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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. Brdm-2AT (AT-3)
      332 0
    2. update_BRDM-3
      112 0
    3. This is a texture modification of CA_Stary's Green Hell 2 mod for WOV/WOE. In order to use this mod you must have Brian32's WOV terrain repaint and CA_Stary's Green Hell 2 installed.
       
      I have rescaled the trees to a more realistic size. The benefits of doing this are tremendous. First, weapons delivery feels more natural because you are able to judge speed and distance more accurately. Secondly, flying NAP of the earth is more realistic as the illusion of speed has increased.
       
      I have also included a new Viewlist.ini file which is optional. If you haven't used my other viewlist.ini mod you might want to try this one. It allows you to zoom in and out in external and flyby view as well as a new tower view. It is inlcuded because the FOV for external view has been set to 180 degrees for a more realistic experience when buzzing the trees in this mod. Also the FOV for the cockpit has been set to 85 degrees. Please read the Install.txt for directions of use.
       
      Cheers,
      Bananimal
      webaccount@alltel.net
      1,125 1
    4. I created a data file for the Meteor Missile to make it usable.
       
      The credit should go to 101tfs, not to me.
       
      Enjoy
      945 0
    5. Version 1.0
       
      Thanks to JimmyBib for the original suggestion.
       
      This is a mod to help add 'parts' to aircraft using the pilot method.
       
      What this does is solve the problem of add-on parts 'disappearing' when an aircraft is a static display. Instead, you must add the parts as ejection seats, so you need a pilot model. However, normally you would have to find a way to make the pilot hidden from view. This file solves that problem.
       
      It's a 0.1 meter box that is totally clear, so it can be mounted anywhere. In addition, the polycount is minimal, so your frame rates won't be affected.
       
       
      Instructions:
       
      1. Copy the Fakepilot.LOD and CompletelyClear.TGA to your Objects/Aircraft directory.
       
      That's it. It's now ready to be used for any 'addon' parts you decide to add.
       
       
      Instructions on how to add external parts to an aircraft.
       
      Basically, we are going to make a new new pilot position, with your 'addon' part as the ejection seat.
       
      An example from the A-4L_data.ini.
       
      First, determine what you want to call the new mounting area...for the A-4L, I decided to call it the AvionicsHump
       
      Second, add this line (as an example) to a component section (Nose, Fuselage, etc): SystemName[XXX]=AvionicsHump
       
      Now, go to the Pilot section and add the following:
       
      [AvionicsHump]
      SystemType=PILOT_COCKPIT <---- Will always be this
      PilotModelName=FakePilot <----- Will always be this name
      Position=0,0,0 <----- Doesn't matter where...it's a clear box
      SeatModelName=A4LAH <---- Model name of the pylon/hump/canard
      SeatPosition=0.0,3.82,0.825 <---- Coordinates where you want it to show
      SeatID=2 <---- Used to determine which pilot model 'disappears' when in cockpit view. Make sure it's something other than SeatID=1
       
      Save the new data.ini.
       
      Make sure the LOD of your hump/pylon/canards is in the Objects/Aircraft directory.
       
      That's it.
       
      Advantages of this technique:
       
      Idiot proof...you can't unselect them, you can't jettison them, they will ALWAYS load with your aircraft.
      Don't need to make weapondata.ini entries (no fake weapons).
      As a bonus, no other aircraft could use them either.
       
      FastCargo
      301 1
    6. BRDM-3 + AT-5_SPANDREL
       
       
      And AT-5_ESPIRAL for soviet helos
      333 0
    7. I had to fix some things with V2.0.
       
      I took out Sweden, which was not in NATO.
       
      I added Greece and Denmark, which were.
       
      I also added Czech and polish Mig-23 squadrons.
       
      ***Changes over V2.0***
      Swedish Viggen removed(not NATO)
      1 Spanish MirageIIIE squadron added
      1 Denmark squadron added
      1 Itialian F=104S-ASA-M squadron added
      1 F-14 squadron removed
      2 Polish Mig-23MF squadrons added
      2 Czech Mig-23MF squadrons added
      2 Greek squadrons added
      fixed inital display files
      removed hard to find f-16 block 25
       
      ***Changes over V2.1***
      fixed soviet squadron start dates
       
      Future changes will be added. I could not find a Denmark F-16 skin, so I may have to create one
       
      Send a message with any questions or comments.
       
      Scrapper
      642 0
    8. HMS Diamond, a Daring class destroyer, part of the RN's Suez force.
       
      See ReadMe for installation of main armament. Don't forget to put the decals in the right file.
      789 0
    9. Brdm-2
      199 0
    10. Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
       
      created by Jan Tuma ("Honza")
       
       
      Version beta - 23/11/2008
      Version beta 0.2 - 24/11/2008 - UPDATED -flattened airfields
       
       
       
      Is not that 100% realistic, but looks it better.
      Height data was convert from DEM file (hight scale incresed to 140% ).
       
      Tested only Bohemian basin, else may be some mistakes. Modified landscape of Prague. Is no longer pancake, but realistically broken. Like test modified also Krkonose-mountains and Broumov-highlands (added typical inktable mountains).
       
       
       
       
       
      Installation:
       
      Un-ZiP "GERMANYCE.HFD" file into terrain folder(X:\....\Wings Over Europe\Terrain\GermanyCE) of your Wings Over Europe installation.
      2,133 0
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