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Found 5 results

  1. I’m flying an F-16I Sufa mod for Strike Fighters 2 Israel. I’ve modified the loadout ini file in an attempt to change the missile types and positions on the pylons. I’m having a consistent issue with the outer pylons (not the wingtip mounts, but the furthest pylons from the fuselage under the wings). I want these to carry one AMRAAM each, and as far as I can tell I have modified the loadout ini, the related missile object inis, and aircraft ini to be able to accommodate this. However, when I go to a single mission in-game and access the loadout screen, those outer pylons are always empty (no missiles). When I go to add missiles manually to these pylons, all AMRAAM types only are available in “4s” and not “2s.” So in other words it’s trying to mount 2 AMRAAMs on each pylon, which shouldn’t be possible (realistically), as these are set up for single missiles only. The F-16I ini file does have a relatively complex series of pylon rules, but I believe I have it set up to be able to mount AMRAAMs on these pylons, and I can’t find any setting in any file that would allow me to indicate there should only be the option to mount one missile per pylon in the loadout screen in game. I suspect a setting related to this “4 missiles” issue is preventing my loadout ini file from operating correctly and defaulting my vipers to have AMRAAMs on those pylons. Any thoughts on a setting I am missing here?
  2. What do those things mean in missile data files? RadarSearchCW=FALSE RadarTrackCW=FALSE
  3. I have two different packs that include the MIM-23B HAWK missile in them. There are significant differences in the _data.ini files between the two versions. I have included parts of the _data.ini files below. It seems the GKABS missile is much better across the board based on the numbers. Is there any way to rectify this or can the _data.ini files be used interchangeably? MIM-23B (GKABS HAWK 1.0.3) HAWK B (SF2 SAMS Pack) GuidanceType=12 GuidanceType=12 Accuracy=80 Accuracy=70 MaxTurnRate=15.000000 MaxTurnRate=15.000000 MaxLaunchG=6.000000 MaxLaunchG=3.000000 LockonChance=85 LockonChance=80 LaunchReliability=95 LaunchReliability=85 ArmingTime=0.400000 ArmingTime=2.000000 SeekerFOV=120.000000 SeekerFOV=60.000000 SeekerGimbleLimit=180.000000 SeekerGimbleLimit=135.000000 SeekerTrackRate=13.000000 SeekerTrackRate=13.000000 SeekerRange=55000.000000 SeekerRange=40000.000000 // MinLaunchRange=1500.000000 MinLaunchRange=1500.000000 MaxLaunchRange=39357.337000 MaxLaunchRange=40000.00000 Duration=60.000000 Duration=183.000000 CounterCountermeasure=50.000000 CounterCountermeasure=40.000000 NoiseRejection=60.000000 NoiseRejection=40.000000 CapabilityFlags=0x10000003 CapabilityFlags=0x10000000 // BoosterDuration=5.000000 BoosterDuration=5.000000 BoosterAccel=30.000000 BoosterAccel=16.722000 // SustainerDuration=21.000000 SustainerDuration=21.000000 SustainerAccel=10.000000 SustainerAccel=1.429000
  4. Hi everyone, I'm the creator of the J-10A-AR and I'm currently working on some updates for it. The most important one being the addition of missile racks, increasing the number of radar guided missiles up to 6. With this being said, I will also modify the Air to Air and Attack loadouts. The question is, how do I include the racks and the missiles on the loadout.ini file? If someone can help me, I will be very thankful, and the person will be credited in the Read Me of the update Have a good flight! Mariano - Loco01
  5. This is created by Devin Horner many thank for all his videos you can see more videos at his YouTube channel
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