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    1. "Green Hell" VietnamSEA map modification

      This is my second attempt in giving default map a better, rich-environment look.
       
      This mod adds thousands of trees and bushes in the open farmlands, new, dense jungle in the mountains, little vietnamese huts (ok, not really), paddy-fields, ruins, temples, buffalos and so on.
       
      I focused my work on variety of trees and bushes, not the buildings. City set WILL be released later.
       
      ________________________________________________________________________________
      YOU NEED Brain32's high resolution VietnamSEA repaint for this to work properly!
      ________________________________________________________________________________

      3,416 downloads

         (11 reviews)

      2 comments

      Submitted

    2. *update 2.0* Siberian Sky -- Aurora for Missions or Terrains

      Updated aurora 2.0 completely replacing previous versions, hopefully with better instructions and a deeper understanding of how these effects work. There are now two methods of aurora creation:
       
      (1) A terrain target object that generates aurora effects. This was derived from the stock power plant generator and the smokestack effect.
       
      (2) A moving ship that generates aurora effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect.
       
      The aurora are vertical hanging sheets -- vertical sprites -- at roughly correct height and colours, and these can be changed easily. Red only and green only also look great. The aurora images or "particles" fade into and out of view in about 20 seconds -- speed up game time to see a most pretty thing. This effect was made for my new 6000km strategic map, but can be used in any standard size map. Other aurora ideas will be covered at the ThirdWire thread below...
       
      page 6 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=40

      213 downloads

         (0 reviews)

      0 comments

      Updated

    3. 10 new airbases for SFP1/WOE

      New Airbases for SFP1 / WOE
      v. 3.0
      *************************
      1: This is an update of version 2.0 to make the airfields compatible with the October 08 patch.
      The other rason to make a new version is that Capun requested to remove his files from this mod. Thats pity, because his static aircrafts were a nice feature of my airfields.
       
      ****************************************
      2. This is the release of the 10 new airbases for WOE.
      The bases are:
      GDR (East Germany) Drewitz
      Holzdorf
      Marxwalde
      Preschen
      Trollenhagen
      Zerbst
      FRG (West Germany) Ahlhorn
      Büchel
      Hopsten
      Pferdsfeld
       
      All bases i made by using satellite pictures to place the groundobjects to become a look that is similar to the original airbases.
       
       
      ***************************************
      3. INSTALLATION instruction:
       
      Be carefull! Backup of your _targets.ini and _types first!
       
      1. Unzip all files into your Terrain/GermanyCE folder.
       
      Thats all
      *****************************************
      4. A word to modders
      In the folder "Airfields raw files" you find 10 txt files.
      Each file containes the lines of one airbase. So it is easier for you to copy this unique airbases for use in other terrains target_data.ini file..
       
       
      ******************************************
      5. Final words.
      I want to say thank you to Enrico Gennari who made the runway, parking areas and taxiway files. I also want to say thank you to the unkown guy who made the basic file for the GFD-12 shelters which i have taken from EuroWW2 terrain.
       
      *****************************************************
       
      This airbases are freeware and are not allowed for commercial use.
       
      I hope you enjoy it.
       
      Michael (Gepard)

      3,022 downloads

         (8 reviews)

      1 comment

      Updated

    4. 12 Million Meter Map

      This is a prototype 12,000km tiled, but not textured, map called Baikal, for summer season. The downloaded file is Baikal.7z. Unzip it with 7zip into a new folder not in the game folder. Copy the unzipped Baikal folder into the Terrain folder. The 99MB download is mostly very large bmp files used for development.
       
      I am using SF-1, patched to October 2008.
       
      The files in the Baikal folder are alphabetically ordered. This is essential for easy viewing of the folder contents. Folder set to view "list" helps me see the whole folder in one screen.
       
      Tiles are 3km on a side, which is a minimum for this size map. There are no "real" textures for the prototype map.
       
      I can't texture. I tried, but...
       
      Only blank colour coded tiles are here, for tile mapping development, and blank tiles allow easy viewing in Terrain Editor zoomed out view. This terrain is made for paleo-antiquity classical high altitude strategic operations, and terrain variation is over a vastly greater scale than normal SF maps -- which means less detail seen from the cockpit at normal low altitude SF gaming, unless one expands their horizon distance to see more of less. The good news is that 3km tiles allows a modest 1.5x increase in framerate or 1.5x increase in HorizonDistance over the SF standard 2km tile sizes. I am currently running 200km horizon distance with ATI 4850 video card, and other game tweaks.
       
      Much more info is in the readme file called " = 12m3 notes " . Also, the Viewlist readme is useful for exploring the map quickly.
       
      No tile was left behind.

      277 downloads

         (3 reviews)

      1 comment

      Updated

    5. Afghanistan terrain Beta 0.6

      Afghanistan Terrain Beta 0.6
      ========================
       
      I.
      AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
      This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
       
      ***************************************
      II.
      From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
      This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
       
      *****************************************
      III.
       
      Afghanistan terrain is a Beta, so far, that not the entire land is covered at the moment. Finished, or nearly finished is the area around Kabul, Bagram, Jalalabad, Kunduz and Mazar i Sharif. This area is now completly tiled and the target areas are set.
      So you can fly and fight along the Jala Road and surrounding mountains and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
       
      - number of set target areas: -90
      - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
      -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
       
      -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
      So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
      You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
      -Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
       
      *******************************************
      IV.
      INSTALLATION:
       
      -Unzip the file into your Wings over Israel
       
      Thats it!
       
      If you want then you can place mainscreen.bmp into your menu folder.
       
       
      ******************************************
      V. Credits
      At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
      I want to say thank you to _____ for the Taliban Dushka and the Toyota Hillux. And i want to say thank you to Capun for the permission to use his Mi-8 and Mi-24 as shot down heli ground objects.
       
      *******************************************
       
      VI.
      Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      Sharing of Groundobjects which are part of this package needs the permission of their makers.
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
      *****************************************
      VII.
      Hope you enjoy it. Good Hunting along the Jalalabad road!
       
      Michael (Gepard)
       
      ============================================
       
      VIII.
      Made in Germany
      April 2009
       
      ============================================

      1,505 downloads

         (1 review)

      2 comments

      Updated

    6. Afghanistan Terrain New Targets v1.5

      This is a modification (that was okay'd by Gepard) that adds more targets to his version 1.0 of the Afghanistan map. Right now it is technically a "beta" but it adds a few more targets, CAS areas to the map. Along the days I'll add more here and there, but is considered to be a seperate mod to his terrain.
       
      README:
       
      Simply extract and put it in the Afghanistan terrain folder, and allow overwrite.
       
      Original work done by Gepard.
       
      If you have suggestions or locations you may have added, please don't hesitate in contacting me.
       
      1.5 Notes:
       
      - With thanks to Gepard, Bagram has been upgraded to a LARGE airbase, allowing B-1s, B-52s or other bombers to take off. Remember that to takeoff without crashing, take off from the eastern side of the runway.
      - Modern CAS designations. If you want to use more historic designations, scroll to the bottom of the _targets file and name away.
      - More targets in more places, be prepared to fly to the interior. Most of the targets are still on the "ring" but a few inside.
       
      EricJ

      865 downloads

         (1 review)

      1 comment

      Updated

    7. Afghanistan terrain preview

      Afghanistan Terrain Preview
      ========================
       
      I.
      AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
      This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
       
      ***************************************
      II.
      From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
       
      -At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished.
      -The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance.
      - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
      -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
       
      -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
      So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
      You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
       
      *******************************************
      III.
      INSTALLATION:
       
      -Unzip the file into your Wings over Israel
       
      Thats it!
       
       
      ******************************************
      IV. Credits
      At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site.
       
      *******************************************
       
      V.
      Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      Sharing of Groundobjects which are part of this package needs the permission of their makers.
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
      *****************************************
      VI.
      Hope you enjoy it. Good Hunting along the Jalalabad road!
       
      Michael (Gepard)
       
      ============================================
       
      VII.
      Made in Germany
      Oktober 2008
       
      ============================================

      681 downloads

         (1 review)

      0 comments

      Submitted

    8. Afghanistan Terrain version 1.0

      Afghanistan Terrain version 1.0
      ========================
       
      I. The word before:
       
      AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
      it runs with SFP1,WOV and WOE too, but then it does not include all features!
       
      ***************************************
      II. History:
       
      From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
      This terrain is dedicated to all man who fought in this country and to all who lost their lives in a senseless war.
       
      *****************************************
      III. The terrain:
       
      Afghanistan terrain is now complete. It covers the areas around Kabul, Bagram, Jalalabad, Kunduz, Mazar i Sharif, Kandahar, Herat and Shindand. In comparision with Beta 0.75 i have again retiled some areas to include rivers and to make corrections. New target areas are set, especially around Herat and Shindand. I also included the airbase Shindand. It was the fisrt operational Su-25 base during soviet Afganistan war
      You can fly and fight along the Jala Road and surrounding mountains, the Kandahar region and in the north eastern part of Afghanistan where today the German ISAF sector is situated. You will find enemy positions in the hills and valleys north of Bagram, but also single bandit troops on the soviet/allied hold lowlands. You will find friendly and enemy fortified hill positions
       
      - number of set target areas: -215
      - Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
      -Air to air missions are impossible, because no taliban airfield is set (as historical correct)
       
      -I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
      So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
      You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
      -Panzers, like T-54,55,62 etc should be redesignated from TANK to ARTILLERY in their groundobjects data.ini. The reason is, that Panzers are widely useless in such a mountainous land. With the groundobjects i have included in this package you will have infantry engagements which are more Afghan style
      - Capun withdraw his permission to use his Mi-24D.lod and Mi-8T-Dest.lod file which were included in the Beta 0.6. Thatswhy you must download this files from Capuns site http://cplengineeringllc.com/SFP1/
       
      -IF you NOT HAVE WOI, you can use this terrain with SFP1,WOV or WOE too, but you must download the Afghanistan tileset from CombatAce download section. Some groundobjects, related with WOI will with other games not appear.
       
      *******************************************
      IV.
      INSTALLATION:
       
      -Unzip the file into your Wings over Israel
       
      Thats it!
       
      If you want then you can place mainscreen.bmp into your menu folder.
       
       
       
      Q: What is to do to make it usable for WOE,WOV and SFP1?
       
      For WOE open file Afghanistan.ini with notepad editor
      overwrite line
      CatFile=..\IsraelME\IsraelME.cat
      with
      CatFile=..\GermanyCE\GermanyCE.cat
       
      For WOV open file Battle of Britain 70.ini with notepad editor
      overwrite line
      CatFile=..\IsraelME\IsraelME.cat
      with
      CatFile=..\VietnamSEA\VietnamSEA.cat
       
      For SFP1 open file Battle of Britain 70.ini with notepad editor
      overwrite line
      CatFile=..\IsraelME\IsraelME.cat
      with
      CatFile=..\desert\Idesert.cat
       
       
      After this step install Afghanistan tileset by following the Afghanistan tileset Read Me.
       
       
      ******************************************
      V. Credits:
       
      At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench who allowed me to use Montys Stinger site which i modified into Blowpipe and Strela site. I want to say thank you to Pasko who made the lod file for the BTR-60 and 70 and the single soldier with SA-7 which i also use for RPG-7 and Mortar (recoilless gun.)
      I want to say thank you to Rebel Ryder for the Taliban Dushka and the Toyota Hillux.
      And finally i want to say thank you to all who found mistakes and gave me the hint.
       
      *******************************************
      VI. Disclaimer:
       
      Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      Sharing of Groundobjects which are part of this package needs the permission of their makers!!!!
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
      *****************************************
      VII. The final words:
       
      Hope you enjoy it. Good Hunting along the Jalalabad road!
       
      Michael (Gepard)
       
      ============================================
       
      VIII.
      Made in Germany
      January 2010
       
      ============================================

      3,074 downloads

         (1 review)

      7 comments

      Updated

    9. Alternative City tiles for Snipe's New Summer Euro WW2 tileset

      Alternative City tiles for Snipe's New Summer Euro WW2 tiles for Edward & Charles' "War over Europe" terrain
       
      To Install, drop in your new Summer Euro WW2 terrain folder and overwrite the existing tiles.
       
      These blend in a lot more than the original set.
       
      Enjoy
       
      --Snipe

      454 downloads

         (2 reviews)

      0 comments

      Submitted

    10. Alternative Height Map for WOE GermanyCE Terrain - beta 0.2

      Alternative Height Map for WOE GermanyCE Terrain - beta 0.2
       
      created by Jan Tuma ("Honza")
       
       
      Version beta - 23/11/2008
      Version beta 0.2 - 24/11/2008 - UPDATED -flattened airfields
       
       
       
      Is not that 100% realistic, but looks it better.
      Height data was convert from DEM file (hight scale incresed to 140% ).
       
      Tested only Bohemian basin, else may be some mistakes. Modified landscape of Prague. Is no longer pancake, but realistically broken. Like test modified also Krkonose-mountains and Broumov-highlands (added typical inktable mountains).
       
       
       
       
       
      Installation:
       
      Un-ZiP "GERMANYCE.HFD" file into terrain folder(X:\....\Wings Over Europe\Terrain\GermanyCE) of your Wings Over Europe installation.

      2,130 downloads

         (2 reviews)

      0 comments

      Updated

    11. American North West - 4 Seasons Rebuild


      Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build


       

      -for SF/WoV/WoE/WoI and maybe FE?


       

      The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well
       
      This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions.
       
      Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect.
       
      While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below)
      The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada.
       
      This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk.
      Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map.....
       
      Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan.
       
      PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish.
       
      Good Hunting & Happy Landings!!!
       
      Wrench
      kevin stein

      2,433 downloads

         (3 reviews)

      4 comments

      Updated

    12. American NorthWest series Upgrades

      Upgrade/Update for American NorthWest Series of Terrains
       
      The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges.
      This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, HQ centers, and 2 country flag to wave in the breeze, one for country 'Orange' (now called the Global Sedition), and 'The Alliance'. The HQ centers have vehicles parked at them, the layout for which was borrowed from Major Lee's DBS - I figured these are all his terrains, so using it would be a pretty cool touch.
       
      The movements ini has been expanded to more Armed Recon missions, with additional truck routes for both sides. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil fields for their own"
       
      With thanks to Major Lee for permission to modify and share
       
      Please!!! read the enclosed readme for more information and full installation instructions -- with a little renamed, this upgrade can be used on all of the ANW terrains - and it's explained "how to"

      1,446 downloads

         (4 reviews)

      0 comments

      Updated

    13. American SouthWest

      American SouthWest Terrain for SF, WoE & WoV
       
      This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. The terrain could use some more work, but I'm releasing it "as is", as there's pretty much not more I can do with it.
       
      This terrain is a rebuild of a partly completed build found via a discussion at SimHQ. It should also be noted at this time, =I DID NOT BUILD THE TERRAIN!!= I'm only completing someone elses work...and couldn't have done it without the assistance of some superb people. The original readme is included. So the =ONLY= credit I can and will take, is for simply finishing the job.
       
      This package ONLY includes the necessary inis, HFD, TFD and a few add-on objects that are needed for the necessary eye-candy. 3 Planning Maps are included, for the varying zooms, but they are very basic and won't show the cities and 'other' target areas. NO terrain tiles are included (see Notes below for reccomendations)
       
      It has been -almost- completly rebuilt, the creation of briefing, movement, a completely NEW targets ini, and upgrading the data ini to the latest standards (ie: one that works). Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
       
      It is set up to use the SF desert tiles. You WoE and WoV users WILL have to get a suitable 'alternative' set of tiles; See the NOTES section below for more information, and my reccomendations for tile sets.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
       
      PLEASE!!! Read the enclosed 'asw_readme.txt' for full, detailed step-by-step install instructions. Also, the "Notes" section which has further detailed information pertaining to tile sets and Vista users. EVERYTHING you need to know is in there..I wrote it so you'd have as little problems as possible
       
      Happy Hunting!
      Wrench
      Kevin Stein

      1,175 downloads

         (4 reviews)

      0 comments

      Submitted

    14. American SouthWest - Ver 2.0

      American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2
       
      This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world.
       
      This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
       
      This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
       
      It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed.
       
      As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere
       
      Happy Landings!
      Wrench
      kevin stein

      1,453 downloads

         (3 reviews)

      2 comments

      Updated

    15. American SouthWest Upgrade

      American SouthWest Update....
       
      This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side.
       
      Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included.
      All other parts from my original upload are re-used.
       
      See the enclosed readme for super easy install instructions (for once!)
       
      Enjoy!
      Wrench
      Kevin Stein

      503 downloads

         (2 reviews)

      0 comments

      Updated

    16. AmericaNW Mountain Thaw

      This is a mod of Major Lee's America Northwest terrain mod using some terrain tiles from Deuce's GermanyCE2 tile set. The terrain tiles hopefully make for a more exciting feel. And the SAM sites will definately get your attention. The waypoints were changed to work better in multiplay dogfights. In an effort to get a more standardized mod for multiplay, I have included these directions, that when followed closely, should allow folks to successfully connect and be able to play dogfights and coop missions on it. And if played in single player mode, should prove to be a challanging terrain to fly on. I have included all the files needed for this mod to work except the VietnamSEA.CAT file. Because it's size is way to big for most people to download and they already have it. This mod works with Strike Fighters, Wings Over Vietnam, Wings Over Europe, and Wings Over Israel.
       
      To install:
      Unzip this file into your WOV\Terrain Folder
      There should be a new folder created that is named AmericaNW
      Next open your VietnamSEA folder and copy and paste the VietnamSEA.CAT file from there into the newly created AmericaNW folder. Open the AmericaNW terrain folder and rename that VietnamSEA.CAT file to AmericaNW.CAT.
      That's it, you are good to go.
       
      For those people wanting to use this mod with Strike Fighters Project 1 the directions are the same except use the Desert.CAT file.
      For those people wanting to use this mod with Wings Over Europe the directions are still the same, only this time use the GermanyCE.CAT file.
       
      If you want a couple good single player missions to go with this terrain, look here;
      http://forum.combatace.com/index.php?autoc...p;showfile=5426
       
      If you want a good campaign to play with using this terrain look here;
      http://forum.combatace.com/index.php?autoc...p;showfile=5661
       
      For Multiplay dogfights, you need to edit your WOV\Option.ini file.
      In the [DogfightHost] section, change the following command lines to this:
      RespawnTime=45
      RespawnDistance=2000.000000
      MinHeight=1500.000000
      MaxHeight=1500.000000
      HeightDeviation=5.000000
       
      MinHeight and MaxHeight can be as low as 1200.0000 without causing to much trouble, you'll have to play around with that to suit yourself.
      The Desert.CAT or GermanyCE.CAT files can be used instead of VietnamSEA.CAT file, but if you do use them, you might have to use a different figure in the MinHeight and MaxHeight parameters above for multiplay. Those you'll have to experiment with. I like to start a dogfight out as low as possible since the game doesn't allow one to start out on an airport yet. I had to keep the RespawnDistance close in to lessen the chance of respawning on the side of a canyon. I might recommend using Desert.CAT for Strike Fighter Project 1 and Strike Fighters Gold so you can be compatable when playing those sims, staying with VietnamSEA.CAT for Wings Over Vietnam, and using GermanyCE.CAT for Wings Over Europe. This mod works with Wings Over Israel as well using the IsraelME.CAT file.
       
      Fixing the terrain swap bug in Multiplay:
      The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended.
       
      The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file.
       
      I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
       
      And lastly. It's fine with me if anyone wants to use this mod for further development. All I ask is you please give credit where credit is due.
       
      Simple as that. You are now good to go in both single player and multiplayer modes.

      1,326 downloads

         (4 reviews)

      0 comments

      Updated

    17. Baltic Entrance (Ostseeausgang)

      Baltic Entrance Terrain (Ostseeausgang)
      *****************************************************
       
      This terrain is written for WOE.
       
      +++++++++++++++++++++++++++++++++++++++++
       
      I. Short description:
       
      The terrain covers the baltic entrance, the bottleneck of Denmark which is blocking the free way from the Baltic Sea to the north Sea. You can fly over entire Denmark, to most southern part of Norway and Sweden, northern Poland, Northern east and West Germany and a very small part of the Netherlands.
      The terrain is set as a cold war scenario. You will find the NATO with Norway, Denmark, West Germany and the Netherlands as blue power, the WP states GDR and PR Poland (plus soviet bases in this contries) as red powers and the neutral Sweden.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      II. INSTALLATION:
       
      Unzip all files into your Wings Over Europe /terrain folder.
      Put folder UnimogBW into your objects/groundobjects folder.
       
      Thats it.
       
       
      Q: What is to do to make it usable for WOI,WOV and SFP1?
       
      For WOI open file Osteeeausgang.ini with notepad editor
      overwrite line
      CatFile=..\GermanyCE\GermanyCE.cat
      with
      CatFile=..\IsraelME\IsraelME.cat
       
      For WOV open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\GermanyCE\GermanyCE.cat
      with
      CatFile=..\VietnamSEA\VietnamSEA.cat
       
      For SFP1open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\GermanyCE\GermanyCE.cat
      with
      CatFile=..\desert\desert.cat
       
      Then you must download a tileset which is made for WOE GermanyCE terrain and install into the Ostseeausgang folder. Be aware, that there are some new tiles, so that your terrain could be look something strange.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++
       
      III. Credits. I want to say thank you to all guys who helped me to create the this terrain, and made the new ground objects like cars, fireengine, run- and taxiways, shelters, Unimog etc...
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      IV. This Terrain is Freeware. Commercial use is not allowed.
       
      +++++++++++++++++++++++++++++++++++++++++++++++++
       
      V.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      28 May 2012

      863 downloads

         (1 review)

      2 comments

      Updated

    18. Battle of Britain terrain for the 60th and 70th

      Battle of Britain terrain for the 60th and 70th.
      *********************************
       
      This terrain is written for WOE, but should work properly with WOI,WOV and SFP1.
       
      +++++++++++++++++++++++++++++++++++++++++
       
      I. Short description:
       
      I made this terrain as a more modern version of my BoB terrain for all guys who want to fight a Battle of Britain scenario with jets. Maybe that you want to fight a France vs UK campaign or a NATO vs WP scenario with France captured by the red side.
      The terrain covers South England, the English Channel and Northern France.
      The differences to the WW2 BoB terrains are:
      1.You will face a SAM fence along the English Channel and a second which is protecting the capital.
      2.You will see more modern airfields.
      3. An increased number of target areas (274 instead 229)
      4. Paris is completly reworked.
      5. A french Railwaynetwork is set on the map.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      II. INSTALLATION:
       
      Unzip all files into your Wings over Europe/terrain folder.
       
      Thats it.
       
       
      Q: What is to do to make it usable for WOI,WOV and SFP1?
       
      For WOI open file Battle of Britain 60.ini with notepad editor
      overwrite line
      CatFile=..\GermanyCE\GermanyCE.cat
      with
      CatFile=..\IsraelME\IsraelME.cat
       
      For WOV open file Battle of Britain 60.ini with notepad editor
      overwrite line
      CatFile=..\GermanyCE\GermanyCE.cat
      with
      CatFile=..\VietnamSEA\VietnamSEA.cat
       
      For SFP1 open file Battle of Britain 60.ini with notepad editor
      overwrite line
      CatFile=..\GermanyCE\GermanyCE.cat
      with
      CatFile=..\desert\Idesert.cat
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++
       
      III. Credits. I want to say thank you to all guys who helped my to create the BoB terrains
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      IV. This Terrain is Freeware. Commercial use is not allowed.
       
      +++++++++++++++++++++++++++++++++++++++++++++++++
       
      V.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      24 Dezember 2009

      1,044 downloads

         (1 review)

      0 comments

      Updated

    19. Battle of Britain terrain update to version 1.2

      Battle of Britain terrain
       
      Version 1.2
       
      This is the update of BoBv1.1 for the new patch of SFP1 (SP051506b) which enables clouds etc.
      Changes:
      - reworked landtiles a little bit to improve the framerate.
      - changed the position of 2 german bomber airfields a little bit, so that they fit to the ground tile.
      -included 1 german radar site
      -made additions to the Groundobjects folder to make flak working for BoB terrain
       
      INSTALLATION:
       
      Unzip all files into your BoB folder and let overwrite the version 1.1 files..
      Then unzip all files of PutintoGroundobject.zip into your Objects/groundobjects folder
      Thats it.
       
      Hope you enjoy it.

      568 downloads

         (0 reviews)

      0 comments

      Updated

    20. Battle of Britain terrain update v.1.3 to v1.4

      Battle of Britain terrain
       
      contains the area of South England, the English Canal, the Canal Islands
       
      and North France. It is the area where the famous Battle of Britain was
       
      fought in 1940.
       
      This file update your already existing Battle of Britain terrain version 1.3
       
      to the new standard 1.4
      Simply extract into your Strike Fighters folder.
       
      New is:
       
      -some updated terrain tiles
      -modified France, now including the Seine river and Cities along this
       
      river
      -65 new target areas mainly in France (airfields, factories etc)
      -Convoys (made by Baltika for his BoB campaign)
      -changed look of german fighter bases (Fliegerhorst)
       
      I tested the terrain as intensive as i could and found no bugs. If you find
       
      bugs, then please contact me via PM at SIMHQ Forum are at
       
      COMBATACE Forum.
       
      Finally i want to say thank you to all who supported me with files and
       
      hints.
       
      Hope you enjoy it.
       
      Michael (Gepard)

      533 downloads

         (1 review)

      0 comments

      Updated

    21. Battle of Britain terrain v1.1

      Some work i have invest into BoB terrain. There are now more terrain tiles. A railway network is now visible on the map and during flight. You will find railwaystations in London and some other towns in England. Trains have to come. Perhaps one guru can make such nice moving trains like in EAW. This is far beyond my abilities.
      In BoB terrain v1.1 i have included some objects Polak sent me. This are barrage ballons which you will find on the map to protect the british industry and port facilities. And some famous London buildings. (Buckingham Palace, Kensington Palace etc.)
      For London i made tiles for the Regents Park, the Hydepark, and St James Park, so that the area around House of Parliament now looks from air a little bit more like City of London.
      As suggestet i used also the terrain buildings file from EuroWW2 terrain which i modified a little bit, to get some of the red brickstone houses which i saw during a holiday visit in London some years ago.
      Finaly i included the darker Sea and grey town tiles made by Charles.
      Thanks to all who supported me with files, ideas, critics.

      1,284 downloads

         (1 review)

      0 comments

      Updated

    22. Battle of Britain terrain v1.3

      The newest version of SFP1 enabled watereffects. So i decided to make BoB terrain compatible with this new effect.
      other changes:
      - new city tiles, to improve the look of the terrain
      - included the river Seine in France
      - the terrain is now hilly, not more flat as before

      1,224 downloads

         (3 reviews)

      0 comments

      Updated

    23. Battle of Britain terrain version 1.4

      Version 1.4
       
      After a long periode of silence i thought, that BoB terrain was dead. BoB was forgotten. But then i found the BoB Campaign at www.combatace.com and it was a great campaign for my forgotten terrain. Then the campaign builders contacted me and this was the kickstart for me to improve BoB terrain again.
      - I updated some terraintiles. Mostly the cities, the villages and the airfields.
      -Then i invested some time in making target areas in France. You find now industrial targets in Paris and other french towns. Some new airfields i added and i made the Port of Brest.
      - The Convoys are made by Steven for his BoB Campaign. I added them in my terrain too, after a very small modification.
      - there are now 229 target areas, this are 65 more as in Version 1.3.
      - german fighter bases (Fliegerhorst) also got a new face.
       
      I tested the terrain as intensive as i could and found no bugs. If you find bugs, then please contact me via PM at SIMHQ Forum or at COMBATACE Forum.
       
      Finally i want to say thank you to all guys who supported me in building this terrain with files and hints.

      2,023 downloads

         (6 reviews)

      0 comments

      Updated

    24. Bering Straits Terrain & Targets Upgrade


      Bering Straits Terrain Upgrade for SF, WoE & WoV
       
      This is a rebuild of Major Lee's Bering Straits Terrain from his superb !!! DBS mod.
       
      The terrain has been fully updated to the latest standards, as needed by the 9/08-10/08 patch for SF/WoV/WoE/WoI. As it stands, it really needed very minimal editing, mostly to the targets and types inis, to remove the 'fixed static' parked aircraft, and the extraction and renaming (with some editing) of the new Desert airfield inis to allow for in-game generated parked aircraft. Some new targets and target areas have been added; mostly some small items, dressing up a few places, and the additon of US air defense batteries. The airfields have been 'cleaned up'
      somewhat, but to a large extent, remain pretty much as Major Lee built them.
       
      The mod is designed to completely replace the terrain as originally issued. Or any other variants thereof.
       
      This is the FULL terrain, plus the 'tweeks', as seen in the DBS Total Conversion Mod, with no changes to the dogfight BUT some additions to the movements inis. The Types ini has been expanded substantually, with the additon of lots of new ground objects. As you can expect, there ARE Easter Eggs at various places on the map...you'll just have to find them for yourself...and there's a LOT of them. Water effects are active, but this should pose no problem for Vista users, in the post-patch world. Playing on the 'safe' side, I've left the instructions for commenting out the shaders in the sections below. For those that haven't patched up yet. Not that you can really see the water, what with all that ice and all...<grin>
       
      Included are several 'new' ground objects; most of which are available in several other terrain mods I've done (basically, the NIKE batteries from SoCal) BRAND NEW Nike units, by ErikGen. New planning maps, although I've kept (ie: reused) Major Lee's US Flag and Soviet Star style icons for the airbases on both sides on PlanningMap3.


       

      =This map is designed ONLY for use in SF/WoV and WoE.=
      = It is NOT reccomended for use with WoI What with it being frozen and all=


       
      As expected, there is a HIGHLY detailed readme -- I'd reccomend reading the document all the way through before installing; it might make you life just a bit easier. Expecially the 'General Notes and Other Nonsense' sections.
       
      Good Hunting, and Keep Warm!!
      Wrench
      Kevin Stein

      2,713 downloads

         (7 reviews)

      0 comments

      Updated

    25. Better widesky

      READ THE README!!!
       
      Made By InskyGroups Orsin。
      --InskyGroups 2009

      1,352 downloads

         (2 reviews)

      2 comments

      Submitted

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