Jump to content

Search the Community

Showing results for tags 'f-16e'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CombatACE General Forums
    • The Pub
    • CombatACE News
    • Military and General Aviation
    • Digital Recon
    • Virtual Squadron Chat
    • Site Support / Bug Reports / Suggestions
  • Editorial Reviews and Interviews
    • Hardware Reviews
    • Game Reviews
    • Interviews
    • Mission Reports
  • Modding and Developer Forums
    • CAF - Development
    • When Thunder Rolled
  • Eagle Dynamics Digital Combat Simulator Series
    • Digital Combat Simulator News
    • Digital Combat Simulator Series File Announcements
    • Digital Combat Simulator Series General Discussion
    • Digital Combat Simulator Series Modding/Skinning Chat
    • Digital Combat Simulator Series Mission/Campaign Building
  • Thirdwire: Strike Fighters 2 Series
    • Thirdwire: Strike Fighters Series News
    • Thirdwire: Strike Fighters 2 Series - File Announcements
    • Thirdwire: Strike Fighters 2 Series - Knowledge Base
    • Thirdwire: Strike Fighters 2 Series - General Discussion
    • Thirdwire: Strike Fighters 2 Series - Screen Shots
    • Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
    • Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
    • Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 2 Series - World War II Forum
  • Thirdwire: Strike Fighters 1 Series
    • Thirdwire: Strike Fighters 1 Series - File Announcements
    • Thirdwire: Strike Fighters - Knowledge Base
    • Thirdwire: Strike Fighters 1 Series - General Discussion
    • Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
    • Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
    • Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
    • Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
  • OBD Software: WW1 & WW2 Combat Flight Sims
    • OBD Software - News Releases
    • WOFF BH&H2 - General Discussion
    • WOTR - General Discussion
    • WOFF/WOTR - FAQ/Technical Issues
    • WOFF UE/PE - General Discussion
    • WOFF UE/PE - Knowledge Base
    • WOFF UE/PE - File Announcements
    • WOFF - Retired Threads
  • WW1 Flight Simulation
    • WWI Flight Sim Discussion
    • Thirdwire - First Eagles 1&2
    • Rise of Flight
  • IL-2 Series / Pacific Fighters / Cliffs of Dover
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: News
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: File Announcements
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mods & Skinning Chat
    • IL-2 Series / Pacific Fighters / Cliffs of Dover: Mission & Campaign Building
  • Canvas Knights WW1 Game
    • Canvas Knights WW1 Game - Official News Releases
    • Canvas Knights WW1 Game - General Discussions
    • Canvas Knights WW1 Game - Works In Progress (WIP)
    • Canvas Knights WW1 Game - Other Mods
    • Canvas Knights WW1 Game - Videos and Screenshots
    • Canvas Knights WW1 Game - File Announcements
  • EAW - European Air War
    • EAWPRO - New Location Redirect
    • EAW - File Announcements
    • EAW - General Discussions
    • EAW - Support and Help
    • EAW - Skinning, Modding, Add-ons
    • EAW - Online Multiplay
    • EAW - Knowledge Base
  • Flight Simulation
    • General Flight Sim News
    • General Flight Sim Discussion
    • Microsoft Flight Simulator
    • Jet Thunder
    • Falcon 4 Series
    • Combat Pilot Series
  • Helo Simulation
    • The Hover Pad
  • World Language Forums
    • Español
    • Português
    • Deutsch
    • Polski
    • עִבְרִית
    • Italiano
    • 한국어
    • 中文 (正、简)
    • 日本語
    • Русский
    • Français
    • Česky
  • West Coast ATC / PROPS Racing
    • West Coast ATC General Topics
    • PROPS Racing General Topics
  • Racing Sims
    • Racing Simulations General Discussions
  • Tactical Sims/FPS
    • The Bunker
    • Americas Army
    • Armed Assault Series
    • Call of Duty
    • BattleField
  • Naval Simulation
    • Naval Combat Information Center
    • Killerfish Games - Cold Waters, Atlantic & Pacific Fleet
    • Silent Hunter Series
    • Dangerous Waters
  • Space Simulations
    • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars
    • Battlestar Galactica
  • Hardware/Tech/Gadgets
    • Hardware/Software Chat
    • Game Controllers
    • Case Modding
  • Odds & Ends
    • Strategy Simulations
    • Game Console Corner
    • Buy/Sell/Trade Corner
  • EAWPRO's Discussions

Calendars

  • Community Calendar

Categories

  • Strike Fighters by Thirdwire
    • Strike Fighters 1 Series by Thirdwire
    • Strike Fighters 2 Series by Thirdwire
  • First Eagles by Thirdwire
    • First Eagles - General Files
    • First Eagles - WWI and Early Years 1914 - 1920
    • First Eagles - Golden Era 1920 to 1940
  • Digital Combat Simulator Series
    • DCS Aircraft Skins
    • DCS Aircraft Mods
    • DCS Singleplayer Missions
    • DCS Multiplayer Missions
    • DCS Campaigns
    • DCS Object Mods
    • DCS Sound Mods
    • DCS Tracks / Videos / Tutorials
    • DCS Utilities
    • DCS Joystick Config Files
    • DCS Misc. Files
    • DCS Patches
  • Wings Over Flanders Fields by OBD Software
    • Aircraft Skins
    • Aircraft Models
    • Scenery and Ground Objects
    • Maps, Missions, and Campaigns
    • Modding Tools and Add-on Software
    • OFFice / OFFbase / OFFworld
  • Canvas Knights WW1
    • Main Game Files and Updates
    • Aircraft
    • Aircraft Skins
    • Ground and Sea Vehicles
    • Scenery, Maps, and Objects
    • Missions
    • Miscellaneous
    • Mods
    • Tools
  • EAW - European Air War
  • IL2: Forgotten Battles / Pacific Fighters by Ubisoft
    • IL2 Series Aircraft Skins
    • IL2 Series Campaigns & Missions
    • IL2 Series Game Mods
    • IL2 Series Utilities/ Editors
  • Rise Of Flight
    • ROF - Aircraft Skins
    • ROF - Missions and Campaigns
    • ROF - Miscellaneous Files
  • FALCON 4.0: Allied Force by MicroProse
  • Flight Simulator by Microsoft & PROPS Racing Files
    • FSX by Microsoft
    • FS9 and Pre-FS9 by Microsoft
    • PROPS Racing Files
  • Racing Simulations
    • rFactor
    • GTR/GTR2
  • Sci-Fi Simulations
    • Star Trek Legacy
    • Star Wars Games
    • Misc - Other
  • First Person Simulations
    • Armed Assault
    • America's Army
  • Naval Simulations
    • Silent Hunter Series
    • Dangerous Waters
  • Reference Materials
    • Aircraft Flying Manuals / Pilot Operating Handbooks
    • Air Combat Tactics
    • Miscellaneous

Group


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Interests


Website


Twitter


Facebook

Found 6 results

  1. View File F-16XL for SF2 – F-16E Blk 62 Fighting Falcon F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E/F Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod 2.1 Changes: - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft. Released under the CA fair use agreement. Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan. Submitter dtmdragon Submitted 04/27/2016 Category What If Hangar  
  2. Version 2.1

    1,284 downloads

    F-16XL for SF2 – F-16E Blk 62 Fighting Falcon 2.1 In March 1981, the USAF announced the Enhanced Tactical Fighter (ETF) program to procure a replacement for the F-111. The program was later renamed the Dual-Role Fighter (DRF) competition. The concept envisioned an aircraft capable of launching deep air interdiction missions without requiring additional support by fighter escort or jamming. General Dynamics submitted the F-16XL, while McDonnell Douglas submitted the F-15E. As we all know the F-15E was chosen... BUT what if the F-16XL had been chosen instead? And so I give you the F-16E/F Block 62 Fighting Falcon. The designation F-16E/F Block 60/62 would have been used had the XL been selected (The F-16E/F Desert Falcon as we know it today wasn't even on the drawing board in the late 80's). Included in this mod are: - F-16E (XL) Blk 62 Fighting Falcon - F-16EM (XL) Blk 62 Fighting Falcon (CUPID mods) - F-16EV (XL) Blk 62 Fighting Falcon (AN/APG-83 AESA radar upgrade) - 8 different USAF squadrons. To Install simply un pack and drop into your mods folder. Notes: - The weapon stations are quite complicated due to the set up on the real aircraft itself and the limitations in SF2 with the maximum amount of hard-points etc. As such it is best to use the default load out from the loadout.ini. That being said if you do want to change it at the loadout screen you need to follow these rules: If the default loadout uses rail launched weapons (Aim-9/120, AGM-65/88) under the inner wings, only change it for another rail launched weapon and vice-versa. This is because the weapon rails are loaded as an EP class weapon that doesn't show up at the loadout screen. - The default 'Attack' loadout is designed for the mass anti-armour mission as that is the kind of CAS mission SF2 generates. However in the loadout.ini file under each 'attack' loadout entry is a CAS loadout option with LGB etc. - There are a ton of different loadout options in the loadout.ini file so check them out with the single mission editor. - Loadouts are based on the F-16C Blk 40/42 but with an F-15E Strike Eagle flavor e.g. AGM-130 - Shadows are deactivated as 'tractor beams' are an issue as it is an older .lod 2.1 Changes: - Added missing 20mm M61A1 Vulcan (PGU-28) to 'Guns' folder. PGU-28 loads generally don't have tracers. 2.0 Changes: - F-16EV (XL) Blk 62 Fighting Falcon added. - Loadout.ini and weapon station fixes. - Cockpits changed to Block 42 type with WAR hud as LANTIRN would have been fully integrated on the jet. - Ferris test skin added for F-16E (XL) Blk 62 Fighting Falcon. - Canopy RCS reducing tinting added as per F-16C/CM Block 40/42. - Semi- conformal AIM-120 station position and angles corrected. - Internal ECM changed to AN/ALQ-165 Airborne Self-Protection Jammer (ASPJ) as was planned for production aircraft. Released under the CA fair use agreement. Credits: The Viper Team The Mudhen Maintenance Team 2016 Viper63a USAFMTL Dave ravenclaw_007 Original Model by wpnssgt via Swede Dels moonjumper Fubar512 creepin death Mirage Factory Enjoy, Dan.
  3. File Name: F-16E/F Block 60 REDUX File Submitter: Spudknocker File Submitted: 29 March 2016 File Category: F-16 F-16E and E Block 60 Desert Falcon's redone! I uploaded a older E/F pack that was pretty awful to be honest here is a much better redo! Made using the Block 50/52 models now to make it look better in general as well as some updates to the skin! Built using the Greek and Turkish F-16's as a base so if you have those the E/F should work just fine! You should already have all the weapons and sounds from earlier F-16 packs! Happy Hunting in the Gulf! Thank you to the Viper Team and everyone else who has worked on the SF2 vipers or this would never have been possible! Click here to download this file
  4. F-16E/F Block 60 REDUX

    Version 1.0

    1,660 downloads

    F-16E and E Block 60 Desert Falcon's redone! I uploaded a older E/F pack that was pretty awful to be honest here is a much better redo! Made using the Block 50/52 models now to make it look better in general as well as some updates to the skin! Built using the Greek and Turkish F-16's as a base so if you have those the E/F should work just fine! You should already have all the weapons and sounds from earlier F-16 packs! Happy Hunting in the Gulf! Thank you to the Viper Team and everyone else who has worked on the SF2 vipers or this would never have been possible!
  5. File Name: F-16E/F Block 60 Desert Falcon Pack File Submitter: Spudknocker File Submitted: 23 August 2015 File Category: F-16 The United Arab Emirates choose the F-16 as its next strike fighter after lessons learned from the 1991 Gulf War In which its Mirage F.1s were unable to fly in due to IFF considerations due to the Iraqi F.1's. The Emirati government wanted an F-16 variant that was more advanced than the Block 50/52 standard and funded the development of the F-16E/F Block 60, and are internally the most advanced F-16's in the world and incorporate 5th generation features such as an internal FLIR/Laser targeting system negating the need for an external pod. More can be seen here F-16_Fighting_Falcon_variants. The Block 60's included use the standard sound files found in all other F-16 packs the only instillation should be putting the aircraft and pilots in the correct folders. Thank you to combat ace and its community for showing me how to skin and build Ini's Thank you to specter870 for creating the original Data INI's for the F-16I. This is my first aircraft mod if any issues feel free to put a message on my profile or change something yourself! Happy Hunting! Click here to download this file
  6. F-16E/F Block 60 Desert Falcon Pack

    Version 1.00

    702 downloads

    The United Arab Emirates choose the F-16 as its next strike fighter after lessons learned from the 1991 Gulf War In which its Mirage F.1s were unable to fly in due to IFF considerations due to the Iraqi F.1's. The Emirati government wanted an F-16 variant that was more advanced than the Block 50/52 standard and funded the development of the F-16E/F Block 60, and are internally the most advanced F-16's in the world and incorporate 5th generation features such as an internal FLIR/Laser targeting system negating the need for an external pod. More can be seen here F-16_Fighting_Falcon_variants. The Block 60's included use the standard sound files found in all other F-16 packs the only instillation should be putting the aircraft and pilots in the correct folders. Thank you to combat ace and its community for showing me how to skin and build Ini's Thank you to specter870 for creating the original Data INI's for the F-16I. This is my first aircraft mod if any issues feel free to put a message on my profile or change something yourself! Happy Hunting!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..