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  1. New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32

    New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
     
    created by Jan Tuma ("Honza")
     
    Version 1.0 - 20/11/2008
     
     
     
    New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
     
    Terain original created by Brian32

    1,664 downloads

       (2 reviews)

    1 comment

    Submitted

  2. Seasoned WOE -2x bigger trees

    Seasoned WOE scaled up trees.
     
    As some (including me) prefer the bigger trees, here they are. See the screenshot for size comparision.
     
    As before, 3 levels of complexity.
     
    Pick the version you want, unpack to your GermanyCE folder, overwrite.

    547 downloads

       (2 reviews)

    0 comments

    Submitted

  3. Better widesky

    READ THE README!!!
     
    Made By InskyGroups Orsin。
    --InskyGroups 2009

    1,352 downloads

       (2 reviews)

    2 comments

    Submitted

  4. Buildings&Trees_for_korea

    Instalation: unzip in terrain folder.
     
    Important: You must have instaled "New Korean Tile set based on Deuce's Enhanced WoV tiles" by "Steve T".!!!!!!
    You can find this file in combatace, downloads, terrain mods, tilesets. And obiously Korea terrain...
     
    Como siempre, agradecer a TODOS vuestro trabajo, Especialmente a CA_STARY (autor de la mayoria del material que he utilizado),
    por sus magnificos objetos de terreno. He incluido los readme de los terrenos de los que he obtenido el material, para la lista completa de creditos.
     
    Espero que lo disfruteis (y disculpad mi pesimo ingles... ).

    517 downloads

       (2 reviews)

    1 comment

    Submitted

  5. CloudScape v1

    CloudScape Mod for Strike Fighters Gold, Wings over Europe, and Wings over Israel
     
    This mod has been tested in all the above listed sims. I have every reason to believe it will work in Wings over Vietnam and Strike Fighters Project 1 as well.
     
    For me, an essential part of the immersion in a flight sim is just watching the clouds go by. In real life, I watch clouds often and commonly photograph them. I like clouds that form into interesting and complex shapes.
     
    My intent here was to create cloudscapes that are appealing to the eye and thus increase the immersion into the game.
     
    In 2007, I created a cloud mod for First Eagles with the same idea in mind. When I placed the same mod into WoI and SFG, I felt the image didn't fit with the bluer skies of the modern era sims.
     
    Tweaking the colors didn't work well enough. So I kept the same alpha channel (mask), modded it a lot, and created a completely new image with it. I think this one works better. This new image, on first glance, doesn't look nearly as nice as the default. Don't be put off. Most of the cloud's appearance is managed by the alpha channel embedded into the image.
     
    NOTES
     
    Of the over 60 different clouds I tried, I couldn't decide which one I liked best, so I am including just two and letting you decide which you like best.
     
    If you already have an edited environmentsystem.ini file or a cloud1.tga file you can opt to use just the cloud1.tga file. Always be sure to BACK UP YOUR ORIGINALS! I have tested the image alone with the Widesky mod and it works just fine.
     
    --More information available in the README.txt
     
    Happy Flying!
     
    Eric Wicklund
    aka ShrikeHawk

    566 downloads

       (2 reviews)

    0 comments

    Submitted

  6. CloudScape v2

    CloudScape V2 09/03/2009 by ShrikeHawk
     
    This has been successfully tested in WoV, WoE, WoI and also limited testing in the SFP2 sims (thanks to silverbolt). Framerates were minimally affected by this mod during testing.
     
    Since clouds vary widely in their appearance from day to day, it seems to me that the WoX games should have a greater variety in the appearance of their clouds. I notice the clouds a lot and after a while I begin to see too much repetition in the cloud patterns. So I frequently wish for more variety.
     
    As it turns out, you "can" have greater variation. It is possible to use as many as four different clouds in a single installation - one each for scattered, broken, overcast, and inclement clouds. I have capitalized on this to create a wider array of cloud images. In this mod, I have created two sets of four clouds. Each set of four comprises a single install.
     
    Cheers and Happy Flying!
    ShrikeHawk

    643 downloads

       (2 reviews)

    0 comments

    Submitted

  7. Zmatt's Tweaked HDR mod for SFP1 and SF2

    **********Enbseries HDR mod for 1st and 2nd gen TW sims**********
     
    First off, I didn't create any of this stuff. The enbseries mod is a DirectX 9 .dll mod made by Vorontsov Boris for use in any number of games. All credit goes to him for this. You can find more information at his website here:
     
    http://www.boris-vorontsov.narod.ru/index_en.html
     
    **********Overview**********
     
    This is an upload with my personal enseries.ini file. It is all of the tweaks that I have made to get what I think is the best combination of performance and eye candy. If you need any help installing or tweaking the file beyond what is included in this humble readme then I recommend going here: http://forum.combatace.com/index.php?showtopic=43231
     
    All needed files are included in this .zip. You don't need to download anything else to get pretty HDR goodness.
     
    **********Installation**********
     
     
    For Sfp1 and derivatives:
     
    Drop the d3d9.dll in the root directory of your installation.
    For WoE that would be C:\Program Files\Wings Over Europe\
     
    Now drop the enbseries.ini inside your flight folder.
     
    Start the game and enjoy!
     
     
    For SF2 and derivatives:
     
    The file structure for SF2 has been changed a lot and requires you to place the files in an alternative location
     
    For Windows Vista and Windows 7:
     
    Take both files and drop them in Users/xxyournamexxx/Saved Games/Thirdwire/SF2x/Flight folder
    Where "yourname" is the name of your user account
     
     
     
    For Windows XP: (Thanks to X RAY)
     
    d3d9.dll goes in the root directory. enbseries.ini in the flight folder under the mods folder.
     
    **********Use**********
     
    The key combo SHIFT+F12 toggles the mod on and off.
     
    **********Tweaking**********
     
    If you want to mess with the .ini yourself then here is a good place to start.The [EFFECT] section lists the different effects that enbseries is capable of. A value of 0 disable the function and a Value of 1 enables it. As shipped in this mod it looks like this:
     
    [EFFECT]
    EnableBloom=1
    EnableOcclusion=0
    EnableReflection=1
    EnableMotionBlur=0
    EnableWater=0
    EnableShadow=1
    DepthBias=0
    EnableDepthOfField=0
     
    Taken from the enbseries site:
     
    "EnableBloom=(0,1) enables bloom effect, blurring bright screen areas and adding result back to screen, simulating illumination of some objects. It works very fast on modern hardware, but wrong setting or bad drivers will result in overbrighting or some other artifacts. Not uses HDR textures and that's why hardware compatibility is high.
     
    EnableOcclusion=(0,1) enables screen space ambient occlusions (ssao) and screen space indirect lighting (ssil), this makes shadows and lighting between nearest objects. This effect uses by few modern games, mostly on next-gen game consoles, so it's very slow. Performance directly depends from display resolution, number of pixels drawn on screen, so to run this at HD resolutions you need modern videocard from high price category. It's require support of shaders 3_0, but even if you have it, it's not guarantee fast performance. If too slow for you, reduce display resolution and quality of this effect, even disable it. Hardware compatibility is limited, different drivers and videocards have problems and limited features that result in artifacts. For example antialiasing (multisampling) for HDR textures supported only by DirectX10 compatible videocards and enabled antialiasing in game or in video drivers panel will produce strange artifacts.
     
    EnableReflection=(0,1) reflection of vehicles. Developed for GTA San Andreasm GTA 3, GTA Vice City, but in some games also works, of course not for cars. Performance highly depends from multiple quality setting of this effect and number of objects drawn. More reflective objects on screen, slower speed. Real time 3d rendering works faster when number of objects is low, but their vertex number is high, for example 10 objects with 10 millions of vertices every will draw about the same speed as 3000 objects with 3 vertices each, for reflection on shaders may be used multiple drawing of the same object. In this case performance highly depends from CPU and system memory speed. Per pixel lighting in newest versions of ENBSeries may be faster for some videocards. About bug solving see another section of this documentation.
     
    EnableMotionBlur=(0,1) blurring image in fast motion of camera. On modern videocard not too much decrease speed, but costly. Current version of this effect have many problems, not working in most games, wrong, affect HUD, later will be changed. On some videocards do not work correctly, if you have some problems, try to disable.
     
    EnableWater=(0,1) enable water effects, developed for GTA San Andreas only, but may appear in some other game, not for water surface. Depending from it's presets may affect speed very much, by itself it's fast, but for deepness factor it need scene depth information. Good way to compencate losts for depth is to use scene depth for other effects in parallel (shadows, ssao, dof). Modified water textures or water material (object) setting may produce unpredictable results.
     
    EnableShadow=(0,1) enable shadow effects, their blurring and color changing. This is not truly soft shadows, because soft shadows have blurring range dependency from distance between shadow caster and shadow receiver objects. Speed depends from quality setting, it use scene depth information for some setting, so performance varies. This effect may work in some other games that use stencil shadows.
     
    DepthBias=(0..1000) shifts objects when drawing scene depth, offset relative to camera viewpoint. For some videocards and drivers, combination of ENBSeries presets, may need to remove flickering and hiding artefacts of ambient occlusions. Try to set 100 if something wrong happens. This parameter not affect speed.
     
    EnableDepthOfField=(0,1) enable eye focusing effect. This effect affect performance a lot, because it need scene depth information. Whe used together with other effects that also require scene depth, performance is not too much affected."
     
     
     
    Motion blur, depth of field and occlusion have odd side effects with the SF1 engine. Water is useless as it is meant for GTA only.
     
     
    **********Update*************
    7/26/09
     
    Changed the SF2 install instructions for Windows Vista and Windows 7. Thanks goes to AGOSTINO for bringing the error to my attention.

    944 downloads

       (1 review)

    0 comments

    Updated

  8. weather_mod.zip

    This is a weather and 3D-cloud replacement for SFP4 and WOV
     
    My intention was to use 3D-clouds only. Horizonclouds on scattered and broken are removed. The coverage of the 3D-clouds span now almost to the horizon. Added 3D-clouds also to overcast. Inclement has denser 3D-clouds now, but slightly encreased view-distance. Lots of other changes as well (haze, sky, fog etc.). I did as I like it, so it is very much a matter of taste...............

    3,949 downloads

       (1 review)

    0 comments

    Updated

  9. WoE Trees by Deuces


    WoE Trees by Deuces
     



    These are actually the VietnamSEA .TOD files created by Deuces for Wings over Vietnam. At his suggestion, I've renamed them as per the WoE GermanyCE naming convention, and have been using them in WoE with no apparent issues.
     

     
    To install: Simply extract the enclosed GermanyCE folder into your Wings over Europe/Terrain folder and accept when asked (or warned) if you wish to overwrite the existing files in that folder (which it actually won't).

    1,067 downloads

       (1 review)

    0 comments

    Updated

  10. Siberian Sky -- Cirrus clouds for Missions and Terrains

    This mod is an extension of my original cirrus tests from 2006 and produces multiple large layers of flat clouds at varying high altitudes, scattered across a map, and that can move with the wind defined in mission file. There are two methods of cirrus creation:
     
    (1) A terrain target object that generates cirrus effects. This was derived from the stock power plant generator and the smokestack effect. This may be more suitable for the campaigns. Once installed in a terrain, it will be used automatically in all missions.
     
    (2) A moving ship, with beginning and final waypoints, that generates cirrus effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect. This method is useful in hand made missions, and I hope to extend this to large scale moving weather systems.
     
     
    The cirrus are most brilliant with the Siberian Sun mod where the deep blue sky offers great contrast with the white ice crystal cirrus, and the large sunglare causes the cirrus to shine bright around the sun.
     
     
    I will explore this in detail, probably on page 7 of this ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
     
     
    ....this is version 1.0 until I discover one of my standard mistakes in installation or content....
     
     
    ==========================================================
     
     
    Original test cirrus mod from April 2006 here ~> http://forum.combatace.com/index.php?autoc...p;showfile=2471

    541 downloads

       (1 review)

    0 comments

    Updated

  11. Siberian Sky -- Contrails for strategic air warfare

    Purely experimental effects for radical hardcore fans of generals Curtiss LeMay and Yevgeniy Savitskiy ONLY.
     
    This is an exhaust effect mod that can change the large scale visual environment across a map, so I hope its okay to put this in the Environment mod section.
     
    Included are experimental contrails that attempt to model both quickly evaporating and persistent spreading ice crystals clouds that shine brightly near the sun, and range in lifetime from 5 seconds to 1240 seconds, which is about 20 minutes. The contrail tga uses the same game grafix calls as my Cirrus clouds, which makes sense since contrails can become cirrus clouds over time. Best used with the blue sky and sunglare ideas in the Siberian Sun mold.
     
    Instructions and advice on game limits of the longer contrails are found in the Instructions file.
     
    Pics and words soon available at this ThudWire forum thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
     
     
    ======================================================
    UPDATE EDIT: Somewhat reduced max visible distances. Contrails 320 and 640 had 1000x too great a max visible distance for testing vs cirrus. Now reduced. Will update later if improved methods are found.

    620 downloads

       (1 review)

    1 comment

    Updated

  12. Green Hell 2 "shimmering buildings" fix

    This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another.
     
    Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version
     
    Sorry, my bad.

    1,380 downloads

       (1 review)

    1 comment

    Submitted

  13. Seasoned WOE: Winter edition

    Seasoned Wings Over Europe:
     
    WINTER EDITION
     
    Environmental modification (with higher resolution snow tiles)
     
    Includes instructions and GermanyCE.ini file to make 3 seasons working in game
     
    (Spring/Summer, Autumn and Winter)

    733 downloads

       (1 review)

    0 comments

    Submitted

  14. New Forest and Trees modification for WOE GermanyCE original terain

    New Forest and Trees modification for Wings Over Europe GermanyCE original terain
     
    created by Jan Tuma ("Honza")
     
    Version 1.0 - 20/11/2008
     
     
     
    Based on excelent "Forests and farms modification v 1.01" by CA_Stary

    593 downloads

       (1 review)

    0 comments

    Submitted

  15. DESERT / ISRAEL2 ground environment update

    DESERT / ISRAEL 2 ground environment update ("tree mod")
     
    Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
     
    Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.

    1,104 downloads

       (1 review)

    4 comments

    Submitted

  16. Missing trees for winter season

    Who's the greatest idiot on Combat Ace...?
     
    Yep, it's me.
     
    Here are the missing trees for Seasoned WOE: Winter edition.
     
    Drop to your Winter subfolder of GermanyCE

    347 downloads

       (1 review)

    0 comments

    Submitted

  17. Buildings&trees for Battle of Britain V1.1

    Quedan corregidos un par de estupidos errores (la ley del cortapega) en los bordes de las ciudades. Tambien he editado y retocado un par de tiles que no acababan de gustarme...

    206 downloads

       (1 review)

    0 comments

    Submitted

  18. Buildings&trees_for_EuroWW2_SPRING

    Repintado completo de este magnifico terreno, usando el estupendo tilest de Brain32 para Germany. No me ha quedado perfecto, pero creo que luce muy bien... espero que os guste!

    143 downloads

       (1 review)

    0 comments

    Submitted

  19. Water_for_EuroWW2_SPRING

    Aqui estan los TGA para el repintado de EuroWW2: el agua vuelve abrillar....
    He de dar especialmente las gracias a Wingzero, que me explico como hacer los TGA. Sin esa ayuda no habria podido hacerlo.
    He aprovechado tambien para cambiar un tile que no acababa de gustarme.
    Espero que lo disfruteis. Se agradecen los comentarios y sugerencias.

    147 downloads

       (1 review)

    0 comments

    Submitted

  20. CloudSkins

    CloudSkins by ShrikeHawk, Jan 10 2010
     
    Here is a set of six different cloud images to use as you see fit.
     
    If you can have a huge variety of skins for your F4 Phantom, why can't you have many choices of "skins" for clouds as well? This is the thrust of this mod. New images to change the look of your clouds and use them any way you want.
     
    Just copy a cloud1.tga from any one of the six folders included in the mod and paste it (just the file, not the folder) into your Flight folder. Always back up your originals! These images will work with SF1, SF2, Widesky, Cloudscape, or any modded environmentsystem.ini you have developed yourself. It will also work if you have no modded skies at all.
     
    I have included a cloudguide.jpg with screenshots, labeled to match the folders, so you can get an idea of what each cloud looks like.
     
    CREDITS
     
    Much thanks to Derk, Stick, Spinners, GrinchWSLG. swanbast. Stary, DWCAce, and Silverbolt for their feedback and encouragement.
     
    Cheers!

    488 downloads

       (1 review)

    0 comments

    Submitted

  21. SeaModWoV_v1.zip

    Add/Replacement of sea and shore tiles to Deuces WoV tileset.

    1,380 downloads

       (0 reviews)

    0 comments

    Updated

  22. SeaModWoV_v1.1

    Replaces SeaMod_v1.0 , contains alternative sea and shore tiles for Deuces WoV Terrain version with added corrected alpha layer allowing for better specular water reflection.

    3,523 downloads

       (0 reviews)

    0 comments

    Updated

  23. *update 2.0* Siberian Sky -- Aurora for Missions or Terrains

    Updated aurora 2.0 completely replacing previous versions, hopefully with better instructions and a deeper understanding of how these effects work. There are now two methods of aurora creation:
     
    (1) A terrain target object that generates aurora effects. This was derived from the stock power plant generator and the smokestack effect.
     
    (2) A moving ship that generates aurora effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect.
     
    The aurora are vertical hanging sheets -- vertical sprites -- at roughly correct height and colours, and these can be changed easily. Red only and green only also look great. The aurora images or "particles" fade into and out of view in about 20 seconds -- speed up game time to see a most pretty thing. This effect was made for my new 6000km strategic map, but can be used in any standard size map. Other aurora ideas will be covered at the ThirdWire thread below...
     
    page 6 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=40

    213 downloads

       (0 reviews)

    0 comments

    Updated

  24. Germany CE Rescaled Trees for Brain32 / Jan Tuma Tree Mod

    This is a set of rescaled trees for Jan Tuma's tree set mod for Brian32 GermanyCE repainted tiles. You must have Brian32's repainted tiles V1.0 for GermanyCE terrain to use this mod.
     
    I have reduced the tree size to a more realistic size to help facilitate sense of speed and scale.
     
    INSTALLATION:
     
    Install Brian32's repainted GermanyCE tiles. Copy all the files in this package to your WOE\TERRAIN\GERMANYCE folder. Over write when asked.
     
    That's it. Go fly.
     
    Legal:
     
    Permission to rerelease Jan's tress was given to me by Jan. I thank him for his allowing me to release this mod to the community. All terms of use from Jan's mod apply to this mod as this was originally his work. I just merely rescaled / added more trees. For freeware use only.
     
    Cheers,
     
    Bananimal

    341 downloads

       (0 reviews)

    0 comments

    Submitted

  25. Buildings&trees for EuroWW2

    Me encanta el mod EuroWW2, pero el terreno me parecia un poco soso visualmente, asi que me he puesto manos a la obra para darle algo de atractivo visual. Espero que os guste.

    152 downloads

       (0 reviews)

    0 comments

    Submitted

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