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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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334 Skvadron in the late 50's and early 60's.
By suhsjake119 0 -
Spanish Phamtoms are a very emblematic aircraft from Spanish Air Force. Commenced its arrive to Spain in 1971 as replace of F-104G´s and for giving Spanish Air Force a modern Combat aircraft equal in performances and combat capacities to that in service at the moment in other countries. Finally were second hand F-4C´s, instead of F-4E´s pretended. Last of them was in service until 1991, with the F/A-18A Hornet full operative in Spain. RF-4C´s operated until 2002. All the time and only Phamtom served in Ala 12, in Torrejon, Madrid, Spain. Numbers for all Spanish Phamtom included.
Repaint from Stock files by Thirdwire, and Tuned Loadout.ini file for match Spanish as possible with Weapons pack. By Ala13_ManOWar.
515 0 -
***Changes from V1.0***
-AVG Squadrons now start with the P-40B
-3 Ki-21 squadrons added
-Less A6Ms at start of campaign
-base screens added
-More ground action
-P-35A changed to P-36A
***********************
Thanks to all of the modders mentioned in the readme, for all of their hard work.
Lots of mods needed. Contact me, if you have trouble finding any of them. A great majority can be found here or at AVSIM. Enjoy!
Scrapper
By scrapper858 0 -
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Cylix - For the original ALCM for SFP1.
Mustang - For the great video tutorials.
Capun - For helping me fix the ALCM animation issues...I owe you one!
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Nuclear Weapons Effects - http://forum.combatace.com/index.php?autom...p;showfile=5271
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Sep 07)
Notes and limitations:
Aircraft weapons stations must have NUC,CGR to be able to carry a nuclear ALCM, and EOGR to carry the convential ALCM. The nuclear ALCM uses INS guidance, and the conventional ALCM is GPS/INS (similiar to JDAMs).
Paint schemes are notational...I wasn't ever able to determine the actual paint scheme for real ALCMs. Most pictures I saw were of display models or test articles. The nuclear ALCM paint scheme is based on pics I saw of ALCMs on B-52s in the older Euro Camo scheme. The conventional scheme is based on ALCMs I saw on racks on newer Gunship Grey B-52s...basically all over solid grey with no external markings.
The ThirdWire sim engine does not support terrain following profiles. So these missiles will basically fly a straight line in a slow altitude decrease. So either launch them high...or make sure there aren't any mountains in the way... Also, because they come in at such a shallow angle due to their range...accuracy is an issue.
The nuclear explosive yield (for the AGM-86B) was direct caluation (300Kt x 100 (kilo) x 2000 (ton))...but doesn't seem destructive enough. Tweak if you want.
I have included a B-52G_DATA.INI and a B-52G_LOADOUT.INI modified to change the B-52G into an ALCM carrier. This will OVERWRITE your B-52G_DATA.ini weapon stations and B-52G_LOADOUT.INI. SO BACKUP THOSE FILES FIRST!!!! Be advised, because the visual model doesn't have the right external rails, and the internal bombbay is not the right size, you will see some visual anomalies. But only if you look real close...:). Also, ALCMs that are mounted at an angle will 'fly' at an angle after launch...this is a limitation on how the TW engine treats missiles.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
By FastCargo872 0 -
semi-temperate 3 tone Iraqi camo.
535 0 -
This really just a redecal of my Syrain AF skin.
417 0 -
North Atlantic 2-Tone Gray Camo for KM Ju-87T Stuka
Another skin for my "What If..." carrier based Ju-87T, which is modded from Pasko's original Stuka. It represents a fictional North Atlantic 2-tone Gray.
Since there exists NO available templates to reskin ANY of Pasko's birds (or at least none I could find), I had to use his original splinter camo as a base for this (see the original readme for the Ju-87T). What I wound up doing is creating a multi-layer psd file for the needed skin bmps, and redrawing every single panel and rivet line.
So, all credit goes to the original skin creator, whoever that might be; but...
This is a NEW skin (albeit based off stock), from a NEW template, created by ME!!! And let me tell ya, re-drawing all those little buggers is a real PITA!!!
Please read the readme for install instructions and perhaps some notes of interest, in particular about the unit badge decals.
Happy Landings!
Wrench
Kevin Stein
By Wrench109 0 -
North Atlantic Gray/Swirl/Faded Splinter Camo for KM Bf-109T10
Another skin for my "What If..." carrier based Bf-109T10, modded from Wolf257's original G10. It represents a fictional North Atlantic Gray (ish) swirly pattern, superimposed over the splinter. The splinter has been lightly painted over, so it still should 'bleed' through. The (fictional) squadron represented is JGM100, same as that which came in the Bf-109T10 mod.
Please read the readme for install instructions, and other notes of interest.
By Wrench63 0
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