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JamesWilson

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Everything posted by JamesWilson

  1. Hi, a couple of months ago i discovered this gorgeous total conversion called "Yankee Air Pirate", and that the "REVAMP" edition for SF2 (the original one was for WOV) existed, and other awesome total conversions like "Drug Wars" and "Flight School" too, so i got ready to download them, but since i hadn't enough space at the time, i waited. Now i come back on the website to find out all the links and pages about the revamp are gone, there's only the original ones for SF1 series. Do anyone of you know why they're gone? Will they come back? They're maybe updating the mods? Thanks
  2. I wish other mods on their site were remade for SF2 and free too, but we still have Yankee Air Pirate (which sounds gorgeous and the most complete vietnam war mod for SF ever), Drug War (which gives a complete different and interesting view on a front we never would have expected to see in a flight simulator), and Flight School (which i can't wait to try and learn from it). If i got it correctly, there are no more founders for these mods, so that's why they are and should be free, they belong to the community now. And also if i understood correctly it was illegal to sell them? Or maybe a got this part wrong
  3. Not yet a member on FB, are the files there? I remember seeing them on their site under YAP-RW, DW-RW and FS-RW, but now i can't find them anywhere, and when i click on some RW link, i get error 404. Did they remove the RW versions from their site? Why is that?
  4. In my opinion it's a great mod and should be free, so that everyone can enjoy it and have fun, since these issues happened.
  5. Yeah i heard RW is gorgeous, can't wait to play it! They should have asked, all rights have to be respected
  6. Oh thanks, i didn't read that specific part. I only plan to play the RW mods, once they're available again
  7. I posted on that topic. Why Menrva said there's something wrong in YAP and others? They look amazing mods
  8. If i'm correct, the REVAMP for SF2 (YAP/DW/FS) are free. The only ones payware are for SF1. But i can't find the freewares anymore, i looked for them a month ago and i found them, now it says error 404
  9. Thanks, as soon as i can i'll ask on Facebook if no one says nothing here
  10. Very nice, i'll install and uninstall them whenever i want then. Yeah, i realized you can insta-mod just by saving the folders, this is amazing! Thank you very much
  11. Hi everyone, I'm trying to recreate the 1st Gulf of Sidra Incident with my F-14A Tomcats and my Su-22M3 Fitters, doing it extremely historically accurate, paying attention to every little detail. So far i've done everything, and it's almost identical to the real one, but there's ONE issue i can't figure out, let me explain: During the morning of the 19th of August 1981 two F-14A Tomcats intercepted two Libyan Su-22M3 Fitters in the Gulf of Sidra. The Fitters were equipped with two AA-2 "Atoll". Just before the merge, while nose-to-nose, one of the two Fitters fired a missile to one of the two Tomcats, but being the missile a very old and primitive heatseeker, it started tracked and going for the Tomcat, but as soon as the F-14 made a slight break, the Atoll lost its track. The PROBLEM IS: There's no way i can make the Fitters shoot the missiles before merging, if only the AA-2, or any other equippable missile was all-aspect or radar guided just like the R-23, i think it would work. I tried having a head-on merge with two Mig-23 Floggers equipped with radar guided R-23s and they shot at me before merging. I tried all other available missiles and nothing changed, some didn't show either. I tried copying and pasting the Data file from the Aim-7 to the R-60 Data file, and nothing changed. I tried changing the loadout file to R-23, but the Fitters show up without any weapon since there's no R-23 option in loadout for Su-23M3s, so i think it's not possible to have them (and would be historically inaccurate too). I tried changing enemy difficulty from Normal to Hard, but nothing changes still. The only thing the Fitters do is shooting their guns just before the merge, but no missiles are fired when nose-to-nose. Is there a way to fix this? A way i can make my Fitters fire at least one of their missiles when we're nose-to-nose, just like when i got nose-to-nose against Floggers equipped with R-23s? Is it a problem with the enemy AI? Or with the missiles? Or maybe even with the Su-22M3 Fitter i'm using? Thank you very much for helping me
  12. Without any order of installation, even after the July 2013 last patch for SF2 merge install right? Even if the CE is dated back as 2012? And WE and GE count as separated installations too right?
  13. Hi everyone, I recently got into weapon modding and wanted to edit some missiles. I went for the Weapons Folder with the Weapons Editor, and some weapons were missing, even tho i can see them and equip them in-game. I wanted to edit the AA-2D Atoll for my Su-22M3, but there's no AA-2 folder inside Weapons folder, nor inside plane folder, even tho the missile is equippable and i can see it/use it in-game. Since there's no Atoll folder, i have no idea how is it possible for me to have it in-game, and even less i know on how am i supposed to edit it through Weapons Editor, since i can't select the folder. I thought it may be a sort of "built-in-game" missile and for this reason not showing in weapons folder (idk i just made an hypothesis). So i tried using the CAT Extractor, but seems like not working... no matter which CAT file i select, it says "error opening this .CAT file, no files can be extracted", how's that? How do i fix it? Am i doing something wrong? Thank you in advance for helping me fixing all these issues or helping me find what i'm doing wrong
  14. I think they are, like they are built-in the game and i can use them, but they're not there inside Weapons folder. I don't have any WEAPONS.INI or GUNS.INI file, idk why but it's not present. I tried using CE but it doesn't let me extract anything, not even EXTRACT ALL works. Yep it let me open and see "Object etc etc." cat files, when i click them nothing shows up and buttons stay greyed out
  15. I managed to change from Rear to All-aspect, but the GuidanceType number stayed the same. Yep same to me, it installed in Program Files x86 and a Utilities folder in Savedgames. So the problem now is just why the CE doesn't let me extract and why i can't see some weapons unless downloaded, like i did for the AA-2. I hope i got everything right
  16. Got it, but still don't know why i can't see some weapons and can't exctract anything in the CE, nothing shows up
  17. The CE is the last thing i want to install right? Before the 2013 update, otherwise an error message will show up if i'm not wrong. Otherwise i'll reinstall it just now
  18. Yep that's exactly the same as my directory: C:\Program Files (x86)\ThirdWire\Utilities, just next to the big 5 merged Strike Fighters 2 folder. The CE did all by itself. I also have Weapons Editor and Guns Editor in the same folder. I don't know why some weapons don't show, i had to download a separate package from Combat Ace called Red Side Standard Weapons Pack - Full Beta - Weapon Packs - CombatACE That provided me the AA-2 and i could finally see it once pasted into the Weapons Folder, and then could edit it throught WE. I also noticed i don't have the WEAPONDATA.INI and GUNDATA.INI, i really don't know why. The CE doesn't work, i see all the "Objects" CAT files but once i click on a CAT file it says "error opening this .CAT file, no files can be extracted" and nothing shows up I can't even click on "Exctract All" as someone suggested me, the buttons are greyed out I honestly have no idea what i'm doing wrong
  19. Yep they look just like that, i can see them when trying to select them, but once i click it wont' let me extract anything just like i told you.
  20. Yep that's just what i looked for, and it worked! Thank you very much. Are there packs for every weapon? And if I really need to use the CAT Extractor, what can i do?
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