+Dave Posted May 13, 2010 Posted May 13, 2010 I'm putting a basic package together that will have, carriers, planes etc that were also in the Suez crisis. Going to add the 3 Brit carriers, one of the French. The aircraft will be the F4U-7 and the Seahawks. Going to get the F-84F player flyable and add those units. I will modify the campaign to reflect this. Anyone want to help that is a seasoned modder? Quote
Wrench Posted May 13, 2010 Posted May 13, 2010 (edited) Don't forget SkippyBing's Wyvren (sp?) ... somewhere around here I've got a painting of them attacking some bridge near Port Said... ...iirc, the targets ini will need some serious updating (if still based off the originly pre-ExpPak IsrealME one) I have a full lising of Seahawk serial numbers, but can't say if they're specific squadrons during Muskateer. btw, Israel2 is back in the shop for an upgrade (well, its' one of the few things that I can work on, until the new machine arrives -which shipped today; expected delivery between the 15th - 20th). Then back to Korea... wrench kevin stein EDIT: if the map IS the same, it'll still be missing Cyprus, thereby ruling out the use of RAF fighers (Hunters, Vixen NFs) medium and heavy bombers (Canberra, Valiant) for the strikes into Egypt from their historical bases. French T-Streaks can still fly from Isreal, as was done in Real Life . been there, done that! Edited May 13, 2010 by Wrench Quote
+suhsjake Posted May 13, 2010 Posted May 13, 2010 (edited) Two French Carriers, the R95 Arromanches equipped with F4U-7 Corsairs and the R96 La Fayette equipped with TBF Avengers and F4U-7s, R95 http://forum.combata...95-arromanches/ R96 http://forum.combata...r96-la-fayette/ I think this might help for the French http://www.britains-..._Armee_de_l_Air Edited May 13, 2010 by suhsjake Quote
+Dave Posted May 13, 2010 Author Posted May 13, 2010 Thanks for the info. Yes Kevin I am using the default terrian. Not going to reinvent the wheel. This is just going to be a little addon to add a few more elements. Quote
Gr.Viper Posted May 13, 2010 Posted May 13, 2010 Cyprus is present on the stock Israel map and the Southern part can be reached. Map edge hits slightly further to the North. Quote
Stratos Posted May 13, 2010 Posted May 13, 2010 (edited) Can't wait to fly over it!! Will be the RAF Hunters included? Thanks for the work mate! I supose all the new planes will be flyable, no? Edited May 13, 2010 by Stratos Quote
+Kulbit80 Posted May 13, 2010 Posted May 13, 2010 There is list of all aircrafts for all participants: http://orbat.com/site/history/historical/isreal/suezsinai1956airorbat.html Very good idea! Quote
+Dave Posted May 13, 2010 Author Posted May 13, 2010 It's not going to have every unit, this is going to be a very small upgrade. Something basic to give other to build upon. Quote
Gunrunner Posted May 13, 2010 Posted May 13, 2010 (edited) Dave, are you planning to add French R/F-84Fs anyway ? *innocent look* Edited May 13, 2010 by Gunrunner Quote
Wrench Posted May 13, 2010 Posted May 13, 2010 Cyprus is present on the stock Israel map and the Southern part can be reached. Map edge hits slightly further to the North Akrotiri or Phaphos??? Wonder if a Runway4 can fit in there .... that'll at lease give the RAF Hunters and Canberra's someplace to call home....as you can base 6 squadrons on a Runway4 airbase. have to extract the tiles, convert and see. Damn, I need my new machine NOW!!!!! wrench kevin stein Quote
+Dave Posted May 13, 2010 Author Posted May 13, 2010 So far so good. Dave, are you planning to add French R/F-84Fs anyway ? *innocent look* I could. Quote
+Dave Posted May 13, 2010 Author Posted May 13, 2010 Kevin Do you have those loadout fixes for the F4U-7 somewhere on the site? Quote
Gr.Viper Posted May 13, 2010 Posted May 13, 2010 (edited) Akrotiri or Phaphos??? Wonder if a Runway4 can fit in there .... I think Akrotiri is the only safe option and the runway will have to be parallel to map border so that take off/landing doesn't hit the wall. Googled it... The bastards.. The real runway IS like that. Well, almost. Edited May 13, 2010 by Gr.Viper Quote
Wrench Posted May 13, 2010 Posted May 13, 2010 (edited) I've set up one of my 'targets placment' missions, to check the location on cyprus; I'll hopefuly post a coordinate later. Unfortunatly, my CatExtractors -neither one!- don't want to work when sitting on the F drive (the 1tb external, although the game runs; well, WoI at least!!), so I can't pull the IME tiles, TFD/HFD to flatten the region even if I got a runway 4 to fit there. Might have to wait until after SAL arrives (the NEW, IMPROVED!!! XPS 9000) Of course, once the corrdinates are discoverd, the airfield dropped on them, somebody else can alwyas do the flattening. Tiling will need to be checked as well --don't want trees/houses/chickens/donkeys/etc in the middle of the runway! You all know Gepard's Isreal2 HAS the 3 Cyrpiot airbases, right? Carrier stations will need moving to better positions. Dave: should be the same set up as I used for the KAW F4U-4B, in regards to canopy/wingfold and weapons placements. Meaning: copy/paste the doubled entries from that data ini to the -7 (systemname and weapons stations). Use the -4Bs loadout ini, just renamed. wrench kevin stein Edited May 13, 2010 by Wrench Quote
+Dave Posted May 13, 2010 Author Posted May 13, 2010 Wow the F4U-7 needs some ini work. Upon launch it goes straight up and it doesnt rest on its tail. Where is Kevin when I need him???? So I have 6 Seahawks units on carriers and 1 Wyvern unit all done and working. Just added the French carrier and the F4U-7. All are working just fine. So the carrier stuff is done. (Just need to tweak here and there). Anyone with skinning/ FM ini skills want to help? Quote
Wrench Posted May 13, 2010 Posted May 13, 2010 I'm right here..... that's the AI issue we've been dealing with in the KAW mod. There's a post in there on how to fix the AI, by adding/adjusting the AI data statements. I was bitching about that for DAYS!!! Use the data below, that'll fix most of the problems (don't forget the other tweeks off the -4/-4B). Check rolling radius on the gears, and OnGroundPitchAngle as well. That goes for ALL 1stGen prop jobs imported to SF2 ==that all needs checking and adjusting. here's the AI data for the Corsair: [AIData] TakeOffRotationAngle=20.0 AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.1 ThrottleDeltaSpeed=0.05 ThrottleVelocity=-0.01 DeltaSpeedForAfterburner= DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=30.0 MinPitchForAltitude=-20.0 PitchForThrottle=0.005 PitchForAltitude=0.001 PitchForVerticalVelocity=-0.001 RollForHeading=15.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=65.0 PitchForRoll=0.23 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 [DiveBombAI] AimPitchOffset=2.0 [RocketAttackAI] RollInRange=7000.0 RollInAlt=1200.0 PullOutRange=1000.0 PullOutAlt=200.0 ReleaseRange=2500.0 SecondPassRange=4000.0 SecondPassAlt=700.0 ReleaseCount=16 ReleaseInterval=0.095 AimPitchOffset=0.8 [strafeAI] RollInRange=4500.0 RollInAlt=1100.0 PullOutRange=400.0 PullOutAlt=175.0 ReleaseRange=1200.0 SecondPassRange=3500.0 SecondPassAlt=950.0 ReleaseInterval=1.0 AimPitchOffset=0.0 That's what happens when you miss Modders Meeting (YOU were supposed to bring punch and pie!!) Got Akrotiri placed ... see screenie below (the yellow outline designates the IsGreenAB tiles. Even put the city in, too. Unfortunatly, I can't flatten it without recreating the WoICities.ini from scratch... with over 300 target areas, that's a frakking nightmare!!! I don't suppose anyone happens to have the WoI cities ini handy???? The IsrealMENations.ini also needs a new one added: Location-12=Cyprus and probably 4 new friendly nations .. but they need to ONLY be active for 1956 (RAF/RN/AdA/AeroNaval) Here's the approximate coordinates for Akrotiri Airbase (it'll probably need some moveing around to fit). In fact, here's the whole targets.ini statement... [TargetArea233] Name=Akrotiri Airbase Position=301000,865000 Location=12 ActiveDate=1/1/1930 InActiveDate=1/1/1958 Alignment=FRIENDLY AirfieldDataFile=desert_airfield4.ini NumSquadrons=6 Target[001].Type=Runway4 Target[001].Offset=0.00,0.00 Target[001].Heading=280 Target[002].Type=Tower1 Target[002].Offset=-88.07,-860.34 Target[002].Heading=0 Target[003].Type=eor_shack Target[003].Offset=-162.14,1590.40 Target[003].Heading=0 Target[004].Type=eor_shack Target[004].Offset=161.96,-1589.53 Target[004].Heading=90 Target[005].Type=eor_shack Target[005].Offset=-1349.29,-1597.02 Target[005].Heading=-120 Target[006].Type=eor_shack Target[006].Offset=603.18,-436.44 Target[006].Heading=-120 Target[007].Type=Hangar3 Target[007].Offset=-750.93,-663.34 Target[007].Heading=151 Target[008].Type=Hangar3 Target[008].Offset=-825.35,-705.71 Target[008].Heading=151 Target[009].Type=Hangar1 Target[009].Offset=-893.29,-732.81 Target[009].Heading=151 Target[010].Type=ASR Target[010].Offset=545.02,0.03 Target[010].Heading=0 Target[011].Type=barrack2 Target[011].Offset=563.17,36.05 Target[011].Heading=0 Target[012].Type=shack1 Target[012].Offset=553.43,-22.01 Target[012].Heading=0 Target[013].Type=building2 Target[013].Offset=580.96,-30.68 Target[013].Heading=0 Target[014].Type=windsock Target[014].Offset=50.00,-1600.00 Target[014].Heading=180 Target[015].Type=windsock Target[015].Offset=-50.00,-1600.00 Target[015].Heading=180 Target[016].Type=windsock Target[016].Offset=50.00,1600.00 Target[016].Heading=180 Target[017].Type=windsock Target[017].Offset=-50.00,1600.00 Target[017].Heading=180 Target[018].Type=ils_shack Target[018].Offset=-65.00,-1529.00 Target[018].Heading=90 Target[019].Type=ils_shack Target[019].Offset=-66.00,1529.00 Target[019].Heading=90 Target[020].Type=bunker2 Target[020].Offset=-667.51,606.32 Target[020].Heading=90 Target[021].Type=bunker2 Target[021].Offset=-667.07,644.18 Target[021].Heading=90 Target[022].Type=bunker2 Target[022].Offset=-666.62,683.97 Target[022].Heading=90 Target[023].Type=bunker2 Target[023].Offset=-627.26,724.30 Target[023].Heading=180 Target[024].Type=shack1 Target[024].Offset=-604.43,712.93 Target[024].Heading=180 Target[025].Type=windsock Target[025].Offset=50.00,-1687.08 Target[025].Heading=180 Target[026].Type=windsock Target[026].Offset=-50.00,-1687.08 Target[026].Heading=180 Target[027].Type=windsock Target[027].Offset=50.00,1687.08 Target[027].Heading=180 Target[028].Type=windsock Target[028].Offset=-50.00,1687.08 Target[028].Heading=180 Target[029].Type=windsock Target[029].Offset=643.19,-492.75 Target[029].Heading=180 Target[030].Type=windsock Target[030].Offset=692.97,-584.60 Target[030].Heading=180 Target[031].Type=windsock Target[031].Offset=559.51,-540.12 Target[031].Heading=180 Target[032].Type=windsock Target[032].Offset=611.38,-632.27 Target[032].Heading=180 Target[033].Type=windsock Target[033].Offset=-1426.15,-1687.19 Target[033].Heading=180 Target[034].Type=windsock Target[034].Offset=-1374.28,-1779.33 Target[034].Heading=180 Target[035].Type=windsock Target[035].Offset=-1342.47,-1639.82 Target[035].Heading=180 Target[036].Type=windsock Target[036].Offset=-1292.69,-1731.67 Target[036].Heading=180 Target[037].Type=AAA Target[037].Offset=-1455.88,-2035.56 Target[037].Heading=225 Target[038].Type=AAA Target[038].Offset=307.58,-1889.53 Target[038].Heading=135 Target[039].Type=AAA Target[039].Offset=-410.17,1854.08 Target[039].Heading=315 Target[040].Type=AAA Target[040].Offset=505.75,571.59 Target[040].Heading=45 Target[041].Type=AAA Target[041].Offset=881.08,-800.75 Target[041].Heading=135 Target[041].ActiveYear=1963 Target[042].Type=AAA Target[042].Offset=400.12,1671.69 Target[042].Heading=45 Target[042].ActiveYear=1963 Target[043].Type=AAA Target[043].Offset=-1676.86,-1582.08 Target[043].Heading=270 Target[043].ActiveYear=1963 Target[044].Type=AAA Target[044].Offset=-1090.96,-551.35 Target[044].Heading=270 Target[044].ActiveYear=1963 Target[045].Type=AAA Target[045].Offset=263.41,1886.82 Target[045].Heading=45 Target[045].ActiveYear=1967 Target[046].Type=AAA Target[046].Offset=-302.44,-1965.32 Target[046].Heading=180 Target[046].ActiveYear=1967 Target[047].Type=blastshield Target[047].Offset=-530.64,-695.83 Target[047].Heading=-157 Target[048].Type=blastshield Target[048].Offset=-582.33,-670.82 Target[048].Heading=-157 Target[049].Type=blastshield Target[049].Offset=-458.73,1300.06 Target[049].Heading=141 Target[050].Type=blastshield Target[050].Offset=-391.81,1349.99 Target[050].Heading=141 Target[051].Type=Hangar1 Target[051].Offset=-488.51,1095.98 Target[051].Heading=90 Target[052].Type=Hangar2 Target[052].Offset=-489.77,930.16 Target[052].Heading=90 Target[053].Type=Hangar2 Target[053].Offset=-489.76,977.57 Target[053].Heading=90 Target[054].Type=Hangar1 Target[054].Offset=-488.99,1034.96 Target[054].Heading=90 Target[055].Type=blastshield Target[055].Offset=-514.90,1202.93 Target[055].Heading=90 Target[056].Type=blastshield Target[056].Offset=-515.08,1173.13 Target[056].Heading=90 Target[057].Type=blastshield Target[057].Offset=-515.09,1143.94 Target[057].Heading=90 Target[058].Type=building3 Target[058].Offset=-490.67,1320.15 Target[058].Heading=180 Target[059].Type=shack1 Target[059].Offset=-492.21,1289.70 Target[059].Heading=141 Target[060].Type=powercart Target[060].Offset=-843.03,-757.08 Target[060].Heading=-14 Target[061].Type=Hangar2 Target[061].Offset=-1234.30,-933.52 Target[061].Heading=61 Target[062].Type=Hangar2 Target[062].Offset=-1207.79,-976.11 Target[062].Heading=61 Target[063].Type=blastshield Target[063].Offset=-949.37,-735.90 Target[063].Heading=151 Target[064].Type=blastshield Target[064].Offset=-974.89,-750.20 Target[064].Heading=151 Target[065].Type=blastshield Target[065].Offset=-698.34,-591.15 Target[065].Heading=151 Target[066].Type=blastshield Target[066].Offset=-721.95,-606.60 Target[066].Heading=151 Target[067].Type=building3 Target[067].Offset=-714.01,-570.50 Target[067].Heading=60 Target[068].Type=building3 Target[068].Offset=-726.55,-548.84 Target[068].Heading=60 Target[069].Type=watertower1 Target[069].Offset=-526.62,-478.56 Target[069].Heading=0 Target[070].Type=bombtrailer Target[070].Offset=-464.41,1125.46 Target[070].Heading=96 Target[071].Type=bombtrailer Target[071].Offset=-445.81,1307.45 Target[071].Heading=5 Target[072].Type=USFuelTruck Target[072].Offset=-422.92,1322.97 Target[072].Heading=60 Target[073].Type=powercart Target[073].Offset=-403.59,1341.49 Target[073].Heading=-2 Target[074].Type=blastshield Target[074].Offset=-445.14,901.99 Target[074].Heading=0 Target[075].Type=shack1 Target[075].Offset=-405.02,1354.73 Target[075].Heading=141 Target[076].Type=USJeep Target[076].Offset=-415.38,1345.38 Target[076].Heading=156 Target[077].Type=bombtrailer Target[077].Offset=-429.90,902.81 Target[077].Heading=-2 Target[078].Type=powercart Target[078].Offset=-463.64,958.07 Target[078].Heading=280 Target[079].Type=USFuelTruck Target[079].Offset=-484.55,1277.26 Target[079].Heading=-125 Target[080].Type=barrack1 Target[080].Offset=-546.38,-415.86 Target[080].Heading=90 Target[081].Type=barrack1 Target[081].Offset=-546.29,-375.65 Target[081].Heading=90 Target[082].Type=barrack1 Target[082].Offset=-543.25,-334.98 Target[082].Heading=90 Target[083].Type=barrack1 Target[083].Offset=-543.16,-294.77 Target[083].Heading=90 Target[084].Type=barrack1 Target[084].Offset=-547.10,-254.45 Target[084].Heading=90 Target[085].Type=barrack1 Target[085].Offset=-547.01,-214.24 Target[085].Heading=90 Target[086].Type=barrack1 Target[086].Offset=-543.97,-173.57 Target[086].Heading=90 Target[087].Type=barrack1 Target[087].Offset=-543.88,-133.36 Target[087].Heading=90 Target[088].Type=barrack2 Target[088].Offset=-555.59,-484.54 Target[088].Heading=0 Target[089].Type=building2 Target[089].Offset=-592.33,-486.01 Target[089].Heading=90 Target[090].Type=barrack1 Target[090].Offset=-611.15,-415.90 Target[090].Heading=90 Target[091].Type=barrack1 Target[091].Offset=-611.06,-375.68 Target[091].Heading=90 Target[092].Type=barrack1 Target[092].Offset=-608.02,-335.01 Target[092].Heading=90 Target[093].Type=barrack1 Target[093].Offset=-607.93,-294.80 Target[093].Heading=90 Target[094].Type=barrack1 Target[094].Offset=-611.87,-254.49 Target[094].Heading=90 Target[095].Type=barrack1 Target[095].Offset=-611.78,-214.27 Target[095].Heading=90 Target[096].Type=barrack1 Target[096].Offset=-608.74,-173.60 Target[096].Heading=90 Target[097].Type=barrack1 Target[097].Offset=-608.65,-133.39 Target[097].Heading=90 Target[098].Type=building1 Target[098].Offset=-629.46,-480.87 Target[098].Heading=90 Target[099].Type=building2 Target[099].Offset=-466.54,-93.67 Target[099].Heading=0 Target[100].Type=barrack1 Target[100].Offset=-461.03,-416.88 Target[100].Heading=90 Target[101].Type=barrack1 Target[101].Offset=-460.94,-376.67 Target[101].Heading=90 Target[102].Type=barrack1 Target[102].Offset=-457.90,-336.00 Target[102].Heading=90 Target[103].Type=barrack1 Target[103].Offset=-457.81,-295.79 Target[103].Heading=90 Target[104].Type=barrack1 Target[104].Offset=-461.76,-255.47 Target[104].Heading=90 Target[105].Type=barrack1 Target[105].Offset=-461.67,-215.26 Target[105].Heading=90 Target[106].Type=barrack1 Target[106].Offset=-458.63,-174.59 Target[106].Heading=90 Target[107].Type=barrack1 Target[107].Offset=-458.54,-134.38 Target[107].Heading=90 Target[108].Type=barrack1 Target[108].Offset=-547.73,-49.24 Target[108].Heading=90 Target[109].Type=barrack1 Target[109].Offset=-551.67,-8.92 Target[109].Heading=90 Target[110].Type=barrack1 Target[110].Offset=-551.58,31.29 Target[110].Heading=90 Target[111].Type=barrack1 Target[111].Offset=-548.54,71.96 Target[111].Heading=90 Target[112].Type=barrack1 Target[112].Offset=-548.45,112.17 Target[112].Heading=90 Target[113].Type=barrack1 Target[113].Offset=-608.30,-49.54 Target[113].Heading=90 Target[114].Type=barrack1 Target[114].Offset=-612.24,-9.23 Target[114].Heading=90 Target[115].Type=barrack1 Target[115].Offset=-612.15,30.98 Target[115].Heading=90 Target[116].Type=barrack1 Target[116].Offset=-609.11,71.65 Target[116].Heading=90 Target[117].Type=barrack1 Target[117].Offset=-609.02,111.86 Target[117].Heading=90 Target[118].Type=barrack1 Target[118].Offset=-549.27,190.64 Target[118].Heading=90 Target[119].Type=barrack1 Target[119].Offset=-549.17,230.85 Target[119].Heading=90 Target[120].Type=barrack1 Target[120].Offset=-546.14,271.52 Target[120].Heading=90 Target[121].Type=barrack1 Target[121].Offset=-609.74,189.58 Target[121].Heading=90 Target[122].Type=barrack1 Target[122].Offset=-611.83,230.55 Target[122].Heading=90 Target[123].Type=barrack1 Target[123].Offset=-610.50,274.89 Target[123].Heading=90 Target[124].Type=barrack1 Target[124].Offset=-611.45,319.16 Target[124].Heading=90 Target[125].Type=barrack1 Target[125].Offset=-546.73,319.99 Target[125].Heading=90 Target[126].Type=fueltank2 Target[126].Offset=-1360.91,-939.14 Target[126].Heading=180 Target[127].Type=fueltank2 Target[127].Offset=-1376.40,-976.46 Target[127].Heading=180 Target[128].Type=fueltank2 Target[128].Offset=-1394.00,-1011.67 Target[128].Heading=180 Target[129].Type=fueltank1 Target[129].Offset=-1401.75,-1054.62 Target[129].Heading=180 Target[130].Type=fueltank1 Target[130].Offset=-1425.69,-1041.95 Target[130].Heading=180 Target[131].Type=building1 Target[131].Offset=-631.67,-568.63 Target[131].Heading=60 Target[132].Type=building1 Target[132].Offset=-616.07,-596.15 Target[132].Heading=60 Target[133].Type=building2 Target[133].Offset=-601.48,-622.13 Target[133].Heading=60 Target[134].Type=shack1 Target[134].Offset=-594.62,-649.72 Target[134].Heading=240 Target[135].Type=USFuelTruck Target[135].Offset=-1024.67,-779.24 Target[135].Heading=60 Target[136].Type=USFuelTruck Target[136].Offset=-1184.70,-994.13 Target[136].Heading=235 Target[137].Type=fire_dept Target[137].Offset=-1006.05,-747.23 Target[137].Heading=151 Target[138].Type=shack1 Target[138].Offset=-1017.03,-762.69 Target[138].Heading=151 Target[139].Type=blastshield Target[139].Offset=-1216.67,-1039.86 Target[139].Heading=97 Target[140].Type=shack1 Target[140].Offset=-1226.84,-1024.34 Target[140].Heading=61 Target[141].Type=USJeep Target[141].Offset=-1005.75,-768.21 Target[141].Heading=60 Target[142].Type=bombtrailer Target[142].Offset=-1215.02,-1021.22 Target[142].Heading=60 Target[143].Type=barrack1 Target[143].Offset=-744.95,-511.37 Target[143].Heading=-30 Target[144].Type=barrack1 Target[144].Offset=-776.12,-525.85 Target[144].Heading=-30 Target[145].Type=barrack1 Target[145].Offset=-805.82,-538.83 Target[145].Heading=-30 Target[146].Type=barrack1 Target[146].Offset=-835.99,-552.80 Target[146].Heading=-30 Target[147].Type=building2 Target[147].Offset=-876.24,-564.35 Target[147].Heading=-30 Target[148].Type=building2 Target[148].Offset=-696.28,-416.00 Target[148].Heading=90 Target[149].Type=USTruck Target[149].Offset=-640.68,-589.64 Target[149].Heading=-210 Target[150].Type=USJeep Target[150].Offset=-630.42,-606.03 Target[150].Heading=-32 Target[151].Type=building3 Target[151].Offset=-1065.70,-690.99 Target[151].Heading=-37 Target[152].Type=shack1 Target[152].Offset=-1087.19,-690.30 Target[152].Heading=-37 Target[153].Type=barrack2 Target[153].Offset=-688.33,-368.36 Target[153].Heading=0 Target[154].Type=barrack2 Target[154].Offset=-687.65,-320.37 Target[154].Heading=0 note the active/inactive dates. I haven't flown over it yet in my test mission, so .... But it most assuredly needs flattening wrench kevin stein Quote
+Dave Posted May 13, 2010 Author Posted May 13, 2010 Kevin I already added the new nations, I am using location 12 as the Med Sea. So I would make that Location 13. Give me a bit and I will add it and see whats up. Quote
+allenjb42 Posted May 13, 2010 Posted May 13, 2010 Sorry I won't be able to help with this project. But I came up with a motto for your team: Addon...? This is Suez! Quote
Wrench Posted May 14, 2010 Posted May 14, 2010 It needs to be shifted North approx 1/2 tiles width, but that's pretty easy. I used 4 GreenAB tiles, to remove the trees and buildings. Here's a screenie with the GreenAB tiles, and the new city in the background. (btw, these are taken in WoI with the stock tiles, but it shouldn't make any difference in the TFD/HFD files) I guess I"ll post a request over at 3rdW for the WoI city list ini....other wise, .... don't feel like spending an entire day building one from scratch, and then rebuilding it in the TE, as things are fully matching with terrain/tile types. maybe even look at revamping the IsraelME targets upgrade pak, in the near future, too. wrench kevin stein Quote
+Dave Posted May 14, 2010 Author Posted May 14, 2010 In the mean time I have the RAF at Hatzor....:angry2: Quote
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