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Posted (edited)

http://thirdwire.com/downloads.htm

 

List of changes in this Update include:

 

Oct 2011

--------

 

* South African V3A/B missiles for Mirage IIICZ DLC not showing up

when you edit or load saved mission is fixed.

 

* P-51D's engine no longer quits after over-heating on WEP.

 

* Loadout screen sometimes not switching the texture image correctly

is fixed.

 

* Aircraft serial numbers sometimes not showing up correctly in

campaign missions is fixed.

 

* Large bomber aircraft are now easier to destroy with missiles.

 

* AIM-7 missiles are removed from the upgraded F-4F (80) loadout.

 

* Animated water texture effects not working under DX9 is fixed.

Edited by Gr.Viper
Posted

Waiting for the link to be corrected.

Patch seems to contain mainly fixes, but TK almost always sneaks in small features. Hope the trend continues with this one :grin:

Posted (edited)

Post in TK's patch release thread. Maybe he hasn't gone to sleep yet.

 

According to the size reported on the download page this patch is about 30Mb larger that the September one.

Edited by Gr.Viper
Posted

That was my first question. He answered that WEP simply becomes unavailable when used up.

 

The bombers fall beautifully now. Just saw a Badger lose a wing due to stress spinning after a missile tore half of its tail off.

Posted

You can knock out Binder's engine with one missile. Or a lucky burst. Badgers now only rarely turn into flying torches - mostly get engine fires.

Posted

See, I'm wondering if this can be used for jet engines...if so, I have an idea....:).

 

FC

TK ignored my question about water injection on Harrier :grin:

Posted

It might not mean anything, but there a few new lines in the groundobjectlist.lst file.. :yikes:

 

 

 

 

of course it means something :blink:

 

all this things are surely related to the f-14 game

Posted (edited)

See, I'm wondering if this can be used for jet engines...if so, I have an idea....:).

 

FC

 

JATO

 

It might not mean anything, but there a few new lines in the groundobjectlist.lst file.. :yikes:

 

 

 

 

Looks Like the Whole Taskforce, I wonder if the 3d Models are there yet.

 

The Nimitz and the Wasp...

 

 

I might have to go diggin through INIs to see if anything significant changed.

Edited by SkateZilla
Posted

Remember how, if you arrive for CAS and AS early, you had to fly around in circles waiting for the targets to spawn right in from of you? Not anymore. You can unload half of your ordnance on advancing tanks before they even make contact with your troops. Ships seem to spawn either at range on when you hit the "approaching target" waypoint - not sure on that one, more tests needed.

Posted

Remember how, if you arrive for CAS and AS early, you had to fly around in circles waiting for the targets to spawn right in from of you? Not anymore. You can unload half of your ordnance on advancing tanks before they even make contact with your troops. Ships seem to spawn either at range on when you hit the "approaching target" waypoint - not sure on that one, more tests needed.

 

I just had an experience today pre-patch today and managed to get hit pretty good with an RPG-7 so not sure...

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