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Strike Fighters by Thirdwire
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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F/A-18F Super Hornet VFA-213 "Black Lions" "Super-CAG" paint scheme
By SidDogg
====================================================================
This is the VFA-213 "Super-CAG" livery for the excellent F/A-18F
Super Hornet by Erwin_Hans.
In the case that you may wonder why this is named "Super-CAG", you need merely
look at this squadron's normal CAG livery, and then compare the two.
A BIG thanks to Erwin_Hans for this aircraft, as well as
the skin template used to make this skin.
Installation
--------------
Simply unzip into the F/A-18F aircraft directory
Enjoy!
---SidDogg
By SidDogg339 0 -
F/A-18F Super Hornet VFA-213 "Black Lions" CAG paint scheme
By SidDogg
=================================================================
This is the VFA-213 CAG livery for the excellent F/A-18F
Super Hornet by Erwin_Hans.
A BIG thanks to Erwin_Hans for this aircraft, as well as
the skin template used to make this skin.
Installation
--------------
Simply unzip into the F/A-18F aircraft directory
Enjoy!
---SidDogg
By SidDogg225 0 -
F/A-18F Super Hornet VFA-2 "Bounty Hunters" Low-Vis paint scheme
By SidDogg
=================================================================
This is the VFA-2 Low-Vis livery for the excellent F/A-18F
Super Hornet by Erwin_Hans.
A BIG thanks to Erwin_Hans for this aircraft, as well as
the skin template used to make this skin.
Installation
--------------
Simply unzip into the F/A-18F aircraft directory
Enjoy!
---SidDogg
By SidDogg267 0 -
F/A-18F Super Hornet VFA-2 "Bounty Hunters" CAG paint scheme
By SidDogg
=============================================================
This is the VFA-2 CAG livery for the excellent F/A-18F
Super Hornet by Erwin_Hans.
A BIG thanks to Erwin_Hans for this aircraft, as well as
the skin template used to make this skin.
Installation
--------------
Simply unzip into the F/A-18F aircraft directory.
Enjoy!
---SidDogg
By SidDogg348 0 -
Here is the FA-18F Templates
Any skinner can use this skinning the F/A-18F
By Erwin_Hans179 0 -
F/A-18E/F Super Hornet from Wiki....
******************************************************************
F/A-18E/F Super Hornet
The Boeing F/A-18E/F Super Hornet is a supersonic carrier-capable fighter/attack aircraft. The F/A-18E/F Super Hornet is a
larger and more advanced derivative of the F/A-18C/D Hornet. The Super Hornet entered service with the United States Navy in
1999, replacing the F-14 Tomcat since 2006 and will serve alongside the original Hornet. The Super Hornet was ordered in 2007
by the Royal Australian Air Force to replace its aging F-111 fleet.
Airframe changes.The forward fuselage is unchanged while the wing, center and aft fuselage, tail surfaces and power plants
are new. The wing area of the Super Hornet is 25% larger.The fuselage was stretched to carry more fuel and room for future
avionics upgrades. An engine with 35% more power, the General Electric F414, was developed from the Hornet's F404 to power
this larger, heavier aircraft.The Super Hornet can return to an aircraft carrier with a larger load of unspent fuel and
munitions than the original Hornet. The term for this ability is known as "bringback". Bringback for the Super Hornet is in
excess of 9,000 pounds (4,000 kg).
Other differences include rectangular intakes for the engines, a reduced radar cross section (RCS), two extra wing hard
points for payload, and other aerodynamic changes.One of the most significant of which is the inclusion of significantly
enlarged leading edge extensions (LEX) which provide improved vortex lifting characteristics in high angle of attack
maneuver, and reduce the static stability margin to enhance pitching characteristics. This results in pitch rates in excess
of 40 degrees per second.[ In the end, the Super Hornet shared little with earlier F/A-18s aft of the forward fuselage. The
Super Hornet has 42% fewer structural parts than the original Hornet design.Flight characteristics include being highly
departure resistant through its flight envelope, and having high angle-of-attack with care free flying qualities for combat
and ease of training.
Radar signature reduction measures
Survivability is an important feature of the Super Hornet design. The US Navy says that a "balanced approach" to
survivability was built in to the design.This means that it does not rely on low-observable technology such as stealth
systems-to the exclusion of other survivability factors. Instead, its design incorporates a combination of stealth, advanced
electronic-warfare capabilities, reduced ballistic vulnerability, the use of standoff weapons, and innovative tactics that
cumulatively and collectively enhance the safety of the fighter and crew.
The F/A-18E/F's radar cross section was reduced greatly from some aspects, mainly front and rear.The design of the engine
inlets reduce the aircraft's forward sector radar cross section. The alignment of the leading edges of the engine inlets is
designed to scatter radiation to the sides. Fixed fanlike reflecting structures in the inlet tunnel divert radar energy away
from the rotating fan blades.
The Super Hornet also makes considerable use of panel join serration and edge alignment. Considerable attention has been paid
to the removal or filling of unnecessary surface join gaps and resonant cavities. Where the F/A-18A-D used grilles to cover
various accessory exhaust and inlet ducts, the F/A-18E/F uses perforated panels that appear opaque to radar waves at the
frequencies used. Careful attention has been paid to the alignment of many panel boundaries and edges, to scatter traveling
waves away from the aircraft.
It is claimed that the Super Hornet employs the most extensive radar cross section reduction measures of any contemporary
fighter, other than the F-22 and planned F-35. While the F/A-18E/F is not a true stealth fighter like the F-22, it will have
a frontal RCS an order of magnitude smaller than prior generation fighters.
Avionics
While there are some similar cockpit items of the original Hornet, the Super Hornet features a touch-sensitive, up-front
control display; a larger, liquid crystal multipurpose color display; and a new engine fuel display.The Super Hornet has a
quadruplex digital fly-by-wire system, as well as a digital flight-control system that detects and corrects for battle
damage.Super Hornet production started with the APG-73 radar. The APG-79 AESA radar was introduced later (see the upgrade
section below).
The AN/ASQ-228 ATFLIR (Advanced Targeting Forward Looking InfraRed), is the main electro-optical sensor and laser designator
pod for the Super Hornet. Defensive systems are coordinated through the Integrated Defensive Countermeasures system (IDECM).
The IDECM system includes the ALE-47 countermeasures dispenser, the ALE-50 towed decoy, the AN/ALR-67(V)3 radar warning
receiver, and the ALQ-165 Airborne Self-Protect Jammer (ASPJ). Aircrew have the ability to use night vision goggles (NVG) for
Super Hornet operations which means the aircraft interior and exterior lighting are NVG compatible.
And..........
F/A-18F Super Hornet
Skins by 101tfs and Erwin_hans
3D Model by 101tfs
Flight Model by Erwin_hans
INI work by 101tfs and Erwin_hans
Effects by 101tfs and Erwin_hans
Original F/A-18A/B Cockpit by TMF modified to an F-18E/F by Erwin_hans.
***************************************************************************************************************************
Thanks:
For Cockpit:
Based at TMF's F/A-18A,and littlesmoke's FA-18a panel repaint v1.1
For avionics:
I used some TGAs from Moonjumper aka Crusader's F-15C MISP, and HUD I used C-15 Spanish EF-18 HORNET by sordo
RWR Symbology from Fubar512
I didn't change much the F/A-18A's FM because of F and A are not too different.
Some infors come from CAers:
AmokFloo,littlesmoke,76.IAPBlackbird,Vampyre,Silverbolt,ArturR,rovert97,Dave,Hrntfixr,ace888..........and others
Really hanks you a lot ! :-)
*********************************************************************************************************************
1, unzip the FA-18F.rar
*********************************************************************************************************************
2,Copy ALL FA-18F folder and to ALL files from pilot folder to :
Strike Fighters\Objects\aircraft directory
*********************************************************************************************************************
3,Copy ALL effect folder and to ALL files from pilot folder to :
Strike Fighters\effect directory
*********************************************************************************************************************
4,Copy ALL weapon folder and to ALL files from pilot folder to :
Strike Fighters\Objects\weapon directory
Open included 'AddToWeaponData INI.txt' files. copy text and paste into WEAPONDATA.INI file. and change numbers to your
current list. Run WeaponEditor and resave it.
*********************************************************************************************************************
5,then............enjoy it
******** EVERYONE CAN USE THESE MODELS for all Third Wire projects, as you want.************************
Erwin_Hans and 101tfs
By Erwin_Hans7,991 3 -
WW2 Burma Hot Fix - for SF/WoV/WoE, PTO Modded Installs
This little package contains redone TFD and HFD files for Edward's WW2 Burma terrain.
I did an ooopsy, and forgot to include them in the original Upgrad Pak.
What this will do, is 'flatten' certain target areas, most notably Hanoi Airfield, and the various train stations, so their objects do not appear sunked into the ground.
It will have NO effect on anything else.
EASY to follow instructifications in the enclosed readme.
Enjoy!
Wrench
kevin stein
By Wrench354 0 -
Stratos 4 MIG-31MS and Trident pack
Pack contains:
1; A .ini fix to change the MIG-31BM into the MIG-31MS Meteor Sweeper from the anime Stratos 4, and a LOD model for the add-on booster.
2. The LOD model for the Trident anti-comet missile, with two weapondata entries representing a guided and unguided version
3. A nations.ini entry for the Meteor Sweepers and a name list with the names of the characters from the anime
you will need
-101tfs's MIG-31 BM Foxhound http://forum.combatace.com/index.php?autoc...p;showfile=6951
-Wrench's field fix for same http://forum.combatace.com/index.php?autoc...p;showfile=6965
-Fast Cargo's asat mission is currently the closest thing to a comet interception http://forum.combatace.com/index.php?autoc...p;showfile=6311
-You really, really must have Lexx Luthor's 3D rocket exhaust http://forum.combatace.com/index.php?autoc...p;showfile=5998
Installation instructions are in the readme, standard disclaimers apply.
Good Hunting
-CrimsonRoamer
EDIT:
Seems that I accidently uploaded the wrong skin for the booster, correct skin is now included. or just rename "thirdenginefoxhound.bmp" to "foxrocket.bmp"
433 0 -
Burma Terrain Upgrade: For WW2 CBI/PTO mods
This mod is a relatively simple upgrade to Edward's WW2 Burma terrain. What I've done is added LOTS of new targets to the existing target areas, and replaced at least one airfield with a newly repainted "desert airfiled 1", which is now a medium dirt runway. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
It is suggested, just as an "oh, by the way....", that you install this upgrade into a CBI ONLY version of your PTO game install. Historically, there are many aircraft that are (and should be) "Theatre Specific". Meaning, you shouldn't be seening Zekes over Burma/Occupied Indo-China or China itself after December, 1941. While outside the scope of this mod, there IS a specific plane-set for use in the CBI.
You can, of course!, install it into a "Full PTO" style game install; you'll just have everybody and their brother flying around.
You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you CBI/PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well. Hinchbrooke has some very nice Royal Navy battleships. <wink>
It is also reccomended that you have installed CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the CBI theatre! Also (more below), the data ini I've supplied is based on using CA_Stary's "Green Hell" tiling mod for WoV's VietnamSEA. -- this mod is highly reccomended. I have, however, included the original data ini; also with it's terrain and water effects activated (Vista user take note!!)
As stated above, the BOTH data inis has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users".
= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
== MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
=== MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===
==== MAKE SURE YOU HAVE THE WW2 PLANES NEEDED, TOO. OTHERWISE IT'S KINDA BORING ====
Follow these instructions herein =EXACTLY= and you should have no problems.
As expected, there are highly detailed, step-by-step install procedures. I'd suggest reading the enclosed "readme" through FIRST before putting all the bits into the terrain folder -that should be standard CYA for any mods to be installed. And the usual Notes and Explinations, Credits and Other Nonsense.
Good Luck, Good Hunting, and Happy Landings!!
Wrench
Kevin Stein
By Wrench460 0 -
Unsurpassed quality just extrudes from this masterpiece by the Mirage Factory.
Enjoy.
By Dave2,258 0
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