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  1. Rebuild of Gepard's Isreal 2 for WoI

    Isreal 2 Terrain Upgrade for WoI
     
    This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals.
     
    It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
     
    It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns.
     
    As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below.
     
    ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain--
     
    So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence.
     
    Happy Hunting!
    Wrench
    kevin stein

    1,051 downloads

       (1 review)

    0 comments

    Submitted

  2. Modern Range and Red Range Upgrade

    Modern Range and Red Range Targets Upgrade
     
    This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
     
    Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
     
    Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
     
    This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
     
    Please see the enclosed readme for relatively simple install instructions.
     
    Happy Practicing!!!
    Wrench
    Kevin Stein

    897 downloads

       (2 reviews)

    0 comments

    Updated

  3. Libya Mod for WW2

    Modification of USAFMTL's Libya map into a WW2 Theatre. Designed for a SF/WoV EAW intall ONLY!! You'll need many WW2 objects; some are packaged, some are not. READ THE README!

    841 downloads

       (1 review)

    0 comments

    Updated

  4. WW2 Axis Red Range mod

    WW2 Axis Bombing Red Range for SF, WoV & WoE
     
    This is a modification of several inis, and adding objects to give The Red Range a World War 2 flavor, for the Axis Powers.
    This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
     
    Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
    I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone!!!
     
    You'll need the original Red Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
     
    PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
     
    = NOTE: one of the 3 new objects is a Nazi flag. If you live in a country where it is illeagle to show the swastika, you can change the pointer in the targets.ini to remove or switch flags. To this end, I've provided an alternative flag. It has already been added to the types ini, so all you need to change is the targets pointer, see full instructions in the readme.
     
    Now, no excuses... get out there and practice!! With thanks to Deuces for creating the Range and Red Range, and to Major Lee for pointing the way for the flags. and all the other terrain and object builders!
     
    Happy Hunting!
     
    Wrench
    Kevin Stein

    286 downloads

       (0 reviews)

    0 comments

    Updated

  5. Lybia Terrain Upgrade Ver.2

    Update/Upgrade of USAFMTL's Lybia terrain
     
    From the Readme:
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
    (the DATA INI is already set up for it's usage)
     
    As I always reccomend, unzip to a temp director that's easy to find.
     
    == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
    (just my way of saying I ain't responsible for you doing dumb things!!)
     
     
    = A REALLY Important note:
     
    The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
    I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
    there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
    So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
    Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
     
    This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
     
    There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
     
    REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
     
    A full listing of credits and other people to blame are in the readme as well
     
    HapPy HunTing!!
    Wrench
    Kevin Stein

    714 downloads

       (2 reviews)

    0 comments

    Updated

  6. Lybia Terrain Update Ver3 -

    Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY=
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises.
     
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case.
     
    This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there.
     
    There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know.
    If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it!
    I've also fiddled with target area placements to give some kind of a front line, right across the Gulf.
     
    There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!!
     
    Don't forget to grab Polak's Desert Tile set, here at CombatAce
     
    happy hunting!
    Wrench
    kevin stein

    1,145 downloads

       (5 reviews)

    0 comments

    Updated

  7. American NorthWest series Upgrades

    Upgrade/Update for American NorthWest Series of Terrains
     
    The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges.
    This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, HQ centers, and 2 country flag to wave in the breeze, one for country 'Orange' (now called the Global Sedition), and 'The Alliance'. The HQ centers have vehicles parked at them, the layout for which was borrowed from Major Lee's DBS - I figured these are all his terrains, so using it would be a pretty cool touch.
     
    The movements ini has been expanded to more Armed Recon missions, with additional truck routes for both sides. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil fields for their own"
     
    With thanks to Major Lee for permission to modify and share
     
    Please!!! read the enclosed readme for more information and full installation instructions -- with a little renamed, this upgrade can be used on all of the ANW terrains - and it's explained "how to"

    1,446 downloads

       (4 reviews)

    0 comments

    Updated

  8. Libya Terrain Version 1.4

    Libya Terrain version 1.4
     
    ********************************************************************************
    *Update to Libya terrain originally created by USAFMTL
    *This pack contains only the updated .ini files
    *You will need the original Libya downloads as posted by USAFMTL and Wrench
    *You will also need Polak's Desert Tiles
    *
    *This update includes new targets areas. Airbases moved to approximate real world positions, Some cities renamed to reflect proper names,
    *and added several new terrorist training camps. Waypoints added for Dogfight and Multiplayer Co-op Missions. Ships have been added in the Gulf of Sidra
    *and at known Libyan Naval Bases. Naval detachment for Libya now reflects their manpower as of 1986. Movement files or ground and naval have also been updated.
    *See notes below for added ships. Also added two new planning maps reflecting current positioning.
    *
    *Please follow the read-me provided by Wrench in the version 3 update for proper installation of the base package.
    *For installation of this pack follow the readme below.
    *********************************************************************************
     
    Installation:
     
    1) Extract the LibyanKoni folder to your .../Objects/GroundObjects folder.
     
    2) Extract all files in the Libya folder to your .../Terrain/Libya folder.
     
    *NOTE* Please back up copies of your original .ini files and .hfd before installing this.
     
    *NOTE 2* The following ships were added to the Libyan side. Please download these files from Combat Aces.
     
    1) OSA-II by Capun
    2) Kilo Class Submarine by SFP1 IronWorks Team
    3) Libyan Koni custom paint of Koni originally posted by Capun (included in rar file.)
     
    If you have any questions or comments please feel free to send me a message. This is only version 1.4 of the Libya terrain.
    More updates and revisions are planned for the future. Stay tuned for more.!!!

    1,360 downloads

       (2 reviews)

    0 comments

    Updated

  9. WW2 Solomons Islands Upgrade

    Solomons Islands Terrain Upgrade: For WW2 PTO mods
     
    The first of several...
     
    This mod is a relatively small upgrade to Edward's WW2 Solomons Islands terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll be getting new targets and types inis, along with a host of goodies to drop into the terrain's folder.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to the terrain's main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. All necessary items are included, so there should be no worries here.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges, the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable here as well.
     
    It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! It is NOT included in this package. Edward's "Pacific Terrains.txt" readme is also included.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    If you follow the instructions below, you should have no (or minimal) problems...just remember - BACKUP your originals!
    And follow the fairly simple instructions in the enclosed readme.
    Of course, the general notes sections might be interesting to read; a full listing of credits, and my very public Thank You to Edward for creating the PTO terrains in the first place!!!
     
    Sorry, folks, no screenie. You all should know what SoWesPac looked like by now!!
     
    Happy Hunting!
    Wrench
    kevin stein

    383 downloads

       (3 reviews)

    0 comments

    Updated

  10. New Guinea 2 WW2 Terrain Targets Upgrade Pak

    New Guinea 2 Terrain Upgrade: For WW2 PTO mods
     
    This mod is a relatively large upgrade to Edward's WW2 New Guinea 2 (the full sized version) terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! Along those linse, I've pulled and repainted several skins for some of the stock buildings as well. You'll see them as you play.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    Remember: this is for the LATEST version, "New Guinea2", not the earlier version.
     
    Follow the instructions herein =EXACTLY= and you should have no problems. There are a few new Ground Objects, and reskins of existing. It is also suggested to read my "Other Notes" section for other comments, explinations, and general info.
     
    Happy Hunting!!
    Wrench
    kevin stein

    568 downloads

       (3 reviews)

    0 comments

    Updated

  11. Okinawa (WW2) Terrain Upgrade

    Okinawa Terrain Upgrade: For WW2 PTO mods
     
    This mod is a relatively large upgrade to Edward's WW2 Okinawa terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It should be noted, that the main, original Okinawa terrain is NOT here at CombatAce, but is available at AvSim. I'm working on trying to get permission to upload the original here.
     
    Follow these instructions herein =EXACTLY= and you should have no problems.
    In other words, read the enclosed 'readme.txt'. Also, I'd suggest a perusal of the General Notes and Comments section, too.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    ps: the screenie above is just a nice, generic shot; nothing special!

    441 downloads

       (2 reviews)

    0 comments

    Updated

  12. American SouthWest Upgrade

    American SouthWest Update....
     
    This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side.
     
    Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included.
    All other parts from my original upload are re-used.
     
    See the enclosed readme for super easy install instructions (for once!)
     
    Enjoy!
    Wrench
    Kevin Stein

    503 downloads

       (2 reviews)

    0 comments

    Updated

  13. Southern California Upgrade/Rebuild

    Southern California Terrain (Rebuilt) for SF, WoE & WoV
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
     
    It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
     
    READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    (the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
    PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.

    1,178 downloads

       (2 reviews)

    2 comments

    Submitted

  14. WOI mountain color mod

    This terrain mod for Wings Over Israel changes the color of the mountains so they are not such a reddish hue. The WOI terrain is otherwise excellent, but the mountain color just seemed a bit off to me.

    876 downloads

       (1 review)

    0 comments

    Updated

  15. American SouthWest

    American SouthWest Terrain for SF, WoE & WoV
     
    This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. The terrain could use some more work, but I'm releasing it "as is", as there's pretty much not more I can do with it.
     
    This terrain is a rebuild of a partly completed build found via a discussion at SimHQ. It should also be noted at this time, =I DID NOT BUILD THE TERRAIN!!= I'm only completing someone elses work...and couldn't have done it without the assistance of some superb people. The original readme is included. So the =ONLY= credit I can and will take, is for simply finishing the job.
     
    This package ONLY includes the necessary inis, HFD, TFD and a few add-on objects that are needed for the necessary eye-candy. 3 Planning Maps are included, for the varying zooms, but they are very basic and won't show the cities and 'other' target areas. NO terrain tiles are included (see Notes below for reccomendations)
     
    It has been -almost- completly rebuilt, the creation of briefing, movement, a completely NEW targets ini, and upgrading the data ini to the latest standards (ie: one that works). Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is set up to use the SF desert tiles. You WoE and WoV users WILL have to get a suitable 'alternative' set of tiles; See the NOTES section below for more information, and my reccomendations for tile sets.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    PLEASE!!! Read the enclosed 'asw_readme.txt' for full, detailed step-by-step install instructions. Also, the "Notes" section which has further detailed information pertaining to tile sets and Vista users. EVERYTHING you need to know is in there..I wrote it so you'd have as little problems as possible
     
    Happy Hunting!
    Wrench
    Kevin Stein

    1,175 downloads

       (4 reviews)

    0 comments

    Submitted

  16. Enhanced Hi-res Terrain Set for Wings Over Europe

    This terrain set is based on the Wings Over Europe default terrain tiles. It maintains the layout of the original terrain, and leverages many of the base textures. However, the overall color scheme, graininess, and shading of the original has been improved, along with many tweaks here and there. In addition, the tiles have been converted to 512x512 tiles, which improves some of the jagged edges and allows for some additional detail.

    2,823 downloads

       (9 reviews)

    0 comments

    Submitted

  17. Falklands Terrain

    Falklands (Malvinas) Terrain by Major Lee
    Tiles by Diego and Polak
    Released with permission from Diego and Maj Lee
     
    I think this terrain looks like the Falklands did in the war. It is/was WIP. You can add carriers and ships to it easily. It does need more targets etc but its a good furball terrain so enjoy.

    4,126 downloads

       (0 reviews)

    10 comments

    Updated

  18. GermanyCE Terrain Mod Combo INI files

    Readme for combining Gepard's 8 New Airfields and JSF_Aggie's Highway Airfields mods.
     
    These files are simply replacements for your GERMANYCE_TARGETS.INI and GERMANYCE_TYPES.INI files.
     
    What you will need first:
     
    Wings Over Europe with the GermanyCE terrain (Duh!)
     
    Gepard's 8 New Airbases for WOE:
     
    http://forum.combatace.com/index.php?autom...p;showfile=5078
     
    JSF_Aggie's Highway Airfield Mod:
     
    http://forum.combatace.com/index.php?autom...p;showfile=2950
     
    Instructions:
     
    1. Backup your GERMANYCE_TARGETS.INI and GERMANYCE_TYPES.INI files first (if they have been extracted)!
    2. Install both mods...don't worry about overwrites, we'll be fixing those later.
    3. Copy the GERMANYCE_TARGETS.INI and GERMANYCE_TYPES.INI files from this archive into the "WOE"/Terrain/GermanyCE directory. Allow the overwrites.
    4. That's it!
     
    As a bonus, I've included several areas you can use to base carriers out of.
     
    These files should work with other mods of the WOE terrain (Deuces or JSF_Aggie's tree mods, etc).
     
    However, they will erase any mods that have already altered the GERMANYCE_TARGETS.INI and GERMANYCE_TYPES.INI files.
     
    Enjoy your new airfields. Big thanks to Gepard and JSF_Aggie for giving me permission to combine their airfield inis...all the work was theirs, I just wanted them both at the same time!
     
    FastCargo

    428 downloads

       (3 reviews)

    0 comments

    Submitted

  19. WW2 New Guinea Full Scale Terrain

    WW2 New Guinea 1942-43 Terrain by me. This Terrain is Full Scale.
     
    Tiles by Microsoft CFS, FS, Wilson and Polak. Ground Objects by Kesselbrut, Geo and the A-Team. Static aircraft by the A-Team. Special thanks to Capun, Charles and Gramps for all their help and support.
     
    To install just drop into your Terrain folder in your Strike Fighters Folder. To delete just remove the file.
     
    Known Issues:
     
    Nothing in life is perfect.
     
    Edward

    1,301 downloads

       (6 reviews)

    2 comments

    Submitted

  20. WW2 Tunisia/Malta Terrain

    WW2 Tunisia/Malta Terrain by me.
     
    Tiles by Deuces, USAFMTL, Polak and ThirdWire. Ground Objects by Kesselbrut, Geo and the A-Team. Static aircraft by the A-Team. Special thanks to Capun, Charles and Gramps for all their help and support.
     
    To install just drop into your Terrain folder in your Strike Fighters Folder. To delete just remove the file.
     
    Known Issues:
     
    Nothing in life is perfect.
     
    This terrain is 60% scale. I will eventually get around to doing a full scale version.
     
    Edward

    992 downloads

       (4 reviews)

    0 comments

    Submitted

  21. WW2 North Africa Terrain

    WW2 North Africe Terrain by me.
     
    Tiles by Polak modified by Charles. Ground Objects by Kesselbrut and Polak. Static aircraft by the A-Team. Special thanks to Capun, Charles and Gramps for all their help and support.
     
    To install just drop into your Terrain folder in your Strike Fighters Folder. To delete just remove the file.
     
    Known Issues:
     
    Greece has too much desert. Don't fly over it. Nothing in life is perfect.
     
    This terrain is 60% scale. I will eventually get around to doing a full scale version.
     
    Edward

    1,290 downloads

       (4 reviews)

    0 comments

    Submitted

  22. Solomon Island Terrain Add-on

    Solomon Island Terrain Add-on.
     
    1. Create a folder in your main terrain folder named paw1.
    2. Move the contents of this zip file into that folder.
    3. Copy the desert.cat file from the desert folder to the paw1 folder and rename it paw1.cat.
    4. Unzip the AAA.zip file to your Objects folder.

    1,390 downloads

       (2 reviews)

    0 comments

    Updated

  23. Madasgascar Terrain and Campaign

    Here is it, in all it spelndor and glory. Prepare to be amazed by the terrain. The campaign is just a small one so you all would have something to play with. It is nothing big as I have bigger plans for this little terrain.
     
    You need:
    AD's Su-17 and A-7B w/Column5 VA-93 skin.
    The AV-8C by Russ with the VMA-231 skin by me.
    The Mig-17 skin from Volks is included.
     
    Just put the campaign in your campaigns folder. The win,lose,stall.txt files go in the main campaign folder of your SF install. Put the terrain in your terrain folder, make a copy of the desert.cat file and rename it to AE.cat.
     
    Put Volks Mig-17 skin in the main Mig-17 folder and add this to the mig-17.ini
     
    [TextureSetxxx]
    Directory=mad
    Name=Mig-17F Madagascar
    Nation=Soviet
    Specular=0.30
    Glossiness=0.85
    Reflection=0.00
     
    xxx being the next number in the sequence.
     
    Special Thanks to Deuces for his hard work on this terrain.

    4,096 downloads

       (5 reviews)

    0 comments

    Updated

  24. Israel V1.4

    srael terrain version 1.4 readme:
     
    After unsuccessfull attempts to make Israel terrain in an 1:1 scale i decided to improve the smaller version a little bit.
     
    I included now 110 target areas (29 more than in v1.3)
     
    For instance:
     
    I added 3 new egyptian airbases: Kairo West
    Wadi al Jandali
    and following a multiple wish of one single user: Beni Suef
     
    2 new jordanian airfields: H-5 Prinz Hassan
    Al Jafr
     
    1 new syrian airfield: Al Suweidaja
     
    The direction of airfield i changed in Ovda, Ben Gurion, Ramat David and El Arish, to meet the conditions of the terrain texture or terrain structure better. E.G. No starting against the mountains more in Ovda, instead starting in direction of the valley.
    El Arish got an different airfield.
    Al Mansura is moved some 100 meters to avoid trees on the runway.
     
    I included a bunker line along the suez canal (Bar Lev line) and a israeli Radar warning line in the middle of Sinai.
     
    Near Inshas, Tanta and Port Said barracks complexes i installed. Fuel or Oil Storage facilities are now in Suez and Port Said.
     
    3 bridges over the river Nil are new. Some with the bridges corresponting Cities are now on the map.
     
    The SAM fence along the Suez canal is now growing up in 1970 instead 1967 and will get his maximum efficency in 1973.
     
    The Bar Lev bunkiers will come in 1968 and the israeli airfileds in Sinai (El Arish, Bir Gifgafa, Bir Tamahada and Sharm es Sheik) are active from 1968.
    The egyptian ponton bridges come in 1973. etc

    2,584 downloads

       (0 reviews)

    1 comment

    Updated

  25. EAWEuro update

    This update flattens all the airbases and gets rid of the trees in the runways. Please remember this terrain is from FNG2k, Keith and Charles. All I did was update it This will create a Cold War Europe terrain.

    2,537 downloads

       (1 review)

    0 comments

    Updated



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