135 files
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India_V121_update
By Guest
:yes:
April 30th, 2009 update
1)fix mistake in the India_data.ini file for oase texture to have the water effect working properly.
2)fix small glitches on some transition texture
Install: just drop/overwrite the files into your India folder.
ansons2
previous readme.
Just a small update to the recent India V12 release.
Here the readme .
India/Burma/China terrain for SFP1 by S.Ansons
v1.21 update April 26th, 2009 small update to v1.2.
Have smoothed the hfd file to round a bit the edges of the gange, brahmaputra and irrawaddy valleys.
Planning maps updated to have the correct colors for mountains/desert/snow in some areas.
Add a sample mission with F_80C to discover Burma landscape.
v1.2 complete is required. Install: Drop the .hfd and planningmaps files into your India terrain folder.
drop the test_india2.msn file into your mission folder.
S.ansons
v1.2 April 25th, 2009
1.2 Release : Add Trees and rivers to the Map with several new tiles.
The Gange, Brahmaputra, Irawaddy mouths have been simulated with
a lot of river branches. Add cows , bushes, grass and temples.
Rework of transition tiles for the cities.
Add reworked PlanningMaps.
Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
(Desert tiles) , TK.
India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
Install: Just put the India folder into your terrain folder.
Warning: Be sure to set the cat pointer in the India.ini file to the correct
.cat file depending on your game.
Have fun !
S.Ansons
635 downloads
0 comments
Updated
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Afghanistan terrain Beta 0.6
By Gepard
Afghanistan Terrain Beta 0.6
========================
I.
AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
***************************************
II.
From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
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III.
Afghanistan terrain is a Beta, so far, that not the entire land is covered at the moment. Finished, or nearly finished is the area around Kabul, Bagram, Jalalabad, Kunduz and Mazar i Sharif. This area is now completly tiled and the target areas are set.
So you can fly and fight along the Jala Road and surrounding mountains and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
- number of set target areas: -90
- Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
-Air to air missions are impossible, because no taliban airfield is set (as historical correct)
-I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
-Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
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IV.
INSTALLATION:
-Unzip the file into your Wings over Israel
Thats it!
If you want then you can place mainscreen.bmp into your menu folder.
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V. Credits
At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
I want to say thank you to _____ for the Taliban Dushka and the Toyota Hillux. And i want to say thank you to Capun for the permission to use his Mi-8 and Mi-24 as shot down heli ground objects.
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VI.
Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
Sharing of Groundobjects which are part of this package needs the permission of their makers.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
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VII.
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
============================================
VIII.
Made in Germany
April 2009
============================================
1,506 downloads
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India v1.2 Map for SFP1
By Guest
:yes:
Hello fellow simmers !
Here is the latest version of my India Map for SFP1 (it should be playable with other WOx games)
Readme_India.txt :
India/Burma/China terrain for SFP1 by S.Ansons
v1.2 April 25th, 2009
1.2 Release : Add Trees and rivers to the Map with several new tiles.
The Gange, Brahmaputra, Irawaddy mouths have been simulated with
a lot of river branches. Add cows , bushes, grass and temples.
Rework of transition tiles for the cities.
Add reworked PlanningMaps.
Credits : Thanks to CA_STARY (Green Hell), The Wrench, Polak
(Desert tiles) , TK.
India_data.ini has been updated to have no shimmering water and to allow all the trees to be rendered once in game.
Install: Just put the India folder into your terrain folder.
Warning: Be sure to set the cat pointer in the India.ini file to the correct
.cat file depending on your game.
Have fun !
S.Ansons
1,427 downloads
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British Isles Terrain Beta 0.4
By Baltika
**************************************************
UK Terrain and Campaign
by Baltika
Beta v 0.4
For Wings over Europe Oct '08 patch
**************************************************
Credits:
Thanks to gepard for his terrain tutorials, without which this mod would not exist.
Thanks to Deuces for his Enhanced WoE tileset.
I have included this in terms of the CombatAce Fair Use agreement, as I understand Deuces has granted his permission for his older mods to be used in this way.
Thanks to Wrench for leading the way in terrain target placement.
**************************************************
Unzip the zip and copy the "UK" folder in to your terrain folder.
The "RedBritain68" folder goes into your campaign folder.
I have included two sets of terrain .ini files. You will find them in the UK/Soviet Invasion and UK/Celtic Wars folders. The default is the Soviet Invasion set, which has England defined as "ENEMY" and is required for the Red Britain 68 campaign to work.
The Celtic Wars set has England defined as FRIENDLY, with the Celtic Nations as ENEMY. This is for use with ndicki's upcoming Celtic Wars mod, and should be regarded as a WIP. use at your own risk. In particular, you will require to add the various nations listed in this thread to your NATIONS.INI or you will likely get a CTD:
http://forum.combatace.com/index.php?showt...38449&st=40
This terrain is a beta, so you will see some strangeness. You can report any particularly freaky stuff to me at CombatAce.
It is set up for use with WoE, but you can use SFP1 and WoV if you change the CAT pointer line in the terrain .ini file.
Slainte!
Baltika
March 2009
**************************************************
For the campaign to work, you will require to add the following mods:
Files required for Red Britain '68: Soviet Invasion UK
F-111K by FastCargo & team (@ C5)
Lightning F.6 by Russ (@C5)
Sea Vixen FAW 2 by P. Chandler
http://forum.combatace.com/index.php?autoc...mp;showfile=885
Lightning Fmk6 by Russo
http://forum.combatace.com/index.php?autoc...mp;showfile=736
Lightning skins by Sundowner
http://forum.combatace.com/index.php?autoc...p;showfile=5959
http://forum.combatace.com/index.php?autoc...mp;showfile=992
http://forum.combatace.com/index.php?autoc...mp;showfile=985
Gloster Javelin by Veltro2k
http://forum.combatace.com/index.php?autoc...p;showfile=8164
RAF Thunderchief FGA 1 by Spinners
http://forum.combatace.com/index.php?autoc...p;showfile=7986
RAF Corsair GR.2 by Spinners
http://forum.combatace.com/index.php?autoc...p;showfile=7049
RN Skyraider by Wrench
http://forum.combatace.com/index.php?autoc...p;showfile=1938
Skyhawk FG2 by Guest
http://forum.combatace.com/index.php?autoc...mp;showfile=554
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822 downloads
0 comments
Submitted
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Snowy Norway v1.2
By Guest
:yes: Hello Everyone,
Here is the latest version of my SnowyNorway map. Having found the way to add easily a lot of trees with the TE
I have decide to add a bit life to this Map.
Readme.txt
SnowyNorway terrain for SFP1 by S.Ansons
v1.2 February 19th, 2009
1.2 Release :
Resmooth a bit the Height file (HFD).
Add Trees and small lakes to the Map using new tiles : forestlake.tga (small lake in the middle of a forest),
frfarm2lake25.tga, frfarm2lake50.tga, frfarm2lake75.tga.
Add transition tiles to the towns (Thanks to CA_Stary) and replace all mosquees by churches
use high res. waternormal.bmp.
Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, tiles, HighRes waternormal.bmp and the game !
SnowyNorway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
Small flickering of the far trees has been fixed using CA_Stary
Tip (Set MIPMAP to TRUE in SnowyNorway_data.ini)
Have fun !
S.Ansons
2,208 downloads
0 comments
Submitted
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Norway v1.2 for SFP1
By Guest
Hello everyone !
Here is an updated version of my fictionous Norway Terrain. Lot of Trees added ! I hope you will like it !
Readme :
Norway terrain for SFP1 by S.Ansons
v1.2 February 15th, 2009
1.2 Release : Add Trees to the Map and new tiles : bergwaldlake.tga (small lake in the middle of a forest),
cowfield.bmp (to have some cows on a farm tile), use high res. waternormal.bmp. Small target's misplacement have been fixed too.
Credits : Thanks for CA_STARY, Jan TUMA, The Wrench, Polak, TK and CA Community for the new trees, HighRes waternormal.bmp and the game !
Norway_data.ini has been updated to have no shimmering water and to allow all trees to be rendered once in game.
Have fun !
S.Ansons
1,677 downloads
0 comments
Submitted
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The Fighter Bowl
By Wrench
"The Fighter Bowl" Terrain for SF/WoE/WoV and Probably SF2, WoI & FE
This little terrain idea came to me, literally, in the middle of the night. It's just a very basic terrain, with only 2 airfields (the Large Runway 4 so anything can operate from it) per each side, a few cities, some rivers and an oceanic feature in the center. It is designed with multi-player in mind, hence it's name "The Fighter Bowl", where opposing Teams can have it out with each other.
There are also multiple Truck Routes, some Ground Attack (ie: CAS) and shipping lanes across the Saknuseum Sea. Think of this as a complimentary terrain to both The Ranges, only you'll have Opposing Force Air Units to bug you. To add a bit of sci-fi-ishness, on the central island is the "Citatel of the Adjudicators", a Neutral Party that judges the competitions. Think of them as the Referees of Global Confrontation ... whomever wins in The Arena, gains whatever world-goal they were seeking.
The terrain is supposed to look like an extreamly LARGE impact feature on the earth's surface (ie: a 200+ kilometer diameter crater/caldera), with a central sea. Think of the Manicougan crater in Canada, only several HUNDRED orders of magnitude larger. It's mostly ringed with mountains, but is other wise relatively flat across The Bowl. Also relatively featureless, with only a few deep canyons or other erosive features in the "playing field".
This is a complete terrain, with everything needed to just unzip and (hopefully) run with no problems.
There are NO major air defense units, other than those as usually seen around the airbases. A few have been placed at the 'cities', but AAA units ONLY -- to repeat, there are NO SAM batteries emplaced on this map. That would take away from it's intended use as a major Dogfight or Co-Op Arena.
There is, however, as you've all come to suspect (and/or rather, expect...) one major Easter Egg on this map, and one very small one. They're built directly into the terrain itself, and should be pretty easy to find. If you look for such things...
I'd also like to apologize for the lously planning maps ... for some reason, the SFMap generator didn't see what was supposed to be "sea" as anything other than land -- that's totally my fault, in a lack of under standing how exactly the Height Field is read. Had to paint the Saknuseum Sea in by hand, so expect some placments to be a bit 'off' on the planning maps. Sorry!
= This has been tested in WoE (my main Laboratory of choice..) There should also be no problems running it in SF or WoV. It should also work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own, but you should have any major problems =
As per usual, the expected readme with all the (un)necessary information needed to install and blah blah blah balh
Happy Hunting!
Wrench
kevin stein
798 downloads
0 comments
Submitted
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Germany for SFP1
By Guest
:yes: Hello everyone,
Here is my version of Germany for SFP1. This map should work with WOx Games too. (Just change the cat pointer
in the Germany.ini file).
Readme.txt
Germany terrain for SFP1 by S.Ansons
v1.0 January 30th, 2009
Having only SFP1 and FE, and with all the tremendous work made by CA community on the WOE GermanyCE Map, I have decided to create my own Germany Map. That' s the result !
Credits: TK, CA_STARY, Brain32, The Wrench, Polaks, Jan Tuma, Pasko, Hinchibrooke and likely many other people from the CA community.
What's new in this Map:
-2 new tiles have been added to the base WOE tileset :
GERMANYSJ.TGA small lake in a field tile.
GERMANYSA.TGA small lake in a mountain tile
- More forest areas with small roads and small towns
- New tods for having snow trees in the mountain areas
Lots of targets including :
Bridges at Arnhem, Nijmegen, the Rhine towns and München
A cargo convoy with destroyers, cruiser, Uboats to simulate a naval battle, German warships in the Hamburg harbor.
Tank and truck convoys thru the ardennes and towards Arnhem to help simulating both 1940 WestFeldZug, the battle of the Bulge and
Operation Market Garden.
Water color has been changed to give it a more greenish look.
Many towns in Holland, Denmark and Germany
Have fun !
S.Ansons
2,874 downloads
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SoCal HotFix
By Wrench
Hot Fix for Southern California map:
This little pack contains new TFD and HFD files for my recenlty re-released SoCal Ver 2
There have been reported issues with some tiles disappearing, or odd things bleeding in the southern central coastal mountain range. These new files contain the data for region, that I've retiled to change the tile types and try to cut down on the oddity.
While this will not totally fix it (2 days of experimentating, retiling, flying it again and again and again) still show it occuring, this will reduce it's chances. Not totally fixed, but this will ameloriate it's instances. I have absolutely NO idea as to why it's doing it at all.
Simply, easy to follow instructions in the enclosed readme.
Wrench
kevin stein
618 downloads
0 comments
Submitted
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Libya - Version 3.0 Ulitmate Final -
By Wrench
Libya Terrain Upgrade, Version 3.0 -- For SF/WoV/WoE and probably WoI/FE/SF2
Ok, I know, I know...I said I'd NEVER go back to this terrain, but since the 2.0 FINAL was released I've learned a bit more on how to use the Terrain Editor...to wit:
There has been extensive retiling of many of the major areas on the map, replacing LOTS of mismatched or ill-fitting tiles. The entire coast of North Africa, from Tunisa to the Libyan/Egyptian border and been completely retiled with matching units. Sicily and Greece, and the 'boot' of the toe of Italy have also been extensively retiled. Approximately 75% of the map tiles have been replaced -BY HAND!!!!-, making a much smoother and better looking map. Unfortunately, a couple of the target areas required small location adjusments, so that had to be corrected as well.
Included in the package are new HFD, TFD, data and targets inis. The data ini has been fully updated to make use of the terrrain effects as per the 9/08 & 10/08 patches. Adjustments to sea level and uping the Alpha Object count have also been implemented in the data ini. Some trees are around, but not as many as I'd like.
You =MUST= have the orginal Libya 2.0 terrain to make use of the Update Pak. It's available in the CombatAce download section at the following url:
http://forum.combatace.com/index.php?autoc...p;showfile=6652
The targets ini in this pak includes the "Targets Hot Fix", and the new planning maps from that package. So, don't worry if you don't have the Hot Fix pack.
So, really...consider this the Ultimate Final Version....I'm NOT going back to it again. Promise!!
= This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own! =
As usual, there's more relatively simple install instructions in the enclosed readme. So, give it a once over...
Happy Landings!
Wrench
Kevin Stein
2,250 downloads
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Canary Islands
By Wrench
Canary Islands Terrain -for SF/WoV/WoE/WoI and maybe SF2 & FE?
This is a small map mod that was sent to me, partly started, by Crusader (IIRC) . I went ahead and targetized it, did some minor retiling (including creating a new "DesertAB1" tile for use under the runways), and generally did what I could to finish it off.
This is a VERY small map, I'd guess in the 250x250 km range, so there is a distinct possiblity of running into The Wall. Hopefully, I've gotten all the movement routes well within. If there is, or anyone knows of a way to expand it.....do let me know and I'll targetize the other islands....
The data ini makes use of all the latest 'goodies' added by the 9/08 & 10/08 patches as to effects rendering. Included are new targets, types, movements inis and tiles. Everything is included to make install as easy as possible. Even the GroundObjects used are ALL stock types, so nothing new has been added. One thing, however, there are NO SAM sites on either side. Given the small size of the map, one could find himself under fire from wheels up to whereever you're going!
Several new flags have been added; the Spanish flag and for the 'enemy' side, I just reused the "Global Sedition" banner. However, 2 new ones have been added for the Bad Guys ... consider them the 'Easter Eggs' for this terrain.
This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, there should be no problems . WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
For SF2 users ... don't know what you to tell ya...you're on your own!
Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. If, however, you've not patched your game install, I've left the "Notes for Vista Users" section intact, with instructions on commenting or editing the shaders sections.
Happy Landings!
Wrench
kevin stein
(this is one time I think the readme is bigger than the upload itself....)
PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've trying to accomplish.
1,286 downloads
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New textures for Korea terrain (v1.0)
By comrad
New textures for Korea terrain.
(Original Korea terrain in "Korean Air War Complete Mod by Edward" : http://forum.combatace.com/index.php?autoc...;showfile=1494)
5,166 downloads
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Rescaled Green Hell 2 Trees.rar
By Bananimal
This is a texture modification of CA_Stary's Green Hell 2 mod for WOV/WOE. In order to use this mod you must have Brian32's WOV terrain repaint and CA_Stary's Green Hell 2 installed.
I have rescaled the trees to a more realistic size. The benefits of doing this are tremendous. First, weapons delivery feels more natural because you are able to judge speed and distance more accurately. Secondly, flying NAP of the earth is more realistic as the illusion of speed has increased.
I have also included a new Viewlist.ini file which is optional. If you haven't used my other viewlist.ini mod you might want to try this one. It allows you to zoom in and out in external and flyby view as well as a new tower view. It is inlcuded because the FOV for external view has been set to 180 degrees for a more realistic experience when buzzing the trees in this mod. Also the FOV for the cockpit has been set to 85 degrees. Please read the Install.txt for directions of use.
Cheers,
Bananimal
webaccount@alltel.net
1,121 downloads
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Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
By Jan Tuma
Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
created by Jan Tuma ("Honza")
Version beta - 23/11/2008
Version beta 0.2 - 24/11/2008 - UPDATED -flattened airfields
Is not that 100% realistic, but looks it better.
Height data was convert from DEM file (hight scale incresed to 140% ).
Tested only Bohemian basin, else may be some mistakes. Modified landscape of Prague. Is no longer pancake, but realistically broken. Like test modified also Krkonose-mountains and Broumov-highlands (added typical inktable mountains).
Installation:
Un-ZiP "GERMANYCE.HFD" file into terrain folder(X:\....\Wings Over Europe\Terrain\GermanyCE) of your Wings Over Europe installation.
2,130 downloads
0 comments
Updated
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Bering Straits Terrain & Targets Upgrade
By Wrench
Bering Straits Terrain Upgrade for SF, WoE & WoV
This is a rebuild of Major Lee's Bering Straits Terrain from his superb !!! DBS mod.
The terrain has been fully updated to the latest standards, as needed by the 9/08-10/08 patch for SF/WoV/WoE/WoI. As it stands, it really needed very minimal editing, mostly to the targets and types inis, to remove the 'fixed static' parked aircraft, and the extraction and renaming (with some editing) of the new Desert airfield inis to allow for in-game generated parked aircraft. Some new targets and target areas have been added; mostly some small items, dressing up a few places, and the additon of US air defense batteries. The airfields have been 'cleaned up'
somewhat, but to a large extent, remain pretty much as Major Lee built them.
The mod is designed to completely replace the terrain as originally issued. Or any other variants thereof.
This is the FULL terrain, plus the 'tweeks', as seen in the DBS Total Conversion Mod, with no changes to the dogfight BUT some additions to the movements inis. The Types ini has been expanded substantually, with the additon of lots of new ground objects. As you can expect, there ARE Easter Eggs at various places on the map...you'll just have to find them for yourself...and there's a LOT of them. Water effects are active, but this should pose no problem for Vista users, in the post-patch world. Playing on the 'safe' side, I've left the instructions for commenting out the shaders in the sections below. For those that haven't patched up yet. Not that you can really see the water, what with all that ice and all...<grin>
Included are several 'new' ground objects; most of which are available in several other terrain mods I've done (basically, the NIKE batteries from SoCal) BRAND NEW Nike units, by ErikGen. New planning maps, although I've kept (ie: reused) Major Lee's US Flag and Soviet Star style icons for the airbases on both sides on PlanningMap3.
=This map is designed ONLY for use in SF/WoV and WoE.=
= It is NOT reccomended for use with WoI What with it being frozen and all=
As expected, there is a HIGHLY detailed readme -- I'd reccomend reading the document all the way through before installing; it might make you life just a bit easier. Expecially the 'General Notes and Other Nonsense' sections.
Good Hunting, and Keep Warm!!
Wrench
Kevin Stein
2,715 downloads
0 comments
Updated
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AmericaNW Mountain Thaw
By Doghouse
This is a mod of Major Lee's America Northwest terrain mod using some terrain tiles from Deuce's GermanyCE2 tile set. The terrain tiles hopefully make for a more exciting feel. And the SAM sites will definately get your attention. The waypoints were changed to work better in multiplay dogfights. In an effort to get a more standardized mod for multiplay, I have included these directions, that when followed closely, should allow folks to successfully connect and be able to play dogfights and coop missions on it. And if played in single player mode, should prove to be a challanging terrain to fly on. I have included all the files needed for this mod to work except the VietnamSEA.CAT file. Because it's size is way to big for most people to download and they already have it. This mod works with Strike Fighters, Wings Over Vietnam, Wings Over Europe, and Wings Over Israel.
To install:
Unzip this file into your WOV\Terrain Folder
There should be a new folder created that is named AmericaNW
Next open your VietnamSEA folder and copy and paste the VietnamSEA.CAT file from there into the newly created AmericaNW folder. Open the AmericaNW terrain folder and rename that VietnamSEA.CAT file to AmericaNW.CAT.
That's it, you are good to go.
For those people wanting to use this mod with Strike Fighters Project 1 the directions are the same except use the Desert.CAT file.
For those people wanting to use this mod with Wings Over Europe the directions are still the same, only this time use the GermanyCE.CAT file.
If you want a couple good single player missions to go with this terrain, look here;
http://forum.combatace.com/index.php?autoc...p;showfile=5426
If you want a good campaign to play with using this terrain look here;
http://forum.combatace.com/index.php?autoc...p;showfile=5661
For Multiplay dogfights, you need to edit your WOV\Option.ini file.
In the [DogfightHost] section, change the following command lines to this:
RespawnTime=45
RespawnDistance=2000.000000
MinHeight=1500.000000
MaxHeight=1500.000000
HeightDeviation=5.000000
MinHeight and MaxHeight can be as low as 1200.0000 without causing to much trouble, you'll have to play around with that to suit yourself.
The Desert.CAT or GermanyCE.CAT files can be used instead of VietnamSEA.CAT file, but if you do use them, you might have to use a different figure in the MinHeight and MaxHeight parameters above for multiplay. Those you'll have to experiment with. I like to start a dogfight out as low as possible since the game doesn't allow one to start out on an airport yet. I had to keep the RespawnDistance close in to lessen the chance of respawning on the side of a canyon. I might recommend using Desert.CAT for Strike Fighter Project 1 and Strike Fighters Gold so you can be compatable when playing those sims, staying with VietnamSEA.CAT for Wings Over Vietnam, and using GermanyCE.CAT for Wings Over Europe. This mod works with Wings Over Israel as well using the IsraelME.CAT file.
Fixing the terrain swap bug in Multiplay:
The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended.
The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file.
I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
And lastly. It's fine with me if anyone wants to use this mod for further development. All I ask is you please give credit where credit is due.
Simple as that. You are now good to go in both single player and multiplayer modes.
1,326 downloads
0 comments
Updated
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Isreal2 ver 2.5 by Gepard
By Wrench
Isreal 2 Terrain Upgrade for WoI -- Version 2.5
This update/rebuild is designed to REPLACE the one I released in March, 2008.
This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for Strike Fighters. What this will do, is allow its usage in WoI (or any of the other games, for that matter). There has also been a massive 'cleanup' of several of the additonal airfields as originally issued. I've removed, for the most part, all but one runway where there were mulitples.
Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This IS the full terrain =complete with tiles, tods, hm bmps in short, everything needed to correct pre-patch errors, and is designed to replace to earlier version, dated March 2008. This is updated to the latest standards, post 8/28/08 patch for WoI and WoV/WoE. This build repairs the sinking into the terrain, odd elevations and other funny business. Those still using SF will not benefit from this upgrade, and will not get the game generated parked aircraft.
It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
Contraindicated: post-patch, the water effects for Vista users seem to be working.
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. The SAMs are pretty important, as there are several batteries that call out for the SA-3 specifically, and the stock in-game SA-2s along the "SAM Fence" at the Suez Canal (although, they should be outside the historical year range I've designed it for this; call it a "backdated map"). As such, this map should be usable in the timeframes of 1948-2050.
Please note: the ground objects included in the March 2008 build are NOT included with this version.
It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars.
As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV, but to have the proper feel, use it in WoI only.
Remember: this terrain IS designed with the 1948-1966 timeframe in mind; although there ARE many target areas still active for later years (ie: Canal SAM Fence, possibly the Cyprus airfields), but the WoI IsraelME terrain works best for 1967 and later years. As it was designed to.
As always, there's an extensive, highly detailed readme with step-by-step instructions. You all should know what to do by this point.
A (hopefully) full listing of contributors is in the readme...with my thanks for all their help.
Happy Landings!!!
Wrench
kevin stein
3,351 downloads
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Afghanistan terrain preview
By Gepard
Afghanistan Terrain Preview
========================
I.
AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
***************************************
II.
From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
-At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished.
-The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance.
- Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
-Air to air missions are impossible, because no taliban airfield is set (as historical correct)
-I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
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III.
INSTALLATION:
-Unzip the file into your Wings over Israel
Thats it!
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IV. Credits
At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site.
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V.
Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
Sharing of Groundobjects which are part of this package needs the permission of their makers.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
*****************************************
VI.
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
============================================
VII.
Made in Germany
Oktober 2008
============================================
681 downloads
0 comments
Submitted
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Eritrea-Etihopia Terrain
By WingZero
Well, this is the Eritrea-Ethiopia terrain for WOE, i hope upload the Eritrea-Etihopia campaigns soon.
Sorry my english is poor
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By JPonti
1,435 downloads
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Greece Terrain v1.1 September 20th, 2008
By Guest
:yes: Here is an updated version of my Greece Terrain
Readme.txt
Greece terrain for SFP1 by S.Ansons
Version 1.1 September 20th, 2008
V1.1
- Fix Marmaris Airfield misplacement (flattening)
- Fix Coast near Gaza and Rhodos to avoid water climbing the shore
- Add several small towns in the wide farm landscape of Lybia/Egypt to add a bit life ...
- Fix typos in the Greece_Targets.ini and Greece_movement.ini
V1.0
Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
Area covered: South of Greece, Crete, Cyprus,
South of Turkey, Part of Lybia, Egypt, West part of Israël.
Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
Installation: Just drop the Greece folder into
your Terrain folder
S.Ansons
3,070 downloads
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Greece Terrain
By Guest
:yes: Hello Everyone,
Here is my Greece terrain for SFP1. Unfortunately, I could not cover the total Greece Area, but the terrain contains several interesting landscapes (from Islands, to Farms, Desert and Mountains) and covers a large part of the MTO.
I hope you will like it.
Readme.txt
Greece terrain for SFP1 by S.Ansons
Version 1.0 September 2008
V1.0
Credits: Thanks to gepard for his terrain tutorial, to Polak,WingWinner for their textures and terrain objects, to Wrench for his range targets and to TK for a such open game !
Area covered: South of Greece, Crete, Cyprus,
South of Turkey, Part of Lybia, Egypt, West part of Israël.
Feel free to improve this terrain. Just give credits to Polak, Wrench, gepard, TK and myself.
Installation: Just drop the Greece folder into
your Terrain folder
S.Ansons
1,086 downloads
0 comments
Submitted
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China (WW2) Upgrade Pak
By Wrench
China Terrain Upgrade: For WW2 PTO mods
This mod is an upgrade to Edward's WW2 China terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield on each side with a newly repainted "desert airfiled 1", which is now a medium dirt runway (note: IJ forces get MORE than one!). The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users. Also a couple of Easter Eggs...you'll just have to find them for yourselves! New planning maps for all 3 zoom levels are also included.
This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions (A.S. missions ONLY for the Allied side - there are NO Allied shipping routes for IJ Forces to attack on this map, as is historical). It is also fairly well defended - so watch out for the flak.
It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over China after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good.
The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in WoI at YOUR own risk.
It has been tested with the stock as-issued terrain tiles, and Bran32s repaints. The new tiles are NOT included. It has NOT been tested with any of the Green Hell mods, as I don't think south-central China is covered in jungle.....
Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
Happy Landings!
Wrench
Kevin Stein
721 downloads
0 comments
Submitted
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Darwin (WW2) Update Pak
By Wrench
Darwin (WW2) Terrain Upgrade: For WW2 PTO mods SF/WoV/WoE -ONLY-
This mod is a relatively simple upgrade to Edward's WW2 Darwin terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield, on each side, with a repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line, or down below for full instructions)
New planning maps (all 3) have been created; only the #3 map has the cities listed on it, to keep #1 & 2 fairly 'clean'.
You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink> However, you DO get a new PT Boat. The lods and skin bmps come from Edwards Solomons Terrain; I just built an half-assed data ini for it to add one more little ship.
It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the PTO theatre! I have, also, included the original data ini with it's terrain and water effects activeated (Vista user take note!! -more for you below).
I HAVE tested the map with both Brain32's tiles, and CA_Stary's "Green Hell'' mods; it is NOT set up for their use, and if you choose to install either of them, you do so at your own risk (not that anything bad would really happen...). See "Notes and Comments below for more". While they do greatly enhance the visual eye candy, there are several issues due to target placements.
As stated above, the data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
Follow these instructions herein =EXACTLY= and you should have no problems. In essence, READ the readme!!!
Good Hunting!
Wrench
Kevin Stein
yeah, I know it's the same picture as the Original Map upload...you all know me, too lazy to take another screenie! :yes:
367 downloads
0 comments
Submitted
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WW2 Burma by Edward
By Wrench
Edward's Orginal WW2 Burma Terrain
As I may have mentioned before, there's a nicely updated readme file included, with various and sundry instructions that might make a interesting bit of reading. So cruise on through it; it fun, trust me!!
The concludes the upload of Edwards Original WW2 Terrain Set. I extend my undying gratitude to Edward for creating them in the first place, and the massive interest from all the playas, not just us WW2 Junkies.
Happy Landings!
Wrench
Kevin Stein
PS:yes, I know that screenie shows the GH mod -- I don't have the stock one loaded. But it's an interesting shot, nonetheless!
546 downloads
0 comments
Submitted
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WW2 China by Edward
By Wrench
Edward's Original WW2 China Terrain
I've added an expanded notes and install instructions section to his original readme - as usual, read it! Please!
Enjoy!
Wrench
kevin stein
Ps: the screenie should be considered 'generic', as you can see, I've used a different tile set. Just to show a WW2 Chinese aircraft (not yet released, btw - still working out a issue)
635 downloads
0 comments
Submitted