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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. AH-1G Cobra Pack by ST. For the original AH-1G by the A Team.
       
      Available here:- A-Team's AH-1G Cobra
       
      Thanks to Capun for a great aircraft and HrntFixr for the UKDesert and USDesert paint template.
       
      Message concerning HrntFixr's template.
      Ask him for his template. You won't get it from me. Just PM him and let him know you want to use it!!
       
      Modify these skins whatever, it's all good with me. Just give me credit for original work.
       
      It can NEVER be used in any commercial product.
       
      Updated as below. Skins haven't been modified.
       
      Included are:
      1. AH-1 Cobra with a photoreal skin.
      2. AH-1 Cobra with a 'what if' digital paint scheme
      3. Two Cobra schemes for the desert. One US and the other a UK scheme using the color from the RAF Tornado during Desert Storm.
      923 1
    2. AH-1G Israel skin by ST. For the original AH-1G by the A Team.
       
       
       
      Thanks to Capun for a great aircraft and HrntFixr for the paint template.
       
      Modify these skins whatever, it's all good with me. Just give me credit for original work.
       
      It can NEVER be used in any commercial product.
       
      Update is just a better picture of the helo.
      470 0
    3. F-4ES Super Phantom II
      This is a representation of the Super Phantom being worked on at the end of the Phantom era. It was an attempt to extend the life of this jet, but was scrapped because of the F-14 Tomcat becoming operational.
       
      ======================
       
      1. This mod is an addon jet, known as the F-4ES. I used Jennifer's F-4E IDF and Marc Silva's F-4E 2000 data files, adding some of the latest mods such as open canopy and landing lights.
       
      2. NationName is changed back to USAF.
       
      3. Chaff/Flares/Jammer added. Note that F-4Es delivered to Israel before the Yom Kippur War did not have countermeasures installed. During the War, replacement F-4Es from US stocks came with their ECM equipment. Some IDF Phantoms were also upgraded during the conflict.
       
      4. The skin the base USAF camo skin is the stock SFP1 skin. It takes any F-4E skin.
       
      5. Canopy fix by "The Wrench".
       
      6. Uprated J79-GE-10B engines, which also featured improvements to eliminate the tendency of the J79 to leave behind a dirty smoke trail, which had proven a liability in combat.
       
      7. Loading and Loadout screens were done by Doghouse.
       
      8. The Loadout file is the one done by SuperCharger and Doghouse as the coop mod used in multiplay. It uses stock weapons and is totally Multiplay safe.
      However, this addon jet is not unless the other players have it as well.
       
      9: The landing lights mod by dfang and Russo has been included and is already installed.
       
      10: New radar includes a terrain avoidance radar as well.
       
      11 This aircraft takes a little longer to load up in the game. Be patient, it's well worth the extra few seconds.
       
      12 Please don't credit me with this aircraft. I've done nothing but to have taken all the various mods and work of others, put it all together and repackaged the product. If you want to credit anyone, credit those I've mentioned above. And to those of you who I've neglected to mention, please accept my apologies, it wasn't intentional. Also, anyone wanting to mod this work further go right ahead. Don't bother asking permission because it's already given. I give this jet to the SFP1/WOV/WOE/WOI cmmunity to play with and have fun, it now belongs to you.
      1,565 2
    4. German F-4F Series by Bunyap (Model), Sundowner (Skins) and USAFMTL (Hanger,Loading screens)
       
      Included Aircraft:
       
      Early F-4F = Model 98NQ
      Late F-4F (Pre ICE) = Pace Rhine
      F-4F KWS = ICE
      1,952 0
    5. *Version 1.1*
      This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
       
      Some base assignments have also been altered to better reflect historical positioning. In particular, IAF 101 Squadron has been moved to Bir Gafgafa on the Sinai Peninsula. The IAF maintained a Mirage detachment there throughout the Attrition War period; expect plenty of action along the Suez Canal.
       
      *The Campaign*
      This campaign depicts the situation in the Middle East as it stood between June 1967 and October 1973. Based on the stock WOI Yom Kippur campaign, it begins in July 1967 and ends in September 1973. When combined with “War for the Water” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
       
      There will be no all-out air offensive; this is a long, limited conflict. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of fifty missions, roughly one every forty-five days.
       
      IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
       
      The Soviets also make appearances in 1970 and 1971.
       
      *Unit Start Guide and Upgrade Path*
      -- 69 Squadron (1969): F-4E Kurnass (no upgrade)
      -- 101 Squadron (1967): Mirage III C Shahak (no upgrade)
      -- 102 Squadron (1968): A-4H Ahit --> A-4F Ahit (1972)
      -- 107 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1971)
      -- 109 Squadron (1967): A-4H Ahit --> A-4F Ahit (1972)
      -- 110 Squadron (1968): A-4E Ahit (no upgrade)
      -- 113 Squadron (1967): Mirage III C Shahak --> Mirage 5 Nesher (1972)
      -- 115 Squadron (1969): A-4E Ahit (no upgrade)
      -- 116 Squadron (1970): A-4E Ahit (no upgrade)
      -- 117 Squadron (1967): Mirage III C Shahak (no upgrade)
      -- 119 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1970)
      -- 144 Squadron (1971): Mirage 5 Nesher (no upgrade)
      -- 201 Squadron (1969): F-4E Kurnass (no upgrade)
      1,192 3
    6. *Version 1.1*
      This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
       
      *The Campaign*
      This campaign depicts rising tensions between Israel and Syria from 1974 through 1982. Based on the stock WOI Lebanon War campaign, it begins in April 1974 and ends in May 1982. Played in sequence with the stock WOI campaigns, “Golan Stalemate” allows for a continuous career from the start of the Yom Kippur War to the end of the Lebanon War. When combined with “Attrition War” and "War for the Water," the player can begin in 1963 and fly a continuous nineteen-year IAF career.
       
      There will be no all-out air offensive; “Golan Stalemate” is a long, limited conflict. You will face Syrian aircraft in and around the Golan Heights and Lebanon. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of thirty-six missions, roughly one every ninety days.
       
      IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
       
      *Unit Start Guide and Upgrade Path*
      -- 69 Squadron (1974): F-4E Kurnass (no upgrade)
      -- 101 Squadron (1974): Mirage III C Shahak --> Kfir C2 (1975)
      -- 102 Squadron (1974): A-4H Ahit 73 (no upgrade)
      -- 105 Squadron (1975): F-4E Kurnass (no upgrade)
      -- 107 Squadron (1974): F-4E Kurnass (no upgrade)
      -- 109 Squadron (1974): A-4H Ahit 73 --> Kfir C2 (1977)
      -- 110 Squadron (1974): A-4H Ahit 73 --> F-16A Netz (1980)
      -- 113 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1976)
      -- 115 Squadron (1974): A-4H Ahit 73 (no upgrade)
      -- 116 Squadron (1974): A-4H Ahit 73 (no upgrade)
      -- 117 Squadron (1974): Mirage III C Shahak --> F-16A Netz (1980)
      -- 119 Squadron (1974): F-4E Kurnass (no upgrade)
      -- 133 Squadron (1978): F-15A Baz (no upgrade)
      -- 140 Squadron (1974): A-4H Ahit 73 (no upgrade)
      -- 141 Squadron (1974): A-4H Ahit 73 (no upgrade)
      -- 143 Squadron (1979): Kfir C2 (no upgrade)
      -- 144 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1978)
      -- 201 Squadron (1974): F-4E Kurnass (no upgrade)
      -- 253 Squadron (1976): Mirage 5 Nesher (no upgrade)
      1,132 0
    7. ITS only a Beta vers. IT dont have a pit.
       
      I have changed the ini's so all you need is to download the UH-34 Seabat and Copy/paste the Cockpit folder and the UH-34_COCKPIT.ini
      from that chopper. REMEMBER both files and dont remame the ini.
       
      Also install the weapons that came with UH-34 Seabat and you have a nice armed UH-1H.
       
       
       
       
      Thanks to MontyCZ for creating this. And for his permission to upload this bird
       
       
      Enjoy Henrik
      3,605 7
    8. This is a Silver brushed aluminum skin at 1024x1024 resolution.
      286 0
    9. *Version 1.1*
      This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
       
       
      *The Campaign*
      This campaign depicts intermittent border clashes that flared between Israel, Syria, Jordan, and Egypt from 1963 through 1967. These disputes began with disagreements over water rights in the region, slowly escalating into the Six Day War. Based on the stock WOI Six Day War campaign, “War for the Water” begins in August 1963 and ends in May 1967.
       
      Think of this campaign as a short prelude to the Six Day War. There will be no all-out air offensive; “War for the Water” is a limited conflict. You will face Syrian and Jordanian aircraft in and around the Golan Heights. There might be encounters with Egyptian aircraft near the Sinai Peninsula, as well. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky.
       
      Mission mix includes routine patrols punctuated by occasional armed recon missions into enemy territory. You may fly a maximum of twelve missions, roughly one every hundred and twenty days. Played in sequence with the stock WOI campaigns, and combined with “Attrition War” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
       
       
      *Unit start guide and upgrade path*
      -- 101 Squadron (1963): Mirage III C Shahak (no upgrade)
      -- 117 Squadron (1963): Mirage III C Shahak (no upgrade)
      -- 119 Squadron (1963): Mirage III C Shahak (no upgrade)
      929 0
    10. MiG-29G Cockpit
      Version 1.0
      March 2008
       
      This is modification of the Su-27 pit, it`s repainted and used as a Mig-29 pit. Included are 2 BMP`s for everyone who want`s to have a stripe in the pit. This plane is tested only in WOE/WOV.
      If you want to improve it, feel free to do it. It`s not allowed to use this pit as PAYWARE!!!
      It`s FREEWARE only!
       
       
      --------------
      installation
      --------------
       
      Extract the pit folder into your planefolder of you`re choice. You can find you`r ebirds in your Object/Aircraft folder.
      If you want to have it without stripe in your pit, extract the "cockpit" zip into your cockpitfolder and overwtite
      the files.
       
       
      open this file
      *(plane name).ini
      and replace the entries with
       
      CockpitDataFile=MIG-29_cockpit.ini
      AvionicsDLL=Avionics70.dll
      AvionicsDataFilename=MIG-29_avionics.ini
       
       
      !!!Make sure to safe the files in your cockpitfolder first!!!
       
      -------
      Credits
      -------
       
      Cockpit: MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures)
      Cockpitrepaint: 76.IAP-Blackbird
      Avionics: Moonjumper
      ini edit: 76.IAP-Blackbird
       
      Betatesting: Vrkuboy, Badfrank
       
      ---------------
      Version History
      ---------------
       
      1.0 : I upload it for everyone who want`s to use the pit without the plane.
       
      -----------
      Limitations
      -----------
       
      This is from the Su-27 readme:
       
      About the cockpit: A great work was made by Moonjumper to model russian avionics. It's the
      best that could be done at the moment.
      Concerning the radar, The SU-27 has a radar display which projects onto the HUD. It is not
      possible to model this for now due to the game engine limitation ;).
       
       
      Enjoy
      1,838 0
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