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  1. FJ-3 VF-24 Corsairs Skin for DCS F-86F

    This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable).
     
    Fighter Squadron 24 (the Corsairs which were later redesignated the VF-211 Checkmates, not to be confused with the VF-24 Renegades designated in 1959) flew the FJ-3 Fury for a short time (1956-1957) before transitioning to the F3H Demon. This skin pack features skins from the 1956-57 deployment aboard the USS Shangri-La (CVA 38) as part of Carrier Air Group 2 (CVG-2, Tailcode M).
     
    Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins.
     
    A Note About Autoexec.cfg:
     
    Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
     
    The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
     
    If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
     
    If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
     

    Updating from the 1.x series of FJ-3 Skins:
     
    With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail).
     

    Detail placement in textures based on USN skins by Crazyeddie.
    Special thanks to SkateZilla for the awesome Photoshop template.
     
    You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
     
    -Home Fries

    9 downloads

       (0 reviews)

    0 comments

    Updated

  2. FJ-3M VF-211 Red Checkertails Skin for DCS F-86F

    This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable).
     
    Fighter Squadron 211 (the Red Checkertails which were later redesignated the VF-24 Renegades, not to be confused with the VF-211 Checkmates designated in 1959) flew the FJ-3M Fury from 1956-1957 before transitioning to the F8U-1 Crusader. This skin pack features skins from the 1956-57 deployment aboard the USS Bon Homme Richard (CVA-31) as part of Carrier Air Group 21 (CVG-21, Tailcode G).
     
    Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins.
     
    A Note About Autoexec.cfg:
     
    Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
     
    The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
     
    If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
     
    If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
     

    Updating from the 1.x series of FJ-3 Skins:
     
    With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail).
     

    Detail placement in textures based on USN skins by Crazyeddie.
    Special thanks to SkateZilla for the awesome Photoshop template.
     
    You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
     
    -Home Fries

    20 downloads

       (0 reviews)

    0 comments

    Updated

  3. FJ-3 VF-191 Satan's Kittens Skin for DCS F-86F

    This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable).
     
    Fighter Squadron 191 flew the FJ-3 Fury from 1956-1957 before transitioning to the F11F-1 Tiger. This skin pack features skins from the 1957 deployment aboard the USS Yorktown (CVA-10) as part of Carrier Air Group 19 (CVG-19, Tailcode B).
     
    Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins.
     
    A Note About Autoexec.cfg:
     
    Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
     
    The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
     
    If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
     
    If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
     

    Updating from the 1.x series of FJ-3 Skins:
     
    With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail).
     

    Detail placement in textures based on USN skins by Crazyeddie.
    Special thanks to SkateZilla for the awesome Photoshop template.
     
    You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
     
    -Home Fries

    11 downloads

       (0 reviews)

    0 comments

    Updated

  4. FJ-3M VF-142 Fighting Falcons Skin Pack for DCS F-86F

    This is the first in a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable). The idea of this series is to have a single skin for each squadron, and separate decals for each side number (Modex). The last 4 digits of the serial number (BuNo) use the USAF serial number to allow for dynamic BuNos, though the side number must be selected by choosing the skin itself. This will allow a common Modex pool and a single texture for each squadron, thereby allowing you to employ an entire squadron in a mission while keeping the hard drive and in-mission RAM footprint to a minimum.
     
    Fighter Squadron 142 (the Fighting Falcons, not to be confused with the VF-142 Ghostriders that was designated in 1963) flew the FJ-3M Fury for a short time (1956-1958), including a deployment on the USS Hornet (CVA-12) as part of Carrier Air Group 14 (CVG-14) before returning to NAS Miramar and transitioning to the F8L1-1 Crusader. This skin pack features skins from the 1957 Hornet deployment (CVG-14 Tailcode A) and the return to Miramar (1958) prior to transitioning to the Crusader. The 1958 skin displays the CVG-14 Tailcode NK, which replaced A once the US Navy went to 2 letter tailcodes.
     
    Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins.
     
    A Note About Autoexec.cfg:
     
    Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
     
    The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
     
    If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
     
    If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
     

    Updating from the 1.x series of FJ-3 Skins:
     
    With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail).
     
     
     
    Detail placement in textures based on USN skins by Crazyeddie.
    Special thanks to SkateZilla for the awesome Photoshop template.
     
    You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
     
    -Home Fries

    8 downloads

       (0 reviews)

    0 comments

    Updated

  5. FJ-3M VF-121 Pacemakers Skin for DCS F-86F

    This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable).
     
    Fighter Squadron 121 flew the FJ-3M Fury operationally in 1957 before being redesignated as a Replacement Air Group (RAG). Of note, it was VF-121's status as a F-4 Phantom RAG at NAS Miramar that helped provide the squadron's reknown as the original host unit for the US Navy Fighter Weapons School ("Top Gun"). This skin pack features skins from the 1957 deployment aboard the USS Lexington (CV-16) as part of Carrier Air Group 12 (CVG-12, Tailcode D).
     
    Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins.
     
    A Note About Autoexec.cfg:
     
    Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
     
    The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
     
    If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
     
    If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
     

    Updating from the 1.x series of FJ-3 Skins:
     
    With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail).
     

    Detail placement in textures based on USN skins by Crazyeddie.
    Special thanks to SkateZilla for the awesome Photoshop template.
     
    You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
     
    -Home Fries

    9 downloads

       (0 reviews)

    0 comments

    Updated

  6. FJ-3 VF-73 Jesters Skin Pack for DCS F-86F

    This is part of a series of US Navy and Marine Corps skin packs for the FJ-3/FJ-3M Fury, the navalized variant of the F-86 Sabre (the M version being Sidewinder capable).
     
    Fighter Squadron 73 flew the FJ-3 Fury from 1956 until its decommissioning in 1958. Originally part of Carrier Air Group 7 (CVG-7, Tailcode L), VF-73 was transferred to CVG-4 (Tailcode AD) for its 1957 deployment on the USS Randolph (CVA-15). This skin pack features skins from CVG-7 and the 1957 Randolph deployment with CVG-4.
     
    Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs. If you have a 1.x version of this skin installed, then the installer will remove the old 1.x liveries and obsolete texture folders. Be sure to update any missions that used 1.x series skins.
     
    A Note About Autoexec.cfg:
     
    Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
     
    The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
     
    If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
     
    If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
     

    Updating from the 1.x series of FJ-3 Skins:
     
    With the release of DCS World 1.5.4 and 2.0.3, the decal layer that once covered the entire model has been removed by Belsimtek. As such, organizational specific modex placement as well as modex placement on the wing is no longer possible. The modex (1xx-3xx) is now selected in the Mission Editor rather than by skin selection. For skins that have the BuNo on the tail, the last two digits of the modex are also used for the BuNo (this is not accurate, but just to allow a dynamic number on the tail).
     

    Detail placement in textures based on USN skins by Crazyeddie.
    Special thanks to SkateZilla for the awesome Photoshop template.
     
    You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
     
    -Home Fries

    7 downloads

       (0 reviews)

    0 comments

    Updated

  7. L-39C Fictional USN Desert Aggressor


    Based on an A-4 VA-126 scheme (loosely I might add but the colors are correct) and adapted for the L-39C airframe. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select Ukraine and in the Payload Editor select “Fictional USN Desert Aggressor” and go fly


    8 downloads

       (0 reviews)

    0 comments

    Submitted

  8. L-39C USAF Aggressor


    This scheme is an adaptation of an F-15C scheme. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select USA and in the Payload Editor select “USAF Aggressor Splinter” and go fly.


    10 downloads

       (0 reviews)

    0 comments

    Submitted

  9. L-39C VFC-12 Aggressor Splinter


    This scheme is an adaptation of an F/A-18A VFC-12 scheme. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select USA and in the Payload Editor select “VFC-12 Aggressor Splinter” and go fly. Additional help from HomeFries, particularly his adjusted decals and warning stickers.


    7 downloads

       (1 review)

    0 comments

    Submitted

  10. L-39C Fictional CoNA Scheme


    This scheme is an adaptation of an EA-18G VAQ-129 scheme for the Centennial of Naval Aviation observance. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select USA and in the Payload Editor select “Fictional CoNA Scheme” and go fly.


    7 downloads

       (0 reviews)

    0 comments

    Updated

  11. L-39C Fictional Czech Winter Scheme


    This scheme is a simple “Winter” scheme that I made based on the previous European 1 scheme, with some modifications. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select Czech Republic and in the Payload Editor select “Fictional Czech Winter Scheme” and go fly.


    5 downloads

       (0 reviews)

    0 comments

    Submitted

  12. L-39C Fictional European 1


    This scheme is a simple “Aggressor” scheme that is based on the basic European 1 scheme found on early A-10s. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select USA and in the Payload Editor select “Fictional European 1” and go fly.


    6 downloads

       (1 review)

    0 comments

    Submitted

  13. L-39C Fictional Arctic Scheme


    This scheme is a simple “Aggressor” scheme that is based on an F-16 scheme. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select USA and in the Payload Editor select “Fictional Arctic Scheme” and go fly.


    9 downloads

       (0 reviews)

    0 comments

    Submitted

  14. L-39C FIctional Venezuelan Aggressor


    This scheme is a simple “Aggressor” scheme that I felt like doing for fun. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select USA and in the Payload Editor select “Fictional Venezuelan Aggressor” and go fly.


    10 downloads

       (1 review)

    0 comments

    Submitted

  15. L-39C Fictional South East Asia Scheme


    This scheme is a simple “blank” scheme that I felt like doing for fun. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select USA and in the Payload Editor select “Fictional SEA Scheme” and go fly.


    6 downloads

       (1 review)

    0 comments

    Submitted

  16. L-39C Fictional Ferris No.3 Splinter


    Based on a Heather Ferris F-15C scheme, this represents a fictional skin for the new L-39 Module. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select Russia and in the Payload Editor select “Fictional Ferris Splinter No.3” and go fly.


    9 downloads

       (0 reviews)

    0 comments

    Submitted

  17. L-39C FIctional Russian White Splinter


    Based on a Prototype MIG-29 SMT scheme, this represents a fictional skin for the new L-39 Module. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select Russia and in the Payload Editor select “Fictional Russian White Splinter” and go fly.


    11 downloads

       (1 review)

    0 comments

    Submitted

  18. L-39C Fictional Russian Desert Splinter


    Based on an MIG-29 Prototype SMT scheme, this represents a fictional skin for the new L-39 Module. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select Russia and in the Payload Editor select “Fictional Russian Desert Splinter” and go fly


    7 downloads

       (2 reviews)

    0 comments

    Submitted

  19. L-39C Fictional Ukrainian Splinter


    L-39C Fictional Ukrainian Splinter


     

    Based on the Su-27 scheme, this represents a fictional skin for the new L-39 Module. To install simply copy and paste the Livery folder in DCSWorld/CoreMods/aircraft/L-39/Liveries folder, select Ukraine and in the Payload Editor select “Fictional Ukrainian Splinter” and go fly


    17 downloads

       (2 reviews)

    0 comments

    Submitted

  20. F/A-18C Fight's On


    Modeled on the F/A-18C, this livery from the USMC VMFA-312 is one of the more unique schemes devised based on Heather Ferris’s work. To use for the AI simply copy and paste the “Fights On” folder into the fa-18c folder, and let the AI go fly (or until the DCS: Hornet module comes out).


    29 downloads

       (2 reviews)

    0 comments

    Submitted

  21. Ka-50 HMLA-167 [Fictional]


    Fictional HMLA-167 Ka-50 Black Shark


     
     
     

    This is s a simple modification of an original Black Shark skin I did years ago, adapted for the newer DCS engine.


     
     
     

    Installation: Simply cut and paste the folder into the DCS World\Bazar\Liveries\Ka-50 folder and go fly. And in the Mission Editor simply choose “HMLA-167” in the Paint Schemes drop down menu.


     
     
     

    Pilot Textures courtesy of Home Fries as well as some help with the description.lua


    19 downloads

       (0 reviews)

    0 comments

    Updated

  22. Ka-50 HMLA-167 Early [Fictional]


    Ka-50 USMC HMLA-167 Early


     

    Just another What If camo pattern for the Ka-50, showing the camouflage pattern used by the USMC in the 1980s prior to the change to the two-tone grey camouflage that is on AH-1W Cobras today.


     

    To install this skin simply cut and paste the “us marines 4” folder in your DCSWorld\Bazar\Liveries\Ka-50 folder. In the Payload Editor select “HMLA-167 Early” and go fly.


    13 downloads

       (1 review)

    0 comments

    Submitted

  23. F/A-18C Blue Angels 1-6


    This is a pack of the six single-seater version of the Blue Angels livery, with No. 7 being the F/A-18D and as such since it is not in DCS not done. As such since the texture is based off of the tactical version of the aircraft it’s still good enough to work with when DCS: Hornet is eventually released. Also done is a basic pilot skin and given the mapping and configuration does not represent the actual flight suit that the real pilots wear.


     

    To install simply navigate to your DCS World\Bazar\Liveries\fa-18c and copy and paste the folders into that folder, open up DCS World and if you have the appropriate mod, go fly. If not wait until DCS: Hornet comes along. Regardless go into the Payload Options and for Paint Schemes select “Blue Angels No.x” with the “x” representing the number for the appropriate aircraft.


    45 downloads

       (0 reviews)

    0 comments

    Submitted

  24. UH-1: USMC Vietnam Skin Pack

    This is a collection of seven skins representing US Marine Corps squadrons and spanning the length of the Vietnam War. The squadrons included are:
    VMO-2
    VMO-3 (which became HML-367)
    VMO-6
    HML-167

    I have included two versions of HML-367: a 1968 version (when VMO-3 was redesignated as HML-367) and a 1975 version that flew in Operation: Frequent Wind, the evacuation of Saigon. Additionally, HML-167 is represented by modexes TV-29 and TV-30.
     
    Most reference imagery was taken from http://vietnam-hueys...Corps Hueys.htm
     
     
    Skinner's Philosophy:
     
    I chose to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins. This is because the UH-1H (and not the UH-1E) is modeled, and slso because the 3D models used for the aircrew utilize more modern flight gear. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including MARPAT body armor for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment.
     
     
    A note about the Crew Chief & Door Gunner:
     
    Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice).
     
    In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and with the exception VMO-6 (represented by GySgt Leroy Paulson, who was the actual crew chief), represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation:
     
    For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service.
     
    CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego.
     
    Updating from Version 1.04 or earlier:
     
    DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files:
    Gunner_UH1_*.dds
    Pilot_UH1_USMC.dds

    Installation:
    Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS).
     
    Optional:
    The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
     
    In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):

    table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
    You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
     
    Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
     
    Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors.
     
    You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file.
     
     
    -Home Fries

    83 downloads

       (2 reviews)

    1 comment

    Updated

  25. F/A-18C VFA-94 Retexture


    VFA-94 Retexture



    This is a simple retexture of the default VFA-94 F/A-18C skin that’s provided with the templates.



    Installation, simply put this in your fa-18c (or A if you want), and in the Paint Schemes drop down menu, select “VFA-94 Retexture”.


    38 downloads

       (2 reviews)

    0 comments

    Submitted

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