replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Holy s... impressive! love all those detail modeling!- 21 replies
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View File PLA Navy Modern Ships pack(10s-20s) 1.What does this mod have? (1) Surface Part, it contains 3 classes of ships, Type052D, 054A and 055: ① 052D DDG is a class of guided-missile destroyers, displacement 7500 tons ,and is first dedicated multi-role destroyer in PLA also,equip with AESA,BlockIII the stretched variant(aka 052DL) has a flight deck extended by four metres(BlockI 7 ships,BlockII 6 ships,BlockIII 12 ships); ② 054A FFG is a class of guided-missile frigate, displacement 3963 tonnes (full load),has medium-range air defense capability,and enhanced anti-submarine warfare capability;(BlockII 12 ships,BlockIII 10 ships,BlockIV 4 ships) ③ 055 DDG is a class of guided-missile destroyers, displacement 13000 tonnes (full load),rated as cruisers per NATO/OSD standard parlance,equip with AESA ,has a multi- mission design;(8 ships) (2) Weapon Part, it contains a variety of missiles and artillery: ① HHQ-9A/B, long-range surface-to-air missile, operational range 120km(9A)/200km(9B); ② HHQ-10, short-range surface-to-air missile, operational range 0.5km - 9km; ③ HHQ-16A/C, middle-range surface-to-air missile, operational range 40km(16A)/70km(16C); ④ YJ-18, anti-ship cruise missile, from subsonic to supersonic mode, operational range 220–540km; ⑤ H/PJ-45, 130mm naval artillery; ⑥ H/PJ-26, 76mm naval artillery; ⑦ H/PJ-12, 7-barrel 30mm CIWS; ⑧ H/PJ-11, 11-barrel 30mm CIWS; The following are the armaments of the corresponding ships: 052D BlockI: H/PJ-45A, H/PJ-12, HHQ-9A, HHQ-10; 052D BlockII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 052D BlockIII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 054A BlockII: H/PJ-26, H/PJ-12, HHQ-16A; 054A BlockIII: H/PJ-26, H/PJ-11, HHQ-16A; 054A BlockIV: H/PJ-26, H/PJ-11, HHQ-16C; 055 BlockI: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; (3)All the ships are armed, named and dated correctly,to ensure they are as "historically accurate" as possible; =========================================================================================================== 2.Usage: Unzip and copy Flight and Objects these 2 folder to where your game is installed; =========================================================================================================== 3.Note: (1) I added FLIGHTENGINE.INI into Flight folder,if you already had one, please back up yours in advance,unless you know what it is,if this file is missing, your game would CTD when using this mod; (2) It is possible that updates will continue to be made to make more accurate adjustments to the weapon system in the future; =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,for model and texture of 052D and 054A); 2.Mei_Young (off-site user,for model and texture of 055); 3.BF2_pilot (off-site user,for model and texture of HHQ-10,YJ-18); 3.Me (for model of HHQ-9/HHQ-16, AND add a lot of detail objects,do a lots of animation and texture works); Submitter simonmiller416 Submitted 11/11/2024 Category Other
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Version 1.0.0
138 downloads
1.What does this mod have? (1) Surface Part, it contains 3 classes of ships, Type052D, 054A and 055: ① 052D DDG is a class of guided-missile destroyers, displacement 7500 tons ,and is first dedicated multi-role destroyer in PLA also,equip with AESA,BlockIII the stretched variant(aka 052DL) has a flight deck extended by four metres(BlockI 7 ships,BlockII 6 ships,BlockIII 12 ships); ② 054A FFG is a class of guided-missile frigate, displacement 3963 tonnes (full load),has medium-range air defense capability,and enhanced anti-submarine warfare capability;(BlockII 12 ships,BlockIII 10 ships,BlockIV 4 ships) ③ 055 DDG is a class of guided-missile destroyers, displacement 13000 tonnes (full load),rated as cruisers per NATO/OSD standard parlance,equip with AESA ,has a multi- mission design;(8 ships) (2) Weapon Part, it contains a variety of missiles and artillery: ① HHQ-9A/B, long-range surface-to-air missile, operational range 120km(9A)/200km(9B); ② HHQ-10, short-range surface-to-air missile, operational range 0.5km - 9km; ③ HHQ-16A/C, middle-range surface-to-air missile, operational range 40km(16A)/70km(16C); ④ YJ-18, anti-ship cruise missile, from subsonic to supersonic mode, operational range 220–540km; ⑤ H/PJ-45, 130mm naval artillery; ⑥ H/PJ-26, 76mm naval artillery; ⑦ H/PJ-12, 7-barrel 30mm CIWS; ⑧ H/PJ-11, 11-barrel 30mm CIWS; The following are the armaments of the corresponding ships: 052D BlockI: H/PJ-45A, H/PJ-12, HHQ-9A, HHQ-10; 052D BlockII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 052D BlockIII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 054A BlockII: H/PJ-26, H/PJ-12, HHQ-16A; 054A BlockIII: H/PJ-26, H/PJ-11, HHQ-16A; 054A BlockIV: H/PJ-26, H/PJ-11, HHQ-16C; 055 BlockI: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; (3)All the ships are armed, named and dated correctly,to ensure they are as "historically accurate" as possible; =========================================================================================================== 2.Usage: Unzip and copy Flight and Objects these 2 folder to where your game is installed; =========================================================================================================== 3.Note: (1) I added FLIGHTENGINE.INI into Flight folder,if you already had one, please back up yours in advance,unless you know what it is,if this file is missing, your game would CTD when using this mod; (2) It is possible that updates will continue to be made to make more accurate adjustments to the weapon system in the future; =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,for model and texture of 052D and 054A); 2.Mei_Young (off-site user,for model and texture of 055); 3.BF2_pilot (off-site user,for model and texture of HHQ-10,YJ-18); 3.Me (for model of HHQ-9/HHQ-16, AND add a lot of detail objects,do a lots of animation and texture works); -
Oh, I saw some news about USAF F-16's IVEWS in recently months,I think at least some separate modeling is needed, fake pilot things etc. Skin work is not a big deal, I made HAVE Glass V template already. If I can do more about original Viper model would be wonderful. Maybe I will add it to the list but it's long enough.
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Ah, me again.How are your today? So, I need a few tester ,if you are interested please DM me. Basically this is based on several PLA modern ships. About a year ago, I found that many people involved in the test reported that they would encounter CTD when summoning them. The strange thing is that this never happened in my SF2. This problem has troubled me for nearly a year. I recently had a CTD situation after deleting the Flightengine.ini in the Flight folder for some testing needs, the I put it back, no CTD. I did make some changes to Flightengine.ini for performance optimization. Maybe I caught a rat, but I need more evidence...So if you are interested in participating in this test, please let me know.
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AVIC Chengdu J-20 series pack Beta
simonmiller416 commented on simonmiller416's file in J Type Other
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I won't comment on the "eternal friends" thing here, I think the ridicule itself is not from an objective perspective, but... I don't know, maybe simply pride. Besides Su-57, I can see a lot of discussions about "under electronic warfare conditions, both the J-10 and J-11 can easily destroy the F-22 fleet", etc. To me, this is complete nonsense, but if someone refutes it, they will "become" "traitor". They are not laughing at "friends", but they are just looking down on everyone. We can see that the mysterious east has indeed been advancing at an astonishing speed in the past 10 more years, there are many surprising achievements, she is strong indeed, so much so that a few people have forgotten that objective facts need to be viewed objectively. I mean, many comments are not based on objective facts, but on positions, it's not fair, and most of them are just kids, we don’t need to pay too much attention to them. ======== Again something from Zhuhai too:
