- DCS Aircraft Skins
- DCS Aircraft Mods
- DCS Singleplayer Missions
- DCS Multiplayer Missions
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- DCS Misc. Files
- DCS Patches
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Ka-50 HMLA-167 Early [Fictional]
By EricJ
Ka-50 USMC HMLA-167 Early
Just another What If camo pattern for the Ka-50, showing the camouflage pattern used by the USMC in the 1980s prior to the change to the two-tone grey camouflage that is on AH-1W Cobras today.
To install this skin simply cut and paste the “us marines 4” folder in your DCSWorld\Bazar\Liveries\Ka-50 folder. In the Payload Editor select “HMLA-167 Early” and go fly.
13 downloads
0 comments
Submitted
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A-10A FT 75-308
By EricJ
FT 75-308
This skin represents an A-10A from the 75th Fighter Squadron, 23rd Fighter Group (“Flying Tigers”) in an European 1 scheme.
To install this skin simply cut and paste the “FT 75-308” folder in your DCSWorld\Bazar\Liveries\A-10A or if preferred, A-10C folder. In the Payload Editor select “23rd FG, 75th FS, Pope AFB” and go fly.
Disclaimer: The original supplied artwork was used to trace the outline of the Shark Mouth.
26 downloads
0 comments
Submitted
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A-10A JAWS No.2 Skin
By EricJ
JAWS 75-260
This is one of the other schemes of the JAWS (Joint Attack Weapons System) program.
For installation simply drop this in your DCSWorld\Bazar\Liveries\A-10A or A-10C folders, open the simulation and in the Payload Window, select “JAWS Skin No.2” and go fly.
EricJ on the SimHQ Forums
EricJ562 (Steam ID)
http://www.facebook.com/EricJ56
flanker56@hotmail.com
I also write Military Science Fiction books, if interested you can check them out here:
http://www.amazon.com/Eric-Johnson/e/B003NQA7QK/?_encoding=UTF8&camp=213733&creative=393193&linkCode=shr&tag=hupa08e-20&linkId=KLGFFABHB5ZLOXPS
Eric Johnson, 2014
35 downloads
0 comments
Submitted
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A-10A JAWS No.1 Skin
By EricJ
A-10A JAWS 75-262
This represents (as close as possible given various sources) the JAWS (Joint Attack Weapons System) A-10A Warthog from the 57th Wing, Nellis Air Force Base, Nevada.
Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “JAWS Skin No.1” and go fly.
31 downloads
0 comments
Updated
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Training:NATO and Warsaw Pact
By Rafif
This Is My First File
This Mission Is Combined Training With Russia,USA,Germany, Ukraine, Norwegia, Georgia, And Denmark
60 downloads
0 comments
Submitted
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F/A-18C Blue Angels 1-6
By EricJ
This is a pack of the six single-seater version of the Blue Angels livery, with No. 7 being the F/A-18D and as such since it is not in DCS not done. As such since the texture is based off of the tactical version of the aircraft it’s still good enough to work with when DCS: Hornet is eventually released. Also done is a basic pilot skin and given the mapping and configuration does not represent the actual flight suit that the real pilots wear.
To install simply navigate to your DCS World\Bazar\Liveries\fa-18c and copy and paste the folders into that folder, open up DCS World and if you have the appropriate mod, go fly. If not wait until DCS: Hornet comes along. Regardless go into the Payload Options and for Paint Schemes select “Blue Angels No.x” with the “x” representing the number for the appropriate aircraft.
45 downloads
0 comments
Submitted
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UH-1: USMC Vietnam Skin Pack
By HomeFries
This is a collection of seven skins representing US Marine Corps squadrons and spanning the length of the Vietnam War. The squadrons included are:
VMO-2
VMO-3 (which became HML-367)
VMO-6
HML-167
I have included two versions of HML-367: a 1968 version (when VMO-3 was redesignated as HML-367) and a 1975 version that flew in Operation: Frequent Wind, the evacuation of Saigon. Additionally, HML-167 is represented by modexes TV-29 and TV-30.
Most reference imagery was taken from http://vietnam-hueys...Corps Hueys.htm
Skinner's Philosophy:
I chose to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins. This is because the UH-1H (and not the UH-1E) is modeled, and slso because the 3D models used for the aircrew utilize more modern flight gear. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including MARPAT body armor for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment.
A note about the Crew Chief & Door Gunner:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and with the exception VMO-6 (represented by GySgt Leroy Paulson, who was the actual crew chief), represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation:
For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service.
CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego.
Updating from Version 1.04 or earlier:
DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
Gunner_UH1_*.dds
Pilot_UH1_USMC.dds
Installation:
Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file.
-Home Fries
83 downloads
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A-10A Peanut Scheme, 47th TFS, 91 TFG
By EricJ
A-10A Peanut Scheme Barksdale, CA (Aircraft 78-552)
This aircraft was painted in the “Peanut” scheme, a test pattern prior to deployment to the Persian Gulf for Desert Shield/Storm. However, the USAF decided against the scheme and left the European 1 scheme as standard. Given the various references I have I chose to depict the aircraft as such, as the serial number and pattern was more accurate rather than unit markings. Some did not have the green tips while one did, so I chose to make it more “assigned” to the 47th TFS, 917th TFG, Barksdale AFB, LA. Despite this I gave it a “used” look anyway as it added a lot of atmosphere to the aircraft.
Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “47th TFS, 917th TFG” and go fly.
44 downloads
0 comments
Updated
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F/A-18C VFA-94 Retexture
By EricJ
VFA-94 Retexture
This is a simple retexture of the default VFA-94 F/A-18C skin that’s provided with the templates.
Installation, simply put this in your fa-18c (or A if you want), and in the Paint Schemes drop down menu, select “VFA-94 Retexture”.
38 downloads
0 comments
Submitted
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A-10A Pre-Production Scheme No. 1
By EricJ
Pre-Production No. 1
Before the Camouflage legacy of the A-10, this was one of the proposed schemes.
Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “Pre-Production No. 1” and go fly.
20 downloads
0 comments
Submitted
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77-234 A-10A 81st TFW
By EricJ
A-10A Warthog 77-234
This aircraft (given model configuration) represents an aircraft assigned to the 81st TFW (no particular squadron mentioned as the reference was from Airliners.net), tailcode “WR” from 1990.
Installation: Simply unzip the folder and extract the file into your Bazar\Liveries\A-10A (or optionally the C, though the only oddity noticed is the antenna behind the cockpit, otherwise it’s identical mapping) directory and go into the simulation go to the Payload section and for the Liveries drop down menu select “77-234 81st TFW” and go fly.
EricJ on the ED Forums
EricJ562 (Steam ID)
http://www.facebook.com/EricJ56
flanker56@hotmail.com
I also write Military Science Fiction books, if interested you can check them out here:
http://www.amazon.com/Eric-Johnson/e/B003NQA7QK/?_encoding=UTF8&camp=213733&creative=393193&linkCode=shr&tag=hupa08e-20&linkId=KLGFFABHB5ZLOXPS
Eric Johnson, 2014
22 downloads
0 comments
Submitted
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A-10A Pre-Production Scheme No. 4
By EricJ
A-10A Pre-Production No. 4
73-1667
This scheme is a proposed coloration (which obviously was not used, instead the “European 1” and “Ghost Grey” schemes became the standard scheme for the aircraft).
Installation: Simply extract the folder and place it in the Bazar/Liveries/A-10A or C folder, go into the mission folder and in the Payload section and for Liveries select Pre-Production No. 4 and go fly.
21 downloads
0 comments
Submitted
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Ka-50 Colombian Air Force (Fictional)
By HomeFries
This is a fictional skin for the Fuerza Aérea Colombiana Composite helicopter squadron using the current FAC grey paint scheme used for the Super Tucano. This is #3124 with a "shark mouth" on the nose. Nationalities are USA and Spain.
Installation Instructions:
Copy the folders to your Saved Games\DCS\Liveries\Ka-50 folder.
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
-Home Fries
8 downloads
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F-15C/E Default Skin Enhancements
By HomeFries
Since at least Flaming Cliffs 3 Beta 1.2.2.7570, the left and right patches on the F-15C pilots are reversed (the squadron patch should be on the right shoulder and the organizational/aircraft patch should be on the left). Additionally, all F-15 pilots wear unit patches on their flightsuits except for the 19th Fighter Squadron out of Elmendorf AFB, AK.
This mod places the patches on the appropriate shoulder in accordance with USAF uniform regulations, and provides the pilots of the 19th FS Fighting Gamecocks with accurate squadron and wing patches as well as an organizational F-15 patch for the left shoulder.
Additionally, the mod adds squadron insignia to the crews in the default USAF F-15E skins, and adds and enhances Israeli Pilot/WSO textures for the IAF F-15C/E skins.
Finally, the mod replaces the brown captain insignia on the USAF desert flightsuit with the proper black insignia.
Installation (JSGME):
This archive file is structured so that you need only create a folder in your JSGME Mods folder for the F-15 Enhancements, then copy this folder tree into that new folder. Then enable the mod using JSGME.
Installation (Manual):
Prior to extraction, back up all default F-15C/E liveries ( Bazar\Liveries\F-15C\ and Bazar\Liveries\F-15E\).
Extract all files to your DCS World folder with the included folder structure intact. This will add the replacement graphics to the Bazar\TempTextures folder and overwrite the description.lua files in your folders.
Removal (Manual):
Remove the following files from Bazar\TempTextures:
pilot_f15_00_b.bmp.ddspilot_f15_01_a.bmp.ddspilot_f15_01_b.bmp.ddspilot_f15_00_IDF_a.ddspilot_f15_01_IDF_a.ddspilot_f15_patch_58_sqdn.tga.ddspilot_f15_patch_65a_sqdn.tga.ddspilot_f15_patch_65b_sqdn.tga.ddspilot_f15_patch_106_sqdn.tga.ddspilot_f15_patch_390_sqdn.tga.ddspilot_f15_patch_493_sqdn.tga.dds
Restore your backup description.lua files to the appropriate folders in Bazar\Liveries\F-15C and Bazar\Liveries\F-15E. If you did not back up your original description. lua, then for the F-15C you can delete the last line in the files (regarding the helmet), and delete the line referencing pilot_f15_patch_19_sqdn in the 19th Fighter SQN (AK) folder. For the F-15E you can delete all lines including and after the entry "--added by HF", then delete the pilot*.dds files in the folders.
Custom Helmets (optional):
One thing I discovered when making use of custom helmets: if you have a custom helmet on one skin, you need to add a helmet line to the description.lua of every skin of that aircraft type, else you will get corrupted textures when displaying different skins. To assist in this, I have placed a line in the 19th Fighter SQN (AK) description.ini (currently remmed out) that you can place in every one of your F-15C skins that is not using a custom helmet. I left the line remmed out because adding this line without adding it in other description.ini files will cause the same texture corruption.
Enjoy!
-Home Fries
55 downloads
0 comments
Updated
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UH-1H US Army Desert Skins
By HomeFries
Us Army Desert Skin Pack
This is a collection of UH-1 desert skins for the US Army circa 1986 and Fictional skins ca. 2004. While the 101st Airborne and 10th Mountain Divisions are the unit patches on the flightsuits, the skins do not specifically represent these units. Rather, this is a collection of skins with minor variations in order to create good scenarios using the desert terrain (either Highwayman-Ed's terrain, or Nevada upon its release).
A note about the Crew Chiefs & Door Gunners:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
Installation:
Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. custom desert flightsuits and helmets) in other skins or projects as long as proper credit is provided in the readme file.
-Home Fries
21 downloads
0 comments
Updated
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2/17 Cavalry Vietnam Skin Pack
By HomeFries
This is a collection of five skins representing the Second Squadron, 17th Cavalry Regiment, 101st Airborne Division in Vietnam (1969). The skins included represent five Troops (the cavalry name for "companies"):
Headquarters Troop (has a guidon by the pilot's door)
A Troop (Identified by the red band on the tail boom)
B Troop (White band)
C Troop (Blue Band)
F Troop (Orange Band)
Note: The B Troop skin in this pack is slightly different from the 2/17 B Troop skin in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 101st Airborne Division.
All reference imagery was taken from
http://vietnam-hueys.tripod.com/2-17th%20Cav%20page.htm
Skinner's Philosophy:
Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including ACUs for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment.
A note about the Crew Chiefs & Door Gunners:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
Updating from Version 1.01 or earlier:
DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
Gunner_UH1_*.dds
Installation Instructions:
Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures.
To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. 101st door gunner) in other skins or projects as long as proper credit is provided in the readme file.
-Home Fries
24 downloads
0 comments
Updated
-
UH-1H 1st Cavalry Division (Airmobile) Vietnam Skin Pack
By HomeFries
This is a collection of skins representing commands that supported the 1st Cavalry Division from 1965-1969. Commands represented include:
82nd Artillery Battalion (Battery E)
228th Assault Support Helicopter Battalion (Command bird)
229th Aviation Battalion (Companies A-D)
Note: The 229th AvBn A company 1965 skin in this pack differs slightly from the Crandal/Freeman skins in my Medal of Honor Skin Pack. Be sure to get that pack as well if you want even more varied skins for the 229th AvBn (i.e. if you wish to create an Ia Drang mission).
All reference imagery was taken from
http://vietnam-hueys.tripod.com/Army%20home%20page.htm
Skinner's Philosophy:
Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects.
A note about the Crew Chiefs & Door Gunners:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
Updating from Version 1.0:
DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
Gunner_UH1_*.dds
Installation:
Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits).
To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
-Home Fries
33 downloads
0 comments
Updated
-
UH-1H 4th Aviation Battalion Vietnam Skin Pack
By HomeFries
4th Aviation Battalion, 4th Infantry Division Vietnam Skin Pack
This is a collection of skins representing A and B Companies of he 4th Aviation Battalion. Alpha Company flew slicks, while Bravo Company flew Loaches and Huey and Cobra Gunships. Only Hueys are currently represented. Skins include:
Alpha Company "Black Jacks"
First Platoon "Lizard 7"
Second Platoon "Hustlers"
Third Platoon "Renegades"
Third Platoon Command and Control Huey (#458)
Bravo Company "Gambler Guns"
All reference imagery was taken from
http://vietnam-hueys.tripod.com/4th%20Aviation%20Battalion.htm
Skinner's Philosophy:
Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects.
A note about the Crew Chiefs & Door Gunners:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
Installation:
Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures.
To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. custom helmets) in other skins or projects as long as proper credit is provided in the readme file.
-Home Fries
19 downloads
0 comments
Updated
-
UH-1H Colombian Air Force
By HomeFries
Fuerza Aérea Colombiana (Colombian Air Force) Skin Pack
This is a collection of two skins representing aircraft 4005 and 4513 of the Fuerza Aérea Colombiana.
Note: I was unable to find good rank insignia that looked like a proper epaulette, so I opted to leave the pilots' shoulders blank instead of providing substandard markings. If anybody has a good sample of a FAC flightsuit epaulette (preferably subteniente rank) please PM me.
Installation:
Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. custom flightsuits) in other skins or projects as long as proper credit is provided in the readme file.
-Home Fries
7 downloads
0 comments
Updated
-
UH-1: HA(L)-3 Seawolves
By HomeFries
Scramble Seawolves!
This was the common call in Vietnam when the US Navy Riverine Forces and SEALs needed immediate fire support. Helicopter Attack Squadron (Light) Three (HAL-3), known as the Seawolves, was the most decorated unit in the Vietnam War.
Seawolves flew UH-1B Huey gunships in all weather, day or night, in support of the Brown Water Navy. In fact, most of the missions were conducted at night in inclement weather, which is exactly when the SEALs preferred to operate. HA(L)-3 would conduct Close Air Support, Hot Medivac and Insertion/Extraction of SEAL Teams.
HA(L)-3 was decommissioned in March 1972, near the end of the Vietnam War.
Unit Decorations:
6 Presidential Unit Citations
6 Navy Unit Citations
Meritorious Unit Citation
Vietnam Cross of Gallantry (MUC) Palm
Vietnam Civil Action (Honor) with Palm
Vietnam Presidential Unit Citation
Individual Decorations:
5 Navy Crosses
31 Silver Stars
2 Legions of Merit
219 Distinguished Flying Crosses
156 Purple Hearts
101 Bronze Stars
142 Gallantry Crosses
Over 16,000 Air Medals
439 Navy Commendation Medals
228 Navy Achievement Medals
The Skin (Seawolf 321):
I chose to model the HA(L)-3 UH-1B airframe in the scheme as it now exists on the USS Midway (CV-41) floating museum. Because of the 3D models used for the aircrew, I have skinned the pilots and gunners in contemporary USN flight uniforms. The pilots bear the nametags of LT James R. Walker and LTJG Robert E. Baratko, both of whom were awarded the Navy Cross in service with the Seawolves.
A note about the Crew Chief & Door Gunner:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. MA2 Michael Monsoor represents the Unites States Navy in this skin. The following is his Medal of Honor citation:
For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Automatic Weapons Gunner for Naval Special Warfare Task Group Arabian Peninsula, in support of Operation IRAQI FREEDOM on 29 September 2006. As a member of a combined SEAL and Iraqi Army sniper overwatch element, tasked with providing early warning and stand-off protection from a rooftop in an insurgent-held sector of Ar Ramadi, Iraq, Petty Officer Monsoor distinguished himself by his exceptional bravery in the face of grave danger. In the early morning, insurgents prepared to execute a coordinated attack by reconnoitering the area around the element's position. Element snipers thwarted the enemy's initial attempt by eliminating two insurgents. The enemy continued to assault the element, engaging them with a rocket-propelled grenade and small arms fire. As enemy activity increased, Petty Officer Monsoor took position with his machine gun between two teammates on an outcropping of the roof. While the SEALs vigilantly watched for enemy activity, an insurgent threw a hand grenade from an unseen location, which bounced off Petty Officer Monsoor's chest and landed in front of him. Although only he could have escaped the blast, Petty Officer Monsoor chose instead to protect his teammates. Instantly and without regard for his own safety, he threw himself onto the grenade to absorb the force of the explosion with his body, saving the lives of his two teammates. By his undaunted courage, fighting spirit, and unwavering devotion to duty in the face of certain death, Petty Officer Monsoor gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the United States Naval Service.
Petty Officer Monsoor is also the namesake of the USS Michael Monsoor (DDG-1001), the second in the upcoming line of Zumwalt Class guided missile destroyers.
Updating from Version 1.03 or earlier:
DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folder and remove the following files:
Gunner_UH1_*.dds
Pilot_UH1_USN.dds
Installation:
Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. USN helmet) in other skins or projects as long as proper credit is provided in the readme file.
Enjoy, and Fly Navy!
-Home Fries
46 downloads
0 comments
Updated
-
UH-1 Medal of Honor Skin Pack
By HomeFries
This is a collection of six skins representing Five units in the Vietnam War. Each skin represents an airframe on which one of the crewmembers was awarded the Medal of Honor.
The skins included are:
US Army 82nd Medical Detachment (Air Ambulance)
US Army 2/17th Cavalry, 101st Airborne Division
US Army 173rd Assault Helicopter Company, 1st Aviation Regiment
US Army 229th Aviation Battalion, 1st Cavalry Division (#775)
US Army 229th Aviation Battalion, 1st Cavalry Division (#888)
USMC Marine Observation Squadron Six (VMO-6)
I have added the names and ranks (at the time) of the pilots and co-pilots of these airframes at the time of the action. While I have attempted to be as accurate as these gentlemen deserve, I may have made some incorrect assumptions (this is especially true about the co-pilots, who are not as easily found in the public record). Likewise, I was unable to accurately represent GySgt Leroy Poulson and LCpl John Phelps of VMO-6, as the door gunner textures do not support it. If you see any inaccuracies, please let me know so that I may correct them.
All reference imagery and much of the research was taken from
http://vietnam-hueys... Honor page.htm
The Airframes and the Medal of Honor Recipients:
82nd Medical Detachment (Air Ambulance)
CW3 Michael Novosel - October 2, 1969
CW3 Michael Novosel was pilot-in-command of of a UH-1H med evac Huey with the 82nd Medical Detachment in 1969. On October 2, he went to the assistance of a group of wounded South Vietnamese soldiers that were pinned down by an enemy force concealed in a series of bunkers. Flying without any gunship cover, he made repeated runs against heavy enemy fire to pick up the wounded. Near the end of the action, he spotted a wounded ARVN soldier near an enemy bunker. He maneuvered the ship near the wounded man and a crewman reached down to grab and lift the wounded soldier into the aircraft. During the maneuver the aircraft was hit by enemy fire and CW3 Novosel was wounded. In all, Michael Novosel and his crew made 15 extractions in the face of enemy fire, saving 29 wounded South Vietnamese soldiers. He was awarded the Medal of Honor in 1971.
2/17th Cavalry, 101st Airborne Division
Sp4 Joseph G. LaPointe - June 2, 1969
Sp4 Joseph "Guy" LaPointe was a medic with Headquarters Troop, 2nd Squadron, 17th Cavalry. On June 2, 1969, he was just one day from going on leave to meet his wife and new son. However, SP4 LaPointe volunteered for a mission that day because his replacement was a new guy without any field experience. The patrol landed on the top of Hill 376, near the famous "Hamburger Hill" battle site. Sweeping away from the hilltop LZ, the point man walked into a fire zone from concealed enemy bunkers. Two more men were quickly wounded and "Doc" LaPointe moved forward to aid his wounded buddies. He put himself between the enemy bunkers and the wounded, and began working on the wounded. He was soon hit by enemy fire, but ignoring his own wounds he continued to shield his buddies while tending their wounds. He was hit by a second burst of fire and knocked away from his friends. He crawled back to the wounded again and once more shielded them from enemy fire while resuming his aid. This time an enemy grenade landed among the group, mortally wounding them all, including Doc LaPointe. He was awarded the Medal of Honor posthumously on December 16, 1971.
173rd Assault Helicopter Company, 1st Aviation Regiment
PFC Gary Wetzel - January 8, 1968
PFC (later Sp4c) Gary Wetzel was a door gunner on "Robin Hood 866" in January, 1968. He was nearing the end of his second tour when his helicopter was hit by an enemy RPG rocket while landing in a hot LZ with an insertion team. The grounded helicopter was hit repeatedly by enemy fire and the pilot, Bill Dismukes, was wounded. As PFC Wetzel went to the assistance of his pilot, another enemy rocket impacted the ship just behind the pilot's seat. Wetzel was blown out of the helicopter, suffering severe wounds to his right arm, chest and legs, and his left arm was almost severed from his body - hanging only by a flap of skin. In spite of his multiple wounds, Wetzel climbed back into the damaged ship and took an enemy automatic weapon position under fire with his door gun. The enemy gun had the American troops pinned and Wetzel was able to destroy it with his fire. Wetzel then tried to go to the aid of his pilot again, but passed out from loss of blood. When he regained consciousness, his crew chief was dragging the wounded pilot to the shelter of a nearby dike. Wetzel crawled over and attempted to help the crew chief move the pilot to safety, but passed out a second time. After he and the other survivors were rescued, Wetzel's left arm was amputated and he spent five months in military hospitals recovering from his injuries and infections. Gary Wetzel was awarded the Medal of Honor on November 19, 1968.
229th Aviation Battalion, 1st Cavalry Division (#775)
Captain Ed Freeman - November 14, 1965
Captain Ed Freeman served as Second-in-command of A Company, 229th Aviation Battalion in 1965-66. On November 14, 1965, he flew in support of LTC Hal Moore and the 1/7th Cavalry fighting against three battalions of NVA at LZ X-Ray in the Ia Drang Valley. Captain Freeman flew 14 missions into the face of enemy fire over the course of the first day to deliver much needed ammo and water, and to evacuate wounded soldiers. He was eventually awarded the Medal of Honor for his actions at LZ X-Ray on July 16, 2001.
US Army 229th Aviation Battalion, 1st Cavalry Division (#888)
Major Bruce Crandall - November 14, 1965
Major Bruce Crandall was commander of A Company, 229th Aviation Battalion, on November 14, 1965 at LZ X-Ray. With Captain Freeman's ship following him, Major Crandall flew 14 mission into the hot LZ , taking intense enemy fire to deliver supplies and evacuate wounded from the battle. As his ship was damaged by enemy fire (his crew chief was also wounded on one flight), Major Crandall was forced to switch to another aircraft. He flew a total of three different ships in his effort to support the troops at LZ X-Ray. Major Crandall was finally awarded the Medal of Honor on February 26, 2007.
USMC Marine Observation Squadron Six (VMO-6)
Captain Stephen Pless, USMC - August 19, 1967
On the afternoon of August 19, 1967, Captain Steve Pless and his crew were flying medevac escort near Quang Ngai (south of Chu Lai in I Corps). On the way to a pick-up of wounded ROK Marines, they heard an emergency call on the "Guard" channel from a transport helicopter. It had set down to make repairs on the beach, and was attacked by a large number of VC. Four Americans had been left on the ground when the ship took off, and they were being overrun by the enemy. Determining that the H-34 they were escorting could make the initial medevac pick-up without their support, Pless and his crew decided to respond to the emergency call. As they approached the site they could see the enemy beating and hacking at the four American prisoners. Pless took his gunship into a gun and rocket run, targeting a large group of VC in the clearing. Driving the enemy off with his gun run, Pless landed between the Americans and the enemy. Gunnery Sergeant Poulson jumped out and ran to support the single American still capable of walking. Putting the American on board the aircraft, Poulson, followed by the copilot and other crewman raced to help the other Americans. Determining one of the Americans to be dead, the three crewman began carrying the two injured Americans toward their Huey. At this point the VC attacked and tried to overrun the crew and helicopter. Pulling out their side arms, the crew alternately dragged the injured Americans and fired at oncoming VC. Some of the enemy came within a few feet of their Huey while they were loading the injured aboard. When all were aboard, Pless applied power to his grossly overloaded Huey and took off over the water. The skids of the ship touched the water four times before he finally got the aircraft to gain altitude. Pless jetisoned his rocket pods and ordered the crew to throw out all unnecessary items from the cabin. They landed the injured at Chu Lai First hospital and returned to their base at Ky Ha. The next day Pless and his crew learned that 20 VC dead had been found on the beach with evidence of many more enemy casualties being dragged off. Captain Pless was promoted to Major in September, 1967, and was awarded the Medal of Honor on January 19, 1969. The rest of his crew, Captain Rupert Fairfield, GySgt Leroy Poulson and LCpl John Phelps were all awarded the Navy Cross.
Skinner's Philosophy:
Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects.
A note about the Crew Chiefs & Door Gunners:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In the case of the VMO-6 skin, since I have the names of all crewmembers, I opted to put GySGt Poulson on the nametag. This is the result of a coin flip and should not be considered a slight to LCpl Phelps, who was awarded the Navy Cross as well as GySgt Poulson.
In choosing names for the other textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins.
Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
Updating from Earlier Versions:
Version 1.21 or earlier:
Remove the folder "Army 101AD_LaPointe" prior to installation.
Version 1.02 or earlier:
DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
Gunner_UH1_*.dds
Pilot_UH1_USMC.dds
Installation:
Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits).
To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead.
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file.
-Home Fries
36 downloads
0 comments
Updated
-
335th AHC Vietnam Skin Pack
By HomeFries
335th Assault Helicopter Company Vietnam Skin Pack
"A" Company of the 82nd Aviation Battalion (82nd Airborne Division) deployed to Vietnam in April 1965 in support of the 173rd Airborne Brigade. In September 1966, A Company was decommissioned and recommissioned as the 335th Aviation Company (months later redesignated the 335th Assault Helicopter Company). The 335th AHC was returned stateside and decommissioned in November 1971.
This is a collection of eight skins representing the 335th AHC in Vietnam (1966-70) as well as A Co., 82nd AvBn in 1965-66.
Glossy black of A Co. 82nd AvBn in 1965 (#648)
Two Tone camouflage of A Co. 82nd AvBn in 1965-66 (#625)
Two Tone camouflage of the 335th AHC in 1966 (#561)
Two Tone camouflage of the Gunship Platoon "Falcons" in 1966-67 (#928)
"Horse Thief", a designated recovery helicopter used by the Maintenance Platoon (1966-67). The four-color camouflage scheme was unique.
1st Platoon "Ramrods" green paint scheme in 1968-70 (#373)
1st Platoon "Ramrods" green paint scheme in 1968-70 (#572)
2nd Platoon "Mustangs" green paint scheme in 1969-70 (#252)
All reference imagery was taken from
http://vietnam-hueys.tripod.com/335th%20AHC%20home%20page.htm
Skinner's Philosophy:
Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects.
Note: the camouflage patterns are not historically accurate, but rather are based on the US DOS pattern by Belsimtek. If anybody can provide me with the patterns for the two tone scheme and/or "Horse Thief" I would be happy to redo the camouflage pattern to historical accuracy. That said, in this case I would rather use an existing pattern rather than "make up" 3/4 of the pattern in both cases.
A note about the Crew Chiefs & Door Gunners:
Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
In choosing names for the textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Here is his Medal of Honor Citation:
Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army.
Installation:
Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
Optional:
I have included files that have (IMHO) improved the default textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted troops in the US services don't wear rank insignia on flightsuits).
To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. As of version 1.21, the US Army skins no longer use the default aircrew textures, but they are still improvements over the defaults. In either case, using the revised default 1st Cavalry texture is highly recommended.
Optional:
The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
-Home Fries
18 downloads
0 comments
Submitted
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A-10A/C High Resolution Pilot Skins for Default Aircraft
By HomeFries
ModMan 7.3 with the November 2012 update is required to use this mod. If you arent using ModMan 7.3 (Nov 2012), then see the bottom of this file for manual installation instructions.
This mod replaces the default 1024x1024 pilot texture with 2048x2048 pilot textures based on the pilot texture for the F-15C. The high resolution textures were ported over and adjusted where required to maintain compatibility with the slight differences in the A-10 pilot texture.
On top of this, I have added unit patches to each of the default USAF squadrons included with DCS World. This also includes unit morale patches on the right shoulder where applicable and the proper Major Command (MAJCOM) on the chest.
I have also tweaked the description.lua files to apply the F-15 helmet (the Kevlar grey helmet), replacing the default white helmet that is better served for USN aircraft. I did not replace the helmet texture to ensure compatibility with other aircraft; should you wish to apply the kevlar helmet to other 3rd party A-10 skins you can analyze the description.lua files for the proper lines to add to your other files.
Finally, I added a default pilot_a10.dds file to TempTextures, which ensures that the high resolution skin is available for 3rd party A-10 skins. Since there is no designated squadron for a generic skin, I used a "Hawgsmoke 2012" patch on the right shoulder to add color. If you do not wish to use this for the default A-10 pilot skin, just remove pilot_a10.dds from the Bazar\TempTextures folder, and the original A-10 pilot will be restored for all other skins.
Manual Installation:
If you wish to manually install this mod, then back up your Bazar\Liveries\A-10A and Bazar\Liveries\A-10C folders. Once you have done this, then just unzip the files to your DCS World folder, ensuring that the recursive folder structure is intact.
Manual Removal:
1. Restore your original Liveries folders (you did back them up, right?)
2. Delete "pilot_a10.dds" from the Bazar\TempTextures folder
3. Delete the folder Bazar\World\Textures\A-10 (don't worry; the original files are in the A-10.zip file in the Textures folder)
Enjoy!
-Home Fries
114 downloads
0 comments
Updated
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A-10 & F/A-18C Pilot Photoshop Template (2048x2048)
By HomeFries
This is the template I used to create the pilot skins for default A-10 aircraft. The template is 2048x2048 to accommodate the higher resolution F-15C pilot skin, though the original A-10 skin is available as background. Since the F/A-18C pilot skins use the same texture (albeit shaded), I have added USN/USMC units as well.
The template includes green, desert, and black flightsuits, the SRU-21P survival vest, different unit patches, morale patches, A-10 type patches, and pencil patches. In addition, there is a modular nametag set that allows different colored nametags, different types of warfare badges (e.g. USN Pilot & NFO wings, Jump wings, etc.), and a place to add your name.
92 downloads
0 comments
Updated
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Mi-8MTV2 Hungarian Air Force
By Jack
The pack includes 2 standard paint scheme of hungarian air force
Extract and copy this folder to:
Bazar\Liveries\mi-8mt
9 downloads
0 comments
Submitted
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