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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Grumman A-6 Intruder/EA-6B Prowler engine sounds for SFP1,WOV,WOE,WOI,SF2,SF2V,SF2E.
These sounds are recorded from real A-6E/EA-6B equipped with P&W J-52 turbojets.
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To install these sounds put the .wav files to the sounds folder.
Then open the aircraft data.ini and go to this line:
[sound]
EngineSoundName=JetEngine --------------->Change here the sound name of your choice
AfterburnerSoundName=JetBurner ---------->And here the Afterburner sound....
DamagedEngineSound=
FlapsSoundName=Flaps
AirbrakesSoundName=Airbrakes
GearsSound=Gear
Thats All.
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These Files are Freeware and can not be sold or included in any Payware software.
Good Flight
And pump UP the volume!!!
Spillone104.
By Spillone104341 1 -
Lo primero y como siempre, he de agradecer sus trabajos a TOD@S los que haceis las mod, pues sin vosotros nada de esto seria lo mismo.
Igualmente, recordar que todo lo que he presentado son adaptaciones de trabajos ya existentes, que he confeccionado para disfrute propio, pero que me parece
justo compartir. Por lo tanto corresponde a otros el merito de este trabajo.
Dejo esta 2ª, y en principio, ultima actualizacion del repintado de EuroWW2. En ella no hay mas que 4 nuevos azulejos que corresponden a las zonas que
rodean a las ciudades. Con estos azulejos los edificios y arboles de las afueras de las ciudades se corresponden con lo que hay dibujado en el suelo.
Instalacion: descomprimir en la carpeta "Terrain".
Un detalle que olvide en "Water_for_EuroWW2", tener en cuenta que hay que instalar EN ESTE ORDEN:
1º, "Buildings&trees for euro WW2 SPRING".
2º, "Water For EuroWW2 SPRING".
3º, "City tiles for EuroWW2 SPRING".
Saludos a tod@s.
130 0 -
Super Etendard v1.00 for SF2
by foxmonter.
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Read the History and specs to know about this craft.
Read The cockpit help to see the features of this cockpit. (is not 100% realistic but I try!)
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Credits
Model work by FoxMonter
Textures by FoxMonter
FM by Charles
Weapons Fix & Package by capun
FN Skin by Pappychksix
Iraq Skin by Fire Fox
Martin Baker Mk7 Ejection Seat by Ravenclaw_007
SF2 updates by NeverEnough
Install.
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Simply extract the contents of the SEtendard folder into your Mods\StrikeFighters2 folder.
Shift 9 will open and close the canopy, and Shift 10 will fold the wings.
DONE!
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If you got low FPS, disable the shadows!, the cockpit have high polys count and large textures! but is work great on my machine.
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ENJOY THE FLIGHT.
By NeverEnough1,411 7 -
Hawker Sea Fury F.10 mod for SF/SFG/WoV/WoE - WW2/Post War Installs
06 Patch Levels =ONLY=!!!
This is another of those mods that have been languishing on my hard drive for a loooooong time. I just figured, now's the time to finish it off, and release it.
This is a mod of the existing Sea Fury FB.11 into the earlier F.10 version, that almost saw action in WW2.
This is to be considereded as a "Beta ++" version, as there are most likely issues still remaining to be resolved (what they actually are, I don't even know!)
The reasoning behind the labeling as a "plus-plus", as there is a certain 'incompletness' about the aircraft. It's just that it was never actually finished when originally released, and therefore probably has some flaws. Meaning: the aircraft WAS originally released as a Beta, this mod moves it "up" one notch, to plus-plus. Confused yet? Good! Me too!
This mod creates a whole new aircraft, seperate from the normal Sea Fury FB 11.
This is a complete aircraft, with all items needed to pretty much unzip, install, and fly away. 3 Hangar Screens are included, one my Original Old Style artwork one, and a new WoE-style Carrier Deck with the historicl skin, and the What If BPF skin. All are usable in any verions of the sim. You can choose whichever you like the best. Although, right now it's set up for the Carrier Deck version, with the BPF 801 skined aircraft, as this is designed for a PTO WW2: 46 kinda thing.
The aircraft is fully carrier capable, making it usable in Campaigns or user-built Single Missions
The skin/decal set represents 802 Squadron, FAA, Royal Navy in late 1947/early 1948. This skin reflects markings of the immeadate Post-War time frame, with semi-historical serial numbers. I say semi-historical, as my data only gave me a few pictures to base off of, and from the actual production run of the F.10. These would be a good addition for a "Cold War Gone Hot: 1947" type of scenario.
And......
For you "What If..." players for WW2: 46 Pacific, a special skin for 801 Squadron, as would have been used by the British Pacific Fleet for the Reduction and Invasion of Japan. Assuming a hurried introduction, this adds another aircraft for the Fleet Air Arm to use. 1947 is given start year, in keeping with historical fact. Those wishing to create the 'rushed into production' feeling, may change the StartYear= to 1946. This may give you the opportunity to engage with the best the IJAAF/IJNAF had to offer, in the fictional world of WW2: 46.
-= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =-
-== This aircraft has been tested in SF/WoV/WoE Patched to 06 Levels, as well as post 9/08 & 10/08 SF/WoV/WoE/WoI. It has not, however been tested in the SF2 series. There still are some serious 'issues' with this aircraft's flight model. You use it in these Post Patch Environments and SF2 NextGens at YOUR own risk. It's reccomended usage is for versions of the game at the 2006 level ONLY. ==-
Simon's original readme is included, for historical purposes.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Good Hunting!!
Wrench
Kevin Stein
By Wrench490 0 -
P-82B 'Twin Mustang'
What If... mod for WW2 PTO SF/SFG/WoV/WoE -06 Patch Levels ONLY!!!
This is a modification of Pasko's F-82G into something for the "What If..." worlds of World War II: 1946, in the Pacific Theatre of Operations. This mod will recreate the P-82B "Twin Mustang" Long Range Day Fighter version, had it gone into full procduction for use against the Japanese Home Islands.
This is a COMPLETE addon aircraft, with all necessary parts included. A new skin, based off the original templates, represents aircraft from the 46th Fighter Squadron, 21st Fighter Group, based at Ie Shima, Okinawa in 1945 till wars end. Colors and markings are historically correct for the 46ths P-51D/H Mustangs, just adapted for TwinMust useage, and the serial numbers are also correct for P-82B as they were assigned to the 380 aircraft that were cancelled at the (historic) war's end. Twenty actually entered service, but that's a tale for another day.
As can be expected, some small changes have been made; mostly to create a 'day-only' version. The avionics.ini has been edited to remove the search/track radar, while leaving the audio-only RWR intact. All lighting has been updated, with the addition of a landing light (albeit on the wrong strut...), and the 3 underwing formation/identification lights seen on all Mustang variants. The FM remains essentially intact as issued, although some tweeking is requied, as the aircraft seems about 50-75 knots slower than it's Real Life counterpart. Other than that, it handles quite well!!
= IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level and eariler) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 NextGen series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised...
=IMPORTANT x2: You WILL need the WW2 Weapons Pak (or equlivant BunyPak of 06) to get the WW2 weapons, bombs and such. The P/F-82 rocket racks and drop tanks already exist in that pack, but have been included here as a "just in case" for those needing them for some other pack.
The WW2 Weapons Pak is available at CombatAce at the following URL:
http://forum.combatace.com/index.php?autoc...p;showfile=8495
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Happy Landings!
Wrench
Kevin Stein
By Wrench481 0 -
this is the first skinpack for the standard F-4F from SF2-Europe included are 2 experimental camos from the German Air Force
- GAF 37+51 "Wolkenmaus" from Jg71 Richthofen
- GAF 37+64 "Graue Maus" from Jg74 Moelders
just copy the two Skin folders in to your Objects/Aircraft/F-4F folder and the two Decal folders in to your Objects/Decals folder
Thanks to :
- TK for the ThirdWire series of sims.
- Sundowner for his excellent F-4E Template
vers.2.0_________________________________________________________________________
- my apologies there was a problem with the decals folder and is now corrected
- thanks to X_RAY and Soulfreak for giving me that info
have fun
ravenclaw_007
518 0 -
Boot screens for aircraft:
- KC-135 Stratotanker
- L-39ZA Albatros
- Tornado ECR/IDS/GR
- Harrier GR.7
- Shenyang J-8IIM
- J-10A
- A-7E Corsair II
- AMX-1
- C-5A Galaxy
- Mirage F-1EQ
- F-14A
- F-16C
- Vulcan B2
For the series of SF1 / SF2
Installation:
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Choose one of the screens and put it in the appropriate directory, after removing the names of the extra characters (+ =)
Before you can use to check the *. ini, in which the file name *. bmp must comply with the record.
By Epizikl112 0 -
this is an what if of an modernized version of the A-6F Intruder 2, based on the A-6E TRAM by Monty CZ, Dave(USAFMTL) and wpnssgt. Due to the curruption of the original file, i decided to just post the INI edits instead. This will work for the A-6E TRAM found on combat ace. and its made to show a somewhat modernized A-6F, with F414 GE400s instead of F404s and dual LAU-105s instead of a the two extra racks in the original A-6F design. everything else is the same, except for a newer radar and search,track and boresight capabilities. I plan to update the loudout lter...but for now, this is just the ini edits. to make this work...you'll have to have the A-6E TRAM by Dave(USAFMTL) and wpnssgt from column5 http://www.column5.us/cgi-bin/counters/uni...ft/A-6E_TRAM.7z
or from combatace http://forum.combatace.com/index.php?autoc...p;showfile=1373
**instructions**
to install. unzip and post into the aircraft directory. download the A-6E tram or if you have it already, open it and copy the LOD files, skins, and TGA files from the main directory into the A-6F folder and it should show up in the aircraft directory when you load WOE or WOV. Ive inclueded a the original cockpit file with a few edits *i merged the F-16 and 18's cockpit files into this one while i was tring to update the older A-6E cockpit but nothing worked...and i also renamed some files to show in the A-6e cockpit but most have been returned to normal. So i might have to re edit the cockpit.ini file if something goes screwy with the plane.
also make sure you have the latest weapons updates and edits to be on the safe side, incase something doesnt show. hope you all like it.
All credit goes to Dave(USAFMTL) and wpnssgt for creating the A-6E TRAM. thanks for making such a nice plane
By tomcat21680 3 -
Fairchild AC-119K Stinger
for SF2
Credits:
Model, Textures, Skins and Cockpit: Monty CZ
Lumination Flares: Deuces
SF2 Updates by NeverEnough
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Installation notes:
Simply extract the contents of the AC-119K folder into your Mods\StrikeFighters2 folder.
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I modded the stock 7.62mm M134 MiniGun, and
modeled the FLIR (forward looking infrared radar)and the LAU-74/A flare launcher.
20MM_M61A1 cannons are defined as secondary guns so have them mapped as secondary guns on your controls.
To switch the Searchlight ON, press CTRL+L. Use the Page Up and Page Down keys to cycle between Ground Map Mode and TV Display.
!!! AI cannot shoot with guns !!!
FLIR is not supposed to be used for aiming your guns, set TV instead (radar mode).
Any suggestions you can post at combatace.com
Enjoy it. Monty CZ
By NeverEnough654 0 -
just something i was fiddling around with. I kinda wanted to make the smoke trails from my planes to be just a bit longer than normal, so i edited the exhaust emitters for the dirty and clean smoke trails. so now, they should appear to be a bit longer than normal.
By tomcat21230 2
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