59 files
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GermanyCE Typo fix_WoE
By Uhu
The german city of Leipzig is erroneously called "Liepzig" in game. Hence a little corrective fix of the 2 affected INI's (_movement.ini and _targets.ini).
You have to simple unzip the 2 files in a temporary place and drop them in your GermanyCE terrain folder (or you may go for the "hard way", extracting these two files, searching manually for "Liepzig" and replacing this by the correct spelling "Leipzig").
Uhu
109 downloads
0 comments
Submitted
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Graphical enhancement mod for TW games
By Nixou
Graphical enhancement mod for TW games
Wanna use today graphic features in the old fashion Wings of engine?
This mod when activated enables the Bloom feature ingame, a color correction
and an antialias filter, so you can enjoy the sunshine.
Those settings are configurable through ini file.
YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
*Installation:
-Drop D3D9.dll file directly into you TW game folder
-Drop the enbseries.ini file into the flight folder
If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
and place this one instead of original.
Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
If you are at 30 frames you would drop to 20 frames, so don't be surprised.
Please before any other use than purely personnal, read the license.txt. Thx.
Have fun.
1,086 downloads
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Graphics DX plugin
By frtn
Graphics DX plugin 1.0
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Suddenly I found that it can also be used in Strike Fighter Game.
It can improve your quality, color, and it seems to have with antialiasing.
You can open which enbseries.ini to adjust some graphics parameters,
but whenever you screenshots, it also generated in flight picture.
The sf2 no tests do not know whether to use.
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Copy dx package ?Put it in flight folder
Run Game!
loading when the upper-left corner will appear enb his words plug normally open
shift +F12 open/Close plugin
in enbseries.ini
UseEffect = (0,1) [choose 0, press shift + f12 to open, the election directly open by default. ?
Have Fun!
frtn
296 downloads
0 comments
Submitted
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Green Hell 2
By Stary
This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added.
Quick summary:
-Three levels of detail for you to choose from.
-All new jungle graphics
-Cities, the way they should be. More or less :-)
-Objects numbers per tile vary from x2 up to x4 more than in GH.
-All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution.
-More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer.
-Generally nicer views, lower framerates ;-)
3,830 downloads
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Green Hell 2 "shimmering buildings" fix
By Stary
This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another.
Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version
Sorry, my bad.
1,380 downloads
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Heavy snowfall weather
By Stary
This tiny mod adds heavy snowfall conditions when flying in inclement weather.
Fits best the snow covered terrains (MajorLee's DBS, ANW winter etc.)
Very hard to find your airfield flying in this weather!
740 downloads
0 comments
Submitted
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Hi-Res water normal map
By Paladrian
This is my favorite normal map for water, enjoy!
2,725 downloads
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IL2 clouds for WOV and WOI series 1
By gumpy
Ive been working on this mod for quite awhile and I think I have finally
got it working without any bugs or kinks you know the unusual pink or
green cloud floating around here or there on the horizon.It makes the
scattered and broken clouds look great as far as the inclement clouds they
look good from the top but,from the bottom not so much.There has always
been a problem with the bottom of inclement clouds no matter which cloud
mod you use at least that's what I have found.The CLOUD1 TARGA
file comes from the Clouds big mod for IL2 by MANYSH and has been heavily
edited by me for use in the SF 1 series by Thirdwire,I hope he approves of
the effect his file creates for this game and I greatly appreciate his
original work and thank him for it.I have forgotten where I got the
ENVIRONMENTSYSTEM ini it has been along time and so much editing ago the
author of the original has slipped my mind,so if you see your work in here
I hope you approve and I thank you.As far as impact on the FPS I haven't
experienced any loss or if I have it's barely noticeable.This mod has been
created around Cellinksy's "Widesky" Environment Mod so if your not using
it,you may want to get it.The clouds have been tested in WOV
1st series and WOI 1st series it may work in the other 1st series titles
to you'll just have to try it and see.I do not guarantee it will work in the SF 2 series.
835 downloads
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Madagascar (AE) tree mod
By Stary
Madagascar (AE) tree mod
for SFP1/WoE/WoV/WoI
version 1.0 20.07.2008
This is a "tree mod" to Madagascar terrain, known as AE (Africa, East). Adds trees, bushes, grass and other little stuff known to populate Earth's surface.
959 downloads
0 comments
Submitted
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Map ini tweaks for Israel, Germany, Vietnam, AE and Libya
By orsin
Map ini Tweaks for SF1 series
This is an extraction from a super vannila pack of WOX that we share in the small circle of Insky team.
It includes ini tweaks for Israel, Germany (4season mod), Vietnam (Greenhell2), AE(with Tree mod) and
Libya(3.0 Ultimate final) maps.
What the tweak does:
1. fixing water shimmering problem
2. bringing latest shader effect
3. Introducing tree blending effect for a smoothier terrain look
4. bringing sun shadows for hills on terrain. as the sun moves the hills cast shadows of different angle.
enjoy it and feel free to report any problem
Insky_orsin
449 downloads
0 comments
Submitted
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Missing trees for winter season
By Stary
Who's the greatest idiot on Combat Ace...?
Yep, it's me.
Here are the missing trees for Seasoned WOE: Winter edition.
Drop to your Winter subfolder of GermanyCE
347 downloads
0 comments
Submitted
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New Forest and Trees modification for WOE GermanyCE original terain
By Jan Tuma
New Forest and Trees modification for Wings Over Europe GermanyCE original terain
created by Jan Tuma ("Honza")
Version 1.0 - 20/11/2008
Based on excelent "Forests and farms modification v 1.01" by CA_Stary
593 downloads
0 comments
Submitted
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New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
By Jan Tuma
New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
created by Jan Tuma ("Honza")
Version 1.0 - 20/11/2008
New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
Terain original created by Brian32
1,664 downloads
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OTC 2 Cuba tree mod
By Stary
This is tree mod and tiles update for OTC 2 Cuba terrain.
Apart from adding varying coverage of trees, I've also did some retiling, to introduce new tiles for visuals improvement, and to avoid spawning of trees in the wrong place, eg. on runways, also not to have some targets in dense jungle, rather on less covered grounds.
Read the readme!
629 downloads
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railwaystation
By Gepard
This is a railway station for DRVv1.4.
Should also run with WoV.
1,381 downloads
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SeaModWoV_v1.1
By Polak
Replaces SeaMod_v1.0 , contains alternative sea and shore tiles for Deuces WoV Terrain version with added corrected alpha layer allowing for better specular water reflection.
3,523 downloads
0 comments
Updated
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SeaModWoV_v1.zip
By Polak
Add/Replacement of sea and shore tiles to Deuces WoV tileset.
1,380 downloads
0 comments
Updated
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Seasoned Wings Over Europe: 4 seasons full pack
By Stary
Seasoned Wings Over Europe:
4 seasons full pack
Environmental addon
for Wings Over Europe
(patched to Oct08)
This package includes all the files required to transform default summer Germany terrain into full 4 seasons one.
All four seasons higher resolution textures, all the ground objects, trees, cities and farms are included. No need to d/l anything other, should work out-of-the-zip. Includes the more realistic scaled trees and revised Forests and farms v 2.0 mod. 3 levels of detail to choose from.
Read the readme!
1,234 downloads
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Seasoned WOE -2x bigger trees
By Stary
Seasoned WOE scaled up trees.
As some (including me) prefer the bigger trees, here they are. See the screenshot for size comparision.
As before, 3 levels of complexity.
Pick the version you want, unpack to your GermanyCE folder, overwrite.
547 downloads
0 comments
Submitted
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Seasoned WOE: Autumn edition
By Stary
This package includes all the files necessary to transforn default summer GermanyCE terrain into fall one.
Incuded are all tiles repainted, new tod files and objects graphics.
Part of this package is brand new version 2.0 of "Forests and Farms" mod, with added cities and scaled down trees. Also new variables reduce the pop-ups of trees.
It's part of a bigger project called "Seasoned WOE", after finishing all four seasons I'll release data files and instructions needed to create true four-seasons Germany terrain.
553 downloads
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Seasoned WOE: Winter edition
By Stary
Seasoned Wings Over Europe:
WINTER EDITION
Environmental modification (with higher resolution snow tiles)
Includes instructions and GermanyCE.ini file to make 3 seasons working in game
(Spring/Summer, Autumn and Winter)
733 downloads
0 comments
Submitted
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Siberian Sky -- Cirrus clouds for Missions and Terrains
By Lexx_Luthor
This mod is an extension of my original cirrus tests from 2006 and produces multiple large layers of flat clouds at varying high altitudes, scattered across a map, and that can move with the wind defined in mission file. There are two methods of cirrus creation:
(1) A terrain target object that generates cirrus effects. This was derived from the stock power plant generator and the smokestack effect. This may be more suitable for the campaigns. Once installed in a terrain, it will be used automatically in all missions.
(2) A moving ship, with beginning and final waypoints, that generates cirrus effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect. This method is useful in hand made missions, and I hope to extend this to large scale moving weather systems.
The cirrus are most brilliant with the Siberian Sun mod where the deep blue sky offers great contrast with the white ice crystal cirrus, and the large sunglare causes the cirrus to shine bright around the sun.
I will explore this in detail, probably on page 7 of this ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
....this is version 1.0 until I discover one of my standard mistakes in installation or content....
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Original test cirrus mod from April 2006 here ~> http://forum.combatace.com/index.php?autoc...p;showfile=2471
541 downloads
0 comments
Updated
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Siberian Sky -- Contrails for strategic air warfare
By Lexx_Luthor
Purely experimental effects for radical hardcore fans of generals Curtiss LeMay and Yevgeniy Savitskiy ONLY.
This is an exhaust effect mod that can change the large scale visual environment across a map, so I hope its okay to put this in the Environment mod section.
Included are experimental contrails that attempt to model both quickly evaporating and persistent spreading ice crystals clouds that shine brightly near the sun, and range in lifetime from 5 seconds to 1240 seconds, which is about 20 minutes. The contrail tga uses the same game grafix calls as my Cirrus clouds, which makes sense since contrails can become cirrus clouds over time. Best used with the blue sky and sunglare ideas in the Siberian Sun mold.
Instructions and advice on game limits of the longer contrails are found in the Instructions file.
Pics and words soon available at this ThudWire forum thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
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UPDATE EDIT: Somewhat reduced max visible distances. Contrails 320 and 640 had 1000x too great a max visible distance for testing vs cirrus. Now reduced. Will update later if improved methods are found.
620 downloads
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Siberian Sky -- moving warm front for strategic air warfare
By Lexx_Luthor
This is purely experimental, rather deep, and is a first attempt at roughly modelling a moving warm front.
This project is off the deep end and assumes success in setting up the cirrus mod here ~> http://forum.combatace.com/index.php?autoc...p;showfile=6567
The different types of clouds almost cover a standard size 1000km map. I try to have the clouds evolve to the storm area in the following manner...
Cirrus in clear skies.
Cirrocumulus in clear skies.
Cirrostratus filling out the sky.
High altostratus covering the sky.
Low altostratus covering the sky.
Low large puffy dark clouds in the storm area (I call it "stratus" but its not really stratus).
Rapid clearing behind the front (assume fast cold front).
For "stratus" and altostratus, I use the Smoke3 and Smoke4 tga files which are NOT in the ThirdWire sims. They can be found in older Bunyap Weapons packs.
I hopefully will be discussing ideas about this at the ThirdWire thread here, probably starting page 7...
~> http://bbs.thirdwire.com/phpBB/viewtopic.p...e1544904e1856b4
488 downloads
0 comments
Updated
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Siberian Sun
By Lexx_Luthor
By introducing additional camera lensflares, I created a very hard and brilliant tiny sun surrounded by a large glare. In optimizing the brightness of the sun and glare, I was pushed to deeply modify much of the Enviro file more than I thought was needed. One result has been the development of a different philosphy on aircraft lighting and its relation to terrain, sky, and cirrus clouds, appropriate to early Cold War strategic operations at high altitude. Another result has been a focus on improving terrain shading at low sun elevation angles.
Included are a number of Enviro files with varying levels of changes, two grafix tga files, and instructions to get started. This is an experimental mod and will be continually developed for my own use, but with some work can be adapted to any taste for any use by anyone. I don't know where to start here, as this goes far beyond just the sun effect. I've started a thread at the ThirdWire webboard with screenshots and will try to describe what I'm doing. If any are interested, it would be helpful if you poast your changes to your Enviro system and screenshots in the ThirdWire thread.
ThirdWire Siberian Sun thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?p=25572#25572
Several topics will be covered as listed below; all of them related to each other which requires a tricky balance among them to optimize the overall environmental effect.
Sky colours.
Intense sun and large sun glare.
Terrain shadowing at low sun elevation angles.
Sun glare effect on cirrus clouds and new contrails.
Ambient lighting, and direct sun lighting and sun reflections on aircraft.
Appearance of aircraft, objects, and exhaust/weapon effects against the terrain and blue sky.
Moonlight effects on all the above.
* INSTRUCTIONS *
The project assumes the latest SF1 version (currently, v.08.30.06) and the WoV/WoE equivalents.
Extract into a seperate folder for downloads. Then copy the 3 Enviro files and the two tga files into the sim Flight folder. To select an Enviro file to test with, rename it Environmentsystem. In the game grafix options menu, Camera Lens Flares must be turned ON for the Siberian sun to work, although in each Enviro file listed below at the location of the lensflare data, there are instructions on how to turn OFF the normal camera lensflares if desired while still using the new sun effect. The included Enviro files are...
Environmentsystem-0 --- Fully modded Siberian Sun Enviro file as developed currently, with full functionality of the stock Enviro file except the old sun.
Environmentsystem-1 --- the stock ThirdWire Enviro file with only the Siberian sun added, and the ThirdWire sun taken out. The hard intensity of the Siberian sun effect is rather washed out by the bright sky colours of the stock Enviro file, so...
Environmentsystem-2 --- the above Enviro-1 file with my current changes to the sunheight environment colour blocks (...[Day], [Day1], [Twighlight2], etc...). This offers darker sky colours so allows a relatively more intense sun effect.
In the fully changed Enviro-0, I use a new star tga file (ss-Star), and added changes to the stock [stars] data block. One may easily return to the stock Star tga file or the stock star Enviro data if desired. If you are now running a modded Enviro file, re-name it Environmentsystem-sav or otherwise BACK IT UP so you still have it.
988 downloads
0 comments
Updated
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